Tolsimir, Friend to Wolves

Tolsimir, Friend to Wolves

Legendary Creature — Elf Scout

When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and you may have that creature fight up to one target creature an opponent controls.

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Set Rarity
War of the Spark (WAR) Rare

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tolsimir, Friend to Wolves Discussion

surreal_blue on Experiment Kraj: a budget experiment

2 weeks ago

Thanks! I could've sworn that I had Kiora's follower in there, but if not that's an omission. Loyal Guardian is an interesting one. I haven't seen that recommended yet. Also, yes Kalonian Hydra is an amazing card.

My friend's deck is Tolsimir, Friend to Wolves, which Kraj has a tough time with because his etb wolves target every creature that I put into play. So, unless they're hexproof, it's tough to gain a presence.

Chaine351 on Garruk´s Hungry Wolves

1 month ago

Actually Savvy Hunter serves a few purposes in the deck: It smooths out the curve, creates food and it draws cards. I´ve played this deck for a long time now, and it is hands down one of the most valuable cards in the deck.

The deck honestly needs a high amount of food generation to keep it running smoothly, and while the Gilded Goose is a great generator, it gets hit by removal quite often, while people underestimate Savvy Hunter A LOT.

Also, when Tolsimir, Friend to Wolves hits the table, the deck has way more than enough removal. The sideboard has Conclave Tribunal for exile, and its a great card for this deck with the amount of tokens and creatures you usually end up with on the board.

Spirits on Arahbo, Xenagos... for Cats EDH

2 months ago

Ok, so lost to Tolsimir, Friend to Wolves, not awesome, he really matches well with the fight though. I did manage to win all the other rounds, but seeded low right off the start, so didn't face too many difficult decks.

New strategy:

Switch Spike Feeder to Heliod, Sun-Crowned + Walking Ballista line that has a win-con instead of just infinite life, which is useless. This combo is CMC9 so it's not functional without further rework of the mana ramping. Can break it up, CMC3 for Heliod, Sun-Crowned and then CMC4 + CMC2 for Walking Ballista and Lifelink, but thats still CMC6.

Infect will still be line 1, refine some synergy around that.

Add more fast mana like Lotus Petal. Add Swiftfoot Boots or Lightning Greaves back to have some synergy with Puresteel Paladin. Figure out something there. Have to ramp more.

Synergize the tutors with Walking Ballista. Finale of Devastation is probably wrong now. Green Sun's Zenith still is CMC1 ramp for Dryad Arbor. Re-audit each cat.

Add infinite draw combos with The Great Henge and cats, likely Whitemane Lion + Aluren but there must be others. Fleetfoot Panther isn't too exciting, but we'll see, there are a few other cats like Fleetfoot Panther, only take on cats that don't suck as well.

Have to find a way to build combos with a cat, need a T1 solution? in selesnya? I don't want to take it Stax, would rather figure out how to stay combo.

I can't see any equipment changes other than the boots coming back in. Greater Good might come out if no combos with it, but I do like it for the draw, so maybe not. I've been looking at Rafiq of the Many and Uril, the Miststalker but don't see that as the right way to go, think the equipment package is correct. Sword of Feast and Famine still presents the challenge with Pro-green, but none of the other swords give me pro-black without pro-white/pro-green that are any good.

Need to get creative, might start a Arahbo, Roar of the World discord, hmm, need to brainstorm. We need some good white cards in commander, and some really high powered cats. Mirri, Weatherlight Duelist and Leonin Relic-Warder the only really functionally played cats.

Thats the plan, lots of thinking and building synergies to work through. I'm playing it as is again (no Heliod and Ballista) this weekend again to try and get an evaluation of what is working. Strengthen the infect a bit too.

Silverdrake on Power wolves

3 months ago

An interesting deck for sure! Are you looking for feedback? I have some thoughts, but if you're just cycling to show the deck off then feel free to ignore me!
If you're going to run cards that care about more of the same card like Timberpack Wolf, you want to run as many as you can (in this case all 4) so you have the greatest chance of them buffing each other.
Some cards you should definitely consider: Master of the Wild Hunt , Metallic Mimic , Silverfur Partisan , Spirit of the Hunt , Mayor of Avabruck  Flip (for the back side, not the front side), Moonlight Hunt , Arlinn, Voice of the Pack . If you splash into red you could get Immerwolf , or if you splash into white you could get Tolsimir, Friend to Wolves .

Whatever you decide to do with it, good luck and have fun!

triproberts12 on Tolsimir Wolf

3 months ago

Oh, but looking at that page, there haven't been any submissions for WBG wolves. My suggestion is Karona, False God as a commander. You can still use Green Sun's Zenith , Finale of Devastation , and Chord of Calling to tutor up psuedo-commanders like Immerwolf or Tolsimir, Friend to Wolves , but you also get access to the Garruks you want. With access to red, you get Immerwolf, Huntmaster of the Fells  Flip, Arlinn Kord  Flip, and Pyreheart Wolf . Also, if you build it nearly mono-green, you can really take advantage of Fable of Wolf and Owl , relying on Channel the Suns , Crystal Quarry , and Cascading Cataracts to power out Karona.

MonkeySit on $10 Feather

3 months ago

Oh yeah I reckon I've got something..

Ok, what about two? - here's one that I would like to build around Teysa Karlov , and here's one I always bug my friend to build Tolsimir, Friend to Wolves because he LOVES wolves, and I reckon if I showed him a list that cost $10 and was effective, he might just poop himself haha XD

ChrisHansonBiomancin on Insect token spam

4 months ago

This looks like a fun deck, I always love me some Hornets. My biggest recommendation would probably be to add in more token-producing cards, starting with 2 more Wingmate Roc, since right now you only have 8 cards that do so versus 19 cards that depend on having those token-producers to combo with and are pretty dead cards otherwise. Unfortunately 3 and 4-drop options look pretty thin but one idea is Whirler Rogue . If you don't mind being a little crowded at 5-drop there are several good options, such as Angel of Invention , Biogenic Ooze , Scion of Vitu-Ghazi , and Tolsimir, Friend to Wolves .

You also might want a few more mana dorks in order to speed things up, especially if you have a lot of 5 drops so you can hit them consistently on turn 3-4. I'm thinking 8 would be a good number given your curve.

Wurmspiralmaschine14 on Call of the Wild

4 months ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

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