Tolsimir, Friend to Wolves

Tolsimir, Friend to Wolves

Legendary Creature — Elf Scout

When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and you may have that creature fight up to one target creature an opponent controls.

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Set Rarity
War of the Spark (WAR) Rare

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Format Legality
Leviathan Legal
Standard Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pre-release Legal
Arena Legal
Vintage Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Modern Legal
Legacy Legal
Canadian Highlander Legal
Unformat Legal
Brawl Legal
Penny Dreadful Legal
Commander / EDH Legal
Historic Legal
Highlander Legal
Tiny Leaders Legal
Duel Commander Legal

Tolsimir, Friend to Wolves Discussion

MrBoombastic on Garruk Lifelink

5 days ago

Hi there!

  • You seemingly have a lot of cards that have some lifegain, but don't do much for your plan in the long run, i.e. Light of Hope, Consecrate / Consume and Revitalize. Ajani's Pridemate and Bloodthirsty Aerialist want continuous ways to gain life, which is best achieved with early lifelink creatures such as Alseid of Life's Bounty and Speaker of the Heavens - the last of which also cares about you gaining life.

  • Another lifegain card that works well with Garruk, Cursed Huntsman is Tolsimir, Friend to Wolves, as every wolf gains you 3 life and may fight something, if needed.

  • Luminous Broodmoth is a strong card, but it usually wants sac outlets to really shine and it adds no synergy to the lifegain theme.

  • Ethereal Absolution is another juicy card, but again, it has no synergy and often times doesn't impact the board enough for a 6-drop.

  • I get that you want as many lifegain triggers as possible, but playing a ton of lands that enter tapped might make the deck too slow. Having a good mana base and strong synergy between your spells should be sufficient. I'd swap them for shock lands, unless you're running on a budget.

  • Having an avg. cmc of almost 3.5, you normally want 1-2 more lands for the sake of consistency, or lower the curve.

Honestly, most of the good lifegain cards are in white right now, so using that as a base and "splashing" the other colors in would probably be the way to go.

Hope that helps. Good luck with the deck!

Dustytugboat on Legendary token ruling with konda's ...

3 weeks ago

I have a Tolsimir, Friend to Wolves commander deck and was wondering if the Voja, Friend to Elves legendary creature token he makes still counts as a legendary creature for purposes of using Konda's Banner on it. Would I be able to use it on Voja, Friend to Elves because it's still a legend creature or does the fact that it's a token stop me in some way?

billium813 on Donate To-Don'tRoastMe Defense Fund

1 month ago

If I have Tolsimir and say, flash in a wolf (most wolves have flash) (at least in green)

You have 3 wolves, out of 7 creatures, in your Tolsimir, Friend to Wolves deck.

and then also blink Tolsimir with an Ephemerate

You have ~4 effects that blink a creature as a response.

The important mill cards are Grindclock and Otherworld Atlas.

I see a total of 5 mill cards in the whole deck. Have you thought about just how much mill you can actually do? Is it enough to actually win in, let's say less than 12 turns? Does it only win with mill if you draw 3 specific cards that ARENT wolves?

In my opinion, diluting both Mill and Wolves by trying to force them together. Am I saying its impossible? No. Will it be a mish-mash, pile of cards that never quite gel together? Almost certainly.

When you try to force two different archetypes together, you have to find the common ground they both share and build on that. That is the essence of Synergy! I see one synergistic card in the deck: Altar of the Brood. An OK mill card, that triggers well off playing lots of wolves/tokens and blinking.

You give up spaces in the deck for mill cards and take away from the Wolves element, weakening the deck. Or you give up spaces for mill for more wolves/fight, thus limiting how much mill you can do and calling into question Tolsimir as the commander.

Either both work together or both fail together.

billium813 on Donate To-Don'tRoastMe Defense Fund

1 month ago

I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!

I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!


I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile

Seek the Horizon could be upgraded to Explosive Vegetation

Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.

gingerthewritingdog on Goodest Boys Doing A Heck

2 months ago

Although wolves/puppers are my favorite tribe (loved the deck name), wolf tribal isn't exactly going to cut it a lot of the time in optimized metas. I would recommend commanders such as Talrand, Sky Summoner, as it can counter most decks by spamming counterspells, and can be built on a pretty low budget. If you want to keep the stompy/beatdown theme though, I recommend Goreclaw, Terror of Qal Sisma or Trostani Discordant, which even can play cards like Tolsimir, Friend to Wolves. I do wish wolves will get more tribal support in the future so they can become a more competitive tribe in commander. Really nice deck though!

surreal_blue on Experiment Kraj: a budget experiment

4 months ago

Thanks! I could've sworn that I had Kiora's follower in there, but if not that's an omission. Loyal Guardian is an interesting one. I haven't seen that recommended yet. Also, yes Kalonian Hydra is an amazing card.

My friend's deck is Tolsimir, Friend to Wolves, which Kraj has a tough time with because his etb wolves target every creature that I put into play. So, unless they're hexproof, it's tough to gain a presence.

Chaine351 on Garruk´s Hungry Wolves

5 months ago

Actually Savvy Hunter serves a few purposes in the deck: It smooths out the curve, creates food and it draws cards. I´ve played this deck for a long time now, and it is hands down one of the most valuable cards in the deck.

The deck honestly needs a high amount of food generation to keep it running smoothly, and while the Gilded Goose is a great generator, it gets hit by removal quite often, while people underestimate Savvy Hunter A LOT.

Also, when Tolsimir, Friend to Wolves hits the table, the deck has way more than enough removal. The sideboard has Conclave Tribunal for exile, and its a great card for this deck with the amount of tokens and creatures you usually end up with on the board.

Spirits on Arahbo, Xenagos... for Cats EDH

6 months ago

Ok, so lost to Tolsimir, Friend to Wolves, not awesome, he really matches well with the fight though. I did manage to win all the other rounds, but seeded low right off the start, so didn't face too many difficult decks.

New strategy:

Switch Spike Feeder to Heliod, Sun-Crowned + Walking Ballista line that has a win-con instead of just infinite life, which is useless. This combo is CMC9 so it's not functional without further rework of the mana ramping. Can break it up, CMC3 for Heliod, Sun-Crowned and then CMC4 + CMC2 for Walking Ballista and Lifelink, but thats still CMC6.

Infect will still be line 1, refine some synergy around that.

Add more fast mana like Lotus Petal. Add Swiftfoot Boots or Lightning Greaves back to have some synergy with Puresteel Paladin. Figure out something there. Have to ramp more.

Synergize the tutors with Walking Ballista. Finale of Devastation is probably wrong now. Green Sun's Zenith still is CMC1 ramp for Dryad Arbor. Re-audit each cat.

Add infinite draw combos with The Great Henge and cats, likely Whitemane Lion + Aluren but there must be others. Fleetfoot Panther isn't too exciting, but we'll see, there are a few other cats like Fleetfoot Panther, only take on cats that don't suck as well.

Have to find a way to build combos with a cat, need a T1 solution? in selesnya? I don't want to take it Stax, would rather figure out how to stay combo.

I can't see any equipment changes other than the boots coming back in. Greater Good might come out if no combos with it, but I do like it for the draw, so maybe not. I've been looking at Rafiq of the Many and Uril, the Miststalker but don't see that as the right way to go, think the equipment package is correct. Sword of Feast and Famine still presents the challenge with Pro-green, but none of the other swords give me pro-black without pro-white/pro-green that are any good.

Need to get creative, might start a Arahbo, Roar of the World discord, hmm, need to brainstorm. We need some good white cards in commander, and some really high powered cats. Mirri, Weatherlight Duelist and Leonin Relic-Warder the only really functionally played cats.

Thats the plan, lots of thinking and building synergies to work through. I'm playing it as is again (no Heliod and Ballista) this weekend again to try and get an evaluation of what is working. Strengthen the infect a bit too.

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