Creature — Human Knight
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Printings View all
|Ultimate Masters (UMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Wingsteed Rider Discussion
7 months ago
Hell yeah! Another heroics deck! I have one too but Daxos the Returned commands mine, same idea tho.
Some creatures that I don't see here that could benefit the deck are Celestial Ancient , Danitha Capashen, Paragon Dawnbringer Charioteers , Graceblade Artisan , Lagonna-Band Trailblazer , Sram, Senior Edificer , Wingsteed Rider , Umbra Mystic and my personal favorite Thran Golem .
Some enchantments I really like in my deck are Celestial Mantle , Daybreak Coronet , Divine Favor , Face of Divinity , Griffin Guide , Hope Against Hope , On Serra's Wings Angelic Destiny and Bonds of Faith can go offensive or defensive. You should look into some umbras like Felidar Umbra and Hyena Umbra .
I realize I've only suggested white cards but that's the only overlapping color our decks share.
Sorry to spam this comment with so much but I got excited. I love the heroic mechanic and I'm glad to see other people utilizing it. A big enchanted +1 from me!
8 months ago
Hero of Iroas isn't doing much for you since you're not playing auras. You might try Fabled Hero or Wingsteed Rider instead. You also might want to add in some more multi-target spells - Gird for Battle , Launch the Fleet , and Cauldron Haze are all good budget options.
1 year ago
I STRONGLY recommend a couple Standard Bearers in the side or even the main. Enchantment stacking is just asking to get you crushed by spot removal, and while stacking protection is nice, it's not a long-term solution, especially if your opponent is heavily control.
Speaking of protection, a couple Sejiri Steppe instead of Plains would be great for utility.
In a deck like this, I'd worry about running out of gas, so I think you could stand to add a couple Pentarch Wards to cantrip/replace.
Cool list! :D
2 years ago
2 years ago
Hello, KingMoney! Thanks for your feedback.
Emerge Unscathed is indeed essential to the deck, since not only it provides with protection, but also triggers the Heroism ability of Fabled Hero and other heroes like Wingsteed Rider and Hero of Iroas, twice (since it has Rebound).
As for the cartouches, Cartouche of Knowledge is indeed a pretty good choice, and I'm torn between that or continue using the very similar Spectral Flight or One With the Wind (those last two are functionally the same). The other cartouche you suggested doesn't really seem that good for the strategy of the Deck: betting everything on a single super-buffed unblockable monster.
Regarding removal, I already run 1 Oblivion Ring, plus 1 other card that has the same functionally but with a different name: Banishing Light. This is to avoid being cut off by cards like Surgical Extraction, Meddling Mage and other similar annoyances. I also run a Journey to Nowhere as the 3rd targeted removal, since the Deck needs a low mana curve to be aggressive.
As for Perimeter Captain, I realize that's an odd choice for most players. Slippery Bogle doesn't cut it for me, because the deck is mostly white with a splash of blue and no green, and it doesn't further my strategy. Perimeter Captain doesn't either, but it's good for its purpose: warding off attacks to win some time to get Fabled Hero going. Otherwise the Deck would get shredded by aggro red decks. With a 0/4 body, they are hard to top early on, and with two of them on the field you can block with both to gain 8 life. Still, maybe there's a better choice available.
2 years ago
I'm not an expert, but here is some general advice that I would have ignored if i'd gotten it when i first started:
- You can't win the game just because you have a lot of life (caveat: unless your deck is designed to do that, e.g. Test of Endurance). This means cards like Angel of Mercy and Angel's Mercy are just "delay" cards - they'll keep you from dying for a turn, but nothing else. You need to be able to win otherwise. That's not to say lifegain is bad (Ajani's Pridemate would eat me if i tried), but lifegain for the sake of lifegain is insufficient.
- Walls are good only if your deck is designed to be strong in lategame. Otherwise they are bad. It took me a long time to learn that. They can't attack, generally don't have any abilities that can win the game, and generally don't even prevent you being attacked (walls like Souls of the Faultless are an exception). Blocking a creature without killing it means it will just swing at you again next turn, and next turn it might have a friend, and now you can only block one of them. So unless the deck is designed to be strong late-game, you can generally replace walls with anything else and be equivalent or better-off.
- Card synergies are important. For example, you have Wingsteed Rider, but there are only two cards in the entire deck that will actually trigger his Heroic ability: Mighty Leap and Marked by Honor. Now, the base creature isn't bad (2/2 flying for 3 is decent/average), so i'm not saying take him out. Just, keep it in mind.
- Whenever you see a card, try to look for or think of interesting interactions. Since you're new, there are a ton of cards you're unaware of, and it's hard to keep everything in mind. For example, Enchanted Evening + War Priest of Thune (if everything is an enchantment, he can kill anything) or Angel's Mercy + Sanguine Bond (you gain 7 life and they lose 7 life).
- Some cards are the same as other cards, but one is just straight-up worse than the other. I can't really think of any examples using your cards, so i'll use these instead: Open Fire is strictly worse than Lightning Strike (3 CMC vs 2), which is itself strictly worse than Lightning Bolt (2 CMC vs 1). And it's not "old cards are worse than new cards", because Open Fire was just created/released, whereas Lightning Strike has been released several times. Just something to keep in mind. Closest example I can think of using your cards aren't straight comparisons, e.g. Angel of Mercy vs Serra Angel.
- This is a good resource: http://gatherer.wizards.com/Pages/Advanced.aspx It has every single card in MTG, and their rulings. It's one of the few sites I know of where the official site is better than most fan sites
2 years ago
I am new here and I have created one deck for our game group. But I am not sure which variant I should play? Shall I go for Boros or for Selesnya? Feel free to comment any other improvements to the deck that you think would be good.
I own all commons and uncommons of the Ravnica, Return to Ravnica and Theros block twice plus Magic X. Please note that this is a strictly budget deck. I am willing to buy rares as long as they are not more expensive than 1 USD. Also in our group we have the rule not to include more than 4 rares in your decks. This should ensure that the power level of the decks is similar.
Normally we are four or five players and we play free-for-all, two-headed giant and prisma. So the deck needs some defenses.
My deck list is strangely formatted. How do I do a better deck list?