|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Creature — Human Soldier
Heroic Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
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Phalanx Leader Discussion
4 weeks ago
So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.
I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.
Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!
Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.
An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.
The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.
In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.
If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.
1 month ago
@zephyr_chang I like the idea of adding Monastery Mentor to the deck in place of the Fabled Hero as a progression of the go wide strategy. I really enjoy playing the Hero as a very heavy hitter, as if you hit him with 2 Gods Willing and another pump spell, or give him trample and other pumps, he can almost end the game on his own, but Mentor Doesn't have to do it alone, which I like in a list that intends to use Phalanx Leader and Young Pyromancer
I think I prefer Selesnya Charm over Pit Fight As it functions as a trample effect in lieu of removal for smaller creatures, provides a body, or simply is a removal for larger creatures, such as Death's Shadow or Primeval Titan. I might also give Valorous Stance a try.
If I can, I want to try to keep Mutagenic Growth in the list, as paying 2 life to respond to a Bolt, or dumping your stockpile of Growths before damage can be very, very powerful. The spells are what I feel need the most finalizing, and when I played, Martial Glory felt too slow.
As for lands, I'd probably just pull the fast lands, add in a couple more fetches, 10 does sound about right, and just add more fetchable sources. This deck likes to play fast-and-loose with it's life total, much like a Death's Shadow based list or a conventional burn list, in that it doesn't matter how low your life is, if his hits 0 first.
Thanks again for your feedback! I really appreciate it.
1 month ago
You're welcome. I really like Heroic as a mechanic back when it was in Standard. However, a deck based on Heroic does run into several problems, like drawing spells when there are no creatures on board, not drawing enough spells to complement the creatures, running out of gas beyond Turn 5, etc. That was why I thought spells that can be cast more than once (Rebound, Flashback), and creatures that generate creatures (Vanguard of Brimaz, Brimaz, King of Oreskos, Monastery Mentor, Young Pyromancer) are key to this type of deck. A go-wide strategy is good because we have ways to pump the whole board, with Phalanx Leader and Anax and Cymede.
Therefore, my own suggested list is this: 4 each of Monastery Swiftspear, Favored Hoplite, Young Pyromancer, Phalanx Leader, 2 Anax and Cymede and 3 split among Brimaz, King of Oreskos and Monastery Mentor (21 creatures); 4 each of Gods Willing, Emerge Unscathed, Blossoming Defense, Pit Fight (I think we do need some mainboard removal), and 3 Warriors' Lesson (19 spells); 10 fetchlands (4 Windswept Heath, 4 Arid Mesa, 2 Wooded Foothills), 4 basics (2 Plains, 1 Forest, 1 Mountain), 5 shocks (2 Temple Garden, 2 Sacred Foundry, 1 Stomping Ground) and a Horizon Canopy (20 lands). I upped the fetch count because I think the maximum number of lands we ever need is about 4 or thereabouts.
This is all theorycrafting though. I have not actually tested a deck like this in Modern before. Do let us know what your testing results are.
1 month ago
Your cards with Outlast are going to be a whole lot stronger if you can find ways to give all of your creatures +1/+1 counters other than using Outlast. Popular ways to do so would be: Citadel Siege, Mikaeus, the Lunarch, and targeting a Phalanx Leader with some friendly spells.
You could also consider adding Brave the Sands for a further buff to your creatures.
1 month ago
I am new here and I have created one deck for our game group. But I am not sure which variant I should play? Shall I go for Boros or for Selesnya? Feel free to comment any other improvements to the deck that you think would be good.
I own all commons and uncommons of the Ravnica, Return to Ravnica and Theros block twice plus Magic X. Please note that this is a strictly budget deck. I am willing to buy rares as long as they are not more expensive than 1 USD. Also in our group we have the rule not to include more than 4 rares in your decks. This should ensure that the power level of the decks is similar.
Normally we are four or five players and we play free-for-all, two-headed giant and prisma. So the deck needs some defenses.
My deck list is strangely formatted. How do I do a better deck list?
1 month ago
Oh, that Consuming Fervor is great! I missed it, thank you!
I tried Phalanx Leader really, but it's not so worth it in my opinion (for this deck obviously)... A 2-drop that's only a 1/1 slows down too much, at second turn I need to focus on damage while I still can (usually the opponent didn't play anything yet at that point)... and playing a card that cannot attack, doesn't deal damage or buffs other creatures, idk :(
Also because I usually play no more than 2/3 creatures together, it sounds like wasted here!
I think I'll prefer play Anax and Cymede next turn for just one more mana (trample is so powerful at this point with creatures that are like 4/4 or 5/5 on third turn).
1 month ago
Also, try Consuming Fervor over Glaring Aegis.
Best of luck! Mention me if I can be of further assistance.
1 month ago
I would recommend 4 Battlewise Hoplite 4 Favored Hoplite 4 Hero of Iroas 4 Eidolon of Countless Battlesand perhaps some Phalanx Leader or Vanguard of Brimaz as for enchantments, Ethereal Armor and Spirit Mantle are must haves. Daybreak Coronet may cost a bit more but it'll be worth a shot. Lastly, trim down the 1 ofs, focus on a few specific good cards and have more of them. Oh and non-aura enchantments are sort of unnessecary. Good start though! :)