Phalanx Leader

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Theros (THS) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Phalanx Leader

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

Price & Acquistion Set Price Alerts

UMA

THS

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Phalanx Leader Discussion

Ruyen on Gwafa, The GodFather

1 month ago

Totally get rid of Fountain of Renewal for Crawlspace, fountain isnt even worth it. I'd ditch an island for that guildgate. Ditch Luminous Bonds for a Pacifism like it is strictly better. Triton Fortune Hunter for Damping Sphere. Phalanx Leader for Fraying Sanity. Eternal of Harsh Truths for Traumatize. Ordeal of Thassa for Familiar's Ruse and finally Hornswoggle for Stormtide Leviathan

GloriousGiraffe on Selesnya Heroic

2 months ago

Hey dude, you have this marked as a pauper deck but this isn't pauper legal, Blossoming Sands, Phalanx Leader and Brave the Sands are all uncommons

Joe9 on Catchantments

3 months ago

ancientskull Thank you for those recommendations! Stone Haven Outfitter is currently in the testing slot. This slot was previously filled by 2 Soul's Attendants and 1 more Phalanx Leader. Since they only outfit one or two creatures at a time, they're not that effective.

I didn't realize Kemba, Kha Regent wasn't triggered by enchantments. HMPH!!! She was my favorite part of this deck. :( She was too good to be true. I'll put some time into replacing the magnificent Kemba and the Outfitter with Sram and Cartouches. I forgot all about the power of the Cartouche.

Without Kemba, Brimaz, King of Oreskos is the only token generator. That means Phalanx Leader is less useful. His spot might be better filled by Lagonna-Band Trailblazer or another heroic unit. I'll start testing this change.

tmoore17 on ✨ $8 Lifegain ✨

11 months ago

Quick idea for you, Phalanx Leader ! Put a couple of tokens out, Abazan Falconer, hit PL with a spell and your tokens are all now 2/2 fliers. Later, drop a Gleam of Authority and, well, you see. I love this type of interaction, and run it in my own deck, Selesnya Token Lords . It runs around the same price and may have some other ideas for you. Good luck!

_raeofsunlight on Heroes of Old

11 months ago

CheapnFast on Cocaine

1 year ago

My brother Swilliam used to play a deck similar to this in standard that had a price tag in the sub $50 range during the Khans/Theros block standard. He ran a few more spells like Artful Maneuver and Phalanx Leader (I think you can see the synergy there), and he also ran Abzan Falconer which made it a fantastic deck. But I'm not suggesting you do something like that. But, what I would recommend from his deck is that I would not be playing Ordeal of Heliod. I get that 10 life is a big deal, but when you're running cards like Tezzeret's Gambit that spread the love with a lot of counters, I would highly recommend Gleam of Authority. Personally, I think it is better than the Ordeal, but ultimately it is up to you, the deckbuilder. Nice deck though, +1 from me

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

1 year ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.


I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.


The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

Elijia on Naya Heroic

1 year ago

@zephyr_chang I like the idea of adding Monastery Mentor to the deck in place of the Fabled Hero as a progression of the go wide strategy. I really enjoy playing the Hero as a very heavy hitter, as if you hit him with 2 Gods Willing and another pump spell, or give him trample and other pumps, he can almost end the game on his own, but Mentor Doesn't have to do it alone, which I like in a list that intends to use Phalanx Leader and Young Pyromancer

I think I prefer Selesnya Charm over Pit Fight As it functions as a trample effect in lieu of removal for smaller creatures, provides a body, or simply is a removal for larger creatures, such as Death's Shadow or Primeval Titan. I might also give Valorous Stance a try.

If I can, I want to try to keep Mutagenic Growth in the list, as paying 2 life to respond to a Bolt, or dumping your stockpile of Growths before damage can be very, very powerful. The spells are what I feel need the most finalizing, and when I played, Martial Glory felt too slow.

As for lands, I'd probably just pull the fast lands, add in a couple more fetches, 10 does sound about right, and just add more fetchable sources. This deck likes to play fast-and-loose with it's life total, much like a Death's Shadow based list or a conventional burn list, in that it doesn't matter how low your life is, if his hits 0 first.

Thanks again for your feedback! I really appreciate it.

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