Akroan Crusader

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Theros (THS) Common

Combos Browse all

Tokens

Akroan Crusader

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red soldier creature token with haste.

Akroan Crusader Discussion

NathanK on Feather, the Redeemed

1 month ago

Yeah man, this one is tough. It looks pretty good, although I think I may take out some of the artifact hate and instead put in more targeted pump spells. You have a lot of protection spells (although maybe lacking a Gods Willing ) and double-strike spells, but you have few actual pump spells. Some of the spells I think can be upgraded, namely Boros Charm , Blessed Alliance , and maybe Balduvian Rage . These are good cards, but specifically with the indestructible spells, they are mostly used to counteract wrath effects which are not played in Tiny Leaders because of the mana cost restriction. You might look into Reckless Charge , Brute Force , Rush of Blood , Titan's Strength , and things of the like. I like the heroic package. Some of the other creatures you can probably cut without too much loss. Taking out Duergar Hedge-Mage and Electrostatic Field is where I would start. They just seem slow and kind of clunky. I could see Akroan Crusader and especially Dreadhorde Arcanist fitting nicely. This style of deck is entirely focused on what it is trying to do, so if you are interacting with the opponent it means you are detracting from the power of the deck, which is to apply pressure. Nice build though, I am not looking forward to facing it!

BahamutPRME on Casual Greek Deck

1 month ago

So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.

Here are what I've made:

The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.

The second one is using Keranos and white humans so its 4 colors instead of 3.

The third one is sticking to the block and theme but also sticking to heroic and scry.

I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.

Thank you!

Greek Deck 1

Greek Deck 2

Greek Deck 3

Sorry for the long post. Wasn't sure how to do this.

brianguy132 on Red Scare: Zada EDH [PRIMER]

1 month ago

What do you think of heroic cards as they appear very strong in the deck. Akroan Conscriptor and Akroan Crusader look great.

dhannum on Feather Blinky

1 month ago

I need more wincons and the "blink things to blink other things" wasn't really working

Felidar Guardian -> Divine Visitation Lumbering Battlement -> Cathars' Crusade

Twinflame -> Flameshadow Conjuring - A more efficient version of this effect. Also Twinflame is a sorcery

Akroan Crusader -> Pia and Kiran Nalaar - A better token producer, and makes flyers

Justiciar's Portal -> Dualcaster Mage - A little unsure of removing a blinker, but I do always seem to have enough in hand. And Dualcaster allows me to copy my opponents' great spells

momikulski on Niv-Mizzet, Parun

1 month ago

All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .

These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?

Strider Harness is good, but it is over costed for what it does.

These cards are neat, but there are better options that are better suited to what you are trying to do. Lava Axe , and Warbringer .

Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.

As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.

You’ve got a bunch of good draw, but you missed a few older cards that are incredible like Arcanis the Omnipotent , Brainstorm , Opt , Treasure Cruise , and Faithless Looting .

Swarm Intelligence is great for casting a lot of spells.

A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.

AEtherize is just a super good card for the deck.

Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.

kamarupa on learning to build

1 month ago

I suggest you use your remaining 8 slots for: Akroan Crusader , Fabled Hero , and/or Favored Hoplite . All of those pair well with Feather, the Redeemed , which I suggest you run 4x. Even though it's legendary, since it seems like it's at the crux of the deck, it's essential to do everything possible to play it.

Deflecting Palm is usually useful in a boros sideboard.

In terms of deck building, my best advice is to keep your deck hyper-focused on a wincon - make your deck find the wincon, protect it, and execute it and do that 2 out of 3 times within 5 turns. Keep spells to the absolute minimum CMC. There's not really great ramp in red or white, so odds are, spells over 4 or 5CMC won't see hardly any play. Your 1-2CMC spells are a deck's bread and butter. Be sure you have include enough to get them every game.

I try to include the following mechanics in all my decks in some form or another:

I slapped together a deck for Feather, the Redeemed recently. (Feather's Cap) It's focused on the Heroic mechanic, and because of those spells, also tokens and +1/+1 counters. It's far from perfect, but the creature CMC curve is decent and you might find some spells worth considering there.

VaalVanir on Feather: Mid-Budget

2 months ago

Hi TwinStags! I thought I might come here and check out your deck list!

First impression: You have a lot of things going on, it will keep you busy every turn. In fact some of your ideas are good but fall short of executing with a bang.

I see you have Akroan Crusader , Phalanx Leader , and Vanguard of Brimaz . These cards point toward a token build but I do not see any pump spells like Titan's Strength , Mighty Leap , and Artful Maneuver .

You have Aurelia's Fury in here. Did you know you will need 6 mana on every opponents turn to lock them down? That's 18 mana per round. Unless you have Paradox Engine or a bunch of Treasure Tokens this idea will not be viable.

Short answer: Concentrate on tokens, add Assemble the Legion to the deck and a lot of pump spells and combat tricks and you'll have yourself a fast deck that pew pew with Sentinel Tower and Aetherflux Reservoir while pinging them with Guttersnipe , Firebrand Archer , and Electrostatic Field .

dhannum on Feather Blinky

2 months ago

Out

Renegade Tactics -> Draw but it's a sorcery and that really hampers it

Seize the Day -> Cute, but I probably don't win with single creature combat

Flickerwisp -> Too much blink, and not enough blink targets

Gilded Lotus -> A bit expensive and lots of my spells are 1 mana, not 3

Unwinding Clock -> only useful with a handful of mana rocks

In

Mountain and Plains -> what was I thinking with only 33 lands. It's a cheap deck, but still...

Phalanx Leader , Vanguard of Brimaz , and Akroan Crusader -> token makers and token buffers

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