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Creature — Human Soldier
Heroic -- Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red soldier creature token with haste onto the battlefield.
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Akroan Crusader Discussion
1 month ago
If you were to go Aggro, I would consider going into RW.
Akroan Crusader is a good T1, cause you can start spawning an army as you cast things. Cards like Hammerhand, Titan's Strength, Dragon Mantle also give you card draw/selection, while providing you with Heroic triggers. Lightning Bolt was printed at common level for M11 so that can give you removal and help you close out a game. Temur Battle Rage gives Double Strike, but also a chance to give trample if the creature is large enough. Expedite/Crimson Wisps gives haste, draw and Heroic Triggers.
Remember the idea with Aggro is to get out of the gate faster than your opponent has time to set up. You'll want a heavy number of 1 drops so you can consistently play allot of threats, but with Heroic you also have to be mindful to getting in and being able to swing often and for hard damage. I don't really know all of the rules of pauper, but I know its mostly commons. Alternatively, adding U can add in Aqueous Form, providing scry AND evasion, as well as Heroic target. U also has other tricks, like Hidden Strings. Nothing like dealing damage and giving come of your creatures sudo-vigilance AND another heroic trigger (HS gets to be cast each time you deal damage, meaning you can target creatures and cast cards with Cipher without paying mana costs).
While U only adds cute tricks, it isn't really 'aggro'. R will give you combat capabilities and be able to kill allot quicker while progressing your board
1 month ago
I know you are trying to go for the red wins, but Glistener Elf might actually be better than Akroan Crusader. Instead of having to get to 20 damage, you only need 5 and the Elf can be used as a removal piece too. -5/-5 counters is a lot. I have been testing and working on this styled deck too. I find Might of Old Krosa is unreliable due to the +4/+4 needs to be done as a sorcery. Groundswell Works much better as you will usually have played that land. Kari Zev's Expertise is very high on your curve and with the very little land you have, it will be even harder to get to 3 mana.
Turn 1 win seems like a stretch because you need 6 of 7 cards to be right. Odd of that happening are slim. I think the land base needs to go back to 16, and Simian Spirit Guide makes it 22 ways of mana. Personally would just get away from the turn 1 win and go towards a guaranteed turn 3 win.
1 month ago
@HotRodScott: I like all of your suggestions for tuning up the power, I hadn't even considered Manamorphose or Gitaxian Probe! We'll have to wait and hope for the price on Gitaxian Probe to go down a bit, but as for the rest, they are just way over budget for this particular build. In a $20-30 version, there is a lot more room for the $1-3 cards. Sanguinary Mage seems not great compared to any of Mage-Ring Bully, Immolating Souleater, or Akroan Crusader (I can't speak highly enough of this guy). I also was running 4 Assault Strobe, but found it was too many redundant copies. I cut it down to 3 to make room for more trample/haste cards. You might be ok going down even more, since you run cantrips. Thanks for the feedback!
1 month ago
Just getting back into it a bit after a little break and came in to revisit some of my older decks to see if the last 5-6 sets have added value and came across yours. Love it!! I have a similar deck that I've beaten on a lot that can take a couple of cues from yours. (Immolating Souleater, Reckless Charge, Akroan Crusader etc.)
Mutagenic Growth has won me numerous games for "free." Gitaxian Probe is an amazing sideboard card if they have removal. It's a prowess trigger, free card, and lets you know if you need to hold back an Apostle's Blessing or Mutagenic Growth for defensive surprise pump. It should get even cheaper too since it just got banned (again) today. It kind of blows the budget, but I love Manamorphose for the free prowess trigger and free card (I had a set from another deck and won't take it out of mine, but doubt i'd spend the money if I didn't already.) I'm running 4 Rite of Flame to give me some ramp. I've landed T1 Kiln fiend a handful of times with it! (took out pumps to make room.) Even though I mostly put it in there to do that, I'm never sad to see it in my hand. Ramp for a prowess trigger and more pumps is always good!
I struggled with removal and added crappy creatures at the time to board in just for more bodies, but yours actually seem to add value. (I went with Sanguinary Mage, just for the 3 toughness, but she's always been "meh" at best.) Def. side in some Pyroblast. Counterspell seems to be everywhere and it can help and give you another trigger.
2 months ago
Boyson67, thanks again for your feedback.
Gurmag Angler I believe Lagonna-Band Trailblazer + 2 pump spells are there for the job since It might take a while til he shows up. But, I couldnt think a Way to Deal with Ulamog's Crusher. Maybe diferentes Celestial Flare or Journey to Nowhere?
3 months ago
When I'm sideboarding, I usually start by trimming Reckless Charge, so probably start with those. You might also be interested in cutting 1-2 of the heroic creatures, since the synergy with Lightning Bolt is non-existent. Something like:
4 -> 1 Reckless Charge
2 -> 1 Akroan Crusader
0 -> 4 Lightning Bolt
Another option is to lose the all in plan with Immolating Souleater + Assault Strobe, and just mainboard Mage-Ring Bully + Lightning Bolt. This makes some sense since Lightning Bolt doesn't combo with double strike to do 6 damage. This is probably better, but leaves the Johnny in me a little dissatisfied:
3 -> 0 Assault Strobe
4 -> 0 Immolating Souleater
4 -> 3 Reckless Charge
0 -> 4 Mage-Ring Bully
0 -> 4 Lightning Bolt
4 months ago
Hey I like the idea. There are a couple suggestions I've got for you.
If you're going with the battallion idea, you will need ways to generate a swarm. I would suggest Sunhome Guildmage or Assemble the Legion, and then follow it up with board buffs such as Glorious Charge or Dragon Throne of Tarkir.
Good luck with the deck! I've always liked Boros decks
5 months ago
Cartouche of Zeal is interesting. The can't block isn't super synergistic with the 12 trample effects in right now. I could see maybe trimming the Brute Strength/Rush of Adrenaline to make room for Cartouche of Zeal. The +1/+1 forever is probably less good than +3/+0 one time from Reckless Charge because the creature usually will only hit once or twice. Great budget suggestion, I will have to see how it plays.
I like having 14 creatures, it helps reduce the number of games where I mulligan to 5 without seeing any creatures. As for Akroan Crusader, I've been finding him really good in a lot of games. Just puts Chainer's Edict to shame really.
I think trimming a mountain is probably right, but that would take a lot of games to know for sure. More haste effects provide incentive to have more mountains, since I could hold a creature in hand until my opponent taps out and I dump my hand. Little known fact, phyrexian mana on Immolating Souleater can be paid with actual red mana, so flooding is not always the worst thing.
That said, I think for testing I will try: