|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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- Renegade Rallier + Saffi Eriksdotter
- Liliana, Heretical Healer + Loyal Retainers + Saffi Eriksdotter
Legendary Creature — Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
Commander Recommendations Start Commander Deck
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Saffi Eriksdotter Discussion
1 month ago
No Greater Good ?
Saffi Eriksdotter works well with Sun Titan or just brings backs a utility creature like E-wt. Not a serious suggestion, just interesting.
I don't have much experience with enchantress, but make sure you have every "play enchantment, draw spell" to ensure gas
What is revelark's purpose if there is no karmic guide or sac outlet or even tutors to put them in the yard, recursion? If so, might I recomend Emeria Shepherd . It's continuous recursion (albeit more expensive). Notably, it interacts with Sakura-Tribe Elder . Sacking steve to get a plains, shepehered to bring back steve, rinse and repeat. Survival of the Fittest can find both pieces (is an enchantment itself). Also works with Reverlark too.
Is Wind's of abandon better than Swords to Plowshares ? Overload is cool for sure, but thats an expensive wipe that ramps your opponents. Why not get cheaper, instant speed removal that doesn't? Even path IMO is better.
Yavimaya Hollow - For additional protection
Hall of the Bandit Lord - Haste? Not sold on this one, just an idea.
Once you get the strip mine (I know you're still waiting on some), replace field of ruin. The additional land names can fuel field of the dead.
Hell, maybe even consider a Command Beacon (after playtesting) if your commander dies too often, you can get a quick reset.
Cut Sigil of the Empty Throne for Privileged Position . Sigil is win-more. Doesn't provide any immediate impact and angels are nice, but eh IMO. Position works immediately and becomes a BITCH to deal with, with sterling grove on the field.
Heroic Intervention is probably better than position an sigil. Intervention gives you a 2nd form of instant speed response protection (only have teferi at moment)
enpc on Frenzmanity
1 month ago
1 month ago
I agree The Great Henge is usually a higher CMC in this deck unless you have Ghave out. I just love the value it can provide. Still need to test it out for myself.
Another thing to consider with Cavalier of Night is it goes infinite with Saffi Eriksdotter and a sac outlet. You do run Karmic Guide and Reveillark already, so it may be a bit redundant at the 5 spot. Plus the 3 you have all work with each other where Cavalier only works with Saffi to loop.
2 months ago
I think Liliana, Heretical Healer Flip combos with Saffi Eriksdotter and Loyal Retainers . Saffi sacs herself targeting Liliana, Liliana flips, loyal Retainers sacs for saffi, Liliana targets Retainers with her third ability killing herself... I'm not exactly sure how it works, it might be a little different, but it's tight enough to fit into a Protean Hulk package I'm sure.
2 months ago
Alright, lets look at Loyal Retainers in another way.
You're running 7 legendary creatures outside of your commanders (which we will assume you WONT send to GY), so there are only 7 creatures that Loyal Retainers can return. Assuming a 99 card deck, 7 in starting hand, and 2 specific cards to see (retainers + legend), you've got a 7% chance to get Retainers, and a 41% chance to have one of your legends in your opener. After 5 draws, you're only at a 60% chance to hit a legend.
Now lets compare to Life . Same chance to see the card, 7%, but it works with 29 creatures instead of 7. Geometric calculator is telling me 91% chance to see a creature in your opener that works with Life . After 5 draws, 98.8% that you'll have a critter.
Obviously Retainers does have some benefit. It can be used to make an infinite etb/ltb loop for winning. How valuable is that to your deck though? Loyal Retainers can only be used BEFORE combat on your turn, and Tymna gives you cards AFTER combat. Your main source of card advantage is going to cause you to have to wait a rotation after finding all the pieces to your combo. This is a massive downside. You can already assemble infinite loops with Saffi + Titan, or Saffi + Karmic.
Lets imagine another scenario. You have the Saffi on the board with Retainers, but you have Sun Titan/Karmic Guide in the graveyard. Loyal Retainers can't grab that half of your combo back for you.
- Sacrifice Saffi Eriksdotter targeting Karmic Guide
- Sacrifice Karmic Guide . It returns to battlefield, we put ETB trigger on stack targeting Reveillark
- After Reveillark returns to battlefield, we sacrifice Karmic guide. We now have both Saffi + Guide in GY
- Reveillark is sacrificed, we will return both Saffi AND Karmic.
- We now pull creature 1 we want from GY with Karmic
- Sacrifice Saffi, targeting Karmic. Sacrifice Karmic, it returns from Saffi effect, giving us Reveillark again. Sac Karmic so its in GY, then sac Reveillark to give us Karmic + Saffi. Karmic entering gives us creature 2 from our GY. Rinse and repeat until you pull entire GY and combo finish.
You're running Kiki and splinter twin but you don't have any creature payloads to win. If you want to value reuse/copy creatures with an ETB, there are more cost efficient ways of doing it. I recommend you either cut these or put in Village Bell-Ringer or Combat Celebrant to have a Kiki payload. Overall though, I would just cut this combo.
You're running Yisan and Birthing Pod but you aren't running the cards to make them go. You need effects that untap them based off creature ETBs or actives, which are slot intensive. Yisan is dope, but if you aren't running the cards to support it you're running a slow tutor. Once again, I'd cut these if you aren't going to build around.
You are trying to fit too many combos in. Pick 1 or two that overlap in card usage and cut the others. Its better to do two things extremely well than it is to do 5 things mediocre. You should run reanimation loops + protean hulk + sac outlets, OR you should run kiki combo + pod/yisan lines. The hulk/animation loops both require sac outlets to be present on your field, while kiki/pod lines require untap effects. This will let you reuse your combo cards in multiple spots which will help reduce dead draws. Nothing feels worse than when you're holding 3 different pieces to three different combos that have very little utility outside combo lines. This is also why you're struggling to find space for more stax and ramp pieces.
You are also running a pretty high amount of beater cards. You should pare them down and run only the most efficient beater cards with high utility. Cathars' Crusade is a nice card but it does nothing on its own and buckles from Wrath effects. Compare to Elesh Norn, Grand Cenobite which gives a buff but can also beat even if its your only creature. It also hurts your enemies board presence greatly. Bitterblossom is a fantastic card but you aren't getting as much value out of it because you aren't running enough pieces to slow down the game. Keep it but consider that a 1/1 flyer doesn't do much if your opponent is able to drop their giant dragon commander, you have to slow the game! Champion of Lambholt will provide you with free swings, but if you just lock the game out instead you don't need the evasion and this card doesn't beat that well. Custodi Soulcaller is a meme card, it requires either haste or an untap step (so its slow), you have to swing to use it, and its limited in what it can grab, and it gets worse the fewer players there are.
Price of Glory is a wonderful hate card, but unfortunately far less effective than you think. Compare to Grand Abolisher . Abolisher can beat down, which is your game plan. Abolisher 100% protects your combo window. Price of Glory doesn't stop the counterspell that stops your combo, it just exacts a massive price for your opponent casting it. However, when faced with the option of losing the game or losing two lands, every single opponent is going to choose the two lands. Strong card but you don't need to run it.
Zombie Infestation is a nice discard outlet, and great when you're ahead and have locked the board. Just like Bitterblossom though, you have to slow the game or this card will be outclassed by the casual stompy 6 drops that are allowed to hit the table. Stax up or cut out.
Cryptolith Rite is strong when you have a mana sink or tons of critters. Tymna will keep you stocked up on cards to dump with, while Tana gives you the critters. If you can afford it, Carpet of Flowers will outperform this card though. Keep it around if you don't have access to the Carpet.
What Goes In
So after cutting down all the shenanigans, heres what you want to add
DORKS: You get cards for hitting with creatures. Dorks are creatures that give mana and come out very fast. The maximum density of turn 1 dorks means Tymna turn 2, means free cards turn 3. This will improve the consistency of your deck more than anything else you can put in. You're currently missing Llanowar Elves Fyndhorn Elves Boreal Druid Deathrite Shaman Arbor Elf Elvish Mystic . These have the bonuses of working well with Priest of Titania and Elvish Archdruid , which will help you if you decide to run mana denial cards like Winter Orb or Armageddon (which I recommend both). Deathrite hates on GY and will ramp consistently with fetchlands which are prevalent in the format, extremely value. Arbor Elf can ramp more than 1 in tandem with Utopia Sprawl and Wild Growth . These dorks will help guarantee strong starts and consistent power to your deck I can't stress this enough.
ROCKS: Adding in the signets/talismans is going to ramp you, color fix you, and work in tandem with shutting off your opponents mana. Really really recommend these especially if your playtesting leaves you unhappy with mana availability.
STAX: This deck only works when you slow the game, I also want to stress this. Yeah you have some neat combos for winning discretely, but you are primarily a beater stax deck. Your commander gives you cards PER TURN, your other commander gives you CREATURES PER SWING. You want to games to go longer so you get more turns for more cards and more free creatures. It really isn't that hard dude. Cards that slow down the game will help you far more than they help your opponent, even symmetrical ones. This is why the deck runs Blood Moon despite being a four color deck. If you let your opponents start tutoring and dropping their big creatures, they will do better in combat than you and you will have a real bad day. If you hit their mana, stop their tutors and draw, and destroy their engines, you will pull ahead from the massive value you generate in the command zone. Please look at Root Maze Winter Orb Armageddon Rule of Law Deafening Silence Eidolon of Rhetoric Stranglehold Collector Ouphe Kataki, War's Wage
If you want to run a stax deck, you have to run the slow down pieces. If you want to build a cool reanimation combo deck, I recommend switching commanders or lists, take a peek at Karador Boonweaver
This list is certainly looking a lot better with the first round of revisions! With some more cuts and shaving off some combos, you will improve its efficiency a lot!
P.S. I couldn't open the choice guidelines tab you made sorry bud.
2 months ago
Please link cards using double square brackets to make it easier to understand the question.
[[Saffi Eriksdotter]], [[Gerrard, Weatherlight Hero]]
This combo works. The way to make sure it works out the way you want is this:
You must sacrifice Saffi Eriksdotter while Gerrard is still on the battlefield. Target Gerrard.
Gerrard, Weatherlight Hero dies, triggering both its ability and the delayed triggered ability created by Saffi's activated ability. You control both triggers, so you put them on the stack in any order you choose.
You want to stack the triggers so that the Saffi trigger resolves first. This will return Gerrad to the battlefield.
When the Gerrard trigger resolves, Gerrard is no longer in the graveyard and thus isn't exiled, but the rest of the ability will still do as much as it can since the ability doesn't rely on him being exiled in order to do its thing. All artifacts and creatures that were put in the graveyard so far this turn are returned to the battlefield, including Saffi.
2 months ago
Hi fellow Chieftain player,
i am looking at your deck for some inspiration.
First of all i noticed you don't run Mindslicer . He is an amazing stax piece i can't stress how many games i have won in a 75% from him.
Second i am curious if you are missing Sun Titan i do also find him hard to cast many times too. I also run Renegade Rallier .You can:
1.Hulk > Renegade Rallier + Saffi Eriksdotter + Viscera Seer
2. Renegade Rallier + Animate Dead / Dance of the Dead + Sun Titan .
3.Lastly do you think a Ravos + Partner would be more viable ? i am trying to stay true to the Chieftain but its hard nowdays.
2 months ago
Hey RNR_Gaming, I'm not a huge fan of
because of its cost and it doesn't necessarily combo with anything to push for a win. I do like
though and will find a spot for that because it is easy to combo with Chulane's bounce.
SideBae, thanks for your suggestions- I appreciate the feedback. I do agree about including some blue staples, namely Ponder / Brainstorm , but I'm unsure what I'd remove for them. My meta is pretty aggressive with little blue and counters, so I'm going to hold off on Carpet of Flowers and some of the non-creature spell hate cards. I do like the idea of Narset though because she is just good anytime. I was also thinking about including Loyal Retainers for value or maybe with a Saffi Eriksdotter combo, but I could only really think of Altar of the Brood as a mill win-con, which can just be done better with something like Eternal Witness / Winds of Rebuke with infinite mana. As for my budget, I plan on getting a Mana Drain , Horizon Canopy , Cavern of Souls etc. when I can because right now my land base is meh. Cyclonic Rift is going in once I find a slot for sure.
I really don't know what I'm going to do about Finale of Devastation . A lot of Chulane decks use Finale and/or Mirror Entity for big swings with their infinite mana, but that doesn't seem too reliable without trample or Mirror'd minions having haste. This is why I have so many combos in the deck because I'm unsure which 2-3 to really hone in on. I enjoy the idea of Laboratory Maniac and using infinite untaps and bounces for mana/drawing- but what's a more reliable way to win? My first thought is Walking Ballista because it can stand alone outside of the combo and wins with infinite mana. What combos do you think fit best with Chulane?
Saffi Eriksdotter occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%