Saffi Eriksdotter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Saffi Eriksdotter

Legendary Creature — Human Scout

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.

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Saffi Eriksdotter Discussion

Funkydiscogod on Saffi EDH (Rough Draft)

1 week ago

The classic combo with Saffi Eriksdotter is with Crypt Champion, and get infinite ETB and dies effects.

enpc on Just Stay Dead

1 month ago

goon1993: The Wrath of God and Starved Rusalka were both just me playing around with Magic Set Editor. I have been meaning to get them properly done however they don't currently exist as real cards (I have the normal ones in the deck). The Saffi Eriksdotter was done by one of the guys who used to frequent our LGS.

The actual alter in real life looks slightly different to the uploaded version. Because the image is cropped, a few details were left out. For example the big one is that the bow goes right to the edge of the card.

DashJovis1 on Hermit Control

1 month ago

I built a test hermit on here that can win on turn 2, usually won on turn three. The trick is to run 4 Elvish Spirit Guide and one or two Simian Spirit Guide.

I used the anger/saffi/crypt/claw combo, 2 of each just in case. Had Guile in case I missed Anger or needed a turn. Guile over Colossus for Force of Will. Phantasmagorian so I could put pieces in graveyard if I drew them. 4 Street Wraith for self-mill, all fetches and shock lands. Gitaxian Probe, Ponder, Portent, all nice. 2 Sylvan Tutor, good in general, great with the Wraiths. 4 Narcomoeba, sac them for Dread Return, bring back Crypt Champion, use it repeatedly with Saffi Eriksdotter, infinite angry bears when you end the loop by reanimating Caller of the Claw. But Sutured Ghoul is cool too, infinite life is not a common strat, and it uses less cards. Still, you should consider the Dread Return path to him.

Fatestitcher can be nice over or with the narcos, depends on your playstyle. Another useful trick was two Serum Powder, because unless two copies of your combo were in your hand, or you already had your Hermit, it was pretty safe to mill your deck down 7, and it improved the odds of getting Hermit out on turn 1/2 significantly.

Sideboard included artifact and enchantment removal, a small Laboratory Maniac combo as a backup plan (like against fog heavy decks or others than aggro couldn't handle), and the emergency option of Pull from Eternity and Memory's Journey for game 2+ when my opponent grabs their grave hate.

Also, I like Birds of Paradise. Hope some of this give you some ideas!

BlazingAbsol on A Dream Is a Wish Your Heart Makes

1 month ago

Really sweet deck, but I'm curious on some of your card choices. Namely, Rhox War Monk, Rafiq of the Many, Saffi Eriksdotter, Maelstrom Archangel, and Finest Hour. Can you explain what they are for and why you run them over other options?

But anyway, I always love a Glittering Wish deck and this looks amazing, so +1.

Hata98 on The Scarab God Makes His Triumphant Entrance

1 month ago

BolasFucksSome of the biggest problems I've come upon in my playgroup is gravehate especially Relic of Progenitus, Flyers, and Combo decks.

Gravehate isn't necessarily a problem, because you can reanimate creatures in other people's decks with The Scarab God, but singe target gravehate like Scavenging Ooze, or exile all graveyard effects like on Relic of Progenitus are a pretty big problem for The Scarab God.

Flyers I've noticed are a pretty big problem for the deck, because you have no real way of stopping them without using removal or having a good old fashioned make everyone else sacrifice stuff. Out of most flyers I find Kaalia of the Vast to be pretty hard to deal with, because she cheats a lot into play.

The biggest problem I've come upon are combo decks. The Scarab God is a commander that takes time to get going, so interacting with combo in the early game is really rough. Against decks which can pull off turn 3 wins, and decks that rely more on spells rather than creatures are pretty difficult to deal with. If it's a combo that relies on the creatures in the graveyard, then The Scarab God can deal with that. In my experience, Saffi Eriksdotter can get pretty out of hand, because (at least in my playgroup) she pumps out turn 3 wins easily, and if that's not the case then it will become a (un)happy wait as they make infinite squirrels, infinite mana, or infinite mill. With The Scarab God I am able to somewhat disrupt the combos, but there are so many of them that even with Training Grounds I'm not able to stop them all.

Other mill decks can get annoying, and can set you back (turn 5 Traumatize), but in the end they can at the same time really benefit you.

These so far are the weaknesses I've found while playing in my playgroup. Hope it helps.

Nightdragon779 on The Cost of Doing Business

1 month ago

cklise

I'd also be interested in: Massacre Wurm, and Saffi Eriksdotter.

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