|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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- Renegade Rallier + Saffi Eriksdotter
- Liliana, Heretical Healer + Loyal Retainers + Saffi Eriksdotter
Legendary Creature — Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
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|Have (9)||fireborne1986 , bakunet , Fullmetalmage , davidmassee , cklise , MagnaAura , DaZlInG , Azdranax , greanbeaner|
|Want (4)||Dadaman11 , mlouden03 , zachi , clayperce|
Saffi Eriksdotter Discussion
4 days ago
Good morning, enpc. While I thank you for your compliments, I will have do disagree with you about the "staples" you mentioned. Mox Diamond may be tempting, but even then you run the risk of being a card short in the beginning, less durability with an artifact than a basic land (no one would really destroy a basic mountain), and having less synergy with Extraplanar Lens. Not to mention that it's a dead draw during later on in the game, so it's essentially a T1-T3 card. I will have to look into Lotus Petal, so thank you for bringing that up.
I would not consider Red Elemental Blast or Pyroblast good necessary cards in EDH as they are specifically directed at decks. While there are a great number of blue players, there are many that do not just play those colors. For example, I would be holding these dead cards while playing against your Saffi Eriksdotter deck.
It is not a budget deck, as I look for cards that are optimal for Purphoros, but mono- decks tend to be a lot cheaper than most EDH decks. Yes, I do have all the cards on list as well (with Imperial Recruiter now on board), otherwise I would have to carry proxies which aren't really acceptable in most shops I visit around the U.S.
The current featured deck focuses on Goblin-synergy, whereas mine chooses the most optimal ETB creatures of like Norin the Wary and Tempt with Vengeance. I just believe that Purphoros, God of Tokens (Multiplayer EDH Primer) deck has a better understanding of how Purphoros should be than what is currently here.
4 days ago
ay.lobo: I think your list looks good, however it's still missing a few staples like Mox Diamond, Mana Vault, Lotus Petal as well as a few cards I'm surprised aren't in the list like Abrade, Red Elemental Blast, Pyroblast to name a few. And I didn't see any mention of them in exclusions section of your primer.
If cards are being omitted purely on a budget basis, please put together a budgetless list and submit that instead. I appreciate that you've put a bunch of work into your primer for (I'm guessing) your paper list, however the fact that you've written a primer for this list, just like budget, should not be the bottleneck for lists posted here. An example of this would be my Saffi Eriksdotter list - Just Stay Dead. I own the paper version of that list (complete with primer) however I have a second list just for here. I would highly recommend going about it this way.
6 days ago
It depends on the competitiveness of the deck, as well as the colour identity of it. Having too many colourless producing lands can be dangerous in that you don't get the fixing you need. That being said, I have run Mikokoro, Center of the Sea in my Saffi Eriksdotter deck where it does work.
2 weeks ago
Some stuff to think about, I've found Ancient Den + Tree of Tales has allowed me to equip 1-turn earlier three times now (in all the games i've played), doesn't sound fantastic, but it's pretty good. Have to balance that against things like Sunpetal Grove and Fortified Village, but in my build usually have no mana sourcing issues.
I notice you settled on 37 lands, you definitely have more utility (like Maze of Ith and Strip Mine and Thawing Glaciers) where they are removal not lands, I settled on 35 lands, but don't have any non-mana utility lands either, so wer're about the same.
Wooded Foothills and Flooded Strand are some relatively (there still lands!) inexpensive fetch lands, they could replace some of the ETB Tapped lands you run. Also, I find the fetches de-saturate the lands, so drawing later in the game, you draw less lands due to hypergeometric probability, which often slow you down in late game, but still mana fix earlier on. Ash Barrens does this too. You might find too, with fewer ETB tapped, you go 0.5 - 1 turn faster.
I would have to agree with Hybrow about Sword of Vengeance, but also agree with you about Chariot of Victory. Here's what my initial thought was, for that Vigilance and +2 power, are you REALLY searching/fetching it? Like really really? If I need haste, I'm pulling Swiftfoot Boots because it comes with Hexproof, if I need Trample i'd probably rather pull a Loxodon Warhammer gives me +1 more power, I understand it doesn't give the first strike which provides sustainability, but it creates more sustainability in multi-player with the lifelink. Cats don't really block because they don't have the Eminence? If you have a big cat with lots of equipment it's cool, but are your winning because you have a big swinging cat (possibly with lifelink) or are you winning because you are defending with likely a ground walking cat that also likely already has double strike? Double strike > First strike. I dunno, it's a good equipment, for the cost give me lifelink, or infect Grafted Exoskeleton. I bet if you evaluate, with all the other awesome equipment in this deck, it's very very low on the pecking order for tutoring.
I'm trying out Nissa, Vastwood Seer Flip over Cultivate right now, trying to figure out if the 1 less land, is worth the potential for drawing an extra card each turn once flipped, or the potential for blocked damage (but what is a ground walking 2/2 really blocking of significance).
Eladamri's Call only costs you mana and gives you more consistency on pulling/playing the same creature each game. Because it's hand, doesn't cost you a card.
Path to Exile is awesome removal, can also be used as a mana ramp / fetch, you'd actually be suprised how many times I do it.
Saffi Eriksdotter (good recursion/protection on his own, without anything else), add a Sun Titan and they can protect each other. Throw in a Greater Good which is also good draw on it's own with eminence, and you can basically have a huge hand, tutor the cards you need for the win, etc. Makes a really nice interaction, and protection. All 3 cards aren't dead draws on their own either. Just a thought. I know he's not a cat. Also works with Fiend Hunter (kind of) but doesn't give that 6 card draw from the Sun Titan like Saffi Eriksdotter does so I don't like it.
I hadn't thought about Nylea's Emissary either, adding him to my maybeboard too, have to think about him first lol. His bestow is just so expensive, only challenge to overcome. CMC 4 for a 3/3 trample isn't THAT far off the mark though, and late game he can bestow +3/+3 and trample, and then turn into a 3/3 trample afterwards. I'm just not sure.
I took Sensei's Divining Top out, what!!!, I have it in every commander deck, BUT I ALWAYS tutor Sylvan Library and feels like duplication of work with both out. That derpy dreidel though, have you had similar experiences where it just wan't effective or a dead draw later in the game?
Anyways really awesome, always looking and stealing your ideas!
2 weeks ago
As for the rest, I'll just quickly sum up by saying that Saffi Eriksdotter and Teneb, the Harvester are currently my favourite options in Selesnya and Abzan respectively, but that I do not feel like the time is right to build them just yet.
As for Oona, Queen of the Fae and Vela the Night-Clad, both are interesting options, but it would be important for me to find the balance between the usual mill shenanigans and playing creatures and being reasonably aggressive (more so with Oona than Vela admittedly, but both have potential to work well but also go wrong easily). Another time for them too, perhaps.
As for Skullbriar, the Walking Grave, he's one that interests me, but because of my decision to only do one deck in each colour combination - to try and encourage greater diversity in my deck-building and play styles - I'll only consider him if I can't get something to work with Glissa, the Traitor.
So, as this would suggest, the recommendation that has most caught my attention is Tasigur, the Golden Fang, because he seems to allow for a wide variety of approaches, including something along the lines of what I want, and all without absolutely relying on the graveyard to function properly (so less worry of being blown out by Bojuka Bog than there is with something like The Mimeoplasm.
However, this extreme diversity in possible approaches is also slightly problematic, insomuch as it's hard to tell where to start really. I know I want to use around 18-22 creatures, that I want to supplement this with a reasonably strong control package and that I want to have at least 2 or 3 non-combat win-cons without going as combo-heavy as Tasigur decks often seem to (as that would likely draw a lot of hate and make the deck less fun for me to play and less fun for everyone to play against, leading to a less fun Commander experience for everyone).
So, you guys who suggested Tasigur to me (Boza and redkhan), as well as anyone else who happens to have experience with building Tasigur, are there any Primers I can look at to get me started or, failing that, some advice to help me focus in more on what kind of playstyle I'm looking for? I've already found several for Glissa, the Traitor, so it would help if I had similar resources available for her competitor for my fourth deck.
Also, I know my vague description of my aims with Tasigur won't help much at all, but is that new card from Dominaria - Muldrotha, the Gravetide - likely to have a place here, or is that likely to make me overly-reliant on my graveyard, something that I'd like to avoid as much as possible to reduce the risk of blowouts such as the Bog or Relic of Progenitus, or the various other graveyard hate cards in the format.
2 weeks ago
Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.
First, those I have completely ruled out, and why:
The Gitrog Monster: Reasons as outlined in my second post in this thread
Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.
Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.
Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.
Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.
Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).
The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.
Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.
The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).
Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.
Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.
Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.
Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.
Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.
Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.
Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.
2 weeks ago
As previously mentioned, Alesha, Who Smiles at Death would be bang on the money as far as playing creatures, swinging and getting value with them on dying.
The other commander you could consider is Saffi Eriksdotter. You lose some access to card advantage, however being in green gives you an abundance of ramp. The other nice thing about Saffi is that there are multiple viable lines (albeit some more competitive than others) which all lend themselves to different playstyles and can be overlapped to some extent.
3 weeks ago
Fiend Hunter is some nice protection from nasty creatures, as well as a way to go infinite with Karmic Guide, Sun Titan or Kiki-Jiki, Mirror Breaker as long as you have a sac outlet. Swift Warkite can be used as a second Sun Titan as far as your combos are concerned as it combos with Saffi Eriksdotter and Fiend Hunter, as well as just good value when you have so many 1 2 and 3 drops. Boonweaver Giant and Pattern of Rebirth act like another Protean Hulk.