Creature — Human Druid
((R/G) can be paid with either (Red) or (Green).)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
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Wild Cantor Discussion
1 week ago
i see you enjoy the pain and misery of others. you also like slowly and inefficiently taking them out. you also have a Chromatic Sphere which means anything goes. Helix Pinnacle? Door to Nothingness? cast Blue Sun's Zenith to get your entire library to your hand then Prismatic Omen, then Glittering Wish to grab Wild Cantor from your sideboard, casting it, Conjurer's Bauble to get Glittering Wish. cast Faith's Reward to get back your Lotus Bloom, Mox Opal and Krark-Clan Ironworks etc. sac bloom for white. sac mox for green. use Conjurer's Bauble to get Glittering Wish back. then use Codex Shredder to get Faith's Reward back into your hand. use glittering wish to get Slippery Bogle sac Wild Cantor for green/blue to cast it. repeat everything since cantor. get Slitherhead. sac cantor for black. cast it. repeat. grab Elvish Hexhunter. cast it. repeat again. grab Coalition Victory. repeat as many times as necessary to get the mana required. cast it for victory.
best part is that you only need to add Blue Sun's Zenith and Pyrite Spellbomb (which are both actual win cons themselves which makes this even better) as well as a single Prismatic Omen and Glittering Wish into your main. the rest is sideboard. technically the plan hinges on you being able to produce enough colorless to cast zenith for enough, but if you can't then youre not really playing eggs.
1 week ago
1 week ago
Two of my standby Modern combos that I use in To Infinity and Beyond:
Enduring Renewal + Wild Cantor. Wild Cantor sacrifices itself for a mana, gets returned to hand with Renewal, and recast. Repeat this as many times as you need to drive the Storm count as high as you want - my chosen outlet for that is Grapeshot.
1 week ago
After much play testing, I've decided to swap 3rd Simian Spirit Guide for a 4th Summoner's Pact. Although it forces me into a W/L scenario, the flexibility has been outstanding! In an opening hand with Glimpse of Nature I can go get an Elvish Spirit Guide to start the machine. I've also run into many situations where I needed Wild Cantor or Dryad Arbor to keep things going, or an Elf to cast a 2nd Glimpse to essentially seal the deal.
2 weeks ago
Have run quite a few edits using Signal Pest, Goblin Bushwhacker, other Kobalds, and varying mixtures of Beck and Spoils of the Vault. Current version runs the highest number of 0 drop artifact creatures to help Opal on opening hand. Instead of 4x Beck's like some decks, I use 2 of those slots for Spoils of the Vault for more versatility. Used 4th Simian Spirit Guide slot for Dryad Arbor for a free green creature target for Summoner's Pact.
Although not playtested yet, I'm optimistic on the 3 Pacts as I can target the Dryad, Elvish Spirit Guides and Wild Cantor in whatever situation needed. A little nervous about committing to winning that turn as a do-or-die scenario, but honestly, I'm probably dead if I don't pull it off. Creature count is also the lowest at 31 than in any other version previously tested.
1 month ago
Have you thought at all about playing summoner's pact? If you are going to combo off, it can fetch either an Elvish Spirit Guide for an extra mana or a Wild Cantor for extra fixing... it might be worth playing some number instead of spirit guides.
1 month ago
I originally had a bit of a different idea of how to make this deck work with UC but as I tested it I moved closer to the original and deleted the deck I had made. I'd personally suggest another Wild Cantor in the newly open spot but that is just my preference.
1 month ago
Samuel-Frederick, thank you so much for taking the time to do this! I hear ya, man. There are definitely things that could go and things I could use more of. The cards in the deck are what I had laying about that I felt could fit the theme and somewhat work. As always, you have a keen understanding of efficiency. I'll go through your suggestions and add my own contemplations:
Devour: You are most certainly right. I'd love some more efficient ones. The broodmother and the skullmucher I'd very much love to have!. The mycoloth is amazing! I was just about to say that the saprolings don't have the right "morsel-y" vibe to them, but then I realized that Sprouting Thrinax produces just that... They've been there all along!
tokens: I definitely wanna stay within Jund-colours, but that Legion enchantment is golden! I've played against it so many times, and it's scary-good! I think I'll try and get my mittens on goblin slide and goblin assault. Maybe Fresh Meat could do something good, whilst still being flavourful(get it?).
Direction:Yup, it's a big ol' mess. I think the main focus I want to zoom in on is empowerment through sacrifice - that and big ass Jund-y dragons that eat faces :P I used to run a pre-dragon prototype that had Savra, Queen of the Golgari and Lyzolda, the Blood Witch in it. it was something fierce, and if I could get my hands on another set of those two(since they are currently tied up in their own decks) I could really go places, whilst maintaining some lovely flavour. My immediate thought on streamlining involves getting playsets of Deathgreeter for lifegain, Wild Cantor for manafixing/"ramp"/sac, Sprouting Thrinax for tokens, and Scarland Thrinax for sac-outlets. Even though I feel like my sorceries and instants are steeped in flavour(mostly via the artwork), I feel like they cuould all(except dragonfodder, and flesh//blood) be replaced by cheaper ramp, and more token generation). I'd probably try to squeeze in a playset of Dragon appeasement, just because it's the whole reason for the deck - and I'd have more bang for the sac-buck. I love my mana-rocks, and the life-artifacts(for obvious reasons, but also because I feel like they are very flavourful).
So to summarize: More things that benefit from sac'ing, more things that let me sac - whilst netting me boons, more tokens, and more ramp(for my big guys). The things that I immediately can see being cut are: Death cultist, Gorger Wurm, Thornthrash viashino, Thunderscape familiar, bathe in dragonfire, duress, explosive vegetation, torrent of fire, and kolaghan's command. What do you think about this? And what else do you see hampering the progress/having potential for being supplanted by something strictly better?
Once again, thank you so much for your time and your wisdom! I really appreciate your imput - and even If I can't use it all or only even a few of them - you still help me out immensely by getting the ball rolling :D Stay pufft!