Wild Cantor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact (GPT) Common

Combos Browse all

Wild Cantor

Creature — Human Druid

((R/G) can be paid with either (Red) or (Green).)

Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

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Wild Cantor Discussion

Urn3m3s1s on Blackfyre Infect (Modern Pauper)

1 week ago

@ skochems I think if you are looking for ramp instead of Wild Cantor I would run Lotus Petal.

TheDuggernaught on Rakdos Ponza

1 month ago

I woudl strongly suggest some Simian Spirit Guides. Having played Ponza a decent amount, I can tell you that few things are more devastating for an opponent than a turn 2 Stone Rain, Rain of Tears, Fulminator Mage or Blood Moon, and Simian Spirit Guide is probably the only way you do it in these colors. That and Desperate Ritual, and Wild Cantor. Crack the Earth can also be super good with Simian Spirit Guide. Chandra, Torch of Defiance has also been a staple for me, and I never feel bad drawing one as she can help draw into a win con, or slowly ping your opponent to death. She also helps ramp into an Inferno Titan, which while it is the best card in that deck, I can see why you omitted it. Goblin Dark-Dwellers have also been an all-star for me, and I can see Pack Rat being solid here. The new Angrath in RIX might also be a worthy include. While Rakdos might not be as explosive as Gruul, I can definitely see the merits of it in more of a midrange shell!

Captain_Howel on Welcome to the Jungle - Harambe Edition

1 month ago

Hey, really dig this deck! I'm new to Pauper, so take all this with a grain of salt, but my thoughts:

I tried the deck out a few times with TappedOut's playtest feature. The biggest problem is mana fixing; even when the starting hand managed to have lands in it, there were always problems with making the colors match the costs. I get the impression that Pauper makes it difficult to run a multicolored mana base (do mono-color decks tend to win more by avoiding this issue?). Because of that, I'd upgrade those Emissaries from a Maybe to a Definitely, and consider adding 2-4 Wild Cantor as well. The R/G mana cost means you'll never have the wrong color to play them, Wild Cantor is flexible to fit your needs, and Burning-Tree Emissary pays for itself, offering both EXCELLENT tempo and surprisingly decent mana fixing (picture your opponent's face if you played all 4 in one turn and then still had 2 extra mana to play with, lol).

You look like you're pretty much all set for small creatures, but Rip-Clan Crasher also pairs well with Burning-Tree Emissary and gives you that classic Gruul Aggro feel, but might not work nearly as well on its own due to the aforementioned mana problems.

Other users mentioned taking further advantage of Madness. Unfortunately no other Common R/G card I could find had the greatness of Madness 0. I can only second the previous suggestion of Arrogant Wurm. It's a shame that you can't take more advantage of it, because Wild Mongrel is fairly reliable in this deck. I have to wonder if Rakdos or Golgari can make it work better.

The only other suggestion I can make, though I have no idea if there are cards to support it, is get a decent draw engine going (emptying your hand hurts your tempo significantly) and use more creatures that buff themselves/each other by discarding, and you've got a deck that could take on budget Standard/Modern decks.

greyninja on Animaring

2 months ago

Looks deadly. +1 from me

I can't believe the low land count; but animar does win with four or less land. I started along the Wild Cantor/Tinder Wall/Fyndhorn Elves weenie route and kept getting boardwiped after puking my hand onto the 'field. I needed a more midrange aggro to survive

Nowadays I see a bunch of countermagic. I like that you have a lot of those low-impact creatures that don't seem counter worthy but do add up. If you can get animar out and start the +1/+1 train you can win in one turn. Tolaria West I just added to find Cavern of Souls (or even Walking Ballista). Plus I'm considering running more counterspells myself

Do you feel like you've had success with Raven Familiar+Sea Gate Oracle? I like the idea of casting them as a one mana cantrip

Do you really have Timetwister and Imperial Recruiter on paper? If so I'm jelly. Land Grant I've never seen. Could be solid in Yidris, Maelstrom Wielder

I would consider including Dream Stalker and Man-o'-War. They either bounce themselves for extra animar +1/+1s or bounce other value creatures for more value. Food for thought.

Keep up the good work!

SaberTech on Lilbrudder

5 months ago

Hi. The other day you and I were discussing the merits of running Mogis's Marauder VS Lightning Mauler in a UBGR Protean Hulk/Hermit Druid build, and I wanted to share a situation that popped up in testing that has caused me to lean more towards running the Mauler.

I was in a position where I was able to reanimate Protean Hulk with Apprentice Necromancer, but Walking Ballista was in my hand and I had just drawn Hermit Druid that turn. I had no counter magic in hand, but decided to try for the win anyway since I could try casting Hermit Druid for the win later if it didn't work out. I activated the Necromancer and then cast the Ballista with X = 1. The Ballista was countered, which meant that with Hermit Druid in my hand my two main Hulk lines were out of commission. So what I did instead was fetch out Lightning Mauler and Necrotic Ooze when the Hulk was sacrificed, and bonded the two to give them haste. I had Phantasmagorian in my graveyard and enough cards in hand to discard to its ability, which allowed me to discard the Hermit Druid in my hand, activate its ability with the Ooze, and combo out.

So the Mauler offers Hermit Druid a way to activate the turn it is cast, and it opens up two additional search options for Protean Hulk. If Body Double/Phyrexian Delver is in your hand, you can grab Lightning Mauler+Apprentice Necromancer+Wild Cantor+Viscera Seer -> give the Necromancer haste and activate it off the Cantor to reanimate the Hulk -> then sac the Hulk to the Seer and grab Mikaeus, the Unhallowed and Walking Ballista to win. Or, if Hermit Druid has wound up in the graveyard before being activated due to an Abrupt Decay or something, the Hulk can fetch out the Mauler and Ooze.

Of course, if you are running Mogis's Marauder, then searching the Marauder + Necromancer + Seer can work just as well if you have the mana up to activate the Necromancer. But running Lightning Mauler so that you can also search up Wild Cantor offers a bit more consistency with the line, since it increases the chances that you'll have the mana you need for activation. Wild Cantor is a contestable include though, so I can understand why people wouldn't bother to run it. I guess that I'm just partial to it after running it in Animar for so long.

I don't know if any of this is relevant to any decks that you are currently working on, but I thought you might find it interesting anyway.

SaberTech on All Nightmare Long (SBT Primer)

5 months ago

@n0bunga I'm currently testing out a list that runs that Flash Hulk line, except I use Body Double instead of Phyrexian Delver. The 5+ mana-cost creatures make it trickier to run Ad Nauseam and there are times where you have them stuck in your hand without being able to contribute to any of your other combo lines. Mikaeus can't even give HD persist to help save it from removal, so I've found him hard to even justify as a reanimation target. However, the combo line does offer you another option if one of the Mogis/HD package cards is stuck in your hand. Not sure if it is worth it though, unless you are like me and don't own a copy of Ad Nauseam.

@Lilbrudder On the topic of the Mogis/HD package, I want to ask your opinion on something. I'm running a similar list to this one, but I have Thrasios and Vial Smasher as my commanders, giving me access to red. Keeping in mind that having red lets me run Wild Cantor, would it be worth replacing Mogis's Marauder with Lightning Mauler? I would be able to grab HD, Lightning Mauler, Wild Cantor, and another 1 drop like Hapless Researcher, use the the Mauler to give HD haste, and sac Cantor for the mana to activate HD.

I'm trying to decide whether the Mauler or Marauder offers more utility. Mauler has the option of being played from hand turn 2, and then I can threaten to cast AND activate HD every turn after that. But with the Mauler, I'll only ever be able to give 1 other creature haste. The Maruader can work with Vial Smasher out of my command zone to help make sure that I'll always be able to give 2 creatures haste, so if Deathrite Shaman is in my graveyard I would still be able to search out another mana dork and give it haste to help activate HD. The Marauder would also let me use either the Shaman or Cantor to get the mana needed for HD, whereas the Mauler would only work with the Cantor. With the testing you and LabManiac_Sigi have done, which would you say is more convenient for how the deck usually plays out?

goblinguiderevealpls on Ramos the Voltron Spellslinger

6 months ago

Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana

Note that 1 cmc spells like Brainstorm literally pay for themselves with ramos out, and things like Manamorphose and Dark Ritual have double the ramp potential

For storm, you're gonna need a LOT of instants, ramp, and "storm" spells

Storm/ multicolor spells

Manamorphose

Gitaxian Probe

Shadow of Doubt

Brain Freeze

Grapeshot

Brainstorm

Ponder

Lim-Dul's Vault

Chromatic Star

Mind's Desire

Burning-Tree Emissary

Tendrils of Agony

Reiterate

Increasing Vengeance

Painful Truths

Ramp

Prismatic Geoscope

Birds of Paradise

Wild Cantor

Bloom Tender

Zhur-Taa Druid

Seething Song

Dark Ritual

Cabal Ritual

Turnabout

Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count

Crosis's Charm

Grixis Charm

Naya Charm

Dromar's Charm

Jeskai Charm

Bant Charm

Sultai Charm

Abzan Charm

Mardu Charm

Temur Charm

Esper Charm

Azorius Charm

Boros Charm

Izzet Charm

Darigaaz's Charm

Dimir Charm

Jund Charm

Rith's Charm

Treva's Charm

Simic Charm

And many more..

Storm also needs a lot of tutors and recursion spells if you can afford them

Snapcaster Mage

Yawgmoth's Will

Mizzix's Mastery

Kess, Dissident Mage

Past in Flames

Vampiric Tutor

Demonic Tutor

Mystical Tutor

Enlightened Tutor

Sylvan Tutor

Gamble

Increasing Ambition

Signal the Clans

But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells

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