Wild Cantor

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Guildpact Common

Combos Browse all

Wild Cantor

Creature — Human Druid

((R/G) can be paid with either (Red) or (Green).)

Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

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Wild Cantor Discussion

lithium142 on I Equip, You Lose

1 week ago

Seems to be in a good spot. I'll playtest it when I get home. Insolent Neonate is decent. I'm concerned about the investment you have to make for his ability, but again I'll play him a few games.

I think you should swap 4 Wild Cantor in for Mogg Fanatic. Maybe you occasionally use mogg for removal. But I'm picturing having 2 moggs in your hand vs 2 cantors, and Wild Cantor just seems more flexible, and a lot more useful in that situation.

I never tested the deck with fewer than 8 big guys, also. So that's one more thing I'll be mindful of when I'm testing =)

Overall, I really like where this is at tho

lithium142 on I Equip, You Lose

3 weeks ago

you should totally put in 1 Worldspine Wurm for the laughs.

pretty cool idea, but you need to either fix it to make it modern legal, or remove the tag. a lot of people will not be willing to help you with this until you do. if you want it to be modern legal, you could always go for the burst mana and replace the Sol Rings with Desperate Rituals. the Scablands just replace with basics. it's not a good idea to have no basics anyway.

and why Darksteel Forge? every test i ran, it seemed pretty useless. in the event i actually needed it, the game was way too early in, and by the time i could cast it, i didnt need it. maybe swap for Welding Jar?

as an upgrade idea, replace Wild Cantor with Simian Spirit Guide

BaronMichalak on Even the threat of power has power!

3 weeks ago

@jalka Utopia Sprawl sounds like a good replacement for Wild Growth. Rootbound Crag sounds good as well. Compared to Stomping Ground there wouldnt be the disadvantage of paying 2 life if not played in turn 1. Rampant Growth is also a nice tip here, because I can put that land - well, only "basic land" but this doesnt matter - directly (yeah, tapped) into play. I am not sure what to say about Mwonvuli Acid-Moss. Pro to Wreak Havoc is that it cant be countered, but Mwonvuli Acid-Moss has that search for a forest part which also makes it quite cool. Definitely will need to have a closer look on what it would change to my deck. Thanks for those helpful tips!

@CheapDecks101 I know that that sideboard only focuses on hate against artifacts, fliers and lands. Some card tips maybe that could counter other things well? Wild Cantor just dropped in because of the chance to pay it with 1 red or green mana in case there is one mana left that turn I want to cast the dragon (so that there is one more creature to devour). You may know one or two other cards with devour (and flying) that could safe the win as well as Predator Dragon? Also big thanks to you!

CheapDecks101 on Even the threat of power has power!

3 weeks ago

You need more creatures that aren't mana dorks. Your deck is super glass cannon if your Predator Dragon dies.
Also Wild Cantor sucks; sure you can play it off of a red land turn one. But a one mana 1/1 that you have to sac to produce mana kind of sucks. If it's only in your deck for mana fixing(it can be any color mana) consider Birds of Paradise instead.

turnbuckle on Budget Self-milling Janky Crap

3 weeks ago

Wild Cantor it's there to save my ass if Laboratory Maniac gets exiled.

qaczek on It That Is Infinite The First

1 month ago

To be honest I don't see any benefits from Spawning Pit here. Infinite combo that is no win condition is not the point here. But removing one colour and changing win condition from Impact Tremors and Wild Cantor to Grinding Station and Myr Retriever is really good idea.

About manabase: I preffer fetchalnds. Effect same, mana I need on the next turn and a one card less in the deck, few % higher chance on perfect drow.

Foundry Inspector and Etherium Sculptor there is no point in making myrs cheaper, Heartless Summoning is needed to sacrifice them and makes them free. True that Spawning Pit and lowing costs can do same effect, but is far easier to get infinite effect with one card than with three.

Im still not sure about number of lands in deck and holy deay as a little survival balance tho.

clg1081 on

2 months ago

I should add that I took a look at your deck and followed through some of the comments between you and sabertech. There's more combo type stuff than I'm looking for, but there are some pretty good ideas I borrowed from both your deck and his(hers?). I'm testing it out a bit and it does seem more consistent.

Here's what I changed:

Removed:

Crystal Shard

Gruul Signet

Izzet Signet

Simic Signet

Panharmonicon

Blessings of nature

alexi's cloak

Lightning greaves

Reclamation sage

conclave naturalists

prime-speaker zegana

Added:

Birthing Pod

Elvish Mystic

Llanowar Elves

Birds of Paradise

Ruric Thar, the Unbowed

Wild Cantor

Vexing Shusher

Elvish Visionary

Nantuko Vigilante

Ainok Survivalist

Cloud of Faeries

Playtesting on here seems to have improved consistency some. Playing against others is another story, of course.

Panas on Dragonstorm EDH

2 months ago

oh, that's a tough one... depends a little on how you want to win, but a dedicated combo deck would be looking for haste enablers, every 1-drop mana dork like Llanowar Elves, Birds of Paradise and Fyndhorn Elves, every mana rock that taps for at least as much mana as its cost i.e. Sol Ring plus the ones you have already excluded and Basalt Monoliths, Burning-Tree Emissary and it's variants (i think there's one in aether revolt, Priest of Urabrask...), also Wild Cantor, Abundant Growth et co, and every red ritual you can get (almost...): Battle Hymn, Desperate Ritual, Mana Geyser, Pyretic Ritual... + ALL THE BIG DRAW SPELLS IN GREEN AND ALL THE WHEELS IN RED!

That's one way, but it's very inconsistent.

The other thing you can do is to have it as a subtheme and create shenanigans with cards like Panharmonicon, Mana Echoes, Grinning Ignus and just flicker/replay dudes or stuff to up your storm count and mana. Then play Dragonstorm. This needs some decent tutoring and good set-up, but is WAAAAAY better than what I was talking above :p

always include Mana Geyser it's an awesome card in multiplayer :p 12 mana on turn 5 is sort of like the norm output of that one :p

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