Wild Cantor

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Guildpact Common

Combos Browse all

Wild Cantor

Creature — Human Druid

((R/G) can be paid with either (Red) or (Green).)

Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

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Wild Cantor Discussion

qaczek on It That Is Infinite The First

2 weeks ago

To be honest I don't see any benefits from Spawning Pit here. Infinite combo that is no win condition is not the point here. But removing one colour and changing win condition from Impact Tremors and Wild Cantor to Grinding Station and Myr Retriever is really good idea.

About manabase: I preffer fetchalnds. Effect same, mana I need on the next turn and a one card less in the deck, few % higher chance on perfect drow.

Foundry Inspector and Etherium Sculptor there is no point in making myrs cheaper, Heartless Summoning is needed to sacrifice them and makes them free. True that Spawning Pit and lowing costs can do same effect, but is far easier to get infinite effect with one card than with three.

Im still not sure about number of lands in deck and holy deay as a little survival balance tho.

clg1081 on Animarky-Mark and the Funky Bunch

1 month ago

I should add that I took a look at your deck and followed through some of the comments between you and sabertech. There's more combo type stuff than I'm looking for, but there are some pretty good ideas I borrowed from both your deck and his(hers?). I'm testing it out a bit and it does seem more consistent.

Here's what I changed:

Removed:

Crystal Shard

Gruul Signet

Izzet Signet

Simic Signet

Panharmonicon

Blessings of nature

alexi's cloak

Lightning greaves

Reclamation sage

conclave naturalists

prime-speaker zegana

Added:

Birthing Pod

Elvish Mystic

Llanowar Elves

Birds of Paradise

Ruric Thar, the Unbowed

Wild Cantor

Vexing Shusher

Elvish Visionary

Nantuko Vigilante

Ainok Survivalist

Cloud of Faeries

Playtesting on here seems to have improved consistency some. Playing against others is another story, of course.

Panas on Dragonstorm EDH

1 month ago

oh, that's a tough one... depends a little on how you want to win, but a dedicated combo deck would be looking for haste enablers, every 1-drop mana dork like Llanowar Elves, Birds of Paradise and Fyndhorn Elves, every mana rock that taps for at least as much mana as its cost i.e. Sol Ring plus the ones you have already excluded and Basalt Monoliths, Burning-Tree Emissary and it's variants (i think there's one in aether revolt, Priest of Urabrask...), also Wild Cantor, Abundant Growth et co, and every red ritual you can get (almost...): Battle Hymn, Desperate Ritual, Mana Geyser, Pyretic Ritual... + ALL THE BIG DRAW SPELLS IN GREEN AND ALL THE WHEELS IN RED!

That's one way, but it's very inconsistent.

The other thing you can do is to have it as a subtheme and create shenanigans with cards like Panharmonicon, Mana Echoes, Grinning Ignus and just flicker/replay dudes or stuff to up your storm count and mana. Then play Dragonstorm. This needs some decent tutoring and good set-up, but is WAAAAAY better than what I was talking above :p

always include Mana Geyser it's an awesome card in multiplayer :p 12 mana on turn 5 is sort of like the norm output of that one :p

aholder7 on The Most Painful Form of Mill, Version 2!

1 month ago

i see you enjoy the pain and misery of others. you also like slowly and inefficiently taking them out. you also have a Chromatic Sphere which means anything goes. Helix Pinnacle? Door to Nothingness? cast Blue Sun's Zenith to get your entire library to your hand then Prismatic Omen, then Glittering Wish to grab Wild Cantor from your sideboard, casting it, Conjurer's Bauble to get Glittering Wish. cast Faith's Reward to get back your Lotus Bloom, Mox Opal and Krark-Clan Ironworks etc. sac bloom for white. sac mox for green. use Conjurer's Bauble to get Glittering Wish back. then use Codex Shredder to get Faith's Reward back into your hand. use glittering wish to get Slippery Bogle sac Wild Cantor for green/blue to cast it. repeat everything since cantor. get Slitherhead. sac cantor for black. cast it. repeat. grab Elvish Hexhunter. cast it. repeat again. grab Coalition Victory. repeat as many times as necessary to get the mana required. cast it for victory.

best part is that you only need to add Blue Sun's Zenith and Pyrite Spellbomb (which are both actual win cons themselves which makes this even better) as well as a single Prismatic Omen and Glittering Wish into your main. the rest is sideboard. technically the plan hinges on you being able to produce enough colorless to cast zenith for enough, but if you can't then youre not really playing eggs.

Cetriel on All Spells, Zero Lands, Turn One Win: BOOM

1 month ago

Mainly for fetching Elvish Spirit Guide but could also grab Wild Cantor or even Tinder Wall (sideboard)

berryjon on Help Wanted: New Combo Database

1 month ago

Two of my standby Modern combos that I use in To Infinity and Beyond:

Enduring Renewal + Wild Cantor. Wild Cantor sacrifices itself for a mana, gets returned to hand with Renewal, and recast. Repeat this as many times as you need to drive the Storm count as high as you want - my chosen outlet for that is Grapeshot.

The other combo uses Grinding Station to sacrifice an Ornithopter, which is returned using Enduring Renewal for infinite Mill.

Slumpbuster on TK-421

1 month ago

After much play testing, I've decided to swap 3rd Simian Spirit Guide for a 4th Summoner's Pact. Although it forces me into a W/L scenario, the flexibility has been outstanding! In an opening hand with Glimpse of Nature I can go get an Elvish Spirit Guide to start the machine. I've also run into many situations where I needed Wild Cantor or Dryad Arbor to keep things going, or an Elf to cast a 2nd Glimpse to essentially seal the deal.

Slumpbuster on TK-421

1 month ago

Have run quite a few edits using Signal Pest, Goblin Bushwhacker, other Kobalds, and varying mixtures of Beck and Spoils of the Vault. Current version runs the highest number of 0 drop artifact creatures to help Opal on opening hand. Instead of 4x Beck's like some decks, I use 2 of those slots for Spoils of the Vault for more versatility. Used 4th Simian Spirit Guide slot for Dryad Arbor for a free green creature target for Summoner's Pact.

Although not playtested yet, I'm optimistic on the 3 Pacts as I can target the Dryad, Elvish Spirit Guides and Wild Cantor in whatever situation needed. A little nervous about committing to winning that turn as a do-or-die scenario, but honestly, I'm probably dead if I don't pull it off. Creature count is also the lowest at 31 than in any other version previously tested.

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