|Commander / EDH||Legal|
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Creature — Human Druid
((R/G) can be paid with either (Red) or (Green).)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
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Wild Cantor Discussion
3 days ago
2 weeks ago
Would suggest taking out the following
1) Planeswalkers: They are not accelerating your overall gameplan and are quite significant mana sinks since Animar only reduces creature costs.
2) Tapped/Bounce Lands: As Animar has a low cmc, having tapped/bounce lands reduces the speed at which you ramp up with mana and play your spells.
3) High devotion to color creatures: Since Animar reduces colorless mana cost, having high color devotion cards like Prime Speaker Zegana which requires 2 Green and Blue is not benefiting from your commander's ability, I suggest taking out cards that require 3-4 colored mana costs unless they are provide significant benefits.
Adding cards like 1) Mana dorks(e.g. Llanowar Elves, Wild Cantor, Beastcaller Savant etc.): Having more mana at your disposal gives you more options per turn. It also also Animar to drop in fast and start growing. Recommend mana dorks up to 2 cmc and preferably providing mana of any color. Beastcaller Savant has haste to tap immediately and provides flexibility in color.
2) Colorless Artifact Creature/Eldrazis (e.g. Ulamog's Crusher, Pathrazer of Ulamog: Since your deck appears to be going for creature beatdown, Eldrazis are your go to for the smackdown. Little to no color devotion and at a significant large Animar (i.e. +10/10), they drop almost for free. Void Winnower can really hurt your opponents since they can;t cast alot spells. Soul of New Phyrexia doubles as a beater and protection.
3) Card Draw/Advantage: Since you are dropping your cards at every turn, you need ways to refill your hand so you can either respond or recover if opponents disrupts your board. Cantrips works ok as they replace card for card but having additional cards draw is paramount in Commander format. Consider Soul of the Harvest, Primordial Sage, Mulldrifter as options to add in.
4) Counterspells: To protect your board once it grows big and fast as well as disrupting your opponents is important. Consider running a few counters depending on your playgroup level.
4 weeks ago
Shadow63- Mortician Beetle is a great suggestion.
Gattison- Nice to see you again lol. Wild Cantor seems nice. Also, Seal of Strength and Llanowar Augur seem awesome because not only does Bloodbriar get +3/+3, he also gets a +1/+1 counter out of it. I might do red because of the options. I’m glad to be a part of Team Brian! Thank you!
4 weeks ago
Hey, you look familiar! =P
I've been obsessed with Brian for a couple months now, lol. The most important thing I learned in all my testing though, was this: don't mix cards that sac themselves (like Mogg Fanatic) with cards that need you to sac something else (like Collateral Damage). Maybe that's obvious to you, but it took me a couple go-rounds before I picked up on that.
As stated above, black is extra good at sacrificing things, so Golgari is a safe bet.
1 month ago
If you can't afford Opals, you probably shouldn't play this deck. It's very Opal dependant.
Maybe Wild Cantor could work :/
2 months ago
I see your going for Dirty Kitty
2 months ago
Ok, so I have a more functional still-mostly-casual list here You have never seen adaptive GRU deck like th copy which is running Pentad Prism and Wild Cantor to try and speed things up.
I'll post an alternative 'instants and sorceries' variable list with a 'side 15' sideboard sometime later, its kicking around in my head that Augur of Bolas deserves to be in the same deck as Surrak Dragonclaw and Savage Summoning.