Wild Cantor


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact (GPT) Common

Combos Browse all

Wild Cantor

Creature — Human Druid

((R/G) can be paid with either (Red) or (Green).)

Sacrifice Wild Cantor: Add one mana of any color to your mana pool.

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Wild Cantor Discussion

Lord_Khaine on Play your entire collection on turn 1 (ALL SPELLS)

2 weeks ago


Chrome Mox is definitely a keeper. It can turn a redundant Street Wraith or other cards in hand into extra mana, and getting to four mana on turn one is harder than making sure one has . That said, I like using Summoner's Pact to grab Wild Cantor if I need mana fixing, or Elvish Spirit Guide if I need more mana.

Suns_Champion on Animar, Bargain Hunter

3 weeks ago

No problem! I'm good with cuts!

First off, Prophet of Kruphix from the maybeboard is banned. jsyk

So here's 15 cuts!

I'd start with those personally. Good luck!

Flooremoji on Dragon Stompy

1 month ago

You have a high curve, I would also recommend adding cheaper creatures with mana abilities. Wild Cantor?

Urn3m3s1s on Blackfyre Infect (Modern Pauper)

2 months ago

@ skochems I think if you are looking for ramp instead of Wild Cantor I would run Lotus Petal.

TheDuggernaught on Rakdos Ponza

3 months ago

I woudl strongly suggest some Simian Spirit Guides. Having played Ponza a decent amount, I can tell you that few things are more devastating for an opponent than a turn 2 Stone Rain, Rain of Tears, Fulminator Mage or Blood Moon, and Simian Spirit Guide is probably the only way you do it in these colors. That and Desperate Ritual, and Wild Cantor. Crack the Earth can also be super good with Simian Spirit Guide. Chandra, Torch of Defiance has also been a staple for me, and I never feel bad drawing one as she can help draw into a win con, or slowly ping your opponent to death. She also helps ramp into an Inferno Titan, which while it is the best card in that deck, I can see why you omitted it. Goblin Dark-Dwellers have also been an all-star for me, and I can see Pack Rat being solid here. The new Angrath in RIX might also be a worthy include. While Rakdos might not be as explosive as Gruul, I can definitely see the merits of it in more of a midrange shell!

Captain_Howel on Welcome to the Jungle - Harambe Edition

3 months ago

Hey, really dig this deck! I'm new to Pauper, so take all this with a grain of salt, but my thoughts:

I tried the deck out a few times with TappedOut's playtest feature. The biggest problem is mana fixing; even when the starting hand managed to have lands in it, there were always problems with making the colors match the costs. I get the impression that Pauper makes it difficult to run a multicolored mana base (do mono-color decks tend to win more by avoiding this issue?). Because of that, I'd upgrade those Emissaries from a Maybe to a Definitely, and consider adding 2-4 Wild Cantor as well. The R/G mana cost means you'll never have the wrong color to play them, Wild Cantor is flexible to fit your needs, and Burning-Tree Emissary pays for itself, offering both EXCELLENT tempo and surprisingly decent mana fixing (picture your opponent's face if you played all 4 in one turn and then still had 2 extra mana to play with, lol).

You look like you're pretty much all set for small creatures, but Rip-Clan Crasher also pairs well with Burning-Tree Emissary and gives you that classic Gruul Aggro feel, but might not work nearly as well on its own due to the aforementioned mana problems.

Other users mentioned taking further advantage of Madness. Unfortunately no other Common R/G card I could find had the greatness of Madness 0. I can only second the previous suggestion of Arrogant Wurm. It's a shame that you can't take more advantage of it, because Wild Mongrel is fairly reliable in this deck. I have to wonder if Rakdos or Golgari can make it work better.

The only other suggestion I can make, though I have no idea if there are cards to support it, is get a decent draw engine going (emptying your hand hurts your tempo significantly) and use more creatures that buff themselves/each other by discarding, and you've got a deck that could take on budget Standard/Modern decks.

greyninja on Animaring

4 months ago

Looks deadly. +1 from me

I can't believe the low land count; but animar does win with four or less land. I started along the Wild Cantor/Tinder Wall/Fyndhorn Elves weenie route and kept getting boardwiped after puking my hand onto the 'field. I needed a more midrange aggro to survive

Nowadays I see a bunch of countermagic. I like that you have a lot of those low-impact creatures that don't seem counter worthy but do add up. If you can get animar out and start the +1/+1 train you can win in one turn. Tolaria West I just added to find Cavern of Souls (or even Walking Ballista). Plus I'm considering running more counterspells myself

Do you feel like you've had success with Raven Familiar+Sea Gate Oracle? I like the idea of casting them as a one mana cantrip

Do you really have Timetwister and Imperial Recruiter on paper? If so I'm jelly. Land Grant I've never seen. Could be solid in Yidris, Maelstrom Wielder

I would consider including Dream Stalker and Man-o'-War. They either bounce themselves for extra animar +1/+1s or bounce other value creatures for more value. Food for thought.

Keep up the good work!

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