|Commander / EDH||Legal|
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Creature — Human Druid
((R/G) can be paid with either (Red) or (Green).)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
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Wild Cantor Discussion
2 weeks ago
Chrome Mox is definitely a keeper. It can turn a redundant Street Wraith or other cards in hand into extra mana, and getting to four mana on turn one is harder than making sure one has . That said, I like using Summoner's Pact to grab Wild Cantor if I need mana fixing, or Elvish Spirit Guide if I need more mana.
3 weeks ago
No problem! I'm good with cuts!
First off, Prophet of Kruphix from the maybeboard is banned. jsyk
So here's 15 cuts!
- Utopia Sprawl you do not have enough forests in here, if you upgrade the land base somewhat it'd be fine, but for now cut it.
- Primal Surge unless this is a win-con, getting to turn 10 seems difficult with the low land count. It also distracts from the main gameplan, casting creatures with Animar out to beat down.
- Trap Essence seems like a trap. Haaaaahhaha okay but for real, that seems like a lot of mana to hold up just to counter something.
- Dragonlord Atarka love her but the effect is not worth the cost, even if discounted.
- Essence Warden need to cut one drops.
- Etherium-Horn Sorcerer is just okay imo.
- Joiner Adept run Chromatic Lantern instead.
- Majestic Myriarch just okay.
- Oblivion Sower to... narrow(?)
- Peregrine Drake you have 2 :)
- Phyrexian Revoker meta call?
- Polyraptor you don't seem equiped to take advantage of him.
- Scavenging Ooze just okay
- Trinket Mage sol ring is the only target, not worth running
- Urabrask the Hidden just okay
- Wild Cantor
I'd start with those personally. Good luck!
1 month ago
You have a high curve, I would also recommend adding cheaper creatures with mana abilities. Wild Cantor?
2 months ago
3 months ago
I woudl strongly suggest some Simian Spirit Guides. Having played Ponza a decent amount, I can tell you that few things are more devastating for an opponent than a turn 2 Stone Rain, Rain of Tears, Fulminator Mage or Blood Moon, and Simian Spirit Guide is probably the only way you do it in these colors. That and Desperate Ritual, and Wild Cantor. Crack the Earth can also be super good with Simian Spirit Guide. Chandra, Torch of Defiance has also been a staple for me, and I never feel bad drawing one as she can help draw into a win con, or slowly ping your opponent to death. She also helps ramp into an Inferno Titan, which while it is the best card in that deck, I can see why you omitted it. Goblin Dark-Dwellers have also been an all-star for me, and I can see Pack Rat being solid here. The new Angrath in RIX might also be a worthy include. While Rakdos might not be as explosive as Gruul, I can definitely see the merits of it in more of a midrange shell!
3 months ago
Hey, really dig this deck! I'm new to Pauper, so take all this with a grain of salt, but my thoughts:
I tried the deck out a few times with TappedOut's playtest feature. The biggest problem is mana fixing; even when the starting hand managed to have lands in it, there were always problems with making the colors match the costs. I get the impression that Pauper makes it difficult to run a multicolored mana base (do mono-color decks tend to win more by avoiding this issue?). Because of that, I'd upgrade those Emissaries from a Maybe to a Definitely, and consider adding 2-4 Wild Cantor as well. The R/G mana cost means you'll never have the wrong color to play them, Wild Cantor is flexible to fit your needs, and Burning-Tree Emissary pays for itself, offering both EXCELLENT tempo and surprisingly decent mana fixing (picture your opponent's face if you played all 4 in one turn and then still had 2 extra mana to play with, lol).
You look like you're pretty much all set for small creatures, but Rip-Clan Crasher also pairs well with Burning-Tree Emissary and gives you that classic Gruul Aggro feel, but might not work nearly as well on its own due to the aforementioned mana problems.
Other users mentioned taking further advantage of Madness. Unfortunately no other Common R/G card I could find had the greatness of Madness 0. I can only second the previous suggestion of Arrogant Wurm. It's a shame that you can't take more advantage of it, because Wild Mongrel is fairly reliable in this deck. I have to wonder if Rakdos or Golgari can make it work better.
The only other suggestion I can make, though I have no idea if there are cards to support it, is get a decent draw engine going (emptying your hand hurts your tempo significantly) and use more creatures that buff themselves/each other by discarding, and you've got a deck that could take on budget Standard/Modern decks.
4 months ago
Looks deadly. +1 from me
I can't believe the low land count; but animar does win with four or less land. I started along the Wild Cantor/Tinder Wall/Fyndhorn Elves weenie route and kept getting boardwiped after puking my hand onto the 'field. I needed a more midrange aggro to survive
Nowadays I see a bunch of countermagic. I like that you have a lot of those low-impact creatures that don't seem counter worthy but do add up. If you can get animar out and start the +1/+1 train you can win in one turn. Tolaria West I just added to find Cavern of Souls (or even Walking Ballista). Plus I'm considering running more counterspells myself
Keep up the good work!
7 months ago
more cards that I think you should consider:
Rite of Consumption, Scarland Thrinax, Spark Elemental, Tymaret, the Murder King, Uktabi Drake, Viscera Seer, Wild Cantor, Barrage of Expendables, Smothering Abomination, Zulaport Cutthroat, Blood Artist, Painful Truths
sideboard: Vampire Hexmage