Syr Faren, the Hengehammer

Syr Faren, the Hengehammer

Legendary Creature — Human Knight

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Syr Faren, the Hengehammer Discussion

whatqwerty on What ledgendaries excited you the ...

1 week ago

I'm not sure about cEDH, but I love Syr Faren, the Hengehammer because of the surprising amount of damage he can deal out of nowhere.

I also love playing Jazal Goldmane, as you can deal upwards of 40 damage in one swing if no one has any interaction on turn 5. It makes me feel like I can play aggro in Commander, which is fun(for me)

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

CheeseE on Mono Green Stompy 2019 Primer

2 months ago

Thanks for the well thought-out response! Yeah, it's too bad that modern isn't being played quite as much since the introduction of Pioneer :(

You may have convinced me to cut a Hexdrinker, I'll have to think about it some more.

I totally am starting to see where you're coming from with the more Syr Faren, the Hengehammer-based build. I think that's a bit of a different route to go down, but seems like a strong variant. Syr Faren is basically as explosive as it gets when things go right, but I having to cast combat tricks on it pre-combat (for this reason I would argue that Rancor is actually the strongest combo with Sry Faren), as well as it being very weak as the only creature on the battlefield are both significant downsides. Don't get me wrong though, Syr Faren, the Hengehammer is a fantastic card and I don't criticize you for running more than me.

I forgot that Once Upon a Time lets you cut lands! Makes sense!

I can also see where you're coming from with the sideboard choices, but my philosophy is as follows: Take the example of Wheel of Sun and Moon vs. Tormod's Crypt. Let's says you side them in against Dredge, and draw one of them turn two. It is true that taking a turn to cast Wheel of Sun and Moon would leave you with two devotion. If you had Tormod's Crypt, however, you could play it AND slam a Strangleroot Geist- in this scenario you also end up with two devotion but don't miss out on valuable tempo (which could be crucial if they have a answer to your hate piece). Yes, the equation changes if you run out of other things to be doing, but at that point in the game I think you're probably dead anyways, or will have at least already used your Aspect of Hydra. What do you think of this logic? I could be way off.

Barbarian_Sun_Pope on BIG, THICC, GREEN DEVOTION!

2 months ago

Love green devotion decks +1, have you considered Reverent Hunter, Syr Faren, the Hengehammer, or Predator Ooze (hilarious with Ulvenwald Tracker). Wildborn Preserver doesn't add much to the devotion count, but it feels like it would fit this deck as a mana sink and it works particularly well with Strangleroot Geist. Hope this helps.

CheeseE on Mono Green Stompy 2019 Primer

2 months ago

Ah, a fellow mono-green stompy player! I've been testing a version of this deck for a while, and would love to compare lists! I agree with so many of the points you brought up in your deck description, so I think we're pretty much on the same wavelength here. However, there are still a few noticeable differences between our lists that I would like to discuss:

Here's my list: http://tappedout.net/mtg-decks/curving-my-way-to-saturday/?cb=1580259272

For our 1-drops: I prefer value Experiment One to Pelt Collector, but they are so close it's not much of a talking point. I do only run six of those total, as in testing I have found hands with multiple of them to be sub-optimal (since I would rather have something that evolves the first one rather than the second). Probably the largest difference between our lists is that I run three copies of Hexdrinker. I have indeed found it to be a useful mana-sink, with little opportunity cost. I do love Dryad Militant, but went down to three copies since their ability doesn't stack. As for 2-drops: I have yet to test Syr Faren, the Hengehammer thoroughly, but you may have convinced me to add a copy or two. If you indeed end up running three I would finish the playset of Rancor. My 2-drop count is a bit lower than yours, but that's just me. Lands: I run 20 lands and it has felt good, so I was a bit surprised to see only 18. Traditional burn runs 20, and if anything I think this deck does a better job utilizing more mana. Also I missed Okina, Temple to the Grandfathers until I saw your list (thanks!!) but would also suggest Pendelhaven. Hitting for one extra damage with Experiment One after a sweeper has won me the game before. Spells: I'm not a fan of Once Upon a Time in this deck I think, but lmk how it's been playing. Just seems too bad to draw into. Sideboard: I run Feed the Clan and the new Setessan Petitioner instead of Life Goes On, but have agonized over it for a while and can see both sides. I also think the raw power of Veil of Summer may just make it better than Shapers' Sanctuary. It is nice that Wheel of Sun and Moon gives devotion, but I think its a tad too expensive for a deck that wants to be jamming creatures? For that reason I have a lower-costed, more reactive graveyard-hate package.

Tell me where you think I'm wrong and how I should change my list! The optimal list is probably some combination of ours :)

Barbarian_Sun_Pope on Budget counters insanity

2 months ago

Hmm.. Have you considered Syr Faren, the Hengehammer or Rampart Smasher? They feels like they would go a long way to setting up a huge Klothys's Design.

Fellin22 on Challenge me.

3 months ago

Make the most low to the ground, less than 2 cmc average deck with Syr Faren, the Hengehammer at the helm. Also only can use cards legal in pioneer.

ShaperSavant on Commanders by Power Level [EDH Tier List]

3 months ago

ELD Updates

Maximum

Competitive

High

Mid

Casual

Changes

Explanations

Maximum

Kenrith, the Returned King -- Now the de-facto pick for 5-color commander-outlet-agnostic infinite mana strategies. Powerful and versatile, Kenrith can helm a lot of builds and his large cost is carried by his general flexibility with the adaptability and raw strength of the 5 color card pool.

On his comparison to Thrasios: it is the case that Thrasios + partner as an infinite mana outlet may lend an unfavorable comparison to Kenrith in a broad, general sense. Thrasios in a tier above denotes this difference sufficiently. However, there are applications in which one would want to build with all 5 colors, and Kenrith remains strong enough to compete at the top of the metagame.

There is still a lot of room to brew and optimize Kenrith. As dominant builds emerge, the featured lists will update to reflect this.

https://scryfall.com/@Wedge/decks/07c7ab8e-cf05-4187-9e6e-cd258f00614c by Wedge

http://tappedout.net/mtg-decks/king-of-thieves-1/ by ShaperSavant

http://tappedout.net/mtg-decks/hulk-king/ by ShaperSavant

Competitive

Chulane, Teller of Tales -- Chulane represents an incredible amount of value and offers Bant not-yet-before-seen access to concise win conditions, such as Village Bellringer, Food Chain, and Aluren. Some weaknesses to boardwipes and a lack of access to black tutors.

http://tappedout.net/mtg-decks/chulane-cia/ by Spleenface

Emry, Lurker of the Loch -- Emry is powerful and consistent as an engine in the Command Zone, but lacks accessible, susinct win conditions on artifacts. Struggles with losing to Null Rod, Cursed Totem, and grave hate. This is an optimistic tentative placement.

Build to be posted.

Korvold, Fae-Cursed King -- Korvold has proven quite strong as a value engine and wincon outlet rolled into one. Immense synergies with Dockside Extortionist. An outlet for Food Chain. Synergies with fetches and a host of win conditions.

http://tappedout.net/mtg-decks/korvold-food-chain/ by Centipedantic

http://tappedout.net/mtg-decks/korvold-land-chain/ by ShaperSavant

High

Alela, Artful Provocateur -- Alela is in a powerful color combination and sets up well for a stax-centric long game. Compares unfavorably to other competitive Esper options.

Ayara, First of Locthwain -- A Blood Artist with a value engine stapled to it can power mono-black combos reasonably well.

Gadwick, the Wizened -- Infinite mana in mono-blue, though not the best at the role.

Torbran, Thane of Red Fell -- Quite potent, though burn in a 120 life game is always an uphill battle.

Syr Carah, the Bold -- Storms out powerfully and keeps the board clear. Inconsistent wincons and high fizzle chance on a given storm turn.

Syr Konrad, the Grim -- An extremely powerful commander with strong Necropotence and infect synergies. Gated by color identity for interaction and support.

Mid

Grumgully, the Generous -- A bit janky and of questionable finite value.

Questing Beast -- Combat-oriented.

Rankle, Master of Pranks -- High value; no clear wincon. Possibly decent reanimator commander. Tentative pessimistic placement.

Syr Elenora, the Discerning -- No clear wincons; slow value.

Syr Faren, the Hengehammer -- Combat-oriented, though reasonably strong for its context.

Syr Gwyn, Hero of Ashvale -- Very expensively costed. Pushed toward tribal.

Yorvo, Lord of Garenbrig -- Combat-oriented.

Casual

Linden, the Steadfast Queen -- Mono-white and very low impact. Combat-oriented.

Syr Alin, the Lion's Claw -- Mono-white and expensive for yield. Combat-oriented.

Changes

Yisan, the Wanderer Bard - Maximum to Competitive

Yisan continues to be a strong competitive pick, but has been pushed out of the top meta with the increase in speed wrought by Hulk (which he does not interact with particularly well) and being sideswiped by Hulk hate such as Grafdigger's cage. As a niche, he preys on staxxy strategies that have moved out of favor for not interacting with Hulk and Consult optimally.

Pir & Toothy - High to Competitive

P&T have demonstrated a strong amount of value and good tools to be played successfully in the competitive environment. Toothy's flicker synergies are difficult to interact with profitably and offer a lot of power in combo-control oriented games.

Grenzo, Dungeon Warder - High to Competitive

Dockside offers powerful new Doomsday lines to Grenzo, who can also layer Worldgorger. With this addition it moves back to competing with the other Competitive Level Rakdos commanders in power.

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