Syr Faren, the Hengehammer

Syr Faren, the Hengehammer

Legendary Creature — Human Knight

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Syr Faren, the Hengehammer Discussion

Barbarian_Sun_Pope on green devotion big stuff

1 week ago

Hmm.. Have you considered Syr Faren, the Hengehammer or Rampart Smasher? They feels like they would go a long way to setting up a huge Klothys's Design.

Fellin22 on Challenge me.

1 month ago

Make the most low to the ground, less than 2 cmc average deck with Syr Faren, the Hengehammer at the helm. Also only can use cards legal in pioneer.

ShaperSavant on Commanders by Power Level [EDH Tier List]

1 month ago

ELD Updates

Maximum

Competitive

High

Mid

Casual

Changes

Explanations

Maximum

Kenrith, the Returned King -- Now the de-facto pick for 5-color commander-outlet-agnostic infinite mana strategies. Powerful and versatile, Kenrith can helm a lot of builds and his large cost is carried by his general flexibility with the adaptability and raw strength of the 5 color card pool.

On his comparison to Thrasios: it is the case that Thrasios + partner as an infinite mana outlet may lend an unfavorable comparison to Kenrith in a broad, general sense. Thrasios in a tier above denotes this difference sufficiently. However, there are applications in which one would want to build with all 5 colors, and Kenrith remains strong enough to compete at the top of the metagame.

There is still a lot of room to brew and optimize Kenrith. As dominant builds emerge, the featured lists will update to reflect this.

https://scryfall.com/@Wedge/decks/07c7ab8e-cf05-4187-9e6e-cd258f00614c by Wedge

http://tappedout.net/mtg-decks/king-of-thieves-1/ by ShaperSavant

http://tappedout.net/mtg-decks/hulk-king/ by ShaperSavant

Competitive

Chulane, Teller of Tales -- Chulane represents an incredible amount of value and offers Bant not-yet-before-seen access to concise win conditions, such as Village Bellringer, Food Chain, and Aluren. Some weaknesses to boardwipes and a lack of access to black tutors.

http://tappedout.net/mtg-decks/chulane-cia/ by Spleenface

Emry, Lurker of the Loch -- Emry is powerful and consistent as an engine in the Command Zone, but lacks accessible, susinct win conditions on artifacts. Struggles with losing to Null Rod, Cursed Totem, and grave hate. This is an optimistic tentative placement.

Build to be posted.

Korvold, Fae-Cursed King -- Korvold has proven quite strong as a value engine and wincon outlet rolled into one. Immense synergies with Dockside Extortionist. An outlet for Food Chain. Synergies with fetches and a host of win conditions.

http://tappedout.net/mtg-decks/korvold-food-chain/ by Centipedantic

http://tappedout.net/mtg-decks/korvold-land-chain/ by ShaperSavant

High

Alela, Artful Provocateur -- Alela is in a powerful color combination and sets up well for a stax-centric long game. Compares unfavorably to other competitive Esper options.

Ayara, First of Locthwain -- A Blood Artist with a value engine stapled to it can power mono-black combos reasonably well.

Gadwick, the Wizened -- Infinite mana in mono-blue, though not the best at the role.

Torbran, Thane of Red Fell -- Quite potent, though burn in a 120 life game is always an uphill battle.

Syr Carah, the Bold -- Storms out powerfully and keeps the board clear. Inconsistent wincons and high fizzle chance on a given storm turn.

Syr Konrad, the Grim -- An extremely powerful commander with strong Necropotence and infect synergies. Gated by color identity for interaction and support.

Mid

Grumgully, the Generous -- A bit janky and of questionable finite value.

Questing Beast -- Combat-oriented.

Rankle, Master of Pranks -- High value; no clear wincon. Possibly decent reanimator commander. Tentative pessimistic placement.

Syr Elenora, the Discerning -- No clear wincons; slow value.

Syr Faren, the Hengehammer -- Combat-oriented, though reasonably strong for its context.

Syr Gwyn, Hero of Ashvale -- Very expensively costed. Pushed toward tribal.

Yorvo, Lord of Garenbrig -- Combat-oriented.

Casual

Linden, the Steadfast Queen -- Mono-white and very low impact. Combat-oriented.

Syr Alin, the Lion's Claw -- Mono-white and expensive for yield. Combat-oriented.

Changes

Yisan, the Wanderer Bard - Maximum to Competitive

Yisan continues to be a strong competitive pick, but has been pushed out of the top meta with the increase in speed wrought by Hulk (which he does not interact with particularly well) and being sideswiped by Hulk hate such as Grafdigger's cage. As a niche, he preys on staxxy strategies that have moved out of favor for not interacting with Hulk and Consult optimally.

Pir & Toothy - High to Competitive

P&T have demonstrated a strong amount of value and good tools to be played successfully in the competitive environment. Toothy's flicker synergies are difficult to interact with profitably and offer a lot of power in combo-control oriented games.

Grenzo, Dungeon Warder - High to Competitive

Dockside offers powerful new Doomsday lines to Grenzo, who can also layer Worldgorger. With this addition it moves back to competing with the other Competitive Level Rakdos commanders in power.

lagotripha on Krenko Smash

2 months ago

There are a few interesting cards that work well with krenko- rubblebelt has a bunch of alternatives/synergy options in the form of Wild Beastmaster , Cultivator of Blades , Gruul Beastmaster , Syr Faren, the Hengehammer etc. Meanwhile, krenko has alternatives in Goblin Rabblemaster and Legion Warboss , while Hanweir Garrison can do a decent budget impression.

Mana dorks to power out three/four drops then charging in with them for a big board is a viable strategy with so little aggro in the meta.

Dragaan on "Budget" Green Stompy (Pioneer)

3 months ago

May move up to 3 or even 4 Hashep Oasis if Syr Faren, the Hengehammer works out.

jerleg on Mono Green Stompy 2019 Primer

3 months ago

Hi neolions.

Thanks for the comments and recommendations. I'll try and address all of your points one by one.

Let's start with Hexdrinker . He's nice as a mana sink but otherwise is a Dryad Militant with no text. I understand once you pay to level up a couple times it becomes "good", but my problem is I dont want to have to pay more mana just to make it playable. This is assuming it's not killed in response to the last level up attempt before pro instant (which I understand is just worst case but still something to think about). In addition once you do get it to pro instant you can no longer use pump spells on it if it's the only lethal unblocked creature which is also a problem. All this in addition to the power of Dryad Militant itself. I say this because it's the most likely slot for Hexdrinker . Dryad Militant exiles random key cards from certain matchups that just makes things so much easier. Ex: Creeping Chill , Conflagrate , Past in Flames , Lava Dart ...

Next up Pithing Needle is a generally useful card as it can be brought in against many different decks. I've definitely played it in other iterations of this deck. I like Shapers' Sanctuary as it provides card advantage against removal heavy decks like jund and control so that you can keep producing threats.

I very much dislike Force of Vigor as you have to lose out on a card to even use it. Stompy cannot overcome losing out on an extra card that could be another threat or finisher spell. I understand that the loss of the card is ment to be used in a do-or-die situation. If you need it to simply slow down your opponent and it's not do-or-die and just on the spot removal then you lost out on an extra card.

Finally, Relic of Progenitus . I actually quite like your recommendation here. The incidental card draw does seem super relevant from graveyard hate. I like Wheel of Sun and Moon as it's a permanent that provides decent devotion in addition to the graveyard hate. It is almost a joke, but it can also be helpful against mill. I'll probably test out Relic of Progenitus once I'm done testing with Once Upon a Time and Syr Faren, the Hengehammer (dont want to be testing too much at the same time otherwise it's hard to attribute successful tests properly).

Hope this answers your questions. I appreciate you commenting and choosing this primer to discuss Stompy.

jerleg

Shamplade on DIY CRISPR-Simic Proliferate

3 months ago

Thank you for the feedback! I don't see a reply button so I'm assuming I should just keep the comment thread going.

I can see how Yorvo, Lord of Garenbrig and Zegana, Utopian Speaker are good assets for the deck, but could you clarify how comboing them makes a wincon? I can see that Zegana gives trample but I'm not sure how Yorvo can become big enough, quickly enough to capitalize on that.

Growth Spiral is definitely getting (re)considered, I cut 2 out for Opt . Maybe 2 Opt 2 Spiral?

Combine Guildmage might replace Maraleaf Pixie , but Gyre Engineer seems a bit slow. Is the mana payoff worth the tempo loss in this kind of deck?

Syr Faren, the Hengehammer looks like a lot of trampling fun but at the moment I don't have ways to put counters on it so it's a big maybe.

BlackSirius on DIY CRISPR-Simic Proliferate

3 months ago

In terms of budget and what you're aiming for this isn't to bad. Super casual for FNM. Only replace the forest for an island if you feel like your short on islands in matches otherwise leave it be. Ravnica allegiance has tons of good simic (GU) cards for standard like: Combine Guildmage would help beef the boys, or Growth Spiral draws you a card and gets you an extra land drop to get ahead, and Gyre Engineer . In throne of eldraine you can combo Yorvo, Lord of Garenbrig with Zegana, Utopian Speaker as a wincon. Syr Faren, the Hengehammer is also a pretty cool card to ramp into your +1/+1 beasts.

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