Setessan Petitioner

Setessan Petitioner

Creature — Human Druid

When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Setessan Petitioner Discussion

jamochawoke on Harambe's Vengeance

1 month ago

I love this Ape tribal deck!

My only criticism is that you don't have enough human fodder for Kogla, the Titan Ape since he's one of your main forms of removal in your deck. You've only got Eternal Witness.

I was thinking maybe you could replace your Llanowar Tribe with Karametra's Acolyte or Citanul Hierophants ? Not only do they offer the potential for much more green mana per tap than the Tribe, they also are humans for Kogla to toss back.

Elfhame Druid could be replaced with Somberwald Sage which would actually net you 1 more mana for casting Kogla and 2 more mana all the time for other creatures.

You could also replace Sakura-Tribe Elder with Diligent Farmhand . While not as good as a one-off as the Elder it does fill the same chump block and sac for a land niche, it counts as an extra pump for the jank pump spell Muscle Burst which is mega flavor, and is a human for Kogla to toss. There's also Krosan Wayfarer which has the downside of only getting a land from hand rather than tutor or Primal Druid which has to die from the combat but at least lets you tutor.

I know you are probably using Llanowar Elves for an early play and ramp, but if you didn't need that extra (G) per tap you could replace it with Drumhunter which gives you needed card draw, a colorless mana per tap, and is a human for Kogla to toss. Some less good options but still ok since they're lower CMC than Drumhunter is Werebear , Honored Hierarch , Harvester Druid , Sylvok Explorer , or Humble Naturalist .

If you need a ramp creature to combo off with look no further than Hope Tender , Juniper Order Druid , Ley Druid , or Krosan Restorer to untap a land that produces big mana or Hidden Herbalists which would actually combo off of Kogla's tossback if you have something that could benefit from ETB's.

There's also Setessan Petitioner which would allow you repeated lifegain on ETB if you needed it.

plakjekaas on Fun Commander

1 month ago

Shall we complete the pie then? This is not an old one, but it's a versatile and powerful mono green commander that could be budget friendly, it's Kogla, the Titan Ape !

This card just does so much. It removes creatures by etb, artifacts and enchantments by attacking, it has the convenient 7 power for 3 hits to be lethal commander damage, if you put enough humans in your deck, he's not easy to kill, and those humans can provide lots of synergy by being replayed after you bounced them. Notably Eternal Witness , or Hyrax Tower Scout + Karametra's Acolyte will work great, but also Champion of Lambholt , Foul Emissary , Mwonvuli Beast Tracker , Setessan Petitioner and Slippery Bogbonder can be incredibly useful to reuse over and over again.

ChrisHansonBiomancin on Step 1: Ramp. Step 2: ???. Step 3: Prophet

3 months ago

Hey itsbuzzi thanks for the detailed response and heads up on Walking Ballista . I haven't played much in the last few years so wasn't aware. Definitely sad to lose that insta-win potential; any ideas for another card that could end the game immediately? Also much appreciated for making me aware that Setessan Petitioner exists lol.

I actually ran both Kruphix, God of Horizons and Hydra Broodmaster in a Standard Bant deck way back when, and it was a fun deck that did pretty well at tournaments, but it wasn't as good as the Simic deck in the deck description which is more similar to this deck. Kruphix was a little too slow tbh but I remember Broodmaster being pretty good so could be worth a look.

itsbuzzi on Step 1: Ramp. Step 2: ???. Step 3: Prophet

3 months ago

Hey, I ran a deck like this in standard, so a couple of things: 1) Walking Ballista is banned in pioneer, not sure why the site didn't flag your deck and

2) Swap out Nylea's Disciple for Setessan Petitioner . Costs one less for the same effect only a smaller creature, I've always wanted this card to be a little bit cheaper.

3) I used to run Setessan Tactics as my board wipe as getting the extra green to strive each time was not a hard thing to do at all, most of the time my entire board fights your board. I also ran Soul of New Phyrexia . I didn't have blue but was about to add it and put in Kruphix, God of Horizons . I had Nylea, God of the Hunt and Hydra Broodmaster . That guy was insane. I also used Karametra's Acolyte . Can't recall what else I had as this was years ago and I don't have the list. They added a ton of cards since then and Pioneer has a large card pool anyway. Good Luck

mahdik on Modern: "Versace Summer"

5 months ago

PhyrexianPreator, the problem with Reverent Hunter and Setessan Petitioner both have the same issue, they both rely on having a great boardstate. The format right now is creature-heavy so everyone main a bunch of removal, so relying on a boardstate is half the time a losing war, especially when humans is simply a better green stompy deck in every way. There's also the fact they both cost 3 mana and I simply don't have enough space for them. That's why I only play 2 Aspect of Hydra, they steal games but aren't good enough, especially when I main multiple creature with less than optimal devotion.

Yorvo, Lord of Garenbrig was on my mind but since the deck has few ways of getting card advantage, playing creatures after a 3 drop is most of time not the position you want to be; it also doesn't have any keyword or combat abilities so it's easily blocked. Playing a 1 drop and letting itself get bigger is safer than betting a complete turn on a threat easily countered.

These cards can probably pull up a good fight in a different build, with mana dork and planeswalker like Garruk, Primal Hunter in a more go-wide strategy, betting on a big late-ish game, even considering CoCo. But in a more mid-rangy/aggro they just ask too much of commitment. The deck has elements of devotion, but it isn't the main mechanic.

PhyrexianPreator on Modern: "Versace Summer"

5 months ago

mahdik have you considered Reverent Hunter for the main and Setessan Petitioner for the side? Both benefit from all of the green symbols. Hunter becomes a large threat that can further grow experiment one and pelt collector. Petitioner is great for aggressive match-ups and can give you enough of an edge to win.

If you found stealleaf champion to not be effective may I suggest Yorvo, Lord of Garenbrig. He will only get bigger throughout the game and can get oout of hand rather quickly in this style of deck.

StoryArcher on Mono Green Pure Devotion

1 year ago


I really appreciate you taking the time to comment, especially taking the time to look at what the deck is trying to do rather than just offering suggestions on what it should be doing instead.

I had no idea that Lead the Stampede was about to come back into play for Pioneer - that definitely puts a spin on things. It leaves me re-considering the CoCo/Stampede approach once more which would naturally nudge out Beast Whisperer if I were to go that way.

Obviously Aspect of Hydra is killer and it was in every early iteration of this deck by default... but I discovered something, and this may only be my personal experience. I always seemed to either be holding them from the start where they were relatively dead draws or I got them late enough in the game that I already had the advantage and didn't need them. I've been experimenting without them, instead trying to use those slots for card draw or more creatures that fit the curve. The same thing always seems to happen with Walking Ballista for what its worth.

Lovestruck Beast is a funny card, but I just assumed that it would make a dangerous blocker if they somehow cleared the board of my dorks. Seems like it would work especially well with CoCo. Maybe just another beefy high-devotion 3-cost creature instead, like Leatherback Baloth?

I appreciate the recommendations about the sideboard. Honestly, I was just throwing stuff in there. Setessan Petitioner is definitely one of the cards that I was looking for and Pithing Needle is/should have been a no-brainer.

TriusMalarky on Mono Green Pure Devotion

1 year ago

Running a Green Devotion deck is all about ramping into monstrously huge creatures.

Here, I'm concerned about Lovestruck Beast. Seems... sad. It's really easy to turn this thing off. You want a little more resilience to the deck then that. I'd replace it.

Beast Whisperer seems possibly odd. It's either the best or worst card in the deck. With Ikoria's release, Lead the Stampede might be a better bet, but make sure to test both.

Aspect of Hydra is key to greendev decks. It's often better than Giant Growth or Might of Old Krosa, and it's at fully instant speed. It's sort of like your Lightning Bolt. You need the playset.

From your maybeboard, Vivien, Arkbow Ranger is possible, but only if you use Beast Whisperer over Lead the Stampede.

The deck also feels like it could be easily disrupted. If you don't draw just right, it might fall apart. But then again, playtesting might prove otherwise.

Sideboard Wise...

Setessan Petitioner. No explanation needed.

You're also going hard on the artifact hate. Karn does nothing here, you already have 6 artifact hate pieces.

Instead of Karn, run Pithing Needle. It hits Ballista, Steel Overseer, walkers, Lotus Field, and more. Also, cut the 3 Brontodons. Your deck wants Rec Sage more. Replace them with 1 more Petitioner and then throw in something else, like Tormod's Crypt or Shapers' Sanctuary against control.

That said, the curve's pretty good. You have plenty of 1-drops, plenty of 3-drops to ramp into, plenty of 2-drops with great lategame mana sinks so you can get stuck on 2 mana. Even your 9 and 12 drops aren't even 9 or 12 mana -- they're often 4-5 mana less. Which is perfectly fine. I'd still add 1 maybe 2 lands, but that's just me. It might not be a bad idea to change the math by dropping an extra land in and go to 61 cards maindeck, but you should definitely test first.

The main gripe about the strategy is that you have a decent chance to get stuck on only a few mana. But, if you hit 5+ mana you get winning. I think it's a risk worth taking, but be ready to change up your land total after quarantine's over.

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