Setessan Petitioner

Setessan Petitioner

Creature — Human Druid

When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

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Set Rarity
Theros Beyond Death (THB) Uncommon

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Legality

Format Legality
Leviathan Legal
Highlander Legal
Standard Legal
Brawl Legal
Duel Commander Legal
Arena Legal
Unformat Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pre-release Legal
Frontier Legal
Block Constructed Legal
Vintage Legal
Historic Legal
Legacy Legal
Commander / EDH Legal
Tiny Leaders Legal
Penny Dreadful Legal
Pioneer Legal
1v1 Commander Legal
Modern Legal
Magic Duels Legal

Setessan Petitioner Discussion

StoryArcher on Mono Green Pure Devotion

2 months ago

TriusMalarky

I really appreciate you taking the time to comment, especially taking the time to look at what the deck is trying to do rather than just offering suggestions on what it should be doing instead.

I had no idea that Lead the Stampede was about to come back into play for Pioneer - that definitely puts a spin on things. It leaves me re-considering the CoCo/Stampede approach once more which would naturally nudge out Beast Whisperer if I were to go that way.

Obviously Aspect of Hydra is killer and it was in every early iteration of this deck by default... but I discovered something, and this may only be my personal experience. I always seemed to either be holding them from the start where they were relatively dead draws or I got them late enough in the game that I already had the advantage and didn't need them. I've been experimenting without them, instead trying to use those slots for card draw or more creatures that fit the curve. The same thing always seems to happen with Walking Ballista for what its worth.

Lovestruck Beast is a funny card, but I just assumed that it would make a dangerous blocker if they somehow cleared the board of my dorks. Seems like it would work especially well with CoCo. Maybe just another beefy high-devotion 3-cost creature instead, like Leatherback Baloth?

I appreciate the recommendations about the sideboard. Honestly, I was just throwing stuff in there. Setessan Petitioner is definitely one of the cards that I was looking for and Pithing Needle is/should have been a no-brainer.

TriusMalarky on Mono Green Pure Devotion

2 months ago

Running a Green Devotion deck is all about ramping into monstrously huge creatures.

Here, I'm concerned about Lovestruck Beast. Seems... sad. It's really easy to turn this thing off. You want a little more resilience to the deck then that. I'd replace it.

Beast Whisperer seems possibly odd. It's either the best or worst card in the deck. With Ikoria's release, Lead the Stampede might be a better bet, but make sure to test both.

Aspect of Hydra is key to greendev decks. It's often better than Giant Growth or Might of Old Krosa, and it's at fully instant speed. It's sort of like your Lightning Bolt. You need the playset.

From your maybeboard, Vivien, Arkbow Ranger is possible, but only if you use Beast Whisperer over Lead the Stampede.

The deck also feels like it could be easily disrupted. If you don't draw just right, it might fall apart. But then again, playtesting might prove otherwise.

Sideboard Wise...

Setessan Petitioner. No explanation needed.

You're also going hard on the artifact hate. Karn does nothing here, you already have 6 artifact hate pieces.

Instead of Karn, run Pithing Needle. It hits Ballista, Steel Overseer, walkers, Lotus Field, and more. Also, cut the 3 Brontodons. Your deck wants Rec Sage more. Replace them with 1 more Petitioner and then throw in something else, like Tormod's Crypt or Shapers' Sanctuary against control.

That said, the curve's pretty good. You have plenty of 1-drops, plenty of 3-drops to ramp into, plenty of 2-drops with great lategame mana sinks so you can get stuck on 2 mana. Even your 9 and 12 drops aren't even 9 or 12 mana -- they're often 4-5 mana less. Which is perfectly fine. I'd still add 1 maybe 2 lands, but that's just me. It might not be a bad idea to change the math by dropping an extra land in and go to 61 cards maindeck, but you should definitely test first.

The main gripe about the strategy is that you have a decent chance to get stuck on only a few mana. But, if you hit 5+ mana you get winning. I think it's a risk worth taking, but be ready to change up your land total after quarantine's over.

musicman3310 on Attack of the Amazons!

4 months ago

I would do Feral Invocation. At first I would say Setessan Petitioner but you need creatures to target with your buffs, and Feral Invocation is, imo, the worst of the buff cards in your deck. Plus, any more copies than 2 and the card draw can actually accidentally make you mill yourself out.

CheeseE on Mono Green Stompy 2019 Primer

5 months ago

Ah, a fellow mono-green stompy player! I've been testing a version of this deck for a while, and would love to compare lists! I agree with so many of the points you brought up in your deck description, so I think we're pretty much on the same wavelength here. However, there are still a few noticeable differences between our lists that I would like to discuss:

Here's my list: http://tappedout.net/mtg-decks/curving-my-way-to-saturday/?cb=1580259272

For our 1-drops: I prefer value Experiment One to Pelt Collector, but they are so close it's not much of a talking point. I do only run six of those total, as in testing I have found hands with multiple of them to be sub-optimal (since I would rather have something that evolves the first one rather than the second). Probably the largest difference between our lists is that I run three copies of Hexdrinker. I have indeed found it to be a useful mana-sink, with little opportunity cost. I do love Dryad Militant, but went down to three copies since their ability doesn't stack. As for 2-drops: I have yet to test Syr Faren, the Hengehammer thoroughly, but you may have convinced me to add a copy or two. If you indeed end up running three I would finish the playset of Rancor. My 2-drop count is a bit lower than yours, but that's just me. Lands: I run 20 lands and it has felt good, so I was a bit surprised to see only 18. Traditional burn runs 20, and if anything I think this deck does a better job utilizing more mana. Also I missed Okina, Temple to the Grandfathers until I saw your list (thanks!!) but would also suggest Pendelhaven. Hitting for one extra damage with Experiment One after a sweeper has won me the game before. Spells: I'm not a fan of Once Upon a Time in this deck I think, but lmk how it's been playing. Just seems too bad to draw into. Sideboard: I run Feed the Clan and the new Setessan Petitioner instead of Life Goes On, but have agonized over it for a while and can see both sides. I also think the raw power of Veil of Summer may just make it better than Shapers' Sanctuary. It is nice that Wheel of Sun and Moon gives devotion, but I think its a tad too expensive for a deck that wants to be jamming creatures? For that reason I have a lower-costed, more reactive graveyard-hate package.

Tell me where you think I'm wrong and how I should change my list! The optimal list is probably some combination of ours :)

DemonDragonJ on Theros: Beyond Death Spoilers

5 months ago

Now that the entire set has been revealed, I am mostly very impressed by it; I have already expressed my displeasure with several cards, but I believe that this set overall is very nice.

Two other cards that I dislike are nexus wardens and Setessan Petitioner , since both of their abilities are perfectly within green’s section of the color pie, but I feel that they should have been white, since white is the best color for gaining life, with green being tied with black for second-best, in that regard. However, Skola grovedancer is perfectly fine, since her ability is related to lands, and green is the color that is most concerned with lands.

Bronze sword is terrible; how could WotC print a card such as that, when there are already numerous pieces of equipment that are vastly superior to it? I like that WotC has finally printed a card named Mirror Shield, but that is not at all what I had envisioned for a card with that name.

Also on the subject of artifacts, I am very glad to see that all of the artifacts in this set are colorless; I have no problem with colored artifacts, but I do not wish for them to supersede colorless artifacts in this game, since colorless artifacts have been around since the very beginning of this game.