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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Creature — Wurm
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
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1 month ago
I'm gonna say more draw, or at least more efficient draw, which is easy in a green creature deck. Along the Beast Whisperer line of thinking, you have to include Vanquisher's Banner, as well as Zendikar Resurgent and/or The Great Henge for both the ramp and draw, and probably include Guardian Project as well, and maybe Soul of the Harvest. Next I would consider stuff like Shamanic Revelation, Collective Unconscious, Freyalise, Llanowar's Fury, or maybe Inspiring Call if you'll be distributing enough +1/+1 counters to creatures. To go other routes for draw, I would consider including Grothama, All-Devouring to attack/fight/"sac" a bunch of "excess" creatures for draw, or Skullmulcher does similar in a pure sac way, or perhaps Ohran Frostfang, Regal Force, Toski, Bearer of Secrets, Benefactor's Draught, Mind's Eye, War Room, and while Nissa, Voice of Zendikar is off the Elf theme, it's still effective for more than draw. Or go with stuff like Rishkar's Expertise, Hunter's Prowess, or Garruk, Primal Hunter if you're going the tron route with Lathril. If you don't mind spending some money, it's hard not to also mention Sylvan Library.
Anyway, tons of great draw options that are in line with your deck's theme. And if you have excess ramp, you need excess draw to keep up.
1 month ago
This deck is awesome, plain, and simple. the plan is simple (like all green decks should be) and powerful when executed, you have backups and alternate strategies for if your main fails and you have a decent amount of answers to your opponent's threats. EXCEPT for the one that matters most in my opinion.
I can't tell you how many times I have lost in my own Mono Green Deck simply because my opponent flies over me earlier than I can get my plan going.. for that reason, I think cards like Gravity Well are a must. it's cheap, and can be absolutely damaging to your opponent should they be relying on flyers to win the game. Sure they won't be able to fight Grothama, All-Devouring but you don't need them to win the game so, I think it's worth it.
5 months ago
I'm currently building the deck centered around the Fight mechanic.
Gargos, Vicious Watcher is going to be a great control punisher, alongside Ruric Thar, the Unbowed to stop non-creature spells from being cast. Although I'll have some myself, that's a small price to pay.
You won't get the card advantage off of Apex Altisaur, but indestructible will turn him into a variable wrath and that's just insane. Two +1/+1 counters per creature that it survived? So if there's 7 creatures online, that's 14 +1/+1 counters, making it a 24/24. That could TKO an opponent at mid-game stages!
5 months ago
Creature - Wurm
While you’re searching your library, you may cast Emerging Sandwurm from your library.
Whenever an effect makes you search your library, you may cast up to one wurm creature card from your library.
I've recently build Grothama, All-Devouring. I want a card that'd be great in there, but only at second sight.
5 months ago
This is a new design for a Bant commander I came up with.
The deck would be similar to what Grothama, All-Devouring does, but in . The synergy with Gargos, Vicious Watcher is strong, and cards that can change around targets could result in immense board control. IndestructibilitY seems very important. Also, ways to untap lands like Seedborn Muse, Drumbellower and Wilderness Reclamation seem useful to use Sydriel as protection for other creatures.
Do you have ideas for improving the design? Is there anything inherently broken?
I'm actually planning to print this and build the deck, so ideas for synergistic additions are massively appreciated. In case you want to have a look at the current state of the very unfinished deck, here it is:
Commander / EDH*
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7 months ago
Godzilla/Zilortha is a pretty cool commander, but there are some points you should heavily reconsider. As ClockworkSwordfish said, non-creature removal is key, the same goes for flyer removal. Chaos Warp, Vandalblast and Whiptongue Hydra are good choices in that regard.
What's more, you have multiple creatures with toughness greater than their power, which is risky with your commander. Grothama, All-Devouring and Nessian Boar are powerful beatsticks with Zilortha, and Moraug, Fury of Akoum can be pretty powerful here as well.
8 months ago
Maybe Fanning the Flames over and over
Flameblast Dragon is not particularly useful with this boss. Maybe Primeval Protector, Nessian Boar, Thunderfoot Baloth or Grothama, All-Devouring. Big guys that come out before your boss hits the field
8 months ago
Ninja'd, but it actually fits.
Legendary Tribal Land - Elder
Elder creatures you control gain Ward - mill five cards
: Add one mana of any type.
, sacrifice ~: Search your library for an Elder creature card and put it onto the tapped. Only use this this ability if you control ten or more other lands.
Create a new version of Grothama, All-Devouring that is an elder wurm.