Grothama, All-Devouring

Grothama, All-Devouring

Legendary Creature — Wurm

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."

When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

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Grothama, All-Devouring Discussion

TheVectornaut on Insane ramp idea - please help

1 month ago

I think Grothama, All-Devouring is needlessly risky anyway. I'd prefer something like Soul of the Harvest or Regal Force as a refill, even if Time of Need can't fetch them. These cards do have the benefit of being big enough to get searched out by one of my favorite green tutors, Fierce Empath . It's much cheaper to buy than Tooth and Nail , Green Sun's Zenith , and Summoner's Pact while being cheaper to cast than Chord of Calling , Primal Command , and Brutalizer Exarch .

I have a casual Primal Surge deck that's relatively similar to what you have here called Maximum Amplitude. From playing with it over the years, some cards that are less budget-friendly but I've had a lot of success with are Vexing Shusher , Garruk Wildspeaker , and good old Primeval Titan . Kessig Wolf Run is also a decent mana sink to win off even your smaller creatures in the late game.

Omniscience_is_life on Insane ramp idea - please help

1 month ago

twechsler, libraryjoy: Grothama, All-Devouring does indeed allow your own creatures to fight it. Magic cards usually state if an effect that can generally do multiple things is limited to fewer on the card--in the case of fight an example is Apex Altisaur , who states that you may only fight opponent's creatures with it.

If you ever have a sliver of a doubt, TappedOut's Rules Q&A section is always here for you!

twechsler on Insane ramp idea - please help

1 month ago

All of those seem like good options. I have yorvo and I really like Toralf, God of Fury  Flip, Silvos, Rogue Elemental and the two non-legendary ones you put. Myojin of Life's Web almost seems unnecessary just because with the amount of mana generated you can basically layout your whole hand anyways. What do you think about Toski, Bearer of Secrets or Grothama, All-Devouring . Toski doesn't cost much mana and can help replenish cards and Grothama I could basically kill of myself by fighting it to draw a bunch of cards right? Sorry, I'm not too familiar with how fighting works.

carpecanum on Gravewave, B/G commander deck

2 months ago

If you want a theme you could go for Shaman Tribal. There are tons, with many useful abilities. Throw in a Thornbite Staff . You could go with counters and get a few Proliferate cards (you can proliferate experience counters). You could go Infect if you hate people.

I think you may need something to protect your boss. Meren brings back everything except Meren. Aspect of Mongoose , Blessing of Leeches , any hexproof etc.

Grothama, All-Devouring comes in for only 5 CMC and could be fun.

Helm of Possession would definitely be funny with Meren.

Kjellma on "Quest" Decks

3 months ago

I am making two decks of a similar style, they "give quests" in the way that they will allow people rewards for finishing the "quest."

One had Karona, False God as the commander and focuses on Grothama, All-Devouring style ideas that either give rewards or make people want to kill the creature for some reason. Pursued Whale is another creature I am using to achieve this idea. This deck is more of a joke, hug, or fun deck style.

The second uses Saskia the Unyielding and Mathas, Fiend Seeker to be a more aggressive style of these quests. I am already finding curses to make other players fight.

What I need is more creatures that use something like Grothama, All-Devouring to either give rewards or make others fight to give rewards.

I am not sure if I want to use a lot of goad in the first deck, but I am willing to use it in the more aggro deck if there are enough good creatures to make it even more worth the others fighting each other to achieve these "quests."

Any help would be appreciated.

carpecanum on MimeoPlazm

4 months ago

Fleet Swallower , Traumatize because playing your own creatures is so lame.

If you're going to play Spell Crumple throw in Tunnel Vision . Worst case, you burn a dozen cards into an opponents GY looking for a random card. Best case, you Crumple something then look for it and he's out of cards next draw step.

Polar Kraken , Eater of Days , Grothama, All-Devouring big. Impervious Greatwurm , Mossbridge Troll big and with abilities you might want.

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