Plague Belcher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plague Belcher

Creature — Zombie Beast

Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.

jessesl66 on Zombo Combo

7 months ago

I really like this one. Plague Belcher might be better than Altar of Dementia as a finisher, since it's also a Zombie and is pretty good even without the rest of the combo in place.

multimedia on Gisa, Zom Zom Queen *Work In Progress*

1 year ago

Hey, well done so far, but I think you overestimate needing so many buffs (anthems).

All the artifacts for anthem effects is overkill, you have tutors that can get the better anthem. Adding more repeatable draw sources can do more for gameplay than anthems because more reliable draw helps to draw the better anthems. Coat of Arms, Eldrazi Monument and The Immortal Sun are much better than the other artifact anthems here.

In my opinion anthem effects to be worth playing need to also have card quality for the mana cost. Instruments of War and Hall of Triumph are bad cards, only providing a small anthem effect nothing else for their mana cost isn't good enough to take deck spots. Obelisk of Urd is subpar, but at least it can be mana cost reduced even to 0 with Zombies. Bad Moon is only 2 mana, but there's greater two drops that have much better card quality. Heraldic Banner can be a mana rock, but even so you can do better for a three drop.

Adaptive Automaton is a creature who Gisa can sac and who can be a Zombie lord (anthem), but it's a bad card compared to all other Zombie lords who provide another good repeatable effect. Icon of Ancestry and Vanquisher's Banner aren't worth it since there's too many nonZombie creatures here. You can get more reliable repeatable draw from other sources.

You have Crypt Ghast, Cabal Coffers and tutors to get them, you don't need Caged Sun and Gauntlet of Power mana effects. These cards are better in mono white, red or blue because these colors can really use the mana ramp. Liliana's Mastery is a very low budget five drop for Zombies, not needed here.


There's several cards in the maybeboard to consider adding main deck if you have them. Areas to focus on improving with cards from the maybeboard are early game ramp, repeatable draw for only you, reanimation and more Zombie evasion.

Other cards to consider adding from the maybeboard.

Some cards to consider cutting:

Good luck with your deck.

multimedia on Cards that buff zombie tribal?

1 year ago

Zombie Master and Filth don't buff, but instead they can make your Zombies unblockable. Noxious Ghoul can wreck your opponent's creatures since it triggers each time a Zombie token is created. This effect is essentially giving your Zombies evasion since it will clear away opponent blockers.

Zombies can have an advantage using your life as a resource for repeatable draw. Cryptbreaker, Graveborn Muse, Undead Augur is Zombie tribal draw using life. Bolas's Citadel is powerful black card that uses your life which can also be a sac outlet for 10 Zombie tokens.

Augur/Dark Prophecy/Erebos, Bleak-Hearted + Blood Artist/Bastion of Remembrance/Zulaport Cutthroat pairing these cards can be a draw engine with Zombie tokens.

Plague Belcher, Vengeful Dead are Zombie tribal aristocrats and with Zombie tokens they pair well with a free activation sac outlet such as Carrion Feeder, Phyrexian Altar, Viscera Seer, Blasting Station, Ashnod's Altar.

Gravecrawler is Zombie tribal repeatable sac fodder for Gisa. Skullclamp is nice draw with tokens, when you're sacing creatures and with Gravecrawler.

sdtech58 on The Scarab God Zombie Tribal

1 year ago

Gray Merchant of Asphodel - life drain/gain. Bounce him a few times for maximum benefit

Havengul Lich - reanimation source. Has underperformed in games for me. Borderline

Headless Rider - tokens

Midnight Reaper - card draw

Murderous Rider - spot removal if needed. Versatile

Noxious Ghoul - one-sided board wipe potential

Plague Belcher - potential sac outlet, death trigger payoff

Relentless Dead - recurrence, reanimate

Shepherd of Rot - life drain. ALL players. Don't kill yourself...

Sidisi, Undead Vizier - tutor, sac outlet and big body

Undead Augur - card draw

Wilhelt, the Rotcleaver - alternate commander. Tokens and sac outlet

Zombie Master - reanimation, swampwalk. Nice when Urborg is on the field!!

Housegheist on Rise of the Dead Horde

2 years ago

I like Plague Belcher at wordt it‘s a 3/2 with a relevant death-trigger which diesn‘t care if it‘s a token or not. Best case, you put the counters on a token, who dies and triggers the belcher

NinjaBunny01 on Rise of the Dead Horde

2 years ago

Master of Death is an interesting one and I may give it a try in the deck. Plague Belcher was in and never felt all that useful. It sort of felt like a hindrance with the 2 -1/-1 counters it gives. I may rework it back in as it does have combo potential. We will see as I play the deck more. Thanks for the suggestions!

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