Plague Belcher

Plague Belcher

Creature — Zombie Beast

Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever another Zombie you control dies, each opponent loses 1 life.

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Gladiator Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Plague Belcher occurrence in decks from the last year

Latest Decks as Commander

Plague Belcher Discussion

king-saproling on Nevinyrral's Last Stand

2 months ago

I think Phyrexian Altar would be an all-star here if your budget allows. It will single-handedly combo off with Nev if you have 5 other creatures (sac all dudes + Nev, use the mana to replay Nev, repeat).

Pitiless Plunderer is also very strong but would need a sac outlet to go infinite.

These may interest you too: Zulaport Cutthroat, Innocent Blood, Cauldron of Souls, Corpse Knight, Liliana's Standard Bearer, Plague Belcher, Vengeful Dead, Blood Pet, Anointed Procession, Panharmonicon, Kindred Discovery, Liliana's Triumph, Mire in Misery, Priest of Forgotten Gods

Personally I would cut these: Vicious Conquistador, Caged Zombie, Rotting Mastodon, Omnispell Adept, Raise Dead, Pressure Point, Revitalize, Murder, Bad Deal, Sphinx of the Second Sun, Maalfeld Twins, Meletis Charlatan, Lotleth Giant, Divinity of Pride, Rings of Brighthearth, Dramatic Reversal

HalbrechtHalbrecht on BLACK ZOMBIE

3 months ago

I love Zombies! Probably one of the first tribes that got me interested in tribal decks, after I saw the power of my friend's Zombie deck. +1 from me just for Zombies!

Question 0: Before we can offer any meaningful help, we need to know if you truly mean this to be a deck for the Modern format? Or will it be casual and you won't care about format that much?

(As an aside, when I first started Magic and joined T/O, I didn't really understand that Modern was a competitive format and I just labeled any deck that could be legal in Modern as Modern. LoL. Pretty sure some of my decks on T/O still mistakenly have Modern set when really they should be Casual!)

I'm going to offer my advice assuming you want it to be Modern, but if you're going more for a casual build, then feel free to ignore some of this.

First, the deck is trying to do too many things — zombie tribal, self-mill, graveyard recursion, graveyard exiling, "swamps matter", tokens, devotion — some of which don't really complement each other. If you want to streamline it for Modern, you'll have to choose a more focused direction.

I would remove the "swamps matter" subtheme, as you don't really have ways to dump extra swamps onto the battlefield nor do you take full advantage of it (where is Defile for example?). Korlash might be worth keeping, since he's a zombie, but get rid of both Nightmare and Squelching Leeches, as they're not even zombies and they're on the higher end of CMC. Personally, I'd get rid of Lashwrithe as well, but if you really love the card and want to keep it, at least you can equip that to a zombie.

Then I would choose between full-on zombie tribal including tokens, or devotion and recursion. Neither of the latter play nicely with tokens, which don't have mana costs for devotion or stay in the graveyard for recursion. A few incidental tokens are fine, but cards like Moan of the Unhallowed and Shamble Back are not synergistic at all with devotion/recursion.

Next, are you more interested in recurring your graveyard or exiling it for tokens? I.e. do you want to do Ghoulraiser, Gravecrawler, Lord of the Undead, etc., or do you want to do Cemetery Reaper, Graveyard Marshal, Tymaret, etc.? You can't do both. Personally, I'd go the recursion route, add more ways to sac your zombies for value, and cycle them in and out of the graveyard at will.

So in summary, I would go with 1) zombie aggro including tokens, or 2) zombie recursion, with a subtheme of devotion for Gray Merchant. Going either route, I'd cut Nightmare, Leeches, Lashwrithe, and Tymaret (he's not a zombie, and provides only inefficient graveyard hate). If you go route 2, I'd also cut the sorceries Moan and Shamble. That's at minimum 8 cards out. What you add depends on which game plan you choose.

You're missing some other great zombie lords: Death Baron, Lord of the Accursed, Undead Warchief, and even Risen Executioner. While not a creature, Graf Harvest gives them all menace.

Relentless Dead and Unbreathing Horde are difficult to get rid of, the former because it can easily come back to hand (and bring a friend), the latter because of his damage prevention clause.

Graveborn Muse can provide some serious card advantage. Geralf's Messenger is amazing for devotion, he drains a little himself, and he's hard to get rid of.

If you go the route of cycling your zombies in and out of your graveyard, consider Undead Augur, Plague Belcher, and Quest for the Gravelord.

In place of Cemetery Recruitment, I'd run Ghoulcaller's Chant or Unearth. The latter is particularly good if you cut all your 4+ CMC creatures except for Gray Merchant (so aside from the cards I said to cut under "Game Plan", you'd also cut Korlash and Sidisi, which I think are good cuts anyways).

You didn't label this deck as "budget", so if you can afford it, Cavern of Souls is a must-include land in any tribal deck.

I don't like Sands of Delirium. It's only function is self-mill and there's more efficient ways to do self-mill. You also currently don't take full advantage of self-mill, with things like Dredge or Flashback-style effects. If you go full force into graveyard synergies, then self-mill is important, but even then, I'd play Stitcher's Supplier over Sands. For 1 mana, you can easily get 6 cards into your graveyard, and you can easily recur him, and he's a zombie that can attack. That would take 9 mana with Sands, which is just a dead artifact.

Lastly, some sacrifice options: Gnawing Zombie isn't amazing, but the effect is relevant. I would replace Sign in Blood with Village Rites — same card draw, but one less mana, instant speed, and no life loss. You also have cards that like to die, like Festering Mummy, Black Cat, Tattered Mummy, and the above-mentioned Stitcher's Supplier.

Sorry for the wall of text. I just love zombies! So I hope at least something in there was useful.

Optimator on Gisa and Geralf EDH V.2.2

4 months ago

I have a guide/repository for card-draw cards if you want to peruse it. You may find some cards with more synergies that you like. Weight of Memory can be decent for self-mill strategies, etc. EDH Card-Draw Master List


As for cuts... let's see...

I don't love Forgotten Creation, personally. I always felt like I had non-creatures I wanted to keep in my hand all the time. Your deck is a bit more creature-heavy than mine, so perhaps it's pulling its weight.

You have the necessary components for Gravecrawler combos, but not a ton of tutors to make them reliable to get out. As such, perhaps one of the weaker payoffs for that can go, such as Vengeful Dead or Plague Belcher. If you're using Buried Alive to find the pieces then you'll only ever need one, and Diregraf Captain is an excellent choice. That said, your deck is fairly token-heavy so perhaps the incidental groupslug is being underappreciated by me.

I don't really love Ancient Excavation or Compelling Deterrence.

Personally I think Endless Ranks of the Dead is a bit of a trap unless you're all-in on the token strategy, such as a Ghoulcaller Gisa or Sidisi, Brood Tyrant zombie deck. Very fun, but a bit win-more unless you can really make it pop off. I've never been satisfied with it's performance in my deck, but you're going wider than I do so perhaps it's fine. Something to think about though.

It all kind of depends on how much you're self-milling. You have a decent amount, but you aren't exactly going all-in. As such, Grimoire of the Dead may be a liability. I have played around with that card in some of my decks and it just seems to get removed before it works. When it did I usually won the game, though. It's fun, but unreliable. Rise of the Dark Realms is obviously more reliable but it's very pricey.

I never found the self-mill in my deck as useful as regular card-draw. There's not a ton of point to have 15 zombies in the graveyard if you only want to cast one or two of them over and over. There are payoffs, of course, but to me it feels like being in the middle-ground is way worse than being all-in or having minimal self-mill. I just hate milling over answers or Rooftop Storm!

I don't think you're running enough to make Nightscape Familiar worth it.

Honestly, I don't love Havengul Lich a ton. The color restriction makes it hard to use and you have lots of ways to bring out your own zombies already. He's better in a more mill-your-opponents strategy IMO.

Tymaret Calls the Dead is a bit of a weaker card. Exiling your own zombies is a bit of a non-bo (unless your self-mill strategy is really rolling). The lifegain can be nice but I'd rather run Whip of Erebos if that's the goal, or a better card-draw card if that's the goal.

MechanicalError on OwltheOwl

6 months ago

Hey, thanks for all the thoughts from Nicachu’s stream earlier. From my experience, Undead Augur though a great card, is not the best card for my deck, as I want creatures that do things, you don’t need card advantage when everything comes back anyways. You also mentioned Aether Vial it doesn’t work from the graveyard, and you don’t really it when the deck almost all one drops, Prized Amalgam comes back anyways, and Unearth makes everything 1 mana anyways. And finally, I really like Plague Belcher as a card but you don’t want it to come back often, as it kills your own creatures, and why run a card that you only want sometimes?

multimedia on The Scarab God - zombie tribal

6 months ago

Hey, a card that's good with Zombies and blue is Wonder to give your Zombie horde and Scarab flying. Combine it with Buried Alive which can tutor for and put up to three creatures into your graveyard. One can be Wonder and others can be creatures to embalm with Scarab or be reanimated or recurred.

Gravecrawler is a very good Zombie and another creature that goes well with Buried. Phyrexian Altar is an expensive artifact sac outlet that combos with Gravecrawler + Diregraf Captain or Plague Belcher. Crawler also combos with Diregraf Colossus to make infinite Zombie tokens.

You don't need Altar to combo with Crawler it just makes the combos infinite. A sac outlet such as Carrion Feeder can replace Altar which would let you sac and then cast Crawler as many times equal to the amount of black mana you have. You can get much wanted repeatable value especially draw from Undead Augur, Midnight Reaper, Ayara, First of Locthwain and Gravecrawler with any sac outlet.

Windfall (It's not $3.90, it's $1) and Whispering Madness are powerful wheel draw spells in Commander. Madness can be repeatable with cipher. These spells can get creatures into your own or more importantly your opponents' graveyards to then embalm them with Scarab. Underground River is another Dimir dual land that can ETB untapped.

Good luck with your deck.

GoblinElectromancer on Self Hate

8 months ago

Yes there are creatures that self hate but they are probably not worth playing. Plague Belcher,Channeler Initiate,Soulstinger,Decimator Beetle,Exemplar of Strength, ect.

Cards that are like Illusory Wrappings that are cheaper make the target lose all abilities such as Frogify.

multimedia on Scarab God Zombies (Budget)

9 months ago

Hey, there's two Zombie combos here. One is with Gravecrawler and the other is with Havengul Lich. Both use Rooftop Storm to free cast Zombies from my graveyard.

This combo can use any sac outlet as it's needed to get Gravecrawler into my graveyard to free cast him with Rooftop. Gravecrawler infinite dying triggering Captain is a win condition. Phyrexian Altar is the nonbuget expensive sac outlet that goes infinite with Gravecrawler. It's not in this deck, but is a good upgrade if looking to make upgrades. It would allow you to cut Rooftop completely from the combo.

Ashnod makes infinite colorless mana when I sac a Zombie and I use one colorless each time to activate Havengul. I can activate Havengul and then cast a Zombie in any graveyard for free. Merchant is the best win condition with his combo because I can infinite cast him and trigger his ETB infinite times. With Diregraf Captain or Plague Belcher in my graveyard and only one other Zombie in any graveyard I can use Captain/Belcher as a win condition by infinite sacing and casting that one another Zombie.

Bontu's Monument can also be a win condition since I'm casting a Zombie each time with Havengul. Mire Triton can be the only Zombie in my graveyard since she can assemble the rest of the Zombies for this combo. I can keep sacing/casting her from my graveyard to self-mill myself to get Zombies for the combo into my graveyard and then cast them with Havengul.

Other than the two combos the other strategy is attacking with a Zombie horde with Lords and Wonder as support. Accumulate Zombies and Zombie tokens which allows Scarab to make opponents lose a lot of life and also scry a lot which helps to find combo pieces. Flying is very powerful with attacking Zombies and Scarab. The combos are using my graveyard thus I want to get Zombies into my graveyard especially Gravecrawler. Wonder also wants to be in my graveyard therefore it's a great fit.

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