Yargle, Glutton of Urborg
Legendary Creature — Frog Spirit
|Have (2)||, metalmagic|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Yargle, Glutton of Urborg Discussion
3 months ago
Oath of Karn
Legendary Artifact Enchantment
When Oath of Karn enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
You may cast Planeswalker spells you own from exile.
I'd like to see an interesting vanilla creature. Force of Savagery, Yargle, Glutton of Urborg, and while Scornful Egotist isn't vanilla, the idea of for a vanilla 1/1 is kinda weird. Not like in just a bad way, but like in a One with Nothing, interesting way.
4 months ago
So one thing about commander is, because of the length of games and the amount of interaction you see, you want all of your cards to do things. Going through your list there are a number of cards that just fill spots on the curve with no real long term impact. Specifically you have creatures like, but not limited to; Rot Shambler (at least it gets bigger though,) Sporecap Spider, and Yargle, Glutton of Urborg (at least he’s huge, which with the right cards could be useful, he’s decent to sac to Jarad for example...) There are other creatures with stronger static effects, or even useful etb triggers like Eternal Witness and Acidic Slime all the way up to Craterhoof Behemoth.
So then it’s just a matter of what to fill it with. There are so many options, how do you want to win primarily? Go wide with tokens?
6 months ago
Because the card itself isn't incredibly powerful - a 3/3 body with an intermediate ability for 5 mana seems a little bit underwhelming. That said, the same argument could apply to Yargle, Glutton of Urborg - why print a 9/3 with no abilities at 5 mana? In Limited/Standard it's basically useless, but with the right voltron deck, it's unstoppable.
Basically, my point is that it depends on the build.
7 months ago
Before Yargle, Glutton of Urborg was first spoiled (and decided to build that), I was originally trying to put together a Pestilence .deck helmed by Bontu the Glorified , with things like Death Pits of Rath & Worldslayer thrown in for good measure..
How’s that for a spicy one? :)
10 months ago
It may be worthwhile to also request a limit on the PCs that users on the site can create. While coming up with something akin to Progenitus is great and all, it immediately offsets the dynamic nature of the game and does one of two things;
- 1.) Other users will justifiably increase their own character's power level in order to meet that of what the current meta is now described as.
- 2.) The challenges will become increasingly mundane as everyone now has plot armor.
In a word, let's try to avoid Power Creep.
To do so, I think the best way possible is to limit two things:
- 1.) The color identity of the PCs. Nothing 4c or 5c. That gives far too much power to a character. While it is true that 4c is one of the hardest things to achieve balance for, it is also a pitfall as I have seen many users in the Custom Card Challenge slap on paragraphs worth of information, mechanics, and abilities thinking that with each slice of the pie, you can increase the overall potential by 100%.
- 2.) PC cards should have a limitation of characters involved. That is to say, you can do whatever you'd like, but you have a physical character limit for the card. If you can fit it onto a realistic card, go wild. If you can't, trim it down a bit.
I'd like to turn our attention to a creature with, oddly enough, no mechanics whatsoever: Yargle, Glutton of Urborg . Including spaces, Yargle has 189 characters to the mechanic box of the card.
I believe this is more than enough, but let's be cool and round it up to an even 200. If you can make your card work in 200 characters (Symbols count as 1x character each), you're good. If not, please trim it down.
You can use THIS SITE to check character counts. It includes spaces when determining it.
By my own admission, Braux actually fails this criteria as he sits at 291 characters with flavor text, and 219 without. I think we can honestly disregard flavor text as it holds no mechanical function on the card.
Zacama, Primal Calamity actually holds 235, so consider the 200 limit more of a loose speed bump. If you need to go 10 - 30 characters over, feel free to as long as it is thematically and flavorfully appropriate. Once you reach 200 characters, look into simplifying, restricting, or nerfing.
And there is a strong tendency to replace character names with ~ on the card. While this can help reduce character limitations, keep in mind it IS kind of cheating - especially if your character name is a very long one. Some cards, such as Yorvo, Lord of Garenbrig will actually reduce the full name of the card down to just the first name of the character. Consider that as a template to save space if you must. In fact, doing so for Braux (My Minotaur) further reduces his text box down to 198 - 2x characters under the 200 soft limit I mentioned earlier.
By the way; Yorvo? 283 characters. So, again, it's really more of a soft limit / suggestion, not a concrete rule.
That being said, Boza has ultimate authority in this thread and follow whatever their wishes are :)
Everything above the line? 3,271 characters. :3
11 months ago
The rest of my suggestions are budget lands to help to improve the manabase:
- Command Tower
- Opulent Palace
- Llanowar Wastes
- Yavimaya Coast
- Exotic Orchard
- Ash Barrens
- Woodland Cemetery
- Sunken Hollow
Lands to consider cutting:
- Simic Guildgate
- Dismal Backwater
- Foul Orchard
- Thornwood Falls
- Vivid Grove
- Warped Landscape
- Skyline Cascade
- 1x Forest
1 year ago
Either way, Yargle, Glutton of Urborg still fits the bill as both an uncommon Commander to run, that was also printed at the Uncommon rarity, AND more importantly, becomes a (flavorful) runaway Juggernaut very quickly..
Lieutenant Yar-Kul says: “I’ll eat your entire pod; Change my mind”..
1 year ago
You just can’t beat out our lord and savior Yargle, Glutton of Urborg ;)