Wrenn and Six

Wrenn and Six

Legendary Planeswalker — Wrenn

+1: Return up to one target land card from your graveyard to your hand.

-1: Wrenn and Six deals 1 damage to target creature, player or planeswalker.

-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace. (You may cast that card from your graveyard by discarding a land card in addition to paying its other costs.)"

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Set Rarity
Modern Horizons (MH1) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wrenn and Six Discussion

TezzeRuss on Land Destruction $30

1 day ago

davecorbin Thanks for sharing this deck, it really provided the key and drove home the land destruction build I'm working on. (Never thought of liquimetal coating lands! So much cost effective to destroy artifacts!)

Since there are good creatures with ETB abilities that destroy artifacts and that's my main scheme, I'm using Destiny Spinner to prevent counters on creatures, as well as Endless Sands to exile then re-enter them to the battlefield (even without Destiny Spinner, will be hard to counter).

Wrenn and Six to return Endless Sands and other lands I may have Boom'ed into the graveyard, (or the Evolving Wilds I destroyed for the Boom or retracing spells with Wrenn and Six.

Brilliant affordable land destruction -I'll credit your deck when mine is complete!

Hi_diddly_ho_neighbor on Hi_diddly_ho_neighbor

4 days ago

Todesflatulenz - I've found them to be a solid value engine in Commander. The +1 ability is very strong with fetchlands and cycle lands like Tranquil Thicket as this enables multiple landfall triggers and cycling. I think of them as a third Crucible of Worlds. Furthermore, the +1 also ensures that you have a land in hand for Lord Windgrace's +2 ability.

And though dealing only 1 damage isn't a lot, I've had my Wrenn and Six singlehandedly delay an early Liliana, Dreadhorde General from using it's ultimate for multiple turns, as well as take out annoying utility creatures.

Wrenn and Six is definitely at their strongest in Legacy (when they were legal) and Modern, but they surprised me in Commander as well. I am not sure how good they are in other decks besides dedicated lands decks though.

Hi_diddly_ho_neighbor on lord windgrace, kitty with claws

5 days ago

Ah yes, Lord Windgrace. Mine is my oldest deck (it was an Adun Oakenshield landfall deck prior to the release of our Cat Lord). One of my favorite win-cons in my list is pairing Titania, Protector of Argoth with Need for Speed or Zuran Orb + Anger.

Also, Tectonic Reformation and Wrenn and Six (if you can afford him) are solid additions.

Feel free to take a look at my list for other ideas if you want: This deck has HUGE tracks of land.

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

1 week ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

Here's a list of non-american spellings I have in: Show

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

crazedspeed on P-P-Ppppain (A Thrasios/Vial 75% primer...ish)

1 week ago

Out: Wrenn and Six;Jace, the Mind Sculptor : These were emotional inclusions but actually don't fit the deck too well, and Tatyova, Benthic Druid

In: Talisman of Creativity and Talisman of Dominance (Some more ramp never hurts) and Massacre Wurm, cause when it comes to pain, this insect does it best

abby315 on Want to play modern for ...

2 weeks ago

Thanks! Also, since it came up in a different conversation, you could invest in the Ponza/"Gruul Utopia" shell. It's been extremely consistent for the last 4-5 years, always having a decent build. This is one you could cut the Wrenn and Six from, invest some trades or extra $ in the manabase, and then have a deck shell that you can always update. The core of the deck is the manabase, Arbor Elf, Lightning Bolt, and some kind of land hate e.g. Pillage, Stone Rain, Magus of the Moon, or Blood Moon. There's a cool Obosh version going around now, too, to give you an idea of how flexible that base ends up being.

GenoSans on Wrenn and SEVEN yeetyeetyeet

2 weeks ago

Nice little synergy with Living Twister and Wrenn and Six

Magnanimous on OddBalls Challenge

3 weeks ago

Since griffstick didn't give a challenge, I'll do it.

This is a quick take on a more controlling Gruul: https://tappedout.net/mtg-decks/gruul-control-oddball-challenge/?cb=1588990034
I used Savage Punch, Lightning Bolt, Anger of the Gods, Cindervines, Beast Within, and Wrenn and Six to make it controlling. I also had to add some green midrange creatures in there too to make it viable.

Make a ramp deck with no green or artifacts.

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