Journey to the Lost City

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library then roll a twenty sided die. (Remember that MTG spindowns are not well weight balanced, so please roll a die that isn't an MTG spindown.)

If you roll a 1-9 | You may put a land card from among those cards onto the battlefield.
If you roll 10-19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
If you roll a 20 | Put all permanent cards exiled with Journey to the Lost onto the battlefield, then sacrifice it. (This is a linked ability, linked to the ability in the first paragraph on the card named Journey to the Lost City". Permanent cards exiled by this card only return to the battlefield if those exiled cards were exiled by the ability in the first paragraph.)