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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Journey to the Lost City
Enchantment
At the beginning of your upkeep, exile the top four cards of your library then roll a twenty sided die. (Remember that MTG spindowns are not well weight balanced, so please roll a die that isn't an MTG spindown.)
If you roll a 1-9 | You may put a land card from among those cards onto the battlefield.
If you roll 10-19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
If you roll a 20 | Put all permanent cards exiled with Journey to the Lost onto the battlefield, then sacrifice it. (This is a linked ability, linked to the ability in the first paragraph on the card named Journey to the Lost City". Permanent cards exiled by this card only return to the battlefield if those exiled cards were exiled by the ability in the first paragraph.)