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Maybeboard


Gameplan

This deck has one goal, spam non-creature spells and combo off. Kykar, Wind's Fury helps us achieve this by producing a spirit that can be sacrificed for mana each time time we cast a non-creature spell. The constant mana production from Kykar allows us to play more spells in a turn than we ordinarily would be able to.

Cantrips and Card Draw

Kykar can generate mana to cast our spells, but in order to continue casting spells and find combo pieces we want to be drawing as many cards as possible. Cantrips such as Brainstorm, Ponder, and Preordain are cheap and help us set up our future draws. Looting effects like Faithless Looting, Cathartic Reunion, and Thrill of Possibility are additional cheap ways to churn through the deck. We can also save up our spirits and dump their mana into a big Sphinx's Revelation, Stroke of Genius, or Pull from Tomorrow to draw a huge amount of cards at once.

Combos

As we churn through the deck, we will eventually hit combo pieces that will allow us to win the game. Generally speaking, these combos win the game by ether generating infinite mana, infinite storm, or drawing the entire deck. The combos in the deck are as follows:

Dramatic Reversal + Isochron Scepter

Jeskai Ascendancy + Retraction Helix

Aetherflux Reservoir + Spells

Thousand-Year Storm + Instants and Sorceries

Omniscience + Spells

Protection

At all times, our #1 priority is to protect Kykar and our combos. Lightning Greaves gives Kykar shroud to prevent targeted removal. Chaos Warp and Cyclonic Rift can deal with pesky permanents and board states. Otherwise our main from of interaction are counterpells such as Negate and Red Elemental Blast

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Date added 4 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 5 Mythic Rares

41 - 16 Rares

18 - 3 Uncommons

26 - 4 Commons

Cards 100
Avg. CMC 2.64
Tokens Bird 2/2 U, Spirit 1/1 W, Treasure
Folders Commander Decks
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