Crimson Wisps

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.

Draw a card.

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Crimson Wisps Discussion

foxboy93 on

1 week ago

If you were to go Aggro, I would consider going into RW.

Akroan Crusader is a good T1, cause you can start spawning an army as you cast things. Cards like Hammerhand, Titan's Strength, Dragon Mantle also give you card draw/selection, while providing you with Heroic triggers. Lightning Bolt was printed at common level for M11 so that can give you removal and help you close out a game. Temur Battle Rage gives Double Strike, but also a chance to give trample if the creature is large enough. Expedite/Crimson Wisps gives haste, draw and Heroic Triggers.

Remember the idea with Aggro is to get out of the gate faster than your opponent has time to set up. You'll want a heavy number of 1 drops so you can consistently play allot of threats, but with Heroic you also have to be mindful to getting in and being able to swing often and for hard damage. I don't really know all of the rules of pauper, but I know its mostly commons. Alternatively, adding U can add in Aqueous Form, providing scry AND evasion, as well as Heroic target. U also has other tricks, like Hidden Strings. Nothing like dealing damage and giving come of your creatures sudo-vigilance AND another heroic trigger (HS gets to be cast each time you deal damage, meaning you can target creatures and cast cards with Cipher without paying mana costs).

While U only adds cute tricks, it isn't really 'aggro'. R will give you combat capabilities and be able to kill allot quicker while progressing your board

DeviousPenguin666 on Izzet Assault

2 months ago

MagicMarc no problem! Yeah, I honestly didn't realize that Manamorphose was that much money. I think Crimson Wisps and to a lesser extent Cerulean Wisps might be some better budget friendly options that would be quite good in the deck. Also I think a couple copies of Apostle's Blessing at least deserves some consideration as a good protection spell.

Aj899 on Red Green Hydra Deck

2 months ago

Some card draw could really do wonders for this deck my dude. Harmonize and Crimson Wisps are both cards I run in my hydra deck and they serve their collective purposes rather well. Unless you have Utopia Sprawls I'd recommend swapping out Nissa, Worldwaker for Nissa, Vastwood Seer  Flip. Kalonian Hydra might be good to work towards your Mayael's Aria strategy. I'm also quite fond of Dragonmaster Outcast, while he's not all that hard to deal with on his own, it's a pretty good turnout for a 1 mana investment. Managorger Hydra is my favorite hydra, since it's a creature that interacts with the board on your opponent's turn. If nothing else, it acts as a threat that demands a kill spell or a counter spell. I was never all that fond of using Burning-Tree Emissary myseslf, I much prefer to use Sylvan Advocate since it is still viable later on in the mid-game. Hope I was of at least some help!

Pal00ka on The Mob

3 months ago

Krenko wants to move fast so here is what I would cut and add:

Cut

Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.

Add

Untap:

Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.

Creatures:

Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;

Instants/Sorceries:

Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.

Artifacts:

Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

Nerdytimesorwhatever on List of EDH Draw Cards

3 months ago

Visions of Beyond isnt there

Peek? probably didnt see it up there

the wisps cycle is fun and underrated..

Aphotic Wisps, Cerulean Wisps, Crimson Wisps, Niveous Wisps, Viridescent Wisps

lukas96 on Need Help - Reworking Modern ...

6 months ago

cutting blue is a good idea, but i dont know what Wild Guess Crimson Wisps or Wild Ricochet would do in this deck

Kvothesixstring on Need Help - Reworking Modern ...

6 months ago

Just from a quick glance at your deck, I see one major issue. It's three colors, and your dual lands always come in tapped. That slows you down by one or two moves far too often - and in modern, that will cost you the match every time. The hard truth is that you need to drop 100$ on lands alone to have a good and fast 3 color deck.

What I would do is turn it into a red-green deck, run some land destruction like Acidic Slime or Ghost Quarter. Run cards like Wild Guess or Crimson Wisps or especially Manamorphose. Maybe a Wild Ricochet or two, for countering.

I agree with lukas96 run 4 Rattleclaw Mystic but then you can keep your Sarkhan Unbrokens in the deck. Along with 4 Manamorphose, you'll likely get him out every time.

Take this with a grain of salt though.

mana_master45 on Chaotic Good

7 months ago

Update #1- Took out a Gitaxian Probe and the Crimson Wisps Since I felt it had plenty of card draw and put in some Lightning Bolts. Also added a sideboard, which will probably change with what I play against in the future. Ostracize and Talara's Bane are in there for Tron matchups, Duress and Borrowed Hostility for Izzet meatches, and Echoing Decay for any token strategies, or some Delver/Izzet stuff.

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