Crimson Wisps

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.

Draw a card.

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Trade

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Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Crimson Wisps occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.18%

Crimson Wisps Discussion

lagotripha on Weird Paradise

1 month ago

Cerulean wisps is mana positive in the combo - it untaps coil twice (coil trigger, tap for mana, celerian resolves, tap for mana). Fists of flame helps keep the damage reliable enough that slip has only a minor upside. Personally, I've run a couple red cantrips instead of the green - Expedite and Crimson Wisps are good when you find yourself needing to combo on turn three, but the increased power is also a consideration.

Personally I'm a fan of Tainted Strike or Assault Strobe - halving the 'count to twenty' is a major reliability improvment, while casting both with coil on the field means you need to find just three more power to win.

I'd give a little thought to Simian Spirit Guide- Its a decent one-shot mountain which can make this a turn one combo, while still not gumming up the hand too much.

triproberts12 on Need Card Suggestions for Kalamax, ...

2 months ago

It really depends on what kind of deck you want to build. If you're trying to infinitely copy Fork or something, Survivors' Encampment, Holdout Settlement, and Springleaf Drum are basically free, repeatable self-tappers. A more aggressive deck that wants to attack with lightning-butt the turn he comes down might prefer the package of Expedite, Crimson Wisps, Samut's Sprint, and Accelerate.

LordKunai on Feather Redeems Boros in EDH [Primer]

4 months ago

Control_Train Thats a good point, however on that same notion of running less red, what is your argument for running a Runaway Steam-Kin? It seems a bit paradoxical.

Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.

Some other cards I would consider are Seize the Day and Aurelia's Fury.

Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.

Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.

OLucas on Budget Jeskai Emry

7 months ago

Battered Golem / Traxos, Scourge of Kroog + Banishing Knack / Retraction Helix can be an alternate wincon/enabler and work well with Paradise Mantle and Arcum's Astrolabe .

Another idea is running one Laboratory Maniac and, if you can afford it, one Manamorphose .

If you can fit it in Crimson Wisps gives Emry, Lurker of the Loch haste.

Also, why Myr Enforcer ?

Joe_Ken_ on Commander Staples

9 months ago

Pretty much any cantrip cards (ones that cost 1 mana and draw you a card) are always good. Defiant Strike , Expedite , and Crimson Wisps are some of the most popular ones I believe. Then you'll just want other good spells to add like Infuriate , Shelter , Gods Willing , Titan's Strength and other cards that cost small amounts of mana that you can get back every time you cast them with Feather.

Token producers like Young Pyromancer and Monastery Mentor would also be good additions since you will be planning to cast so many spells.

As for staples I would make sure to pick up artifacts like Talisman of Conviction , Mind Stone , Boros Signet and any other mana rock that won't cost too much mana.

Removal spells you will want are Swords to Plowshares , Generous Gift , and Chaos Warp

And Sunforger is almost a must have in any Boros deck since being able to cast almost any instant speed spell from your deck is crazy good.

RNR_Gaming on Directionless Feather Deck

10 months ago

Though I don't personally enjoy this commander...yes Psychotic Fury and Crimson Wisps are a must in this deck. Literally, every feather player has those 2 cards in their deck. Also, Zada and mirror wing aren't needed unless you're doing a token focus; they're great in that archetype but in a weird beats/draw deck its suboptimal. Without fetches/shocks and duals the only things you can really add are some of the rainbow lands City of Brass and Mana Confluence are still a tad pricey though. As for removal for boros the go to cards are always Path to Exile , Swords to Plowshares , and Lightning Bolt . Everything comes down to the play testing you do and your meta. Its definitely a good start for a feather deck but will only get better if you test all your options until you find the right fit.

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