Target creature becomes red and gains haste until end of turn.
Draw a card.
|Have (2)||sonnet666 , goldshot20|
|Want (2)||AileStrike , Jojowithsomemojo|
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|Commander / EDH||Legal|
Crimson Wisps occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Crimson Wisps Discussion
1 month ago
Cerulean wisps is mana positive in the combo - it untaps coil twice (coil trigger, tap for mana, celerian resolves, tap for mana). Fists of flame helps keep the damage reliable enough that slip has only a minor upside. Personally, I've run a couple red cantrips instead of the green - Expedite and Crimson Wisps are good when you find yourself needing to combo on turn three, but the increased power is also a consideration.
Personally I'm a fan of Tainted Strike or Assault Strobe - halving the 'count to twenty' is a major reliability improvment, while casting both with coil on the field means you need to find just three more power to win.
I'd give a little thought to Simian Spirit Guide- Its a decent one-shot mountain which can make this a turn one combo, while still not gumming up the hand too much.
2 months ago
It really depends on what kind of deck you want to build. If you're trying to infinitely copy Fork or something, Survivors' Encampment, Holdout Settlement, and Springleaf Drum are basically free, repeatable self-tappers. A more aggressive deck that wants to attack with lightning-butt the turn he comes down might prefer the package of Expedite, Crimson Wisps, Samut's Sprint, and Accelerate.
4 months ago
Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.
Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.
Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.
7 months ago
Also, why Myr Enforcer ?
8 months ago
You might like these: Precursor Golem , Heat Shimmer , Sphinx-Bone Wand , Joust , Survive the Night , Rally the Righteous , Wojek Siren , Launch the Fleet , Desperate Stand , Rouse the Mob , Bonus Round , Crimson Wisps
8 months ago
Very cool deck! You might like these: Solar Blast , Warlord's Fury , Crimson Wisps , Expedite , Honor the God-Pharaoh , Dogpile , Goblin War Drums , Inner-Flame Igniter , Wildfire Elemental , Zap , Spark Spray , Orcish Cannonade , Academy Raider , Burning-Tree Vandal , Prophetic Ravings
9 months ago
Pretty much any cantrip cards (ones that cost 1 mana and draw you a card) are always good. Defiant Strike , Expedite , and Crimson Wisps are some of the most popular ones I believe. Then you'll just want other good spells to add like Infuriate , Shelter , Gods Willing , Titan's Strength and other cards that cost small amounts of mana that you can get back every time you cast them with Feather.
And Sunforger is almost a must have in any Boros deck since being able to cast almost any instant speed spell from your deck is crazy good.
10 months ago
Though I don't personally enjoy this commander...yes Psychotic Fury and Crimson Wisps are a must in this deck. Literally, every feather player has those 2 cards in their deck. Also, Zada and mirror wing aren't needed unless you're doing a token focus; they're great in that archetype but in a weird beats/draw deck its suboptimal. Without fetches/shocks and duals the only things you can really add are some of the rainbow lands City of Brass and Mana Confluence are still a tad pricey though. As for removal for boros the go to cards are always Path to Exile , Swords to Plowshares , and Lightning Bolt . Everything comes down to the play testing you do and your meta. Its definitely a good start for a feather deck but will only get better if you test all your options until you find the right fit.