Crimson Wisps

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.

Draw a card.

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Recent Decks

Crimson Wisps Discussion

lukas96 on Need Help - Reworking Modern ...

1 month ago

cutting blue is a good idea, but i dont know what Wild Guess Crimson Wisps or Wild Ricochet would do in this deck

Kvothesixstring on Need Help - Reworking Modern ...

1 month ago

Just from a quick glance at your deck, I see one major issue. It's three colors, and your dual lands always come in tapped. That slows you down by one or two moves far too often - and in modern, that will cost you the match every time. The hard truth is that you need to drop 100$ on lands alone to have a good and fast 3 color deck.

What I would do is turn it into a red-green deck, run some land destruction like Acidic Slime or Ghost Quarter. Run cards like Wild Guess or Crimson Wisps or especially Manamorphose. Maybe a Wild Ricochet or two, for countering.

I agree with lukas96 run 4 Rattleclaw Mystic but then you can keep your Sarkhan Unbrokens in the deck. Along with 4 Manamorphose, you'll likely get him out every time.

Take this with a grain of salt though.

mana_master45 on Chaotic Good

2 months ago

Update #1- Took out a Gitaxian Probe and the Crimson Wisps Since I felt it had plenty of card draw and put in some Lightning Bolts. Also added a sideboard, which will probably change with what I play against in the future. Ostracize and Talara's Bane are in there for Tron matchups, Duress and Borrowed Hostility for Izzet meatches, and Echoing Decay for any token strategies, or some Delver/Izzet stuff.

Grazjnok on Fastest prowess you'll ever see (T1 win)

2 months ago

Thanks for pointing out that they added Gitaxian Probe to the banlist, Snivy__; I've followed your suggested to replace it with Gut Shot. Takes away a cantrip for some damage/burn, which is a fair trade and leaves the deck relatively untouched.

Unlife, I take your point. Remember though that it only takes 2 wins to take home a best of 3 ;) Idea is to hit 'em when they don't expect it, and sideboard in the protection to do it again. That said, the sideboard is far from perfect. Any suggestions?

I like Crimson Wisps; essentially an Expedite with some added color ;) Thing is the combo needs spells that are either free or give a strength/toughness boost. This card doesn't meet that bar. Same with Blistercoil Weird, although I may consider it for my Blue/Red prowess control deck!

Unlife on Fastest prowess you'll ever see (T1 win)

2 months ago

I've always liked variations of this sort of deck, my own personal experience is its a glass hammer, it hits hard but only once. I'd replace Gitaxian Probe with Crimson Wisps. It costs mana but instant speed draw and prowess trigger is wonderful. Maybe consider throwing in a few fetches as well, you have such a low land count, even a bit of filtering may help draw more pumps. Blistercoil Weird is something I've had success with because of it's uncap ability and pseudo-prowess, not to mention its another body your opponents have to deal with.

Hyperalgialysis on Theros Soldiers

2 months ago

Zada, Hedron Grinder, target with something like Expedite Crimson Wisps Niveous Wisps and draw for every creature you have. Copies arent cast, so no additional prowess/heroic triggers but a lot of buffs come off an Invigorated Rampage.

Unlife on turn one win red green

3 months ago

I've both played and played against a few different versions of this deck and they are glass cannons, especially with such a low creature count and lack of evasion. So I'm going to throw a wall of text at you, hopefully it will help. Assuming a turn-1 kill with this deck, especially off the draw is crazy. You may get it once in a while but assume your deck will win turns 3-4 normally

First off, manabase. This deck has no basics and even with all the red pump spells, it will fold in half to Blood Moon or enchantments like Spreading Seas. Add in a few basics of each and some fetch lands (reason for those later)

Your creature ratio, you need more. Minimum, you should have 15-16. Consider Kiln Fiend, Soul-Scar Mage, Blistercoil Weird and Abbot of Keral Keep

You need more evasion on your creatures, right now even with a god hand, if I throw down a blocker, nothing happens. Mainboard the Apostle's Blessing and ignore your life total. Think of the deck like infectless infect. Cards to consider adding as well are Temur Battle Rage, Rancor and Become Immense, with how fast your graveyard should fill up, especially if you add fetchlands

Finally card draw, you have none, you need it. Street Wraith, Manamorphose, Crimson Wisps and Viridescent Wisps all help with that.

I hope this helps

Divigon1 on Zada EDH

3 months ago

According to your list, you have two Crimson Wisps, drop one and add a Temur Battle Rage.

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