Crimson Wisps


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Crimson Wisps


Target creature becomes red and gains haste until end of turn.

Draw a card.

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Crimson Wisps Discussion

Zaueski on Turn 1 Modern Win Hand ...

1 month ago

Seething Song is banned, thank goodness so it doesn't even work anyways. That can be circumvented but not as easily. The power necessary to speed out a T1 hasted Blightsteel Colossus is immense, that restricts the deck build so much that it practically builds itself. Also, Shane is right. You want 4 Pact of the Titan over any of the free artifacts because 1 copy will not guarantee you'll get a copy in your opening hand. Really you need all 8 but we'll have to settle for 4 copies. Simian Spirit Guide, Pyretic Ritual, Desperate Ritual, and Infernal Plunge will make up our mana acceleration suite.


4x Blightsteel Colossus

4x Madcap Experiment

4x Pact of the Titan

4x Simian Spirit Guide

4x Pyretic Ritual

4x Desperate Ritual

4x Infernal Plunge

4x Expedite

4x Crimson Wisps

5-6x Flex Slots for interaction

18-19x Mountain or Snow-Covered Mountain (Run the Snow ones if you think Skred is better than Lightning Bolt for the deck)

An argument can also be made to include fetches as well. Deck thinning can be really important when you want to dig for Madcap Experiment but it also means you get one card less that isn't a Blightsteel Colossus. I'm unsure of how the math would turn out as to which road is better.

There you have it. This deck does nothing else so you want to win as fast as possible. It'll be fun when it goes off but otherwise expect to do nothing a lot.

Catalog9000 on Turn 1 Modern Win Hand ...

1 month ago

Hey guys, so I recently made my very first Turn 1 Modern Win Hand. You know, those hands where you get the optimal seven cards and win immediately? The only problem is, I have absolutely no idea what sort of a deck to put it into. So... I thought we could have a little bit of fun!

I'll show you guys the hand, and you guys build decks around it.

Turn 1 Win

You'll need: 1x Mountain , 1x Ornithopter, 1x Infernal Plunge, 1x Seething Song, 1x Expedite , and 1x Madcap Experiment. Keep in mind this is only six cards. The 7th card does not matter at all, but ideally you do NOT want Blightsteel Colossus in your opening hand.

Here's what you'll want to do:

  • Play your Mountain
  • Cast Ornithopter for
  • Tap your Mountain and cast Infernal Plunge, targeting Ornithopter so you can add to your mana pool
  • Use all three of your red mana to cast Seething Song, adding to your mana pool
  • Of this five, you spend four of it to cast Madcap Experiment and reveal cards from the top of your library
  • If you reveal Blightsteel Colossus within the top 19 cards (Statistically speaking, you should), you get to bring out an 11/11 with Infect. Shame he doesn't have Haste...
  • Use your last to cast Expedite , targeting Blightsteel Colossus and swing for 11 Poison Counters on Turn 1.

Alternate cards are:

Point of Interest:

You're going to want 4x Blightsteel Colossus and only ONE other Artifact card in your entire deck. You don't want to Madcap Experiment into a second Ornithopter, after all... or, do you...?

Nah. Probably not. Anyway, have fun! :D

bricek10 on weird wisp storm

2 months ago

how about Crimson Wisps?

Vaxfantomen on Tender Ascendancy (turn 2 combokill)

2 months ago


Id suppose the combo now would be:

Turn 1: Birds of Paradise

Turn 2: Tap everything for Jeskai Ascendancy. Cast Summoner's Pact for Bloom Tender. Untap Birds of Paradise and cast Cerulean Wisps on it or cast an other Summoner's Pact to gain . Cast Manamorphose and untap Birds of Paradise to cast Bloom Tender. Cast Expedite or Crimson Wisps with the last on Bloom Tender and go off from there.

When you net one mana with Birds of Paradise every Serum Visions helps you filter the cards and loot in between.

When Bloom Tender is out and hasted up its rather impossible to fizzle.

I will update the list a little, havent looked into this deck for a while

CitricSpirit on $15 Infinite

3 months ago

TuckerMTG Darn, I knew it was too good to be true. Do you have any other ideas for 1 mana cantrips that don't break the bank? The budget on the replacement for Opt is, if my math is right, 158 cents for 4, or 39.5 cents each. Crimson Wisps might work. Fleeting Distraction is also good.

Spirits on Kaalia, Mirror Breaker EDH

5 months ago

Hi UR2L8. Thanks for the comments.

Angel of Sanctions is a respectable angel for Kaalia of the Vast. I think he may be able to take over a spot in the deck. CMC5 for a 3/4 is a bit heavy, but he can be cast from the hand at that cost, or with Kaalia of the Vast. He's not a threat at 3/4, but he is somewhat controlling with the Exile ETB. With built-in recursion it makes him viable. I would give him a playtest, see how he does.

I won't be trying a Cartouche of Zeal. It's an Aura, so it dies with the creature (Single use). It gives haste which is good, but I would rather draw a card with Crimson Wisps then prevent a creature from blocking once with Cartouche of Zeal. After the first turn haste does nothing, so don't see any need for this card to be an Enchantment as well, would be better served as an Instant. If you need additional haste Anger or perhaps Hammer of Purphoros/Fervor might be a better way to go.

Pal00ka on Rakdrazi

6 months ago

I'm going to suggest you change this completely, here it goes! :)

Golems. Big golems. Go golem tribal like Altar Golem, Colossus of Sardia, Platinum Emperion, Phyrexian Colossus, Mage-Ring Responder, Colossus of Akros, etc.

But a weakness is many do not untap...but wait! Artifacts like Magewright's Stone, Voltaic Construct, Thousand-Year Elixir, Clock of Omens, Voltaic Key, etc. do just that. More fun though can be had with Threaten effects that you can use either on opponents' stuff or to untap your own. Interactive decks few!

A fun twist would be to have Bosh, Iron Golem out + Hijack, etc + Liquimetal Coating/Silverskin Armor to fling any of their creatures back into their faces.

And there's lots of fun utility golems to abuse. Ancestral Statue can bounce a big guy who attacked and just recast cheaply due to Rakdos' ability. Solemn Simulacrum is a staple. Beast of Burden takes advantage of token decks. Glass Golem's art looks wicked ;). Precursor Golem can add in some 1-shot draw spells like Crimson Wisps to draw a ton if lucky. Sundering Titan for fun control.

Feldon of the Third Path, Daretti, Scrap Servant, Kurkesh, Onakke Ancient, Slobad, Goblin Tinkerer, Tuktuk the Explorer, and Urabrask the Hidden are all legendaries that play nicely with a theme like this I think.

So keep your burn/damage to activate Rakdos' ability, add some haste enabler like Fervor so your golems can attack upon entering, include fun enchantments like Blood Mist, Flameshadow Conjuring, and Mana Echoes.

Pal00ka on Hivis Lord of Dragons

6 months ago

I'd add in more wheels to cycle through your deck and mess with your opponents since dragons are big and you'll need more time to setup (typically). Wheel of Fortune, Burning Inquiry, Winds of Change, etc. fit the bill.

Taurean Mauler is cheating, haha.

Coat of Arms & Eldrazi Monument

You need so much more haste. Fervor, Hammer of Purphoros, Mass Hysteria, Urabrask the Hidden, and/or Anger. I think you could even add a few 1-shot haste & draw spells since I think that's typically how a turn will play out (like Crimson Wisps).

Dragon Roost

War's Toll, Price of Glory, Mudslide, Uphill Battle, Citadel of Pain, Pyrostatic Pillar are fun red enchantments to consider.

Defense Grid & Mana Web to counter counters.

Possibility Storm could snag a bigger dragon.

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