Expedite

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Battlebond (BBD) Common
Oath of the Gatewatch (OGW) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Expedite occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.21%

Expedite Discussion

Spell_Slam on Zada’s Wolfpack

4 weeks ago

Cool list!

How has Game Trail been working for you? I don't think you are running enough mountains/forests to make it quite good enough as a 4-of. 12 seems like too few. Maybe cutting down to 2 and adding more basics would make smoother draws. You don't need access to very much Red mana anyways.

I would run way more targetting cantrips in your deck to really take advantage of the cheap card draw with Zada. even drawing 3-5 cards for 1 mana is back-breaking. I would run a full playset of Expedite and even 1-4 copies of Renegade Tactics. They can also be used just to filter through the deck in the early game, so they are valuable at all times. I feel like they would be more immediately impactful than something like Season of Growth, which doesn't synergize as well with Zada. Enter the Unknown also seems like it would be better served as actual card draw rather than explore triggers, though the potential pump is nice.

I also think you might be a bit light on creatures. How has the split between creatures and pump spells felt so far? From an outside perspective, it looks like you are playing too many pump spells, especially considering that you don't need more than 1-2 to win the game.

Since you are running a lot of 1-drop creatures and are aiming for a turn 5 kill, would Paradise Druid not give you a lot more benefits over Llanowar Elves? Hexproof and the extra power seem worth it and it would smooth out your curve better.

In your sideboard, Moonlight Hunt seems a bit strange. What is it there to combat? I feel like there would be better sideboard cards to choose from to address difficult matchups. Lava Coil could provide solid removal that doesn't rely on your creatures while also giving you the benefit of exiling the target. Even Domri's Ambush has great synergy with your strategy and would be difficult to stop.

Darkewarrior on Gruul Pump

1 month ago

Swap out Grand Warlord Radha and Mirrorwing Dragon for X2 Dreadhorde Arcanist.

Reduce the land base to 20 and drop anything except basics, Game Trail, Rootbound Crag, and Stomping Ground.

With dreadhorde in the deck you could easily run duplicates of Instants’ and sorcerys instead of playsets. you definitely want Expedite since you’re running Enter the Unknown.

If you want any ideas for sideboard or mainboard instant/sorcery you can go to my profile and look at my “Zada/Silverfur Combo” deck.

HyperViper191 on Overpopulation

2 months ago

Idol of Oblivion is super impactful.

Bolt and Tormenting Voice are super mid. If this deck is competitive, I'd play some way besides purphuros to utilize the giant sums of mana you can make with Altar/Rituals. Perhaps a wincon like Comet Storm or some repeatable pump effect in the same vein as big daddy purphuros?

Also Coat of Arms and Rings of Brighthearth are no-brainers for this strategy that you might have missed (I also like throwing in basalt monolith with my rings just to be a spike). Expedite is strictly better accelerate, in fact cut it entirely for Goblin Motivator

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

2 months ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

5dollarMTG on Prowess

3 months ago

Nice deck. I'd vote for Opt over Expedite . You also might try Spite of Mogis , which I've found really useful in my prowess deck.

enpc on Choose two Legendary Creatures and ...

4 months ago

Dango: I had seen a list of decks specifically with All Legal Commanders Gain Partner (LabManiacs) which featured a Yidris, Maelstrom Wielder + Zada, Hedron Grinder list. It did exactly what you were describing using Young Pyromancer / Empty the Warrens and then drawing something like 18 cards off Expedite effects. Deck if you're interested: Zada+Yidris

Dango on Choose two Legendary Creatures and ...

4 months ago

Realistically I would probably say Zada, Hedron Grinder and maybe something like Najeela, the Blade-Blossom for access to five colors and exponentially put more dudes on board to Expedite and profit. Otherwise a stormy commander like Yidris might put in solid work for Zada. Maybe that's the degenerate in me saying that, but 5 color Zada seems nutty.

djnewellmit on Re-growing Pummeler

4 months ago

Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.

I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.

FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.

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