|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
|Promo Set (000)||Rare|
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Creature — Goblin
: Each creature attacks this turn if able.
Price & Acquistion Set Price Alerts
|Have (28)||ironax , shinobigarth , Riku580 , nakni , Fineontheoutside , vashaclarens , mziter501 , Loading_Error , saj0219 , itheoryz , Lander , webdokkeren , slemulv , CampbellStev , metljoe , ducttapedeckbox , bakeraj4 , Ashy , Tiddilywinkus , Hootiequack , Bad_Dog , joshw335 , MlgMan67 , darthnuchi , gildan_bladeborn , Big-Foot , dbp512 , Epidilius|
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Goblin Diplomats Discussion
1 month ago
IMO, with a good amount of playtesting you don't need quite as much redundant "force attack" creatures... hard to say. I usually focus on populating my opponents with little pingers or laying down groupslug stuff early on, then drop Thantis once the field has been populated. I have found that it is not such a bad thing to let them rush at you with a mid-level swing wide approach, either your crackback is going to massive... or a token/overrun strategy is so out-of-hand that you are already going to lose anyway. I think Grand Melee, Goblin Diplomats, Fumiko the Lowblood are all redundant.
LIFELINK tested better for me than deathtouch! My reason for this: having a giant spider kills enemies just as dead as deathtouch. Evasion? I'm not that worried about evasion unless the majority of my opponent's field is vigilant (happened once) In which case it was a war of attrition where my slug enchantments went to work. That being said: Bow of Nylea is low CMC & a swiss army knife of abilities. Poison-Tip Archer life-loss ability is still sweet. Whip of Erebos does SERIOUS WORK, gives limited recursion someone mentioned above. I forced a bunch of 1/1's to attack me (blocked one with Thantis) and GAINED life due to Thantis growing before combat dmg was assessed, then I crackbacked for massive lifegain... also toying with Loxodon Warhammer for this purpose.
I don't tend to use much "dictate" effects because my strategy pretty much assures that they have an ample supply of weenies to sac anyway & I want those weenies to go to work popping dmg through on tapped-out opponents, not durdling around with sac-all day slowdown stuff. In effect, 4:7 games I have populated opponents with creatures, played small nuisance groupslug enchantments, somebody predictably controls the field with creature-based boardwipes, I enjoy my incremental dmg enchantments going to work on an empty battlefield.
My deck may have some decent ideas (although the idea behind it is MINIMAL CONTROL, which alot of people are uncomfortable with).
Commander / EDH*
SCORE: 6 | 7 COMMENTS | 338 VIEWS | IN 3 FOLDERS
1 month ago
I like this new deck as it is interesting. If your goal is to force players to enter combat should look into goading them. Warmonger Hellkite, Curse of Bounty, Goblin Diplomats, Decree of Pain, No Mercy, Grand Melee, Trove of Temptation, War's Toll and Hissing Miasma.
There is also Revel in Riches when creatures your opponents controlled are killed. Hopefully this will help you out.
2 months ago
I feel like there is a lot more interesting things you could do with this deck.
There are a lot of forced combat cards out there that can make sure players are tappedout when she goes to swing: Avatar of Slaughter, Grand Melee, War's Toll, Goblin Diplomats, Total War, Warmonger Hellkite, and Invasion Plans.
There are also some cool enchantments that can help drain her controller or boost your life without mana: Visions of Brutality, Vampiric Link, Contaminated Bond, and Treacherous Link.
Temur Battle Rage, Psychotic Fury, and Uncaged Fury can boost commander damage or save her from death when she's facing another 5/5 blocker.
This one might be over budget, but Crawlspace can really help make sure you don't get hit with every other attacking creature on the board.
2 months ago
Ok, New line of thought based on email thread, going to dump suggestions here:
Avatar of Slaughter, Grand Melee, War's Toll, Goblin Diplomats, Total War, Warmonger Hellkite, Season of the Witch totally worth 2 life, and Invasion Plans.
4 months ago
@Woiteck - Thank you for the suggestions and the Upvote! All of those cards should be considered for any chaos style deck. I completely forgot about Pyxis of Pandemonium and will have to find room for it in this deck. I used to run Goblin Diplomats but found it to be low impact and ended up replacing it with Sunbird's Invocation when that card came out. Sands of Time has a fun synergy with Price of Glory that will keep players from being able to tap their lands at the end of an opponents turn in order to untap all their lands on their own turn. It is definitely worth testing if I can pick up a copy. Timesifter seems like it would be great in this deck with all the high mana cost cards in it. With my luck though, I would hit a pocket of land and never have another turn, but at least it would be fun. I will try this out when I get a copy. Shocker would be great if I could get it down turn 2 but after that it and Barbed Shocker suffer from being easily blocked unless the opponent wants a new hand. Although, Shocker does bring me back to my old days of magic. I always loved that card and I remember first reading it back when I opened a pack of Tempest. :D
4 months ago
I have a chaos deck as well and I love it! So much fun.
6 months ago
You are welcome. I like the vibe of this deck. I was glad to see Nemesis Mask and Disrupt Decorum in there. If you want more control on the field Grappling Hook, Blinding Flare, Breath of Furyand Goblin Diplomats. A bit of chaos and control, Mass Hysteria
7 months ago
Putting some more suggestions out there, ignore 'em if they're too blunt and obvious: