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Ordeal of Erebos
Enchantment — Aura
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.
Ordeal of Erebos Discussion
2 months ago
So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.
Here are what I've made:
The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.
The second one is using Keranos and white humans so its 4 colors instead of 3.
The third one is sticking to the block and theme but also sticking to heroic and scry.
I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.
Sorry for the long post. Wasn't sure how to do this.
8 months ago
Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.
What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.
Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:
(On a budget? Do nothing with the lands!)
Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence
(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)
Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.
Not sorry about the long comment ;)
1 year ago
Crypt Ghast would give you some ramp
Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.
Rackling same with this guy, another Rack but tied to a non-rat creature
Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking
Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer
Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again
Attrition lets you use those rat tokens for repeatable removal
These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,
1 year ago
I like Bump in the Night over Ordeal of Erebos. Even though it is slightly out of flavor as Innistrad rotated with the release of Theros. Bump in the Night might smooth out the curve and give you more to do early on besides dumping a turn 1 Rakdos Guildgate lol.
1 year ago
So, I have a few ideas we could hash out for this deck, and I included a bunch of cards that I'll just give you, as well as a few cards you should pick up and plan to use, regardless. We can sit down and actually hash this out together if you'd like, or you can wing it and develop something on your own. Either way, I'm stoked you're getting so into this!
Cards You Should Pick Up
Cards I Can Give You
Mortuary MireForsaken SanctuarySeizures--There may be better enchantments, but its still not a bad optionUnhallowed PactViper's KissMolting SnakeskinDead WeightVampire CutthroatSage's ReverieLightformOrc SureshotBattle BrawlerErebos's EmissaryOrdeal of ErebosEraseDisenchantGuardian ZendikonPacifismEthereal ArmorCartouche of SolidarityEphara's RadianceRevoke ExistenceGift of OrzhovaOpen the ArmoryAccursed Witch FlipHonden of Night's ReachSentry of the UnderworldReckless SpiteSandblastDjeru's RenunciationPeace of MindOrdeal of HeliodGryff's BoonLotus-Eye MysticsUnraveling MummyWayward Servant
2 years ago
You have a really steep mana curve going on here, and I worry that you'll have openings hands flooded with CMC 5+ cards and you won't be able to act.
2 years ago
I tinkered with this a bit- I play in more comptetitive meta, and there is some pretty interesting stuff that could be done to make this work, but most would leave it barely recognisable. A 1/2/3 cost Elves of Deep Shadow/Tukatongue Thallid/Blood Funnel/Nighthowler/Strength from the Fallen/Blisterpod/Renowned Weaver/Rancor type thing might work, as might a more focused Ethereal Armor/heroic setup or Ordeal of Erebos/Oblivion Crown/Ravenous Rats/Delirium Skeins beatdown/discard setup.Bad Moon/Helm of the Gods enchantment black might be playable.Spike Jester/Mardu Scout/Hellspark Elemental can make a fun budget rakdos core and deal a surprising amount of damage.The main thing to remember is to test to see if it behaves the way you think it should when facing other decks so that it continues to perform well.
in terms of land Terramorphic Expanse/Evolving Wilds is a fix for three colour thats pretty cheap, or keep the splashes lategame then run Unknown Shores/Aether Hub/Crumbling Vestige/Shimmering Grotto as appropriate to provide for some more versatile lategame. Mono black is super playable (probs my favourite thing at the moment, and I made this Mono black deckbuilder's toolbox to help people find cards for their decks. GLHF!
2 years ago
Fireshrieker, Sanguinary Mage, Midnight Scavengers, Akroan Jailer, Subterranean Scout, Tuktuk the Explorer, Xenagos, God of Revels, Satyr Firedancer, Xenagos, the Reveler, Ordeal of Erebos, Burn at the Stake, Somberwald Vigilante, Midnight Guard, Flayer of the Hatebound, Lost in the Woods, Thraben Sentry Flip
All non-blue cards from original Innistrad - Kaladesh expansions that depict torches. I excluded some cards like Unruly Mob and Village Bell-Ringer in which the torch is not really noticeable at first glance. Also Fireshrieker because I remembered it off-hand.
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