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Siren Stormtamer might be good in place of Young Pyromancer . Young Peezy gives you a ton of value, but Stormtamer can keep your Drakes safe from removal, which ultimately might be more important in a format with as much removal as Modern. Otherwise, really cool deck. Looks like a lot of fun to pilot.
June 24, 2019 1:31 a.m.
Also, Astral Drift is a thing now. You really don't need the Resto Angels and Wisps if you're running 4x Drift and 4x Soulherder. I've been working on a budget astral drift list that you're welcome to check out.
June 19, 2019 12:35 p.m.
June 19, 2019 12:29 p.m.
I'd consider dropping Adaptive Automaton for Undead Augur . It'll give you an extra draw source, which is very important. It also comes down at 1 less CMC, making your curve a little better. You don't really need more than 8 lords in Zombies.
Nykthos, Shrine to Nyx would work pretty well in here. Especially if paired with a few Urborg, Tomb of Yawgmoth . It'll give you some pretty explosive mana in the mid game, making your higher CMC spells easier to cast and sometimes just letting you dump a whole hand.
Unearth is also now Modern legal. You can be more aggressive with your creatures if you know you can just put them back on the battlefield for 1 mana after losing them.
June 17, 2019 2:17 a.m.
You could take advantage of Nykthos, Shrine to Nyx to get some huge plays from Liliana, Untouched By Death 's ultimate or just to dump your hand. You could run 2-3 copies of it if you up your Urborg, Tomb of Yawgmoth count to 3.
June 15, 2019 12:35 p.m.
If you want to play around with a dirt cheap version of this deck, check this out. I'll probably be making this version in paper to play with my group if Urza comes down in price a little after launch.
June 12, 2019 9:52 p.m.
I think you're on to something here. I've been tweaking around with this style since seeing this deck. Here's what I've come up with.
It cleans up Karn's wish board a bit, adds Mirrodin Besieged both for a second instance of Thopter generation and for an alternate win-con. You can also bounce it with Paradoxical Outcome once you have 15 artifacts in your graveyard. Since lots of the artifacts sac to do things anyways, this is a really viable secondary win condition for the deck and it shores up the primary Thopter win-con as well. It also isn't legendary, letting you stack multiples. Running Everflowing Chalice and Chalice of the Void in place of the Chromatic pieces has a few benefits. For one, either can be cast for 0 to gain Thopters right before a Paradoxical Outcome ; secondly that leaves you with no 1 or 2 CMC spells in the deck letting Chalice of the Void obliterate most of the meta-game that relies on 1 and 2 CMC spells. Bye-bye Humans and Thoughtseize! Turn one Chalice for 1 is also really easy to achieve with this many 0 cost artifacts. Blast Zone and Ghost Quarter are the non- Island s that I chose to run, mostly because I can reuse them with Crucible of Worlds in the side board, giving the deck two more avenues of repeatable control. Having Bottled Cloister and Ensnaring Bridge in the side board gives you another full lock to pair with Mycosynth Lattice .
Anyways, really awesome deck idea you have here. You really inspired me!
June 12, 2019 5:08 p.m.
Echo of Eons works well with Narset, Parter of Veils . Forces your opponent to discard their hand, then draw one while you discard your hand and draw 7. Even 1-2 copies is great due to the 3CMC flashback.
Muddle the Mixture also works really great with the Thopter Foundry + Sword of the Meek combo. It's a counterspell that can keep your combo pieces safe that also can search out both of your combo pieces. I'd recommend dropping 1 of each combo piece for 2 Muddle the Mixture dropping Tribute Mage for the other 2. It'll really increase how consistently you can pull out your combo. It's much better than Tribute Mage , same CMC but also can let you counterspell things, specifically things that can kill your combo.
Karn, the Great Creator could also be pretty awesome in here, as his -2 can grab both combo pieces if you put 1 of each in your side board, as well as gives you access to Ensnaring Bridge + Bottled Cloister and karn + Mycosynth Lattice .
June 11, 2019 12:23 p.m.
That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.
I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.
Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.
As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.
Anyways, from one Sliver player to another; enjoy losing all your friends!!
June 5, 2019 3:17 p.m. Edited.
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|Playing since||Magic 2013|
|Avg. deck rating||20.83|
|Favorite formats||Legacy, Commander / EDH, Modern, Pauper|
|Suppressed formats||Standard, Pre-release, MTGO, Unformat, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Noble, Hero, Block Constructed, Limited, Tiny Leaders, Highlander, Magic Duels, Penny Dreadful, Frontier, Leviathan, Pauper EDH, Brawl, Arena|
|Good Card Suggestions||842|
|Last activity||10 hours|