Saljen Architect of Thought
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Well the first and main combo that you need to know about for Sliver combos is this:
Intruder Alarm or Paradox Engine + Gemhide Sliver or Manaweft Sliver or Cryptolith Rite + Sliver Overlord = every single sliver in your deck is now in play. How it works, is you use your other slivers to tap for at least 5 mana putting 5 in your pool, use Sliver Overlords search ability to search out a 1 CMC Sliver and put it into play, netting 1 positive mana and untapping all of your slivers. Do this for all your 1 CMC slivers, then all your 2 CMC slivers, and you should end out with enough spare mana to play every single sliver in your deck. Training Grounds makes this combo even easier to achieve.
A little tip, for when you don't have the full combo but have Sliver Overlord in play, always search out Crystalline Sliver first to keep your slivers safe. Sliver Hivelord is a good second option. Once both are in play, you're free to do pretty much what ever you want without threat of losing your army of slivers.
I run a Sliver Overlord Commander list and my deck has a focus on combos. Feel free to check it out for some tips. My mana base is super budget, so you can fill out your 5 color mana base easily. Run all 5x Vivid lands, all 10x Tri-colored lands, 1 of each basic land, Terramorphic Expanse and Evolving Wilds, then there are enough 5 color lands to get you to 37.
November 12, 2018 2:25 p.m.
You should really consider Sundial of the Infinite
You've got a whole lot of effects that create a token that dies at the end of combat. If you crack Sundial of the Infinite before the end of combat, there is no end of combat phase and you get to keep the tokens forever. It would be an extremely powerful effect in this deck.
November 10, 2018 3:13 p.m.
Hour of Promise can either grab the full Dark Depths combo, or it can grab Valakut + T-Stage, which gives you a lot of options. It can also pull out any other combination of helpful lands, like Glacial Chasm.
Constant Mists is a way to take advantage of your mass of lands, and can let you stay in the game far longer than you have any right to with this card.
Sylvan Library + Abundance is a pretty sweet little combo that lets you draw 3 cards per turn. Since Abundance "draw" triggers don't actually draw, but rather place the cards in your hand, as long as you trigger Abundance on all three Library triggers, you get to draw 3 cards. Both cards are obviously pretty good on their own too.
Vorinclex, Voice of Hunger is just a stupidly awesome power-house. Not only does he double your mana, but he shuts down your opponents plays for as long as he's in play.
Realm Seekers often comes down with 15+ +1/+1 counters and can single-handedly set up any land combo you want.
Magus of the Moon and Blood Moon are great for stalling out opponents. They have the side effect of turning off Valakut though. I run them in my R/G Borborygmos deck and they pay off more often than they mess you up.
Sylvan Safekeeper can help you keep your permanents safe while throwing lands in the yard for later use.
The main reason to run Boundless Realms is as a win-con once Valakut is in play. It can often give you enough bolts to take out all of your opponents.
November 9, 2018 12:03 p.m.
You're right, this isn't commander legal. Only 56 cards and no commander.
November 7, 2018 12:37 p.m.
I assume you've just started? (there is only one card in the deck, plus your Commander)
I play a U/B Zombie EDH that started out with Grimgrin as the commander. I use The Scarab God now, but the deck is mostly the same. Zombie tribal with lots of fetchable combos.
Here's the link to my deck, if you're wanting some ideas for your deck.
October 29, 2018 7:27 p.m.
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|Playing since||Magic 2013|
|Avg. deck rating||27.59|
|Favorite formats||Legacy, Commander / EDH, Modern, Pauper|
|Good Card Suggestions||796|
|Last activity||5 days|