Fell Specter

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Fell Specter

Creature — Specter

Flying

When Fell Specter enters the battlefield, target opponent discards a card.

Whenever an opponent discards a card, that player loses 2 life.

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Fell Specter Discussion

KANIGAMI on Knowledge Carries Suffering

3 weeks ago

Okay, I'll change it latter, I just have to figure out what cards to change, because I also want to include Fell Specter and Khorvath's Fury but I don't know what cards I'll be removing from the deck.

By the way, I wrote something up there where it reads "updates", but I can't see it, do you see it?

Lord_Khaine on Black Blue Aggro-Control

3 weeks ago

This deck feels like it has a slight identity crisis. If you really, really want to build aggro-control, take a step back and ask "what creatures provide removal and draw without too high of a CMC?". In aggro-control, with the exception of moments where you need cost-effective answers, you want your creatures having built-in removal, and relying on those. Keep throwing them out there, and watch your opponent be pushed further and further on the back foot. Aggro-control isn't going to do damage as fast as other aggro decks, because it sacrifices the higher damage from creatures for removal effects to be able to steadily attack an opponent and not burn out.

Example: Hostage Taker will get you a 2/3 body to swing with, remove an opponent's artifact or creature (which you can follow up with casting for yourself), and costs 4 mana, usually at the top of the curve that you want in an aggro-control deck. Fell Specter and Ravenous Chupacabra are both good examples that you already have included, and should have more of. Probably drop Vampire Sovereign for one of those.

Drop Consulate Skygate. I'd recommend replacing it with Gifted Aetherborn if you already have it for the Deathtouch and Lifelink on a 2/3 body for , but if you feel its too close to rotation, I understand. Next recommendation would be a creature at CMC or less with deathtouch, because that will be a deterrent and can trade with an opponent's creature if you want it to. Blessing of Belzenlok is also nice, but you only have two legendary creatures, and I'm almost thinking you'll get more value out of Demonic Vigor. Why? You'll get to use the removal/disruption effects of your creatures again. Same case for Doomed Dissenter, there are probably better 2-drop creatures you can use.

So look at creatures in the format that generate card advantage, whether its by forcing discard, removing a creature, drawing you a card, etc., and get those in the deck. After that, look at the creatures you've assembled and ask where their discard/removal/draw abilities fall short, and use instants and sorceries to fill in the gaps.

Sincerely, an Aggro-Control fanatic.

(Watch out for cards like Vine Mare, I hear green stompy is a popular budget deck these days.)

GramerNazy on Ravanger

3 weeks ago

Did you consider adding Fell Specter and/or Raiders' Wake?

cldennis89 on Nekusar - Hail to the King! [Optimized]

1 month ago

You're short 2 cards it seems. Might I suggest Fell Specter or something? lol

rofldiekatz on Neheb, the Worthy - Discard/Reanimation

1 month ago

Hey TheNocholas thanks for those great suggestions! While Nemesis Mask is a nice card to get Neheb, the Worthy going I do prefer "unblockable" effects because they don't rely on other creatures. I'm thinking about adding Prowler's Helm instead. Raiders' Wake is just straight awesome since it is like a more valuable Liliana's Caress. Fell Specter could help triggering Raiders' Wake, Grenzo, Havoc Raiser, Dowsing Dagger  Flip, Sword of the Animist and Quietus Spike. I will add both cards to this deck. Thanks a lot for those ideas!

TheNocholas on Neheb, the Worthy - Discard/Reanimation

1 month ago

Nemesis Mask is a great way to make sure your commander can hit. Raiders' Wake might be worth adding to increase the value of forcing a discard. He isn't a minotaur but Fell Specter is also good discard value.

Bxbx on Omnipotence Comes With An Iron Grip

1 month ago

Hey DrkNinja,

it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:

First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager  Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.

So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.

To get more information about your opponents' hands you could play Telepathy or Glasses of Urza. I usually go with Glasses of Urza alongside Trinket Mage.

You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.

I'd also add Solemn Simulacrum like multimedia proposed.

So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.

That's all for now. Good luck with your deck!

SynergyBuild on Omnipotence Comes With An Iron Grip

1 month ago

You have 137 cards, you need to drop 37?

Okay:

Landbase drops/adds:

Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower

Total loss of cards = 5, rest needed = 32

Mainboard additions I'd suggest?

Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.

Addition of 27 cards = 59 total to drop

Drops:

Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta  Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm

That should do it! 100 card deck!


The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.

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