Enchantment — Aura
Enchant creatureEnchanted creature gets -1/-1 and its activated abilities can't be activated.
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Viper's Kiss Discussion
3 months ago
@Ubbo_Sathla Thanks a lot for the suggestions! glad you like the idea of it, I physically cant wait to play it!
Those additions sound pretty good to me, Last Caress, Contaminated Bond and Reave Soul were more in there for space fillers than anything else, but I did not know that Viper's Kiss existed, that seems like an instant addition to me!
3 months ago
As far as suggestions go, I can't help but feel that your land count is a bit low - I tend to stay around the 37 mark. I noticed that you're a bit sparse on draw spells, and black gets some of the best draw pauper has to offer; I run Sign in Blood, Night's Whisper, Succumb to Temptation, Phyrexian Rager, and Read the Bones in my own list.
Three cards in your list that seem a bit underwhelming to me are Last Caress, Contaminated Bond, and Reave Soul. The former seems too minor an effect, even with the cantrip. The Bond is a cool card, but most of the time I think it's a better idea to remove the threat entirely (if you dig the "slow drain" theme, I think the Contaminated Ground in your maybeboard would be better in this slot.) For myself, the sorcery speed of Reave Soul makes it less appealing - maybe something like Wring Flesh, Spinning Darkness, or Tendrils of Corruption would be worth considering? I also dig Viper's Kiss as "utility" removal.
Great deck, though! Pauper EDH is my new favorite format, as it tends to feel more like 'oldschool' magic.
8 months ago
hey im in agreeance with everything landofmordor said. cut anything that doesn't fit your theme/goal. Desecration Demon, Fetid Imp, Morkrut Necropod, Pestilence Demon (this ones mostly do to its high cost), Shadow Alley Denizen, Thriving Turtle, Artificer's Epiphany (because you have no artifacts), Dramatic reversal (you don't really have much that this helps), Tidy Conclusion (because its way over costed and you have no artifacts), Weave Fate (because Divination is terrible at 3 mana and this is 4), Assassin's Strike (6 mana removal is bad), Crippling Blight (1 mana cards removal that probably won't kill anything is even worse), Dead Weight, Singing Bell Strike, Spectral Prison, Viper's Kiss (basically all of your enchantments are much worse than any instant or sorcery you should be playing).
2x Aether Theorist (slow and doesn't help you control much)
1x Aethersquall Ancient (expensive finisher, you could do alot better but if you really like it this one can work i guess).
1x Air Servant (expensive flier that dies to every piece of removal that i can think of that costs 1 or 2 mana. and doesnt really close things out that fast. you can find much better threats).
2x Azure Mage (too mana intensive for any modern deck other than the absolute slowest control deck. generally speaking you can find better cards that give you card advantage)
1x Benthic Giant (this one is hexproof so it does act as a better finisher compared to Air Servant, but it has no evasion which means it will be chump blocked all day).
1x Benthic Infiltrator (you have no cards that interact with the exile effect and its a terrible card in terms of unblockable damage dealers. Tormented Soul would deal damage just as fast at 1 mana).
1x Harbinger of the Tides (actually a pretty good card. play more of these probably)
1x Salvage Drone (somewhat lackluster as a 1 drop)
1x Disperse (decent card)
2x Doom Blade (very solid card. may want to switch to Ultimate Price)
1x Force Away (probably should just be another disperse)
2x Glimmer of Genius (this is a pretty bad draw spell)
3x Select for Inspection (great card).
things you can add