Extirpate

Extirpate

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Browse Alters View at Gatherer

Trade

Have (2) abby315 , Azdranax
Want (1) obsidianwind

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Extirpate occurrence in decks from the last year

Modern:

All decks: 0.02%

Extirpate Discussion

Balaam__ on Dimir Control (3-1 FNM) Second Place

1 week ago

Nice build. I don’t play Pioneer format, so I was about to suggest either Extirpate or Surgical Extraction in place of Necromentia in the sideboard, but nope-not pioneer legal. Deck looks pretty good as is, though.

TypicalTimmy on New Combo

2 weeks ago

Hmm... if we are in Esper... you have the mill aspect?

Glimpse the Unthinkable and Mind Sculpt both account for an ungodly 40x and 28x cards respectively running a full playset. That's more than entire library, on top of what you have removed with the aforementioned Surgical Extraction and Extirpate.

A playset of both... that's an additional 32x (16x each for a playset of both) card potential assuming you hit something such as Lightning Bolt and Counterspell with them.

Your total removal at this point of cards is 40 + 28 + 32 = 100 cards. That is so overkill that you are guaranteed success.

Then you have Nine Lives, Solemnity and Phyrexian Unlife.

Throw in some Counterspell and possibly Negate to slow the game until you get those and you've got yourself a deck.

Call it... Nine Sighs.

You're welcome ;)

TypicalTimmy on New Combo

2 weeks ago

Scratch that, run Esper. Pack in some Surgical Extraction and Extirpate to really fuck with them.

tabbs33 on The Dark Mill

1 month ago

Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.

That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell

Oboro, Palace in the Clouds to trigger Hedron Crab over and over

Visions of Beyond because it's basically Ancestral Recall for Mill

Search for Azcanta  Flip to continue to dig up Mill spells

Surgical Extraction/Extirpate/Ashiok, Dream Render/Nihil Spellbomb to hit key pieces your opponent needs (e.g. Uro, Kroxa, etc.)

Field of Ruin to hit your opponent's important lands

Crypt Incursion as a way to help you survive

Snapcaster Mage to flashback your Glimpses, Visions, etc.

Drown in the Loch, Fatal Push to serve as cheap, flexible answers to your opponent's threats

Inquisition of Kozilek,Thoughtseize to get your opponent's threats before they become threats

Breaking / Entering as a maybeboard card if you really need more efficient mill

Here are some other thoughts I had:

-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:

Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.

Patient Rebuilding: very variable and you may not even get any triggers out of it.

Keening Stone: you probably won't be able to cast this card.

Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.

Consuming Aberration/Nemesis of Reason: again, won't have an impact until turn 6, which may be too late.

Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!

Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.

-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!

Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!

jacobpmesser on Mill Competitive Modern Dimir

4 months ago

I took out the 4 Darkness for 3 Drown in the Loch +1 Surgical Extraction and replaced Mind Funeral for 3 Fatal Push +1 extraction.

-1 Breaking though I love the card and -1 land for 2 Opt.

Lost to a janky mill deck. Beat amulet titan twice (surgical!) Rw land destroy, zombies, merfolk, white life, haakon,storm.

I want to play burn. I put 3 Extirpate in the side for vs burn matchup but want something better.

EzraTerrestrial on Wicked Devotion

5 months ago

MrNobleMonkey, thank you! Extirpate is an excellent replacement to Surgical Extraction. Nearly get the whole playset for the price of one extraction! As far as Demigod of Revenge I would say it's certainly the weakest card in the deck, but it usually ends up helping me fish out removal spells in order to give Phyrexian Obliterator a better chance. If I swapped out any card it'd be the demigod though. Works far better in my deck Revenge of the Underworld [Remastered] it fairs far better thanks to the engines that can put it in the graveyard. Entomb might be a good option, but I figure we want as many permanents as possible to rack up devotion. Sometimes it pays off if I've got Nykthos, Shrine to Nyx, but by and large it gets 5 damage in and then gets killed off. I'll probably end up switching demigod out for either Murderous Rider or Ayara, First of Locthwain.

MrNobleMonkey on Wicked Devotion

5 months ago

love the deck i have a devotion deck of my own and found that the card Extirpate performed better then Surgical Extraction also is much cheaper. Also im interested to hear how Demigod of Revenge performs with it at the top of the curve.

antacidbrn on Competitive EDH Mill

5 months ago

Kaneka, I actually had never seen Eater of the Dead , I like it and will mull over adding it.

I rarely pop Ipnu Rivulet , but it is an enabler of the Duskmantle Combo.

I suppose Surgical Extraction and Extirpate should also be added for similar effect to Extract .

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