Extirpate

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Extirpate

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

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Extirpate Discussion

fluffyeel on U/B Faeries

4 days ago

Ooh, Faeries. I play with Faeries a lot, so, naturally, a few ideas came to mind.

  • I'm not a fan of Mind Sculptor in the deck. Yes, he's powerful, but he's a sorcery-speed four-mana spell that doesn't win the game immediately. Liliana's a much better fit here, especially being able to recur your faeries for even more fun.
  • Something I always recommend with Faerie decks is Cavern of Souls, and, in your case, you play a lot of wizards, so you can name that. Also in terms of landbase, I don't like Tar Pit, as it comes in too slow, and would suggest Secluded Glen instead.
  • I like using Scion of Oona, as it helps to protect your faeries (including Bitterblossom!) and smash face when that time comes. Four may be too much, but a few seem like good options.
  • In terms of hand disruption, my view is that Thoughtseize is pretty important: it's proactive threat neutralization for one mana (and two life), though Inquisition of Kozilek is perhaps better in the early game.
  • As crazy as it sounds, with all the blue you have in the deck, Commandeer may be a good option in the sideboard. It swipes Planeswalkers and big spells otherwise (ex. Part the Waterveil in the "oops all turns" builds), plus it costing zero mana means it can often come from nowhere. You also have Imp's Mischief as a very unexpected misdirection-like effect.

As for specific deck answers...

  • I run Hurkyl's Recall as a sideboard answer for Affinity/Lantern: two mana to bounce almost anything can be a lifesaver.
  • For storm (I don't know if it's very popular where you are), consider both Mindbreak Trap and Nimble Obstructionist. The latter can also serve as a 3/1 blocker/face smasher and can also stop nasty effects you don't want to deal with.
  • To deal with graveyards and graveyard shenanigans, either Extirpate, Leyline of the Void, Relic of Progenitus, or Surgical Extraction are all potentially good options to consider. I'm a fan of the Relic, but Leyline's useful as well in that it comes out on turn 0 if needed.

Catalog9000 on How come Mill isn't a ...

2 weeks ago

I was watching one of The Professor's videos going over card advantage, and in it he expresses that (I forget which card exactly so I'll have a stand-in) cards like Mind Sculpt essentially pay to discard a card from your hand.

His point is that there are generally better ways to use that . You don't affect the boardstate in a meaningful way, you don't disrupt their hand or counter their spells, and you don't advance your boardstate or your hand.

You tap two of your lands to discard a card. Period.


But I don't see it that way. You just removed seven cards from their library. You potentially got rid of very useful cards. In the case of things like Destroy the Evidence, they mill until four lands are in their graveyard. Whether they topdeck all four lands in a row, or they are running just an 18-land deck and they throw just as many cards away simply depends. Regardless, four lands is a huge blow to anybody's game.

So my question is very straightforward: Why don't we see more mill?

Sure, it's a tad bit slow to start. But with card's like Glimpse the Unthinkable and Hedron Crab, that's 13 cards on T2. That's effectively a quarter of their library.

With combos like Duskmantle Guildmage + Mindcrank, or Fraying Sanity + Glimpse the Unthinkable, or playsets of Destroy the Evidence + Mirko Vosk, Mind Drinker (Both milling until four lands), I don't understand why we don't see more of Mill out there?

And before you state the "obvious" that there's no good protection, there's plenty. Nemesis of Reason, Gifted Aetherborn, Vampire Nighthawk, Wall of Frost, Monastery Flock, and they all do really well with Phenax, God of Deception.

Combo this with things like Surgical Extraction and Extirpate and you're hitting them even harder.


So what are your guy's thoughts? Why isn't Mill more commonly played, or at the very least used as a sub-strategy when decks can allow for it?

BobJeph on Deck Killer

3 weeks ago

If your trying to win by mill, Mind Funeral and Tome Scour both work very well.
If you can afford it Thoughtseize and Surgical Extraction work well, if not you can go with Extirpate and Duress
Hedron Crab is another good creature, and Languish might work as well.

MelleBoy08 on Budgetish 8-rack

4 weeks ago

Thanks a lot for the explanation you really cleared my mind :)And I will put in two Extirpate in my MB or SB.

Chasmolinker on Budgetish 8-rack

4 weeks ago

If you're looking to splash one or two Extirpate MB I would cut a copy or two of Raven's Crime since it has built in redundancy with its retrace ability.

Chasmolinker on Budgetish 8-rack

4 weeks ago

Blackmail is a budget replacement for Thoughtseize. Once you get them down to 3 cards or less, Blackmail is actually better. It's not as good in the early game but can still be used to take a threat or slow them down by taking a land. Extirpate or Surgical Extraction can be useful in these builds because you can remove resources in bulk. T1 Thoughtseize followed up by Surgical Extraction is a real kick in the teeth. (I like this against infect and combo a lot.)

If you do have Blackmail T1, grabbing a land into T2 Smallpox can be really devastating to control decks that need a bunch of mana sources to function properly. This isn't usually the line, but it can and does work from time to time.

Inquisition of Kozilek is what you want early on. It gives you information and picks apart the opponents early game. 4 Inquisition of Kozilek and 4 Thoughtseize (Or Blackmail in this case) are the back bone of any 8-rack deck.

Bovine073 on Black Death

1 month ago

The main thing I see about this deck is that it needs a slightly more coherent gameplan by having more ways to generate value. Many mono black decks (that aren't 8rack, as mentioned by previous users) tend to have win conditions built around Phyrexian Obliterator (whose price tag should drop quickly because it is in A25) and also Gray Merchant of Asphodel instead of clunky cards such as Desecration Demon.

Extirpate is a good card, but very narrowly good against only a few decks and should probably be found in your sideboard. Same applies to Grafdigger's Cage, especially considering it is a non-no with your own messengers. Collective Brutality, on the other hand is a very versatile card and should be in your mainboard.

While this deck will likely beat storm >95% of the time, that isn't really all that great unless your entire meta is storm. Always good to take anything Desolator says or makes with a (large) grain of salt.

Hope I could help, and happy brewing

Darth_Savage on Modern Mill

1 month ago

Mill is traditionally mostly because of Glimpse the Unthinkable (down in price a little) and Mind Funeral, that being said you could probably build a budget mono deck more easily... In mono-blue you can use Tome Scour, Mind Sculpt, Sanity Grinding, Jace Beleren and Archive Trap, the last two are admittedly not that budget friendly.

Fraying Sanity is a fine card and will double the effectiveness of your mill spells, however Sphinx's Tutelage is often too slow to actually be effective. If you keep to then one of the things you want to add is an extraction effect; Extirpate, Surgical Extraction or at a push Haunting Echoes.

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