Extirpate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Extirpate

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Price & Acquistion Set Price Alerts

MMA

PLC

Ebay

Extirpate Discussion

kamarupa on Black Out Smack Down

1 week ago

Looks pretty good.

A few thoughts on updating it:

Swap out Diabolic Tutor for Mastermind's Acquisition.

I almost always run 1-2xBojuka Bog/Scavenger Grounds in pretty much all my decks; since you're filling up your opponent's graveyards, it's probably an extra good idea here. At 23 lands, if you ran 1x, you could swap it out for Haunting Echoes if you're worried about those cards conflicting - I think your mana-base would still be stable. 1xBuried Ruin might also be useful. Other less-great lands worth a second of consideration: Cabal Stronghold and Mortuary Mire.

I think 16 creatures tends to be a little inconsistent, regularly seeing games in which only 1-3 creatures ever hit the battlefield. (a problem for Infect decks) I see value in good blockers, but I also think added removal/discard spells may be just as effective. For example, Wrench Mind or even Dimir Machinations may prove a better spell than Black Cat.

Some utility spells: Sign in Blood, Extirpate, Hero's Downfall, Geth's Verdict, Fatal Push, Dash Hopes, Ratchet Bomb, Elixir of Immortality

goblinguiderevealpls on Muldrotha, the „Fun“ in „Funeral“

1 week ago

ok so a few things to note.

if the deck isnt suited for cEDH, please don't falsely advertise it as competitive just because you have a Mana Crypt, cradle, and LED does not make it so. you need to update the categories and remove competitive so you dont mislead so many competitive players.

firstly, a cmc average of 3.78 is EXTREMELY high for competitive play even for green and even with ramp, infinite mana combos or Reanimate cheating, so you might want to lower that to at LEAST 2.75 or 3..

secondly, the main reason you're deck is 20% casual according to tappedout is your LANDS.

generally speaking, "'land' enters tapped" and competitive play are not related. if you wanted it 100% competitive your land base would look like this:

3 dual lands

3 shock dual lands

9 fetch lands

1 island

1 swamp

1 forest

1 urborg

1 strip mine

1 wasteland

1 Ghost Quarter

1 command tower

1 ancient tomb

1 phyrexian tower

1 gaea's cradle

1 City of Brass

1 Mana Confluence

1 Forbidden Orchard

1 Reflecting Pool

= 30 lands, you wouldn't need 35 lands with mana dorks or artifact ramp, and you shouldnt have 2 of any basic lands because in theory you should be running Tainted Pact for cedh and opposing effects hurt a lot more

lastly, if you want this to be truly competitive it needs more staples, yes they arent permanents but they can easily be Eternal Witness or Archeomancer targets

Demonic Tutor Vampiric Tutor Yawgmoth's Will Entomb Animate Dead Brainstorm Mana Drain

all of that aside, i would recommend Birds of Paradise, Deathrite Shaman, Bloom Tender, as well as the 3 guild signets and Talisman of Dominance for more recurrable ramp effects as well as Sensei's Divining Top and Yawgmoth's Will as an edh brainstorm effect staple and a secondary, cheaper cmc and better backup muldrotha respectively.

BMHKain on Just one last favor for ...

2 weeks ago


Tetsu-chan & her Doki-Doki Cute Legion of Death~♡

Commander / EDH* BMHKain

SCORE: 1 | 11 COMMENTS | 117 VIEWS


The deck is at 100. But I'm not done yet...

Angel's Grace

Celestial Crusader

Trickbind

Take Possession

Wipe Away

Sudden Spoiling

Extirpate

Sudden Death

Word of Seizing

Sudden Shock

Sulfur Elemental

Krosan Grip

Stonewood Invocation

Quagnoth

Kicker Molten Disaster

Don't get the pattern? Maybe I can help you. They are cards w/ Split/Second. This means I can't cast anything to counter this, & would have to require a Mana Ability to counter it. What cards w/ Mana Abilities in all possible colors can counter these cards? We have Creatures that can't be Out-Flashed, Instants that can't be countered, & other nasty effects.

Any suggestions that can help? I'm thinking of replacing Mizzium Meddler for something that can counter this. Anything could help in this case. Thanks in advance. :)

WolverineSR_71 on Operation Mindcrime

2 weeks ago

If Vendilion Clique put the card in their graveyard, I would definitely consider running it, but since it doesn't put it in graveyard, it doesn't fuel Extirpate or Surgical Extraction. That being said, I don't know if it is worth the slot right now.

Icbrgr on Are Fetches Even Worth Playing ...

2 weeks ago

Against popular opinion... and endless articles of people presenting their alternative mathematical data disproving Deck-Thinning and using fetches doesnt work/isnt worth it....financially I agree....but as far as improving odds on your own draws (however minor) I believe deck thinning does "work". Compare the concept of Deck-thinning to MILLING you can see some simularities....think of Scalding Tarn being Jester's Cap/Surgical Extraction.

A "one-for-zero" means you are spending one of your cards to deal with zero of theirs. This is certainly not generally considered a great result. While it may look like Glimpse the Unthinkable "destroys" Ten cards, looks can be deceiving. Those cards may have been taken out of your opponent's deck but, you didn't actually diminish their available resources. Nothing has changed from what your opponent has access to in their hand or on the battlefield. Statistically those cards could have just as easily been on the bottom of your opponent's library and the result of the game would have been the same. You probably* wouldn't play a card that just put the top five cards of your opponent's library on the bottom of their library—and that's equivalently what pure milling often is. Because there normally isnt control over what is being Milled; Extirpate is an example where the exception can be made. There can be very specific times where taking cards out of your opponent's library crumbles their strategy. Although you are taking a zero-for-one to do so, removing all your opponent's combo pieces can be worth it, in the very similar way reducing the odds of topdecking a land can be helpful....

now as far as the ratio of 20 life and paying 1 life and a deck consisting of 60 cards with 53 in the library after drawing your hand... that doesn't sound like its worth it to the average bear....but theoretically...in a world where your opponent is just a decoration and doesn't attack or interact with you in any way the deck thinning will improve your draws.

WolverineSR_71 on Operation Mindcrime

3 weeks ago

Yeah I probably should have Extirpate. I'm blind. I read the card and thought it said creatures only. Wow. Thanks.

DragonKing90 on Risky Jund

1 month ago

Extirpate also works really well with its "split second" ability.

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