Farbog Revenant

Farbog Revenant

Creature — Spirit

Skulk (This creature can't be blocked by creature with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Vintage Legal
Casual Legal
Highlander Legal
Legacy Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Pauper Legal
Oathbreaker Legal
Pauper EDH Legal
Duel Commander Legal
Penny Dreadful Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal
Heirloom Legal
2019-10-04 Legal

Latest Decks as Commander

Farbog Revenant Discussion

StopShot on I wish skulk was an …

6 months ago

Skulk (This creature can't be blocked by creatures with greater power.)

Example cards: Farbog Revenant, Fogwalker, Rancid Rats

There are only 10 creature cards that have skulk, but I thought it was a really fun-to-play keyword in limited. I like the fact it gives more importance to creatures with defender, creatures with high toughness over power and low-cost creatures. As a keyword it would be used on and creatures and maybe some fringe creatures as well. (Like spiders, snakes, fungi, oozes, etc.)

I recall some people thought the keyword was a little too strong, but if it needs to be powered down I think it would be easier to make a new keyword similar to it. Something like: "New Keyword" (Creatures with power greater than this creature can't block it unless they have reach.)

Green and red decks would normally have troubles dealing with skulk creatures because their creatures typically have high power and since green has access to reach and red has been given more reach creatures like Nimble Birdsticker, Robber of the Rich, Turret Ogre, Brimstone Trebuchet etc. I think having skulk or a modified version of the skulk keyword would really make games more exciting and varied.

What are your thoughts on the Skulk keyword?

Arvail on New EDH League!

2 years ago

If you look at most EDH decks, the bulk of their cards fall on the 2 to 4 CMC slots. I would try out stuff like Kami of the Waning Moon, Hired Muscle, Farbog Revenant, Crypt Ghast, Baleful Eidolon, Lost Soul, Mindwarper, Morkrut Banshee, Nether Shadow, Pale Rider of Trostad, Searchlight Geist, Keening Banshee, Souldrinker, Skulking Ghost, Thief of Hope, Vampiric Spirit, Wicked Akuba, Death Denied, Horobi's Whisper, Soulless Revival, Three Tragedies, Swallowing Plague.

Everything else is too expensive or pretty terrible.

Pieguy396 on dark forest2

2 years ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

JararoNatsu on shadow spirits hand disrupt

3 years ago

You have a really steep mana curve going on here, and I worry that you'll have openings hands flooded with CMC 5+ cards and you won't be able to act.

Replace Cranial Extraction with Surgical Extraction or Extirpate. The extra 3 mana isn't needed to get the job done.

Abyssal Nocturnus, Farbog Revenant, and Highborn Ghoul are all examples of low-CMC creatures that are quite good. Consider dropping some of your CMC 5+ creatures for them.

Other cards to consider are Ordeal of Erebos, Hymn to Tourach, and maybe even Waste Not.

Athraithe on Incremental Strength

3 years ago

Just going to mention this now, even without looking at the cards. Waaaaaaay too many 1-of's. As you get further through reading this, ill be checking out you cards. Bloodbond Vampire just isnt worth it in here, and Bloodbriar will only ever trigger off your enchantments, which are both 1 of, so you have a 1/30 chance of getting them. That makes him not worth it either. Farbog Revenant also isnt worth it. At a 3-drop with lifelink, sure it can block but it will only trade out for a 1-life gain at best. Getting more of your vampire groundhaws would be great (Gifted Aetherborn). You are correct on dreadnought, its "nought" worth it lol. Maybe find some more stuff for counters and/or delirium and ill check it again for more help

Jagd_Tallgeese on Mono red aggro-post rotation Work in progress

3 years ago

Also, unless you are going to use Universal Solvent to sacrifice from Defiant Salvager you can cut those as well, and the Ironclad Revolutionary. Foundry Hornet and Fourth Bridge Prowler only trigger once, so the can be cut as well. Toss Creeping Dread as it is too conditional to be really effective. Farbog Revenant, Fen Hauler, Prizefighter Construct, and Ghoulcaller's Accomplice can all go. This cuts the deck to 70 cards, so I will amend my statement about the swamps and you can cut those to 23 swamps.

Olde_English on Reckoning of Zurgo

3 years ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

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