Strength from the Fallen

Strength from the Fallen


Constellation - Whenever Strength of the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

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Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Strength from the Fallen Discussion

DragonOfTheWest on Card creation challenge

7 months ago

Cursed Earth 

Enchantment — Aura

Enchant land

Enchanted land loses all abilities and has ", Sacrifice this land: Add ."

Not sure if I got the power level right since I don't play modern competitively.

Anyway, create a card for my enchantments/graveyard deck that plays Strength from the Fallen .

lagotripha on

1 year ago

Personally, I'd run Zombie Infestation as extra one with nothing copies. If its worth discarding your hand, its worth running infestation.

Dropping the CMC will do a hell of a lot. Gonti's Machinations in particular is efficient damage that can sit on the field, and Sinister Concoction is also cute, which combined with Seal of Fire points to an 'enchantments matter' list.

Some Genju of the Fens/Genju of the Spires might work, as might Demonic Vigor/Necromancer's Magemark. But thats not where I'm going.

B/G Strength from the Fallen/Wreath of Geists with Stitcher's Supplier.

Commune with the Gods/Kruphix's Insight, Nighthowler/Renowned Weaver, Boneyard Wurm etc. This also gives access to Seal of Primordium in the sideboard.

I envisage it looking something like this- One Challenge.

Mono black deckbuilder's toolbox is my big list of cards which I tend to brew from. feel free to take a look, see if it sparks anything.

Lagaffe212 on Enchanted horde

2 years ago

-37 lands in a bit short for EDH : advice is 40 to avoid issue plus aprox 10 carads for card advantage. In your setup, i would recommand more creature cards that ramp lands and that you can sac like Yavimaya Elder and Wood ElvesExplore cards migth also be very usefull to pull out more lands from the deck and filling your Graveyard.Deadeye Tracker, Jadelight Ranger, Merfolk Branchwalker, Path of Discovery, Tomb Robber

Cards to cut :Grim Guardian , Heliod's Emissary, Leafcrown Dryad : not impactfull enoughHermit of the Natterknolls  Flip : Not an enchantement, does not do a lot for the deck

Sheoldred, Whispering One & Vorinclex, Voice of Hunger : Those guys are dangerous, Not sure if your deck can manage to show them in play or in the graveyard and survive the focus tou'll get. I personally stoped playing them for this reason.

Bear Umbra, Curse of Bounty -> What do you do with the untaps ???

Exsanguinate, Genesis Wave, Profane Command -> You dont have mana to make those game-ending, would replace with fixed cost spell or creatures

Overwhelming Stampede -> Quite situationnal, Craterhoof will do a better job beeing a creature you can bring back. If you are looking for a lethal finished, Triumph of the Hordes is more effective

Candidate to add :

Aegis of the Gods

Celestial Archon

Doomwake Giant

Skybind -> retrigger ETB

Strength from the Fallen

Celestial Ancient

Helm of the Gods


Rofellos's Gift

Starfield of Nyx

zephyr_chang on Splinter Freight (Train)

2 years ago

I'd cut Strength from the Fallen - at 9 enchantments in the whole deck I'm not expecting it to trigger very much? I'm not sure the maindeck Gnaw to the Bone is necessary either, it could be a sideboard card instead. Also, I'm not sure how you expect Curator of Mysteries to work in this deck? There are no other cards that has cycling or enables discard in your deck.

I've tried a G/B version of this deck before, and I think black is probably better than blue for the splash. A common oversight is not playing enough creatures in the deck, and playing too many 'enablers'. 22 creatures is not that many. You'd have to mill roughly half your deck to have an average of 6-8 creatures in the graveyard, plus a modest board presence. It is usually not enough to win games?

Mandalorian on "Dredge" (Adding words makes people look)

2 years ago

Personally I like Cathartic Reunion and Faithless Looting to get cards in the graveyard over Mulch or Gather the Pack. You have more control over what goes to the yard with cards like Cathartic Reunion

You have a lot of ways to get creatures in the yard (they are not dredge creatures which is bit weird since they are cheap) but not many that come back, which is kind of the point of dredge. No dredge deck should have to run Disentomb.

Prized Amalgam,Narcomoeba, and Demigod of Revenge are fairly cheap options if you cant afford stuff like Bloodghast. These creatures should replace the vanillas like Swordwise Centaur. Elvish Mystic is also a little weird unless you're running Vengevine.

I like Shriekmaw over Fleshbag Marauder since you can choose what dies instead of the controller.

If you don't want the creatures that reanimate themselves and are looking for stuff that simply takes advantage of creatures in the yard like Ghoultree then you could look to make this a Strength from the Fallen deck? Strength from the Fallen plus the Nyx Weavers you're already running could put the trigger on a card like Den Protector or Nether Traitor for a lot of unblockable damage.

TankyHamster on Screams from the Fallen

2 years ago

Oh whoops not screams from the fallen Strength from the Fallen. :P

MattStar on Screams from the Fallen

2 years ago

Yeah Entrei, there really isn't any hard counter to GY hate. Things like Rest in Peace, Leyline of the Void, Relic of Progenitus, Tormod's Crypt and Rakdos Charm kinda dash everything the mainboard is trying to do when they pop off and there's nothing that can be done about it short of counterspell effects (Grafdigger's Cage is fine though).

What you're missing is that GY hate is largely a meta-call for sideboard tech. Very rarely is any of it included in opponents' mainboards unless they're running something that just can't deal with something like dredge. As such, if you know the opponent is running GY hate in the sideboard either from a list, or from practice then you literally just take out all of the graveyard payoff cards like Splinterfright, and Strength from the Fallen, and board in the opponent mill strategy from the sideboard. It's cheeky, but the current modern meta is predictable enough to catch people with their pants down.

So the opponent mill strat is largely based around Hedron Crab + fetch-lands and Archive Trap + Ghost Quarter , and I'll be throwing Fraying Sanity in the mix when HoD comes out. Making the opponent mill 6 on each fetch can ruin plans, especially for combo decks, but if the game goes longer (which usually happens post-sideboarding) then Fauna Shaman helps to get more and more crabs or lands or whatever we need. Having a couple of crabs out and drop-cracking a fetch can be downright backbreaking for an opponent but you can also do some neat tricks like hitting yourself with a GQ to get a 3rd landfall trigger. Archive Trap is just nuts and always will be for mill, and can be made consistent with GQ. Fraying Sanity just puts the mill over the top.

T1 - land, birds go

T2 - crabs, ghost quarter, filler (more crabs) - mill 3(+)

T3 - fetchland, crack ghost quarter on opponent, archive trap, drop fraying sanity pass turn - mill 40

A lot of people don't get the sideboard call or they are just skeptical of it, and that's fine. A lot of people have no faith in mill. My justification for going this route, switching up what the deck does entirely from self-mill-GY-agro to opponent-mill, is that with an all-in self-mill creature-based deck like this, there's no good way to side in conventional methods of countering graveyard hate. Every playset of a non-creature spell like the most efficient counterspells or removal or anything to make the deck more mid-rangey detracts from the efficiency of the deck's main function. Even worse, the deck's enabling function of self-mill greatly diminishes the effectiveness of any meta-calls/answers that can be sideboarded in. It is more consistent to "flip a switch" and do something else that works well with pieces in the mainboard. Hedron Crab + Satyr wayfinder + fetchlands all work well with both strategies, and allows the opponent mill strategy to work on par with a lot of the "best", "competative" mill decks. The big plus side is, GY hate is one of the few reasons to ever touch the sideboard, and Mill works so great against it.

MattStar on Screams from Nyx

2 years ago

Hey Funkydiscogod, I'm really glad you like the deck!

It's a little rough going into a third color since the some of the main combo pieces (Screams from Within and Ajani's Chosen) are two color weighted in different colors, but if someone wanted to go that route, then green has some decent constellation triggers with Strength from the Fallen and Eidolon of Blossoms, plus mana dorks would help it curve out.

You're right though, Forbidden Orchard is pretty rad for what this deck specifically does. I should stick it in the maybe board and do some testing along with the "Hunted" creatures like Hunted Phantasm and Hunted Troll.

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