Guul Draz Specter


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Zendikar (ZEN) Rare

Combos Browse all

Guul Draz Specter

Creature — Specter


Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

Price & Acquistion Set Price Alerts




Guul Draz Specter Discussion

simon9011 on Hypno Seize

1 hour ago

Maybe you could try Guul Draz Specter instead of Shimian Specter.

Strobasourus on Mono Black Hailfire

5 days ago

you've got a good base. I would recommend adding a few more creatures such as Dreamstealer, Guul Draz Specter, Hypnotic Specter, and Liliana's Reaver. Just so you have a bit more defense against other attacking creatures. Also a few good enchantments that you might want: Larceny, and Raiders' Wake

Jagg3r5 on

3 weeks ago

There's a lot to comment on here, but I'll try hit all the bases. I would initially suggest using tapped out to look at other decks with similar strategies to get more ideas as to what you can do. For now however, here's what I have.

Firstly there are a number of cards that either have better alternatives, or simply don't have a place in the deck. Cards that reduce your opponents maximum hand size are helpful, but I would suggest omitting them for cards that can reliably empty your opponents hands. If your deck works as intended these cards will have very little use, as your opponents won't have more than one in hand at a time anyways. To this same end I would say drop cards that make everyone draw. Loading your opponents hands is relatively counterproductive in a discard deck as you defang your greatest strength. Capital Punishment and Torment of Hailfire are both cards you may wish to avoid also, as they give your opponents options and you basically neuter yourself because of it. Losing creatures when combating your deck means very little as you (currently) don't have a lot of board presence. Plus if your commander is out, most will likely take the alternative to discarding if possible to avoid giving you tokens.

You also have A LOT of low drop discard cards, and quite a few that are single target. Depending on how many players you play with this may be okay, but if it's more than you and 2 others I would advise looking for alternatives. You may be trying to only aggro one player at a time, but discard decks rarely make friends, and in larger games you may stall out before you can pick everyone off. I wouldn't necessarily say get rid of all of them, but I would certainly advise pulling at least a few. Reasons: firstly, the more people discard the more tokens you get, so go for cards that hit the board or all your opponents to get the most out every spell; secondly, your commander is a 5 drop meaning either you use these cards early and don't benefit nearly as much from them or sit on them until after you cast him and he sticks, which leaves you dead and open for the first chunk of the game.

Speaking of open, there's a lot of low cost creatures with discard effects out there, and I would highly suggest you switch out some of these discard sorceries and instants for them to increase your damage potential, give you defense, and give you more cards with discard effects that aren't just a one-off. I actually very recently built a $50 budget black that has a lot of this[(see Toshiro Budget) if you want a few ideas. Your deck currently relies VERY heavily on your commander sticking for you to get board presence, so adding creatures will force opponents to choose between threats, and they will either have to kill off your commander (who you can get back) or whatever other creature is plaguing them. While you don't want to go too heavy in this direction for the same reason you don't want too many single target discard instants and sorceries, having a few can be highly beneficial. I would also suggest looking into cards like Nighthowler or Puppeteer Clique that can take advantage of all the cards ending up in your opponents graves. Another way to get damage would be cards like Blood Artist or Zulaport Cutthroat, as when your tokens die it can add up quickly, especially in large games. Further still, cards like Beastmaster Ascension or Mycoloth can turn your tokens into vast armies or lethal combatants extremely quickly.

The only other thing I would say is look into more draw power options. You've got a few, but you may find you need more. A lot of your cards are making you discard too, and since you don't have a lot of recursion, what hits your grave is going to stick. Since you (currently) can't get much momentum from there, draw power is going to be key in abusing the advantage you get when everyone starts top decking. Once you get everyone to that point, you likely won't catch people discarding much as they'll cast it just to avoid the discard, so you need to be able to capitalize on it while it lasts. You can't do that effectively if your're stuck topdecking with them. One card to look at would be Shamanic Revelation, although cards that can give you an extra draw each turn like Bloodgift Demon are better.

A few card suggestions that aren't in my or your deck for you to look at; Mindcrank combos with Megrim very nicely to shred cards off someone's deck, filling their grave with cards to hijack; Unnerve for just a decent discard; Guul Draz Specter for a discard creature and a potential damage dealer; Cryptolith Rite as another cheap mana gen, one that works wonders with tokens

I want to apologize if a lot of this seems insulting of your intelligence. I don't know how skilled or seasoned a player you are, but in the event you're newer to the game or format I opted to provide as much help advice as possible. Now all of these are suggestions, so if you don't like the playstyle that some such adjustments would create then please don't run them! After all EDH is more about fun than anything else, so play what fits your style. Best of Luck, and hope this helped!!!

wonderboyrox on 8 rack

5 months ago

Okay, constructive criticism incoming:

After looking through your decklist, you have a pretty solid theme going on here. It's a take on a classic that has been around for a while. Unfortunately, with how low cost your discard spells are, and with no draw power in the deck and very few creatures, you'll be top decking in no time, leaving your end-game to chance.

Obviously your creature base is nearly non-existent. That's not always a bad thing, but in your case I think it is.. for two reasons. One, I don't know about you.. but when running decks like this I prefer to have a backup plan (an alt win con, if you will) for killing my opponent. And two, creatures will protect you from fast decks early game. A deck like this will have nearly no chance to win against Elves, Goblins, or the like.. due to speed and no creatures on the board to protect you.

Here is what I would do:

-4 Duress (The card is too limiting, especially after the first few turns have passed)

+4 Funeral Charm (Giving you access to the only instant speed discard spell in Modern, also, gives you a few other options.)

-2 Drown in Sorrow (Too slow, imo. Also could hurt a couple changes I am suggesting to the deck)

-2 Languish (Similar reasons as listed above)

+4 Fatal Push (Faster, and doesn't hurt your own creature base)

-4 Smallpox (Great card, but hurts you as much as it does your opponent. You don't want to be top decking sooner than you have to be.)

+4 Blackmail (Faster, also gives you potential access to discarding some of their manabase. Alternatively, you could run 4 Distress if you'd rather not give your opponent any control here.)

-4 Buried Ruin (With how much devotion your deck is giving to early game black, you can't afford to chance colorless mana early game. Also, this distracts from your overall goal. If they get rid of one of your The Racks, no sweat, that's what alt win cons are for.

-1 Urborg, Tomb of Yawgmoth (No reason to run this and potentially give some advantage to your opponent when you're mono black as it is.)

+3 Swamp (Slightly fixing your mana base)

-3 Ensnaring Bridge (Doesn't flow as well as I'd like.)

+4 Master of the Feast (Gives you access to an alt win con, with built in evasion AND forces your opponent to draw, giving you access to more cards you can force him/her to discard.

-3 Nyxathid (Nice card, but with no evasion, weak to chump blockers)

+4 Hypnotic Specter (Built in evasion, fits the theme better giving you access to discard on a stick. Also gives added bonus of possibly hitting your opponents lands. Alternatively, Guul Draz Specter could fit this slot as well.)

-4 Shrieking Affliction (Good card, but...)

+4 Quest for the Nihil Stone ( slightly better, imo. Alternatively, you could run Liliana's Caress here.)

-1 Liliana of the Veil (Good card, but she hurts your hand, too)

+1 Liliana Vess (Fits your theme, gives you access to yet another win con, doesn't hurt your hand, gives you access to a tutor on a stick, and this would allow you to have both Liliana's on the field simultaneously.)

And of course, lastly.. you could throw in some Polluted Deltas or some Bloodstained Mires in place of some swamps for deck thinning, and would also fit well into having Fatal Push in the deck.

Overall this would give you a lower mana curve, in turn making your deck faster. It would give you access to alternate win conditions that still fit your theme. Would give you access to a few more creatures, giving you more early game protection. Would give you instant-speed discard. And would give you the ability in certain situations to affect your opponents mana base. I know these are a LOT of changes I am suggesting, but, even taking a few of them could help you out a lot.

Let me know what you think and if you end up using any of the suggestions!

Talonisnthavingit on Fear not Waste not

6 months ago

Shrine of Limitless Power May be nice, but it'd take a while to get up. However, it can be useful in a scenario where you haven't drawn waste not, so you can let it gather a few counters.

Barbed Shocker Seems pretty fun. If you can get it's damage through, you could get quite a bit of waste not triggers on turn 4 if you had the hand.

Guul Draz Specter Benefits from your opponent having no cards in hand as well.

Liliana's Caress Also punishes opponents for discarding, without life gain and combat damage being dealt to them, they'd lose within 10 discards. Megrim can be a sideboard card maybe? It costs more than liliana's caress, so it's not as good.

Painful Quandary seems pretty good IMO. They most likely will pick discarding a card, so your basically set.

Quest for the Nihil Stone Also seems fun, punishing opponents for having no cards in hand heavily.

Garbim on Discard EDH

8 months ago

You could use Guul Draz Specter instead of one of those 4 mana drop, and could review the use of Needle Specter, since you didnt have a way to buff him its kind of use something that would not take full advantage of the deck.

You already consider in using red or blue plus the black ? realy open the possibilities..

But realy nice concept.

Funkydiscogod on The Caress of Death(Magic)

8 months ago

I'm not sure how useful those pinpoint discard spells will be late game. Once the opponent's hand is empty, most of your cards are dead. Some discard cards like Brain Pry can replace themselves once the opponent has an empty hand. Or, something like Call the Bloodline or Pack Rat can make your discard spells do something else once the opponent is empty handed.

Guul Draz Specter and Reality Smasher are some critters that come to mind when I think of discard, but I don't think Reality Smasher is in the budget at all.

Since you're using Liliana's Caress and Abyssal Nocturnus, you might consider Dark Deal to deliver some damage, while still leaving them with cards in hand for a followup Mind Sludge. Don't forget to Dream Salvage or Geth's Grimoire if you do.

Replace your Mind Rot with Stupor, if you can. I'd play Megrim over Liliana's caress, since Megrim can damage opponents' planeswalkers if needed, but that's just personal preference. For removal, I'm a big fan of Devour in Shadow.

Anyway...for your sideboard, Relic of Progenitus or the cheaper Scrabbling Claws to stop those graveyard hijinks. Either Pithing Needle or the cheaper Damping Matrix can stop some activated abilities. I'd put in some Poor Man's Damnation Barter in Blood, Languish or Consume the Meek to stop critter strategies. To break combos, a card like Memoricide or Cranial Extraction.

Snap157 on Mono black rack

10 months ago

Hymn to Tourach instead of Mind Rot, 2 The Rack by taking out 2 Megrims, and lastly Liliana of the Veil is simply broken. If she's on the expensive side, a lot of people replace her with Necrogen Mists. I would take out one Guul Draz Specter and one nighthawk to add in 2. Hope this helps!

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