|Commander / EDH||Legal|
Printings View all
|Fate Reforged (FRF)||Common|
|Magic 2015 (M15)||Common|
Combos Browse all
Creature — Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it)
Typhoid Rats Discussion
1 month ago
Thank you for the suggestion Scarface224444.
I'm not sure that I feel the same way however, for this deck. The Typhoid Rats have the smaller CMC than Tattered Mummy and can show the new player the utility of deathtouch on a small creature to get rid of an opposing threat. This deck does not win by rushing damage, but rather by the slow inevitable grind of a controlling midrange deck.
2 months ago
You're essentially playing Mono Black Control, so most of what works for that deck should work for you too. Corrupt to finish the game? Some card draw, to gain even more card advantage, like Sign in Blood or Read the Bones ? I was thinking about Rat Colony , but that's possibly too easy to kill. Rancid Rats might be nice instead of Typhoid Rats , it has better synergy with Okiba-Gang Shinobi . Crypt Rats is always nice, it can clear the board when your opponent has better stuff than you, and can potentially kill your opponent.
4 months ago
Legendary Planeswalker - Rat
+1 Create two 1/1 black Rat creature tokens.
0 Target creature you control gains deathtouch. This effect lasts as long as it remains on the battlefield.
-5 Until end of turn, rats you control get +X/+0 and gain wither where X is the number of rats you control.
on Need rats?
4 months ago
If i was going to to tune this for FNM I would play 4 Pack Rat some number of relentless rat 4 Typhoid Rats 4 Aether Vial and then the rest just needs to be hand disruption ( Thoughtseize , Inquisition of Kozilek ) and removal ( Fatal Push , Doom Blade , Dismember , ect.) I would't use any of the extra cards that you have ( The Rack , Bontu's Monument , Trespasser's Curse ) or anything over 3 mana. Modern is a brutally fast format, most decks can kill turn 3 and everything else can kill turn 4. You unfortunately cannot, so you need to be as efficient at disruption as possible. I also wouldnt use Bojuka Bog or Thespian's Stage . I would replace it with 3 Field of Ruin and swamps
also you deck is under standard so I can't suggest any of these. Good Luck!!
5 months ago
To begin with, this is probably the most creative deck I have ever seen. That being said, I playtested it and see some minor problems. I will cover all of the problems I see with it, then cover all of the solutions. I really like the concept of this deck, and I want to see it work in an actual game. Problems: This deck isn't going to win from dealing damage, not even close. Therefore, Eidolon of the Great Revel really isn't going to anything what so ever. He is just 2/2 for , and serves no real purpose. The same goes for Dimir House Guard . Like, yes ok, he can regenerate, but there aren't many creatures here to sacrifice. Additionally, I played this deck several times, and not once did I see Vampiric Link be of any use. The most life per attack you can get with it is 2, and most likely your creature dies from it. I just think there could be better cards. Improvements:
During the beginning of the game, you are very vulnerable. You need some smaller creatures such as Typhoid Rats . They can be played turn one and can effectively block almost any creature. Replace Vampiric Link with these, it will help so, so much.
As I said above, Eidolon of the Great Revel is just wasting space, and if you wanted to keep the same converted mana cost, might I suggest Battlefield Scavenger (for cycling faster), Bloodrage Brawler (for an actual blocker), Figure of Destiny , or many more, just not Eidolon.
Dimir could go either way, especially if you make these other changes, so you can sacrifice creatures easier.
Again, overall I love this concept and want to see this work. Please consider the above, and thanks!
5 months ago
I sort of feel like you could benefit from a few more creatures. At only 8 in the whole deck, and with Angler costing 7 (Since you probably won't hit his Delve cost), you're looking at a really late-game play.
I mean, I understand your idea: Removal and countering to get rid of threats until Angler comes out. Scry and draw in the meantime to speed things up a bit.
But also consider that if your opponent is running a mostly creature deck, their sheer pressure will outweigh your responses. And suppose you finally get Angler out and they have been holding onto a removal spell. Or, worse they have a chump blocker?
I just sort of feel like you are a bit heavy on answers and a bit shallow on boardstate options. But than again, that's how I play so...
I'd suggest you run some Deathtouch creatures. Typhoid Rats and other mirrors would be fairly decent. There's a few copies floating around out there to maximize cost efficiency.
The benefit here being that when you chump block, not only do you remove their threat, you also feed into your Delve cost so Angler is cheaper and thus comes out faster. This will dramatically increase the speed and efficiency of your deck.
Hope that helps!
6 months ago
It's a nice concept, but IMHO you need to drop some of the nasties in favor of more early drops. You don't need so many nasties, as by the time you can cast them, you'll have had several turns to find them. This is a good article on the subject of mana curves. - https://magic.wizards.com/en/articles/archive/beyond-basics/how-build-mana-curve-2017-05-18 - It goes beyond the usual advice to cover not just costs but when you'll actually be wanting to cast each item. Even after reducing your big mana cost cards, you'll need a lot more ramp. Avoid the trap of just stuffing in great bombs you want to put on the battlefield. In a given game, you won't see most of your deck anyway.
As to actual cards, I like
a lot. It's like
's big brother. Great value.
Cards like Typhoid Rats and Pestilent Kathari can plug up the battlefield a bit while you work on getting out a finisher or two.
Typhoid Rats occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%