For land destruction, all you really need to run is 4x Sinkhole , 4x Wasteland , and 4x Smallpox . Anything more than that is going to be dead draws. You don't need more land destruction in your deck then they have land in their deck. Fill the rest of your deck with some discard like Thoughtseize , Inquisition of Kozilek , Raven's Crime , and Liliana of the Veil .
Typhoid Rats really doesn't do much for you, lots of better options. Also, Gravecrawler is only castable from the graveyard if you have a zombie in play. Since he's your only zombie in the deck, he can only be re-cast if you draw another one which kind of nulls the point. Bloodghast is a much better repeatable creature for Legacy. Decks like this tend to run ~24 lands, 4x Raven's Crime and 4x Bloodghast so you can use your extra lands to either pull Bloodghast from the graveyard, or you can discard them to make your opponent discard. (which you can do as many times as you have land in your hand once Raven's Crime is in your graveyard) Another card as a 1-2 of to consider is Pox , if you really feel like losing friends.
I know that Urborg, Tomb of Yawgmoth is legendary, but it's worth running 3-4 copies of. If you can get your hands on 3-4 copies, then run 4x Mishra's Factory as an additional win-con and then running 8x colorless lands won't hurt as much with an Urborg always in play. It'll also help with Smallpox . You can feel free to sac Urborg if you have another sitting in your hand.
Hell yeah. I have a very similar Pox deck, and I've been wanting to go balls to the wall land destruction for a while.
I do have some suggestions!
I would consider dropping both Icequake and Choking Sands . With those 4 out, you still have 20 LD cards. Diabolic Tutor and Typhoid Rats are both lackluster in Legacy. 4 Worms of the Earth is a lot- and cmc 5 is huge. Granted, it does lock out your opponent- but maybe 2 copies instead of 4.
That's 14 slots freed up. A few possible awesome additions -
Deathrite Shaman - Most decks play fetchlands. Eating them will allow for turn 2 land destruction pretty consistently. DRS will make your early game faster and late game more consistent.
Smallpox blows up a land AND a creature. Blowing up an opposing DRS is very gratifying.
I wouldn't put Soldier of the Pantheon in the sideboard. There's virtually no deck that he'd be a bad/especially good card against -- he's the definition of a good maindeck card. If you're looking to go more aggro, I would cut Brimaz, King of Oreskos for Goblin Rabblemaster . He's simply a better card in an aggro decklist, and is much less weighted in his color identity. (2R vs 1WW)
Also, in an aggro deck, you want to /always/ be able to play on curve. That means taplands are inherently worse in aggro decks than in any other deck. I suggest you cut all Temples from the deck, and replace them with 4x Bloodstained Mire , post rotation, as well as removing all 4x Plains, 3x Mountain, and 4x Swamp in order to make room for:
I realize that having Nomad Outpost goes against what I said earlier in the post about taplands, but the color fixing that Outpost provides is really important if you want to be able to reliably cast Butcher of the Horde .
Unless you're running pure control, or a really slow/grindy midrange, you might also want to cut Thoughtseize . In an aggro deck, a Thoughtseize in your hand is functionally inferior to a creature card.
You definitely want to cut Searing Blood from the mainboard of your deck. When you're running 3 colors, and are also an aggro deck, you cannot afford to be greedy about mana cost in your 2-drops. Imagine this scenario: Turn 1: Bloodstained Mire, sac Mire for a swamp. -> Play Bloodsoaked ChampionTurn 2: It is now impossible for you to cast Searing Blood . That scenario will play out far more often than you might think.
Deicide is a dead card against some decks, and therefore should be in the sideboard.
Utter End is a good midrange card, but too slow for aggro. If you're planning on making this an aggro deck, I suggest cutting it for Mardu Charm . The charm is borderline on too slow for an aggro deck as well, but it can be used to create creatures in a pinch as well as kill Courser of Kruphix . An aggro deck should have the opponent dead before they play any Indestructible threats, anyway, and enchantment/artifact removal is what your sideboard is for.
Ruthless Ripper isn't a 2/1, and therefore isn't good in aggro. It's a decent "trick" in midrange, but honestly it's basically just a Typhoid Rats , which really doesn't have a place in aggro. I suggest cutting it and adding 4x Soldier of the Pantheon or 4x Gnarled Scarhide .
Cut Lens of Clarity from your sideboard. That's a dead card in both aggro and midrange. It doesn't even really confer any board or card advantage. Morph cards are pretty predictable outside of Draft/Sealed formats, so you really don't need the Lens in order to figure them out.
Finally, Mogis, God of Slaughter simply isn't a good enough card to warrant a place in a deck. Two damage per turn is an okay clock to put your opponent on, if you're running a control deck that has them entirely on lockdown. However, opponents will always choose to sac weak creatures, such as 1/1 tokens instead of paying life, and will always pay the life to protect big creatures. In short, you'll never really get Mogis to do what you want him to do against any opponent. Trust me, I've tried to make him work in so many decks, but he's just awful.
Hope this helps!
It's a 1/1 Deathtoucher for one black, which makes it Typhoid Rats , with a ability that can be relevant... Strictly better
Small creatures? Dark Ritual , Bloodghast , Typhoid Rats , Skirsdag High Priest , Predator's Gambit , Will-o'-the-Wisp , Vampire Lacerator , Vault Skirge , Gravecrawler , and only run max 20 Swamp .. Want more?
If you want to buid your game quickly I suggest Dark Ritual , it gives a good boost, or Blood Pet . Also Typhoid Rats are a good add. Something that gives some headaches is No Mercy , but that's for a later game.
I'd replace Agent of the Fates with either Herald of Torment or Master of the Feast . The majority of the card's value comes from it's heroic trigger, which you cannot utilise with the cards in this deck. Also, being a 3/2, it trades down terribly, if blocked by a Tormented Hero it dies and you've just lost your turn 3 play to their turn 1. Also, swap out Typhoid Rats with Ruthless Ripper , it's just strictly better.Finally, definitely run Bile Blight over Mind Rot , non-random discard should be avoided unless your deck is tailored around it (see any Waste Not deck) and Bile Blight is too good in mono-black to be ignored.
|Power / Toughness||1/1|
|Avg. draft pick||6.53|
|Avg. cube pick||9.78|
|Commander / EDH||Legal|