Typhoid Rats

Typhoid Rats

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Creature — Rat


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Typhoid Rats Discussion

sevencowsmoo on KUMITE

1 week ago

This probably wont be very helpful, but including Pharika's Chosen or Typhoid Rats over Sedge Scorpion could reduce your reliance on green mana. I wouldn't suggest this if it wasn't for the double black required for Agent of the Fates. Just a thought.

AlbinoRaven on Bubonic Plague (Rat Infestation)

1 week ago

I run the following rats that I think you could really use (RATS!):1. Typhoid Rats2. Ravenous Rats

Cepsys on

1 week ago

-2 Typhoid Rats and +2 Pharika's Chosen to make cards like Bile Blight and Stain the Mind less effective? Definitely like the Agent of Fates here as well.

wisegreenbean on One strike, one death

1 week ago

Wasteland Viper seems like a pretty straight upgrade to Typhoid Rats.

xworkoutxfiendx on remember gary? from asphodel? of course you do

1 week ago

You should consider Typhoid Rats for a one drop with death touch to help make your opponent second guess attacking. Also maybe Doom Blade or Ultimate Price for removal as well. Just food for thought

ChiefBell on Your deck that has come ...

2 weeks ago

My black 8rack deck started out as an innistrad / ravnica discard deck with some killspells, Typhoid Rats, Desecration Demon and that black creature that gives you a 5/5 token with its morbid trigger - can't remember the name. Anyway, it was somewhat unfocused (killspells, creatures, discard), and distinctly average.

When Inn / Rav rotated I lost a good bit of the deck so I changed it to modern. At first it was pretty poor 8rack with Shrieking Affliction / The Rack and Liliana of the Veil. Over time I realised the merits of Ensnaring Bridge and Pack Rat. I didn't want to have any creatures initially so I was resistant to that change, but now that I've done it I'm very happy.

It's taken me maybe 2 years or so to get that deck to where it is now, and I haven't always been happy with it. But now I am - and it's great.

The_Blackthorn on Lifebeat down

2 weeks ago

I would run Ruthless Ripper instead of Typhoid Rats. It is essentially the same card, with a morph + lose two life attached for mid game help.

RedLion on Deathtouch my body

2 weeks ago

After play testing your deck about a dozen times, one issue I consistently had was that I was unable to get many (if any) creatures on the battlefield by turn four to six. If your goal is to play a more midrange type deck, you want to make sure you are able to ramp your mana nicely to support to mid-late game fatties while at the same time playing early removal, board wipes and opponent discards. Because of this, I think maindecking Bile Blight, Despise, Hero's Downfall would be good choices. IF you find yourself going against an enchantment heavy opponent, Back to Nature is a nice option.

Since Deathtouch is the core idea of your deck, let's look at a few things:

I feel that Bow of Nylea is a must, perhaps a 2 or 3-of. It fits the flavor of deathtouch, grants everyone deathtouch and allows you to recycle your graveyard.

Pharika's Chosen is a nice one drops in the flavor of both deathtouch and gorgons. Other quick one drops to consider are Sedge Scorpion, and Typhoid Rats. Ruthless Ripper is also a quick one drop, and a good trick if you utilize its Morph ability. If you're going looking to pick up the pace, I'd increase the number of these creatures as early field coverage may make your opponent think twice about attacking and can stall out aggro decks. Baleful Eidolon is also an easy two drop with deathtouch to get some creature out on the battlefield. If you're around for the mid-late game, you can save it and bestow it onto a creature to buff it and pass on its deathtouch ability. Do note, however, that 3 of's and 4 of's of these creatures may increase your speed, but they hamper your ability to stick around for the midrange game, especially if your opponent is running board wipes like Bile Blight or End Hostilities.

Let's also consider utility and synergy! While not in the flavor of deathtouch or gorgons, Elvish Mystic is a quick one drop that helps ramp up green mana, which will help you get out your Hornet Queen out quickly. Karametra's Favor is a bit slow with a CMC of 2 but still decent. If you're flooding the battlefield with deathtouch creatures that your opponents won't touch, why not make them useful and have them tap for mana? Plus you get to draw a card, and card advantage is always a good thing. Agent of the Fates fits with the flavor of Deathtouch. Its heroic trigger allows for removal and feeds into Pharika's activated ability. However, consider that you don't have many spells that will target Agent of the Fates to trigger its heroic ability, so is it really a good fit? Necrobite is a nice little battle trick to keep your creatures alive and remove some of the opponents attacking beasties. The CMC of 3 however made it a bit chunky for speed, though it does serve well for midrange battles.

And finally, how will your creatures do in battle? You don't run many burn/direct damage spells so if you want to kill your opponent your creatures better werk! If you find that your opponents hesitate to swing, you can use spells like Setessan Tactics and Savage Punch to use up your weenie deathtouch creatures and clear the path for your heavier swingers. Hunt the Hunter is also a good option to sideboard if you find yourself playing against green.

Things that made me go "Huh?"

Swap out Blossoming Sands for Jungle Hollow if you're going to play lands like that. Temple of Malady is nice and scry will allow you to filter in to what you need. Naturalize seems like a nice side board option rather than maindecking as you never know how heavy the opponent will be with their enchantments, Even then, Back to Nature serves as a better board wipe for the same cost and speed. I would take out Feed the Clan as there isn't an apparent enough Life-matters theme in this deck. I would increase Sylvan Caryatids to assist with ramp. I can see why you used Seek the Horizon to filter in your basic land cards, so with that in mind do you really need Verdant Haven? Both are quite heavy with CMC and I'd rather use Seek the Horizon to reliably get three lands on to the field rather than enchanting a land which is susceptible to removal.

Overall I really enjoyed tinkering with your deck. If the goal is casual play then any pick is fine for your local meta. However, if you're wanting to bring more muscle to the fight consider again your goals of speed vs. midrange, appropriate ramp and board control.

Critique for critique! I'd love it if you checked out my deck, Lifelink Shenanigans

Power / Toughness 1/1
Color(s) Black
Cost B
Converted cost 1
Avg. draft pick 6.64
Avg. cube pick 10.36


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common
Conspiracy Common
Innistrad Common

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