Typhoid Rats

Typhoid Rats

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Cardhoarder (O) Price
Low Avg High Foil Normal Foil
$0.03 $0.13 $0.65 $0.32 0.01 TIX 0.02 TIX

Typhoid Rats Discussion

wakawakawaka on Need some quick easy help ...

1 day ago

I like Typhoid Rats in general but imo its a bit turtley for aggro. Thornbow Archer, Satyr Hoplite, or Gnarled Scarhide might be better in this deck.

Sokolov-1964 on 1st mono black build

1 day ago

Blood Seeker works similarly to the popular Soul Sisters staple Suture Priest. With 4 of each you could work on a theme around damaging opponents for summoning creatures. You could also include more Typhoid Rats and other small Deathtouch creatures. Since you're mostly running small creatures, you could maybe splash Red for Impact Tremors, letting you damage opponents every time one of your creatures lands. Red and White both have good token producers that could also work off Tremors. Between those three gameplay styles, you could easily keep an opponent off balance while you play fast and aggressively, while still remaining on a tight budget. Some good removal would round things out after that. Twin Bolt and Oblivion Ring are cheap. All the cards I mentioned are commons, so you could easily fit this into Pauper where the power levels of competing decks aren't as ridiculous; that would make it a lot more competitive. Actually now I kinda want to build a deck like this.

CanicusX on B/W Gain, Drain, Fly

2 days ago

I think the deck is decent but it just needs a little more consistency. Thin out some of the other stuff and focus on getting consistency. You don't need 27 creatures if you have 16-20 really good ones, which frees up 7-11 cards to get some good removal, combat tricks and cantrips. Also, the current Standard meta-game is pretty quick, so not having a 1 drop slot is going to hurt you in the long run. Even in budget, you can do some fun stuff in the format.

You're doing some decent +1/+1 counter stuff so Retribution of the Ancients might be a decent one drop to set yourself up with. Also, Ruthless Ripper and Typhoid Rats aren't bad to pillow fort with. It makes your opponent question if attacking with Monastery Swiftspear is a good idea at least. You could go with Shambling Goblin too. I'm also a big fan of Bloodsoaked Champion if you want to play aggressively.

krzyzewski99 on Gorging BG

4 days ago

Thanks for being open-minded to others' feedback. I'll address what I see as the largest take-away from your card choices.

1) 20 lands in anything other than an aggro deck hinders your likelihood of drawing into your 3rd-turn land drop. If you struggle against faster decks, part of the reason may be insufficient mana to apply tempo. Based on your description, you seek greater consistency.

Although most/all of your cards and 3 or fewer CMC, fewer really impact the early game. Even if BOTH Graveblade Marauder and/or Managorger Hydra had haste, they probably lack real impact. How many creature cards do you expect to be in your graveyard by Turn 4- the soonest either bigger potential-threat could attack? How many spells do you think your opponent will cast once the hydra hits the table? Are you using Mind Rot on yourself to fill your graveyard with creatures? Please consider Duress x3 instead of other discard spells. Foul-Tongue Shriek allows you to deal pseudo-combat damage with your array of small and quickly cast creatures.

How would you deal with any other elf in play by your opponent, because wouldn't an elf negate your Thornbow Archer? How are you getting creatures into graveyards, either yours (Shambling Goblin, Zulaport Cutthroat) or their creatures? Don't expect your opponent to walk into a board with deathtouch.

If, as you indicate, you want the focus to be on Managorger Hydra or Graveblade Marauder, you seek at earliest a mid-game deck, or likely a combo-piece that sets-up more tricks. I do not see these two threats easily co-existing, but let's try Corpse Churn and Macabre Waltz and Typhoid Rats. Given a possible dumping of creatures in graveyards and their value, Undead Servant provides the best tokens.

Overall, I seriously question Managorger Hydra's utility- as an opponent, I'd be happy to have you play it, because:

1) Killing/neutering a 1, 2, or 3 toughness creature by Turn 3+ should be something most decks prioritize. Even if you cast a bunch of cantrips (which you currently won't have easily in current black/green cards), by Turn 4 with limited lands, I'll believe you won't hit consistent land drops to make use of other spells. In fact, I think you'll be fortunate to drop three lands by turn three, and certainly one or more of those lands will come into play tapped.

2) What else could you be doing on Turn Three other than cast a mere 1/1? Sure, it CAN grow, but do you have: A) The cards needed to cast to make it a serious threat? B) Defenses to protect it (i.e.:Unnatural Endurance, Titanic Growth), Lead by Example, Shape the Sands)? C) Card-drawing spells at whatever cost (Altar's Reap) to ensure you WILL have SOME spells to cast? Read the Bones is good, but I suspect you may want more cards, so even discarding creatures for Marauder's eventual hunger isn't so bad.

Overall, please consider picking either one of the two creatures you like, and build around them rather than make them compete for resources. You want to play like a mid-to-late control game, but only attack with tiny creatures. If you go green, pack Shape the Sands to survive direct damage against creatures while also protecting against flyers. In a deck that won't mind if creatures die, grab Highland Game and don't look back!

These are just my humble suggestions, offered in the spirit of competitive play. Be and play well!

whiterice336 on B/W Ally drain/gain

6 days ago

Ruthless Ripper is probably a strictly better version of Typhoid Rats

Psychonautical on Sith Empire

1 week ago

I would actually keep Typhoid Rats. I'd never use them in a deck that didn't have Pack Rat, but since you do, they are worth it. A great chump blocker that pumps your pack. If worse comes to worse, discard him for whatever reason.

Rotting Rats could be useful in certain matches if you need more creatures to fight with and want to reduce theirs. Especially good against elf swarms since they almost never have recursion from the grave and you can afford to toss cards there. And again, another pump for the pack. Plus he's recursive.

If you went that route, you could drop a few creatures, too.

This is just my suggestion, take or leave whatever you find useful or not:

4x Pack Rat4x Typhoid Rats4x Rotting Rats3x Bloodghast3x Desecration Demon1x Erebos, God of the Dead3x Gray Merchant of Asphodel

4x Geth's Verdict / Go for the Throat3x Raven's Crime2x Surgical Extraction

1x Phyrexian Arena1x Profane Command1x Whip of Erebos2x Mind Stone2x Night's Whisper

4x Swarmyard2x Cavern of Souls2x Ghost Quarter2x Nykthos, Shrine to Nyx12x Swamp4x Urborg, Tomb of Yawgmoth

I just threw that together as a rough draft. Not to assume your budget or goal, but if you're looking to Pact Rat it up with a bit of discard/control and a good aggro, this could be something you're looking for.

With Swarmyard, you get a lot of insurance for your creature base, as well as making Typhoid Rats incredibly deadly.

To make the abundance of lands that do or could end up only producing colorless lands, just go with four Tombs to make sure you always have the black to cast.

Pack Rat will give you a discard outlet for the useless lands, but so will Raven's Crime, which is a hugely underrated card outside of Rack decks.

Profane Command can make use of your mana potential with Nykthos, Shrine to Nyx, and in this deck, not one of the four possible effects is useless. Bring back rats/merchants, burn them, kill a creature, or make use of Urborgs swamp walk. 2 in the sideboard may be worth it.

I always liked Geth's Verdict because of boggle and the life loss, but I know sometimes you'd rather have targeted effects. However, with Raven's Crime and Rotting Rats, they could easily be reduced to only one creature to choose often times anyway. I always at least side it in black decks, if only to hit an indestructible Eldrazi and laugh.

Surgical Extraction is also a huge powerhouse when you have discard effects, and it works on hex proof opponents. It also wrecks Gifts if you trap them in their EOT play when they tap out, and using your Ghost Quarters to put Urza or Eldrazi lands in the graveyard can also destroy colorless decks. At its worst, you can nullify annoyances like Lightning Helix, Path to Exile, or Remand after they hit you with the first one. I HIGHLY recommend this for almost all mono-black decks.

I'd almost say you could completely do without Desecration Demons but they are a Timmy/Johnny's dream so I know how hard they are to say no to, but dropping 3 or 4 and using 4 Bloodghasts and maybe a couple more control spells that are cheaper than 4 cmc would likely work out better.

Oh, and a set of Ratchet Bombs in the sideboard is black's little known secret weapon. Black has a really hard time with non-land and non-creature permanents. This gives you a means to take out enchantments, artifacts, or swarms of weenies in a very mana-efficient manner, albeit sometimes slow for stronger targets. And don't forget that it can be tapped with no counters on it immediately to take out a whole hoard of tokens, which helps against Goblins and Lingering Souls especially. With kill spells, black has a hard time with groups unless they drop an arm and a leg on a few Damnations. I find tokens and elves are the most dangerous swarms, and Ratchet Bomb takes care of them for a cheaper cost both for you mana and wallet.

Whew, that sure did go long. But that's my take on it. Not trying to be too narrow or overly-critical, I just REALLY like mono black an I play it a LOT. So I hope this helps in your quest.

Mrboboget on Lifelink Feast

1 week ago

Hello, i saw you was fairly new to magic and this was your first deck built, and i thought that maybe i could help. First of all when building a deck, what format are you playing? If you dont know what a format is, its a form of play where you only can play with certain cards. What does that mean? well standard is the most popular one. In standard you can only play with cards from the core set (you may want to search it up, i am a Little bit out of date on standard) and the last 2 blocks. In modern you can only play with cards from eight edition and forward and so on.

If you want to go in a tournament with this deck, i would recommend to translate it in to this standard, or make it modern.but if it is just a casual deck, and you are just playing with youre friends, then feel free to put in what you want.

Secondly, is it budget? I will assume it is.

third, and the most important basic step in building a deck, what is it trying to do? wich cards help me accomplish my goal ? is it aggro Control etc.

As i read your description and looked at the cards in the deack i saw a couple of goals/themes your deck had. I woud recommend to have one theme and stick to it, because the more themes you add to the deck the weaker each of them get.

The overall theme of the deck is lifegain. If you want to build a pure lifegain deck i can recommend this deck : Priestesses of Thune If you wanna build something of your own, i recommend to avoid cards that give you pure lifegain like Elixir of Immortality and Crypt Incursion because they give you Life, but don't get you closer to winning, but cards like Serra Ascendant and Blood Artist do. If you build a pure lifeain deck, eiher the one i linked or your own i would recommend to cut (take out) Platinum Angel, Stuffy Doll, Typhoid Rats, Desecration Demon, Bog Serpent,Wall of Bone,Will-o'-the-Wisp, because they dont really add to the theme, and if dont wanna add White maybe you can add some Blood Artists and Zulaport Cutthroat and a way to make tokens like Sengir Autocrat, maybe you wanna takeout the combo and Griselbrand depending how fast your playgroup is, it may be way to slow.

Second, it has a vampire theme. On this theme you can expand it to be a tribal vampire deck either black red or mono black with cards like Anowon, the Ruin Sage, Captivating Vampire,Feast of Blood,Kalastria Highborn,Malakir Bloodwitch,Stromkirk Captain,Urge to Feed and many many more. this is a link where you can search up cards http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[vampire] butt if dont wana click it you can go to wizard homepage and look for the card database where you can search up all the cards you wanna play

Thirdly, your deck have a bit of a combo theme, a second wincon isnt a bad idea, but maybe you wanna have the deck focus on the combo as it's primary wincon, or just have it in there. If you however feelt that Sanguine Bond and Exquisite Blood aren't Worth to play on their own, i would take them out or just focus on makin the deck a combo deck only.

There are some cards that i would recommend to take out independing of what deck you make, wich is Bog Serpent, DesecrationDemon, Elixir of Immortality, maybe Loxodon Warhammer, Tainted Remedy because you can't make your opponent gain Life, Wall of Bone, Will-o'-the-Wisp, Crypt Incursion, Platinum Angel, Stuffy Doll and the rats.

some cards that i can reccomend is Hero's Downfall, Victim of the night and Dismember as removal instead of Assassinate

As this is your first deck this is my first comment. I hope you atleast finds something useful, and i wish you the best of luck in building and playing this game.

Load more

Latest Decks

Load more