Typhoid Rats

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common
Magic 2015 (M15) Common
Conspiracy (CNS) Common
Innistrad (ISD) Common

Combos Browse all

Typhoid Rats

Creature — Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it)

Price & Acquistion Set Price Alerts

FRF

M15

CNS

Ebay

Recent Decks

Typhoid Rats Discussion

Force_of_Willb on Shade of the Past

1 week ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

ellie-is on

2 months ago

@skoobysnackz Haha, yeah, you pretty much suggested all that was already in here. xD

Marrow-Gnawer is definitely out of my budget, I'm afraid.

I used to run both Ogre Slumlord and Ratcatcher in my old Pack Rat build, but over time they proved themselves to be waaay too slow against most decks, Ratcatcher even more so (since you don't get anything out of him until turn 7). I might throw the slumlord back in, see how it works with this build, but I just can't see Ratcatcher working for me.

I like Claim a lot because most of the time it's a Pack Rat for , and though it certainly doesn't have the power of Immortal Servitude, it's just one mana, and Immortal Servitude takes five. Claim can also play Tetsuko Umezawa, Fugitive without having blue mana available. So I'm keeping it not as a reanimator, but as an additional copy of a two mana creature for one (including, now, Rat Colony), if that makes sense.

You make a good point on Profane Command not being ideal as a 4-of. Though it can end the game or get rid of pesky blockers, it takes a lot of mana to do that and I'm probably better off running just a couple. Don't want to have it in my hand all the time.

PS: I really like your deck's inclusion of Urborg, Tomb of Yawgmoth! A lot of the time I find myself annoyed that I'm lacking a necessary due to one of my lands being a Swarmyard xD Wish I had the money to put one in this as well.

PPS: One card I'm unsure of is Rotting Rats. Self-discard is nice if you build around it, but it still feels a bit counterproductive, and I no longer have any madness spells, and though it's great to reanimate things, I don't really need to be discarding them first just for that. If I were to get rid of it, I could probably use the slot for some removal spells, and that might be better. Any thoughts on that?

PPPS: Almost forgot to comment on Duress. It's nice, yeah. I could probably use something else to do on turn 1 besides playing a Typhoid Rats. I'll play around and see if I can find a spot for it!

dudesquirrel on The Laughing Rat Gang (#3 Marrow-Gnawer EDH)

2 months ago

CardTyrant! I love this deck and decided to build it myself with a few alterations after playing it with my group. Have you considered Altar of the Brood for an instant speed table library mill? With all your single creature pump spells, an infect creature like Septic Rats could also be a welcome addition instead of something less impactful like Typhoid Rats or Rancid Rats. You can even just have it ping people to fatal infect damage using Thornbite Staff after it gets big enough! That especially helps after the anthem effects(i.e. Caged Sun, Door of Destinies, Eldrazi Monument, etc.) makes it so Marrow-Gnawer + Thornbite Staff no longer kills your rats to enable the infinite combo. I also really enjoy Torment of Hailfire with all the mana we're generating. There are a couple more things i've changed in mine, so please let me know what you think! Here's mine.

ellie-is on Dominaria release notes posted

2 months ago

@Argy: What are you going to use the in Rat Colony for? I'm legitimately curious. It seems to me like in standard would be the best combo.

Also: I don't think Typhoid Rats is likely, though that would be awesome, but I could see Ravenous Rats coming back? They're definitely going to print more rats, otherwise Rat Colony doesn't make much sense on its own in the set. We know it's going to be a rat with a simple effect that doesn't need clarification (since it's not on the release notes), and if it is a reprint, it'll probably be something iconic to Dominaria, like the other reprints we know of so far - and while Typhoid has never been in a Dominaria set, Ravenous has been on plenty, and its printing history shows that they really like to reprint it - it's also been a while since the last time. Either way it's not that exciting because Ravenous Rats is far from being the coolest rat out there. XD

Anyway, whatever they print, I'll be happy! Rats and Saprolings are my favorite things ever in Magic and this set was kind enough to bring both back after a long hiatus (those crappy Ixalan Saprolings don't count). Can't wait to see the ones that haven't been spoiled yet.

Argy on Dominaria release notes posted

2 months ago

Rat Colony means that I am considering building a deck with , for one of the few times in my life.

Ratsssss.

If they reprint Typhoid Rats I will be ecstatic.

Darth_Savage on Reach out and Deathtouch

2 months ago

Hi Cajared and welcome,

As your relatively new to Magic, I'm going to start off by giving you some keywords that are relevant to artifact strategies, those are: Affinity, Metalcraft, Living Weapon, Improvise use the search here or on Gather to have a look at the cards. Another suggestion I'm going to make is that you splash for either Red or Black, not all cards that care about artifacts have those keywords, for example Goblin Gaveleer, Glaze Fiend or Glint Hawk but again you should be able to either use the search or look at other artifact/equipment based decks.

Another reason for me suggesting Red and Black is your plan to ping with deathtouch. Lots of Black creatures (Pharika's Chosen, Typhoid Rats) have deathtouch, lots of red creatures (Cunning Sparkmage, Grim Lavamancer, Embersmith) tap for damage or can easily cause damage.

Lastly I actually mess around with an equipment deck Cheap & Cherio built around Puresteel Paladin and Sram, Senior Edificer, while you may not want to go as all in on combo as that deck, it could give you some ideas.

Thorbogl on $20 Modern Grixis Army Deck

2 months ago

i suggest running some deathtouch creatures,as Typhoid Rats, to kill opposing creatures with a single ping.

Load more