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Creature — Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it)
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Typhoid Rats Discussion
1 week ago
I don't think Drainpipe Vermin is a very good card; without a reliable way to sacrifice it, you're almost completely dependant on combat and your opponent to kill it and since it's just a 1/1 they really have no incentive to block it but trying to use it on defence requires you to hold up a mana on the opponent's turn and they can hold off on attacking until they have something they don't mind discarding. If you want to keep it, I would recommend including a couple of ninjitsu Rats so you can at least punish the opponent for not blocking it - Throat Slitter, Okiba-Gang Shinobi or Ink-Eyes, Servant of Oni - which are also good with Typhoid Rats and Ravenous Rats.
Diabolic Tutor also seems kind of out of place here; unless you're assembling some kind of infinite combo, spending 4 mana to not impact the board at all nor generate any card advantage is not really a good use of your turn.
I've had good experiences with Nezumi Shortfang as a 1- or 2-of as a repeatable source of discard that turns into a The Rack when the opponent is hellbent. Lashwrithe is a powerful equipment in a mono- deck; it's a threat in and of itself and helps buff up your Rats to be able to compete with bigger creatures but isn't reliant on having a big board-presence like Coat of Arms is.
1 week ago
1 week ago
The issue with the combo is that the chance of it going off on turn two is highly unlikely. You will require Birds of Paradise to help pay Eldritch Evolution's cost, Allosaurus to be sacrificed on turn two, Eldritch Evolution to setup the combo and Griselbrand or Iona, Shield of Emeria to finish it. But you also require 2 forests to pay the remaining cost for Eldritch Evolution and another 2 green cards to play Allosaurus for free. This means that you'll need all these cards in your opening hand or on the top of your library. Obviously the more turns the more likely you are of the combo going off but until then I think you'll need some stalling power from control type cards. I personally like death touch or blocking cards such as Typhoid Rats, Fog Bank, Shield Sphere, Wall of Souls and Wasteland Viper as they make your opponent think twice about attacking. Of coarse as you say, other options are available such as removal/control. Try Go for the Throat, Dreadbore, Lightning Bolt, Tragic Slip, Flame Slash, Victim of Night, Distress, Duress and Despise. Eternal Witness would be great at returning your sacked creatures as well, particularly if they have undying as essentially you get them 4 times over! Aswell as Strangleroot Geist try Butcher Ghoul and Geralf's Messenger.
1 week ago
Ordinarily I'm opposed to life gain in edh, but with this commandeer it seems essential. With that said, my recommendations are:Drop: Accorder Paladin, Djinn of Wishes Elite Vanguard Expedition Envoy Paladin en-Vec Pharika's Chosen Platinum Angel Seraph of the Sword Tidehollow Strix Sky Spirit Typhoid Rats Oppressive Rays PACIFISIM! 1x Day of Judgment (you have 2 listed, and that's bad, mm'kay) Devastation Tide Gather the Townsfolk Raise the Alarm, most of those are really vanilla creatures, which don't do much of anything in EDH, platinum angel WILL get removed before he does anything so why bother? Cards like oppressive rays don't do much in a format where every body either generates more mana than they need or has truly infinite mana. Which brings us to another frightening issue here... you have NUMEROUS cards that specifically target your basic lands... but no basic lands. Pilgrim's Eye, Terramorphic Expanse, Evolving Wilds... I can't imagine your playing them for the shuffle, so either add some basics or take them out (you need more lands regardless), as your deck is now 1/4 cards you draw is your land meaning your opening hand will have 1, you should draw a 2nd on your first turn, and 4 turns later you'll get your third land. By the time that happens, you will be dead, because what are you going to do to stop them? Since I'm not sure what you want to do about your manabase (add basics of stay all non-basic and take your basic land tutors out) I'll keep my suggestions to a few things that are almost required here. Oblivion Ring, you have every other o-ring effect, why not the original? Avacyn, Angel of Hope, because nothing's gonna make you go "oh shit" like when your opponent plays wrath of god and all of your o-ring dudes go away so he gets his most powerful shit back. Gotta do everything you can to protect them. Soul Warden and Soul's Attendant... because lifegain, and you need life gain. Sanguine Bond makes healing hurt, Exquisite Blood makes hurting heal, also, Blood Tribute is a massive life gain in edh, combined with sanguine bond is an easy way to get rid of your strongest opponent and gain half his life. Lastly, Serra Ascendant, because 1 drop 6/6 flying life link is pretty hard to beat
1 week ago
First of all, you need WAY more land. 36-40. Probably some of those should be basic lands so Terramorphic Expanse, Burnished Hart and Evolving Wilds have targets. What is your focus of this deck? How do you intend to win? I noticed you have a lot of fliers, but also seem to have some kind of human tribal? I would drop stuff like Elite Vanguard, Accorder Paladin, Expedition Envoy, Paladin en-Vec, Typhoid Rats, Hedron Crawler, Silver Myr, Lyev Skyknight, Doomed Traveler, Gather the Townsfolk, Lyev Decree, Pharika's Chosen, Bane of Bala Ged, Prognostic Sphinx & focus on your win condition. Find cards that take advantage of the lifegain from Oloro. Shattered Angel? Angelic Accord? Sanguine Bond? Exquisite Blood? Boon Reflection? Rhox Faithmender? Soul Warden? Vizkopa Guildmage? Underworld Coinsmith? Or if you're focusing mainly on fliers, use things like Gravitational Shift to help you out. Or if you want to play a more control build/pillow fort with Norn's Annex, Crawlspace, Cyclonic Rift et al. Finding your focus will really help you decide which cards to cut. Let me know if you have further questions, and good luck & welcome to Commander!
1 week ago
The7thBobba I changed the creatures around quite a bit. Sorry I didn't use Typhoid Rats but Gnarlwood Dryad is also a 1/1 for , but he has the possibility of delirium. It was either him or Wasteland Viper.
I think it looks much better now, what about you?
1 week ago
Amazing! Indeed, I fear you are correct!
With the new strategy I should probably go through all my creatures and change a lot. I can get by with much smaller creatures now! And I defiantly need to run 4x Glissa, the Traitor now! I'll change em around tomorrow. No need for huge creatures when I can ping!
Gonna try to even out my colors a little too!
Oh and thanks very much for the insightful and entertaining reply!!
The7thBobba on Ebola
1 week ago
Majikku-sennin say this: "the vista of thine gathering o' cards is terrble to behold. Verily it will bringeth shame and anguish to thine adversary and his family, and his village, and his livestock, and his crops for countless generations! One word of caution for the wouldeth-be warlord: thine host is comprised of many a decorated hero, but nay but a few lowly footfolk. I feareth thine campaign will grind to a halt, lest ye gaineth the service of less costly troops. If ye dareth stoop to such dishonour, many before ye haveth found the employ of Typhoid Rats to sow great terror."