|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it)
Price & Acquistion Set Price Alerts
Typhoid Rats Discussion
2 days ago
The problem with the reanimation spells is this deck draws the wrong half of the deck far too often. It would probably better to just put quality rats, disruption, and removal in those spots. If slagwurm is just to keep the rats from dying just run Darksteel Plate. For quality rats, my suggestions are: Pack Rat, Typhoid Rats, and Ravenous Rats. For disruption: in modern Inquisition of Kozilek and Thoughtseize are pretty much the best there is. Duress in the sideboard. The ravenous rats also helps with this. For removal: Dismember, Slaughter Pact, Hero's Downfall, and Victim of the night/Go for the Throat/Doom Blade are some of the best options out there.
1 week ago
warthog177 I guess I don't see how the life-gain is all that relevant. Granted, Jaddi Offshoot may be decent vs aggro decks, who are more interested in killing YOU quickly before walkers even have a chance. But even in those matchups I feel like its at least on even footing with Typhoid Rats, oh, I mean Gnarlwood Dryad. The difference is, jaddi has almost no mid-late game usefulness and only 3 toughness really doesnt make much bounce off. However, early and late game gnarlwood can make an opponent think twice about who he sends into combat and may be a 3/3 by the late stages. I guess the difference is on how closely you rely on your sorcery removal to keep your opponent in check since jaddi cant remove anything and gnarlwood has potential to at least 1:1.
3 weeks ago
Made some changes to the deck:
1 month ago
Definitely a good starting point. You've certainly gotten the concept of the deck on point -- from here it's just a matter of tweaking. I think my biggest feedback may be that you are using Karador as a means to keep your stuff alive, rather than as an engine to turn the death of your creatures into a resource. In other words, Karador is a massive opportunity to turn your graveyard into a second hand, and I think you may not be using that ability to its max extent. Here are my suggestions, learned from playing my similar deck Karador, Reanimator Chieftain:
Angel of Jubilation looks inferior, considering your deck doesn't mind sacrificing stuff (Karador can just bring it back!). She's also not great 'cuz you've got TONS of white symbols in your creatures' costs, which will ultimately make it really hard to cast all of them. Farbog Revenant, Giant Scorpion, Sedge Scorpion, Turntimber Basilisk, and Typhoid Rats all seem like just deathtouchy blockers so that you don't get killed before you can cast your huge angels -- I'm thinking you can probably utilize ETB triggers and "when this dies" triggers in order to more effectively use the low end of your curve.
You've also got some rares that are helpful, but not as effective as they can be in Karador (considering how often things will die): Herald of Leshrac is cool, but if he dies then you've got to start all over. Same thing with Managorger Hydra and Warden of the First Tree. Indomitable Archangel seems a tad pointless, especially because you can use creature-fueled ramp much more effectively than artifact-based ramp (since you can just resurrect any mana dorks, but it's harder to resurrect artifacts).
If you are really wanting to make the most of Karador, see what kinds of noncreature effects you can get stapled onto a creature (for example, do you really want to run Avenging Arrow when you could have Intrepid Hero and bring him back from the grave when he dies?). That way, Karador can bring them back from the grave over and over and over.
Lastly, I think you could find a way to ramp better. Urza's Incubator does minimal good considering the variety of creatures you've got, and it's no good to reduce the generic costs of your massive angels with Pearl Medallion if you can't pay the WWW costs of many of your big creatures. Also, like I said, see if you can get ramp abilities stapled onto creatures so that you can re-use them if they die. If you're just trying to ramp into casting Karador, I'd say it's more worth your time to do a little bit of self-mill: Deadbridge Chant, if you're lucky, can put 5 creatures in your grave to make Karador cost just BWG.
Okay, those are my suggestions for areas of improvement, but it'll honestly depend a lot on who you play with and how they play. Now, here are some cards I think you could utilize well:
Birthing Pod is the best way (in my opinion) to ramp in Karador.
Check out removal like Banisher Priest, Big Game Hunter, Archon of Justice, Sin Collector, Reclamation Sage, or Butcher of Malakir. You can sacrifice them, cast them from the grave, and use their abilities over and over. I think you'll find that those kinds of effects are better long-run than all your sorcery/instant removal.
Pawn of Ulamog, Sifter of Skulls, and plain ol' mana dorks would be good ramp. Reaper of the Wilds and Soul of the Harvest and Harvester of Souls are also quasi-ramp, because you're more likely to draw into a land.
I'd also recommend looking into things that trigger "when a creature dies". That way, you can make your opponents afraid to kill your stuff, AND you don't have to spend card slots protecting yourself as much. Abzan Ascendancy, Skirsdag High Priest, and Field of Souls are good examples of this.
Hope this helps! Great start on your deck, let me know if I can do anything else!
1 month ago
1 month ago
Typhoid Rats is a real pain to get rid of as no one really wants to waste removal on a 1/1. But then again Royal Assassin is a real workhorse for me and isn't scared of trample! Plus, he also enables you to kill your own creatures if required. It's possible that you could tap Typhoid Rats whilst Reaper from the Abyss is out to instantly kill any pesky creatures your opponent might have that is not attacking with. Imagine removing a Corpsejack Menace for the small cost of your Typhoid Rats for example. In conclusion though, I def think you need to lower your mana curve if not using removal or disruption. You will get owned by most aggro decks before any demon gets anywhere close to the battlefield I could share my deck with you if you like?
1 month ago
Like you I also run a demon deck and find that it's much more successful with either sacrifice or control aspects (i opted for the latter). I also trialled Skirsdag High Priest but being a control build I didn't want to tap the small numbers of blockers I had to get 1 demon. Thus, I don't believe him to be that great. If I was you i'd swap him out for a better blocker or threat remover such as Typhoid Rats, Royal Assassin or Sorceress Queen to slow the game right down until you can hard cast your big boys. Then add some removal or disruption to aid this. And finally I feel Crypt Ghast is to expensive for the small ramp it provides and I tend to use Dark Ritual instead. If often allows me to get Lord of the Void out early and then it's game over!