Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all



You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

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Simulacrum Discussion

popocatepetl on Shattergang Goblins Ideal List

4 months ago

Have you thought about adding the newer goblins such as Treasure Nabber, Goblin Trashmaster and Goblin Motivator?

A nice combo with Mogg Maniac is to use Simulacrum on him.

And maybe Black Market would help you make even more mana.

Like the deck!!

Saljen on Rat deck

7 months ago

Crypt Ghast would give you some ramp

Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.

Rackling same with this guy, another Rack but tied to a non-rat creature

Gibbering Descent, Bottomless Pit, Creeping Dread, and Necrogen Mists each give you reliable discard every turn

Oppression, painful quandry, and Geth's Grimoire give you more rewards when someone discards

Syphon Mind, Dark Deal, Smallpox, and Myojin of Night's Reach are all some good discard cards you're missing

Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking

Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer

Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again

Attrition lets you use those rat tokens for repeatable removal

These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,

areyoulookingatmyboobs on Oloro's dissociative identity disorder

1 year ago

TheSpiritombEnthusiast, you're a rock star. Thanks again for taking the time.

Some of the cuts you suggested are cards I figured were dead weight, but needed to hear it from someone else. Let me hit on some of the others in alphabetical order:

  • Braingeyser: I included this primarily for my own card draw, but I suspect there are better cards for that purpose. My eyes started crossing, though, when I was looking through all the cards that let you draw cards on Nearly 300 of them out there. I'll keep searching ;)
  • Icy Manipulator: I know this card is a relic of days past, and rules updates have made it less powerful, robbing it of its glory. I guess I included it for the age-old combo of Icy Manipulator + Royal Assassin . In a 100 card deck, that's probably not enough justification for it. I do love Icy's original art though!
  • Neurok Stealthsuit: This was included primarily because I'm running some critters with cool abilities, but also low toughness. My thinking was that they need protection. Again, there's probably a better choice for this, but I'm not aware of it. Will do some more research.
  • Raise Dead: Yep. This was really really just a placeholder until I could get an Animate Dead. That's got the advantages of 1) reaching into any graveyard, and 2) it's a cheap enchantment that Zur could dig up.
  • Simulacrum: You didn't have anything bad to say about this, but with the deck taking a stronger turn toward life gain, I think it might be out of place. Probably going to cut it.

You're right that there's a mill theme going on here, but I'm thinking I want to either keep it about like it is or even take it down a notch. Not sure just yet.

Thanks again for all the great suggestions.

TheSpiritombEnthusiast on Oloro's dissociative identity disorder

1 year ago

No problem! I'm usually not too good at cuts, though...but I'll try my best! Your enchantments look fine, and you could honestly use the free slots from cuts to slot more in. As for everything else, I can see a few things to cut. I'll try and keep the list orderly, though I'm not too good at formatting.


Simulacrum seems fine if you want to keep it. Twiddle, on the other hand, is almost completely outclassed by another card, Dramatic Reversal. One card I forgot to mention earlier in my suggestions is Isochron Scepter, which is great with a lot of instants, and is part of an infinite combo with Dramatic Reversal. That's all for these.


I personally, don't think you have enough creatures to justify Raise Dead. Braingeyser seems okay, but could be swapped for something else.


Platinum Angel does this job much better, I'd say. That or Platinum Emperion.


Feldon's Cane seems like a slightly worse Elixir of Immortality, and it's an effect that only really needs a "one-of." Neurok Stealthsuit is just unnecessary. Icy Manipulator and Library of Leng seem like super neat, weird cards, but perhaps not the most effective in practice. Darksteel Ingot might be better served as a Chromatic Lantern or Fellwar Stone.

I think that about wraps things up! Your landbase is perfectly fine as is, especially with those dual lands. Though, looking over your deck again, I noticed a really heavy milling theme. As such, I'd like to recommend Phenax, God of Deception. Perhaps as a commander, perhaps as one of the 99. In addition to this, I'd also like to recommend Tree of Perdition. A great partner for Phenax. Now, finally, I think that about does it. If you need anything else, message me. I'll gladly help out.

acbooster on Eat it Thromok

2 years ago

Just one note, you can't run Simulacrum in this deck, it's not in Thromok's color identity

Rhadamanthus on New To Forums and Have ...

2 years ago

Though the damage you took from the source with Infect didn't reduce your life total, you were still dealt damage. Simulacrum will make you gain that much life and will deal that amount of damage to the creature you target. The damage dealt by Simulacrum will just be regular damage (i.e. not Infect damage) and none of the poison counters will be removed from you.

paxton46 on New To Forums and Have ...

2 years ago

Let me start by saying sorry for the long title, but I didn't know where to post questions about cards.

Anyways I was wondering how Simulacrum worked with Infected.

Here's the Oracle Text: You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.