Tukatongue Thallid

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Modern Masters 2015 Edition Common
Planechase 2012 Edition Common
Conflux Common

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Tokens

Tukatongue Thallid

Creature — Fungus

When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

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Tukatongue Thallid Discussion

solarPULSAR on Budget Mardu "Aristocrats"

1 week ago

Carrier Thrall, Nantuko Husk, Return to the Ranks are all cards to consider. IMO You should aim for Abzan instead of Mardu so you can use Collected Company, Abzan Ascendancy, Tukatongue Thallid, Blisterpod, etc. You might want to consider low cost sac outlets like Viscera Seer instead of big creatures like Butcher of the Horde

GuardGamer on one for all and all for mycloth

2 weeks ago

Because this feels like a token deck, I would suggest Thallids. There's more fluidity in their mechanic than throwing a bunch of evolve in your deck, plus they spawn the 1/1s for you.

Tukatongue Thallid, Vitaspore Thallid, Thallid Germinator, Sporemound, etc. are all perfect for your commanders ability. Not to mention the various ways you could speed up the counter process on your mushrooms of death.

The_Lost_Primarch on Burst of strength to avoid ...

2 months ago

Let's say that I have an attacking 1/1 creature like Tukatongue Thallid and for some reason I decide to back it out of combat for some strategic purpose with Burst of Strength before the blocker can inflict damage. Is this possible?

Bobag on Sek'Kuar Mk1

3 months ago

Hey thanks for the feedback! These are some great suggestions. Black Market seems like a perfect fit. I especially like the Blood Artist/Zulaport Cutthroat/Falkenrath Noble simply because they're cheap guys that do nice things while they're around, but I won't be heartbroken if I end up sacrificing them. And messing with this deck a bit is making me think that my concern that there aren't enough little guys was right, so I might try pulling some of the big stuff for either some of your suggestions or some cheap guys that I already have on me. Tukatongue Thallid/Llanowar Elves/Elves of Deep Shadow/Rendclaw Trow were on the original list and didn't make the final cut, but maybe they deserve to be in there.

Any thoughts on which of the big guys might be worth cutting? They all seem like they fit pretty well...

GolgariGravedigger on BG Beetle Sacrifice

3 months ago

Sweet, I've always thought Scarscale Ritual would be neat in an undying deck. You don't really have enough undying creatures to use it though. Since your Mana base is so solid you might want to swap out Tukatongue Thallid or Blisterpod for Strangleroot Geist. It's a pretty aggressive Undying creature. Hex Parasite also has a lot of synergy with undying creatures. Just a few ideas.

joshuaizac on Sidar and Tana

3 months ago

I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.

Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.

Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...

Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.

I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.

Cheap ramp: (in addition the the couple of mana dorks you already have pick 3 to 5 more) Wayfarer's Bauble, Rampant Growth, Explore, Burnished Hart, Fellwar Stone, Commander's Sphere, Darksteel Ingot

Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...

Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)

Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.

Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.

Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)

Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf

lagotripha on Saproling Kozilek

4 months ago

I'm not a fan of Earthen Arms, Gobbling Ooze or Sporemound, they don't do a lot with the cards and mana you invest in them, otherwise compare your card draw to the cost of cards you get- there isn't much point in having three 5 cost cards when you have 4 lands on board, ideally you'll want things to sit a little lower on the curve to help survive in the fast modern metagame- if you don't have blockers and inhibitors or removal(Prey Upon is your best bet) before turn 4 you lose the game, thats just the way the scene is at the moment.

If you can find some Evolutionary Leap and possibly run token spam like Nest Invader/Tukatongue Thallid you can make up for having a lot less by way of efficient, high cost creatures, easing draws and lowering the overall price of the deck by having less copies of more expensive cards. Kozilek, Butcher of Truth is a lot better when you draw him every game.

Look at the mono green stompy arcetype if you're looking for something hyper competitive, or do what I do and look at the sideboards for interesting, cheap cards like Young Wolf and Dryad Militant. For recent green useful stuff, look for lifegain and toughness like Jaddi Offshoot/Narnam Renegade.

lagotripha on Saproling Kozilek

4 months ago

Ok, I see a few ways this could turn into a solid teir 2.5 modern deck: a saproling/fungus or eldrazi(Kozilek's Predator/Nest Invader swarm running stuff like Obelisk of Urd,

A Cryptolith Rite/Life and Limb/Utopia Mycon/Psychotrope Thallid/Vitaspore Thallid type 'I play my library through mana/sacrifice combo shenanigains,

A Bloodbriar/Tukatongue Thallid/Rot Shambler/Emrakul's Evangel beatdown/sacrifice/bulk up build with a bunch of token producing critters, sac outlets, and stuff that gets bigger when you sac stuff.

Sakura-Tribe Elder and Utopia Mycon could also assist a ramp style sacrifice deck.

Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.

A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.

Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.

Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.

Splashing black could also allow Distended Mindbender and Nezumi Bone-Reader for hand control.

If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.

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