Creature — Fungus
When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Printings View all
|Planechase Anthology (PCA)||None|
|Modern Masters 2015 Edition (MM2)||Common|
|Planechase 2012 Edition (PC2)||Common|
Combos Browse all
|Commander / EDH||Legal|
Tukatongue Thallid Discussion
2 months ago
I was actually just designing a deck much like this a few days ago, although I was looking at GW because I considered Pallid Mycoderm to be superior to Deathspore Thallid (-1/-1 one of their creatures vs. +1/+1 all of mine). White also gives you access to Selesnya Evangel , although Night Soil may be better in many situations.
If you do stay with black, I would consider adding Fungal Infection as a cheap chump blocker removal that also gains you a Saproling, vs. Deathspore which costs you one. I would also consider Tukatongue Thallid as an early two-for-one.
As far as lands, dual lands should help make your mana base more reliable. I’d recommend Jungle Hollow or Golgari Rot Farm . If you’re looking for ETB effects, you could try Khalni Garden , Turntimber Grove , Fertile Thicket , Gingerbread Cabin , Bojuka Bog , Mortuary Mire , and Witch's Cottage .
11 months ago
Ok I'm gonna start with recommended cuts to look at and then we'll move on to what possible additions could be looked at, and why.
Angel of Jubilation - This is a maybe cut. Its a good anthem effect and its anti-sac effect can be very useful. However due to being a token deck, we might want to be sacrificing our tokens to do things. So we'll evavluate this again later.
Ant Queen - Another maybe cut. Its a fine token creator, we might just be able to find something thats more efficient. But with some of the other things we'll be doing this might be worth keeping.
Geist-Honored Monk - The one off effect of creating 2 spirits probably isn't worth the slot here. We can find cheaper creatures that have the power and toughness equal to the number of creatures you control if we like that bit.
Jade Mage - Same argument as the Ant Queen really. Though this one doesn't even have a good body to back it up and three mana to make a 1/1 might not be good enough.
Kazandu Tuskcaller - It takes 6 mana to get this guy to the point where he makes 1 3/3 every turn. I think we can do a lot better than this. Its just soooo slow.
Selesnya Guildmage - This one is another maybe. The 4 mana for a 1/1 is rather underwhelming. But the anthem effect is ok.
Thelonite Hermit - Its a lot of mana to get anything out of this guy. It will cost you 8 to get the tokens which seems like a lot even if it is split over multiple turns.
Tukatongue Thallid - As much as we love this guy, the one off effect probably isn't worth his slot. We could do with a couple of other things at 1 mana.
Worldspine Wurm - I love this guy too, but its a lot of mana and he only makes the tokens on death. Seen as we want the tokens sooner rather than later so we can duplicate them with Rhys etc, we might want something that makes the 5/5s quicker. But we could keep this guy for the big guy turn sideways plan.
Cathars' Crusade - I despise keeping track of the board state that this thing creates. Though the effect is actually really powerful and should be in. I put it in the same boat as Coat of Arms. The "Oh Good God, you're on your own just tell me how much your attacking for" boat.
Growing Ranks - I'm never exactly a fan of cards which only trigger in your upkeep like this as they can feel so slow when you play them on your turn, then 3 other peoples turns go by, then you get your first activation. Especially when it only copies one guy.
Leyline of Vitality - While all the effects on this card are fine. I think we could just do better than this. The toughness buff is unlikely to save our creatures from a wrath effect, and the life effect we can find for cheaper. The chance of triggering the Leyline start in play is so low in EDH its probably worth discounting.
Sigil of the Empty Throne - We'll keep an eye on this one. Good card if we have enough Enchantments to reliably trigger it. But bad if we don't. So we'll check out count afterwards.
Verdant Embrace - I think this is expensive, but the effect could be great to stick on something and let it go. This one is more of a maybe.
Devout Invocation - I've always wanted to love this card. But if you have enough creatures to make this a viable card, then you should have enough creatures to be winning anyway without spending 7 mana and a card to make your board into overkill.
Storm Herd - Very expensive card. In fact is the 2nd most expensive card in the deck behind Worldspine Wurm. The effect is cool, but we need to see if its worth the mana.
Moonsilver Spear - another card I've always wanted to like, but rather slow. If it put the Angel into play attacking then It would be a different story, but it doesn't. This one might be ok to keep, but i'd put it on the short list of things to cut.
Sarpadian Empires, Vol. VII - Erm, i don't think i need to explain really why 6 mana for a 1/1 and a further 3 for another 1/1 each turn is bad.
General Ideas For Improvement
First thing i can say on this one is that the deck has no ways really of stopping your opponent from doing anything they want to you while you are trying to execute your game plan. Something that is going to happen is that you are going to get all your creatures destroyed. Its the nature of commander. You're also going to get comboed out with some creatures or you're going to have an artifact or creature that completely shuts down what you're trying to do. So you need some more things that will interact with that.
More Card Draw
You have a lot of good threats and synergies. But you're going to run out of gas in hand if you don't have something to refill after you've put everything into play. Especially if we get got by a wrath we couldn't stop. So we want a few things that will keep us ticking over when we have a board state. And a few things that might help us get back into it if we get blown out.
We have a few ramp spells in here, but not a lot. We could do with some more if we wwant to be able to reliably get up to 6 mana to start Rhys'ing as soon as possible.
Obviously, there has been some new cards printed since this was updated last so we can get them too :)
Sundering Growth - In the same way that some creatures ruin us. Some enchantments and artifacts do to. This is the best way to get rid of them for our deck. But some other Naturalize type effects are not a bad idea. Possibly in the form of creatures like Reclamation Sage or instants like Krosan Grip or Beast Within . Aura Mutation Is a specific enchantment removal that makes us guys which might be worth considering
Rootborn Defenses - The Anti Wrath cards. This one is our best option for our deck, and is the cheapest money wise. Dauntless Escort is good too. Then Heroic Intervention is more expensive moneywise and so is Selfless Spirit .
Mentor of the Meek - With the amount of small tokens we will be making, this guy is great.
Huatli, Radiant Champion - Her ultimate does not say 'Non-token'
Camaraderie - This one requires a board presence but can be well worth it
Shamanic Revelation - This one requires a board presence too. But a lot of green card draw does.
Harmonize - Straight up draw 3. Never bad.
The New fun things!
Anointed Procession - Another Parallel Lives, but in white
Divine Visitation - Just read it.... its a bit good
Cryptolith Rite - Lets all of our guys tap for mana
March of the Multitudes - Instant speed make a lot of guys. Very good with our Gaea's Cradle effects.
Second Harvest - Instand speed 4 mana Rhys activation for double everything.
Shalai, Voice of Plenty - Gives your other things Hexproof and can be used to pump the team with any spare mana you have.
Oviya Pashiri, Sage Lifecrafter - Like another Rhys. Except she makes big things. Do note that for some reason WOTC made her make fixed size guys so they are equal to the number of creatures you have WHEN YOU MAKE IT. I played this wrong for a few rounds in the prerelease.
Shanna, Sisay's Legacy - Hexproof lass with P/T equal to the number of creatures you control for 2 mana.
Throne of the God-Pharaoh - A good way to kill everyone at once without attacking.
Song of Freyalise - Lets our guys tap for mana for a few turns before then buffing them for a turn.
Sandwurm Convergence - Good protection and starts making 5/5 Wurms.
Thousand-Year Elixir - This is great for us as it effectively gives Rhys haste and can let you activate him twice in a turn.
Illusionist's Bracers - Doubles all of Rhys's Activations
Triumph of the Hordes - Kill everyone without them expecting it?
1 year ago
Hey, one of the advantages of playing Fungus tribal are all the Fungi that put counters on themselves and remove them to make a Sap. You already have Doubling Season and Sporesower Thallid which are good, but consider expanding on the strategy of spore counters?
These two cards like Season put more spore counters on Fungi when they get a counter at your upkeep.
Other cards to consider adding:
- Ashnod's Altar
- Tendershoot Dryad
- Elvish Farmer
- Diabolic Intent
- Beast Within
- Eternal Witness
- Regal Force
- Llanowar Wastes
- Twilight Mire
- Blooming Marsh
Ashnods is very good with Slimefoot. Ashnods + any token doubler (Doubling Season/Parallel Lives, etc.) + Slimefoot is an infinite life loss for all opponents/infinite life for you combo. Tukatongue Thallid + Ashnods + Nim Deathmantle + Slimefoot is also an infinite combo.
Cards to consider cutting:
- Death's Presence
- Verdant Embrace
- Flash Foliage
- Bow of Nylea
- Gruesome Fate
- Fists of Ironwood
- Fungal Sprouting
- The Great Aurora
- Rot Shambler
- Thallid Omnivore
- Thallid Soothsayer
- 3x Forest
1 year ago
Hey, you're welcome.
Gary is good when you can repeatedly use his ETB ability, but not as a one time play for five mana. Gary needs a combo; being able to repeatedly reanimate him or blink him. You have part of a combo already with a sac outlet, need the last piece to be able to reanimate Gary.
Nim Deathmantle is a card to consider; with it on the battlefield after you sac Gary pay and return him to the battlefield able to use his ETB ability again. As long as you have the sac outlet, Gary and Nim in play at the same time you can do this combo every turn multiple times depending on how much other mana you have. Nim is especially powerful with Ashnod's Altar since you can sac the creature you want to reanimate to make of the that's needed to pay for Nim's ability to reanimate a creature.
Ashnods + Nim + any creature who makes at least one token when it ETB or dies equals infinite reanimation of that creature. With Slimefoot, Tukatongue Thallid is an infinite combo since when Tukatongue dies it makes a Sap. You can repeatedly sac Tukatongue thanks to Ashnods and repeatedly reanimate it with Nim; Slimefoot does the rest. This combo also works with Cutthroat/Artist/Archer.
Pawn of Ulamog is another creature who like Tukatongue makes a token when it dies. However it doesn't make a Sap it makes an 0/1 Eldrazi therefore has less synergy with Slimefoot, but still combos with Cutthroat/Artist/Archer.
1 year ago
1 year ago
So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.
Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.
Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.
Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.
It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.
Lord of Extinction's lack of trample makes him pretty meh.
Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...
Mycoloth is great, but the 5-mana slot is competitive.
Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.
Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.
Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.
Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.
So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.
Now Imma give you some card suggestions.
You forgot Fleshbag Marauder when you got the rest of the edict gang!
Thragtusk is pretty underrated in aristocrats.
As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.
Vindictive Lich gives you options!
Wall of Blossoms is good protection and a draw!
Hell's Caretaker is reanimation and a sac outlet.
Phyrexian Delver is also good reanimation.
Attrition is excellent removal.
Perilous Forays is an awesome card for this deck, I love it.
Quagmire Druid isn't the greatest ever, but it's enchantment removal.
Sadistic Hypnotist can play the long game, run opponents out of resources.
Thoughtpicker Witch can screw combo.
Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.
Entomb is legendary.
Grim Flayer is great card advantage.
Fauna Shaman is like Entomb but better maybe?
Underrealm Lich is good card advantage.
Thank you for coming to my ted talk.
1 year ago
Commander / EDH*
SCORE: 12 | 14 COMMENTS | 783 VIEWS | IN 8 FOLDERS
Ghave, Guru of Sac
More Like SACrolings, AmIRight?
Just a Token Sac Deck
Why am I Splashing White?
Ghave Must be Tired... Time to Hit the Sac!
Ghave is a Vegan (Do Spirits Count?)
Plot Twist It's Actually Slimefoot
1 year ago
As far as decks that benefit from sacrificing your own stuff, there are lots of half decent aristocrats lists. Bloodbriar likely would not make the cut in any of these, but cards like Varolz, the Scar-Striped, Falkenrath Aristocrat, Cartel Aristocrat, Bloodthrone Vampire, Viscera Seer, Teysa, Orzhov Scion, Doomed Traveler, Abzan Ascendancy, Bridge from Below, Kitchen Finks, Blisterpod, Bloodsoaked Champion, Tukatongue Thallid, Bloodghast, Gravecrawler, Voice of Resurgence, Young Wolf, Blood Artist, Zulaport Cutthroat, Tidehollow Sculler, and Rally the Ancestors are all cards I would look at.
EDIT: Scapeshift wins in the aptly named "Scapeshift" or "TitanShift" (which also uses Primeval Titan) decks by ramping to 7 lands and shifting into 6 mountains and a Valakut, the Molten Pinnacle for 18 damage -- usually enough to kill most decks. If they have not yet taken damage for some reason, then going up to 8 lands for 7 mountains and a Valakut will hit for 21.