|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Common|
|Planechase 2012 Edition||Common|
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Creature — Fungus
When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
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Tukatongue Thallid Discussion
1 week ago
Let's say that I have an attacking 1/1 creature like Tukatongue Thallid and for some reason I decide to back it out of combat for some strategic purpose with Burst of Strength before the blocker can inflict damage. Is this possible?
1 month ago
Hey thanks for the feedback! These are some great suggestions. Black Market seems like a perfect fit. I especially like the Blood Artist/Zulaport Cutthroat/Falkenrath Noble simply because they're cheap guys that do nice things while they're around, but I won't be heartbroken if I end up sacrificing them. And messing with this deck a bit is making me think that my concern that there aren't enough little guys was right, so I might try pulling some of the big stuff for either some of your suggestions or some cheap guys that I already have on me. Tukatongue Thallid/Llanowar Elves/Elves of Deep Shadow/Rendclaw Trow were on the original list and didn't make the final cut, but maybe they deserve to be in there.
Any thoughts on which of the big guys might be worth cutting? They all seem like they fit pretty well...
1 month ago
Sweet, I've always thought Scarscale Ritual would be neat in an undying deck. You don't really have enough undying creatures to use it though. Since your Mana base is so solid you might want to swap out Tukatongue Thallid or Blisterpod for Strangleroot Geist. It's a pretty aggressive Undying creature. Hex Parasite also has a lot of synergy with undying creatures. Just a few ideas.
1 month ago
I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.
Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.
Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...
Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.
I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.
Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...
Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)
Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.
Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.
Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)
Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf
2 months ago
I'm not a fan of Earthen Arms, Gobbling Ooze or Sporemound, they don't do a lot with the cards and mana you invest in them, otherwise compare your card draw to the cost of cards you get- there isn't much point in having three 5 cost cards when you have 4 lands on board, ideally you'll want things to sit a little lower on the curve to help survive in the fast modern metagame- if you don't have blockers and inhibitors or removal(Prey Upon is your best bet) before turn 4 you lose the game, thats just the way the scene is at the moment.
If you can find some Evolutionary Leap and possibly run token spam like Nest Invader/Tukatongue Thallid you can make up for having a lot less by way of efficient, high cost creatures, easing draws and lowering the overall price of the deck by having less copies of more expensive cards. Kozilek, Butcher of Truth is a lot better when you draw him every game.
Look at the mono green stompy arcetype if you're looking for something hyper competitive, or do what I do and look at the sideboards for interesting, cheap cards like Young Wolf and Dryad Militant. For recent green useful stuff, look for lifegain and toughness like Jaddi Offshoot/Narnam Renegade.
2 months ago
Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.
A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.
Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.
Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.
If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.
2 months ago
Golgari Germination would be a better slot in than Recurring Nightmare, Tukatongue Thallid would be a decent 1 drop to throw in. Creakwood Liege would be better than the slum reaper.Tribute to the Wild would be good artifact and enchantment removal Victimize would be good and Mycoloth
2 months ago
@GeminiSpartanX, There was a point in time in which I did run Thallid over Tukatongue Thallid however what I found was Tuka was generally more impactful not early and late game. Tuka could offer me an effective turn one blocker that would produce a second blocker on death which given the right circumstances could be utilized even further for activation effect on my many other thallid (this was generally better than Thallid as I often did not want to block with a producer but would often have to vs aggro). The end result for Tuka was that it simply helped me get off the ground early which is something this deck struggles with as it is a much slower build than most would realize.