Tukatongue Thallid

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Modern Masters 2015 Edition (MM2) Common
Planechase 2012 Edition (PC2) Common
Conflux (CON) Common

Combos Browse all

Tokens

Tukatongue Thallid

Creature — Fungus

When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.

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Recent Decks

Tukatongue Thallid Discussion

Mccriggles on Wild Mushrooms of the Season

3 weeks ago

Add some ramp creatures. normal mana dorks like Birds of Paradise would do help cast your creatures. I also see Tukatongue Thallid in your maybeboard and I'd highly advise you to replace Yavimaya Sapherd with it.

TheDuggernaught on Sacrifice Control

4 weeks ago

Well, I would start off by saying there are two primary archetypes for sacrifice decks. Rally and Aristocrats. Rally lists focus on filling your graveyard with 2-3 cmc creatures, reviving them with Rally the Ancestors and the sacrificing them all -- likely with 2-3 Blood Artist effects in play to win. Aristocrats lists tend to focus less on 'combo' and more on 'synergy', and try to gain advantages through sacrifice effects. There has been some blending between the two archetypes recently, but I still feel they are distinct enough to be different.

There are then color combinations within each of the archetypes. Rally is often done in or . Aristocrats lists are often or . However with 3 color mana bases often comes a higher costs as fetch lands and shock lands are not always cheap. Two color mana bases are often fairly affordable, and you often can get away with no shocks or fecthes. With that being said, the first suggestion for a creature I would suggest is...

Bloodghast. However, he works best with fetch lands. In a pinch, you could use Terramorphic Expanse and Evolving Wilds, but they can feel pretty slow. But the ability to sacrfice Bloodghast, play a fetch land to return him to play, sacrifice him, sacrifice the fetch land to place another land into play to return Bloodghast to play so you can sacrifice him again -- that can add up to a lot of value.

Along similar lines, Gravecrawler can also generate a lot of advantage if you are playing enough zombies to have one in play with a fair level of consistency. Relentless Dead and Cryptbreaker can put in a lot of work with this guy.

While not all in black, Doomed Traveler, Tukatongue Thallid, Lingering Souls, Kitchen Finks, Bloodsoaked Champion, Mogg War Marshal, Sacred Cat, Voice of Resurgence, Tidehollow Sculler, Blisterpod, Bitterblossom, Orzhov Pontiff, Elenda, the Dusk Rose, and Keldon Marauders can all be sacrificed for good value.

As far as sacrifice engines go, Falkenrath Aristocrat, and Cartel Aristocrat are the namesakes. But Nantuko Husk, Bloodthrone Vampire, Greater Gargadon, Hidden Stockpile, Viscera Seer, Tymaret, the Murder King, Ayli, Eternal Pilgrim, Kalitas, Traitor of Ghet, Bontu the Glorified, Mind Slash and Teysa, Orzhov Scion are all good ways to keep sacrificing permanents. I also like Fleshbag Marauder, Sidisi's Faithful, and Sidisi, Undead Vizier, but they only sacrifice one thing upon etb.

Value is also important to consider as there are a number of cards that fit well within these lists, but do not necessarily read 'please sacrifice me', or 'sacrifice all the things.' But, they can certainly give you the gas to pull ahead. Blood Artist and Zulaport Cutthroat's advantages can be obvious in a deck like this. Additionally, Eternal Witness, Dark Confidant (or Asylum Visitor for budget), Phyrexian Arena, Smuggler's Copter, Collected Company, Return to the Ranks, Eldritch Evolution, Abzan Ascendancy, Liliana, Heretical Healer  Flip, Grave Pact, Lord of the Undead+Nameless Inversion (also works well with any other zombie) might all have places in different shells.

These are just a cards that might be interesting. I don't want to build your deck for you. But if any of those cards piqued your interest, I can certainly throw out some additional ideas that play well with the cards you liked.

Matrixxx999 on Mushroom Hunting: Slimefoot, the Stowaway

1 month ago

The reason is that Parallel Lives does not do much by it self in this deck and is pretty slow, I cut all the excessive token generators In the deck in order to increase the number of more useful cards like tutors and reanimation for Razaketh, the Foulblooded, so Parallel Lives has no impact in here. And this combo is a bit slow on my opinion, because in vacuum you will need 14 mana to start it - 3 for altar, 4 for Parallel Lives, 3 for Slimefoot and 4 to create a token with Slimefoots ability. Recently I used Ashnod's Altar + Nim Deathmantle + Tukatongue Thallid wich does the same with Slimefoot, but at the moment I'm trying to do even without it.

lilgiantrobot on Saproling horde

2 months ago

This looks like its going to be too slow to get to the cities blessing relaibly. Tukatongue Thallid gives you an early creature that makes a saproling. Jade Mage is another early creature, but if you keep in the Titanias you can make several tokens a turn.

ellie-is on $5 Ultra budget mono green tokens

5 months ago

This is a fun concept. But even for ultra budget/casual, there are a couple things I think are worth pointing out:

  • Jade Mage without any sort of mana ramp is quite weak. Since adding proper ramp (she's best when you can generate really large amounts of mana per turn) might ruin the budget, perhaps consider replacing her with something else.
  • Thallid is also quite weak and slow without proper support (like other thallids or cards that interact with counters). Personally I'd replace it with Tukatongue Thallid

Pheardemons on Turn two win

5 months ago

Hey man. Just wanted to let you know the interaction you have for this deck doesn't work the way you are thinking. It would be a great idea if it did. Since Essence of the Wild and all of the zero toughness creatures enter at the same time, Essence of the Wild's static ability isn't on the battlefield yet. Your zero toughness creatures will die due to state-based actions, and will NOT be a copy of Essence of the Wild. Love the idea if it would've worked though.

http://tappedout.net/mtg-questions/does-this-interaction-work-with-essence-of-the-wild-and-creatures-with-zero-toughness/#c3199583

The link will take you to the Rules Q/A section that I asked if this interaction worked.

Suggestion for you as some replacements. Creatures that create tokens when they enter or die. Something like Blisterpod or Tukatongue Thallid with a sac outlet in the form of Carrion Feeder, Viscera Seer, or Nantuko Husk. That way, when you get Essence of the Wilds onto the battlefield, you simply sacrifice your low CMC creatures to create 6/6s.

mr_funk on Typical Sac Deck

5 months ago

So, im looking at this from a competitive modern standpoint, and you have it listed as "casual" in the description. i think to up it to somewhat competitive, some slight adjustments could be made, all while holding the theme and mechanics in place. Some choices of cards to add, in my opinion, to make the deck a little better are:

Modern Staples(ish) that would fit right in here like Inquisition of Kozilek, Thoughtseize, Abrupt Decay, Bloodghast, Viscera Seer, Dismember, Fatal Push (why SB??), Blood Artist, Elvish Visionary

other general adds to consider for rounding out purposes or spicy flavor are Blisterpod (why not 4?), Mortarpod, Tukatongue Thallid, Nest Invader, Fleshbag Marauder, Kalitas, Traitor of Ghet, Grim Haruspex, Duskwatch Recruiter  Flip, Carrier Thrall, Evolutionary Leap, Sultai Emissary, Bloodthrone Vampire, Bloodsoaked Champion, Scrapheap Scrounger, Altar's Reap, Bone Splinters.

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