Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common
Fate Reforged (FRF) Common

Combos Browse all



Sandblast deals 5 damage to target attacking or blocking creature.

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Sandblast Discussion

kingjust1ce on Green White Control Casual Help

10 months ago

Im looking to build a Green white control Casual deck to counter my friends red black Vampires deck. he likes to get +1/+1 counters out on his Rakish Heir, then he will use other vampires to help get more +1 counters and so on. right now my deck isnt complete, but here is what i have so far.

4xTowering Indrik 4xCommencement of Festivities
4xImpeccable Timing 2xArrest 2xcard:Takedown 2xFragmentize 1xSandblast 1xKeening Apparition 1xConsulate Skygate 1xShredding Winds 1xAerial Predation11xForest 11xPlains

im not sure what else to add to this deck as of now because i dont know what a good win condition would be. any help or recommendations would be greatly appreciated.

Edit: Would Mono White Angels work?

Tyrant-Thanatos on “Instant damage” in combat phase.

1 year ago

No. Combat Damage is very specifically and only damage that is assigned by attacking or blocking creatures. Sandblast will absolutely never under any circumstances deal Combat Damage.

eggplant_9 on “Instant damage” in combat phase.

1 year ago

Heres my prob. My opponent attacks and I play Sandblast on the declare blocker step, and would destroy his attacking creature. My opponent responds with Revealing Wind. My opponent believes that since combat damage is prevented that this would save his creature. Is that true since my instant was played in the combat phase? Need a neutral ruling...

NippDip on Egyptian Gideon

1 year ago

Cards like Sandblast and Magma Spray. It would be great to have four of each.

Rex_JB24 on Second Suns Control 2.0

1 year ago

What is your experience playing against fast aggro decks like Ramunap Red? My reason for asking is that your main board has a TON of counterspells but very little board interaction before turn 4 (Gideon of the Trials and Farm making for only 4 interactive spells). If you're on the play against an aggressive deck, this counter suite may do it, but on the draw I think it may be too slow. You have a lot of options to pick from including:

Lifegain: Desert's Hold, Renewed Faith, and Authority of the Consuls (side)

Flat removal: Compulsury Rest and Thopter Arrest

Damage dealing removal: Slash of Talons, Impeccable Timing, and Sandblast

I think the real standouts here are Authority, Slash, Impeccable Timing, and Compulsory Rest. Authority should live in side if you choose to run it, as it will slow aggressive decks and gain you life. Slash and Impeccable timing are both instant speed removal for small creatures, depends on your local meta but Impeccable is probably the better of the two as you can choose to either counter a spell with Censor, or kill a creature on Turn 2. Compulsory Rest on costs 2, but is a permanent solution against Red or Black aggro decks and might be worth a slot even at the loss of tempo. Rest doesn't deal with indestructible, but that's what Cast Out is for

MangaVentFreak13 on B/W Vampires

1 year ago

Honestly I tried doing the same sort of deck, and gave up on it. I really don't like that Ixalan didn't give us lords to work with this set. But pushing that aside,

-1 Yahenni, Undying Partisan & Mavren Fein, Dusk Apostle. Both of those are Legendary creatures. You don't really want multiples in your hand since you can only have one on the field at a time. Personally, I would replace those copies with copies of Aethersphere Harvester which is also a 3 drop, a flyer (something you don't have much of and has lifelink (twice).

If Sandblast is mainboard to take out Glorybringer or something I guess it's ok? But even then I wouldn't play that many copies of it. I would take out 2 copies for Walk the Plank, Cast Out or Vraska's Contempt. I recommend Walk the Plank because it's efficient, Cast Out and Vraska's Contempt because they are instant speed answers that also can take out Hazoret the Fervent, which is relevant.

Yes, Metallic Mimic's effect does stack in multiples.

Have you considered Legion's Landing? It's front side is decent but the backside can be a mana sink when you aren't drawing anything else to use your mana on.

Also, Mark of the Vampire isn't in standard. Otherwise, your deck looks good. Hope it plays well for you!

Clawsun73 on Kemba Kha artifact deck

1 year ago

Masterwork of Ingenuity for Herald of the Host. Masterwork of Ingenuity is any equipment on the battlefield for 1 mana. Herald is a cool card, but doesn't really fit the deck.

Explorer's Scope for Worn Powerstone. Worn powerstone is pretty bad...

Strata Scythe for Slagwurm Armor. This card seems insane since you are playing mono white.

Spear of Heliod for Infiltration Lens. Makes people not want to attack you if you have 3 mana open. You are trying to make sure your commander is not blocked, that makes this useless.

Stoneforge Masterwork for Accorder's Shield. You summon a lot of cats, this makes Kemba thicc.

Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)

Dispatch for Bandage. Don't see bandage being too useful. Dispatch is extremely cheap removal in this deck. (I can trade you this too)

Trailblazer's Boots for Kitesail. Basically unblockable, better than flying.

Golem-Skin Gauntlets for Ring of Thune. This gives more attack than Thune and costs basically the same. (2 play, 1 equip vs. 1 play, 2 equip)

Oblivion Ring for Hold the Gates.

Sandblast for Second Thoughts.

Swords to Plowshares for Aura Blast. Don't need Aura Blast and Erase.

Open the Vaults for Cobbled Wings. If someone casts Vandalblast, you don't automatically lose.

Skullclamp for Staff of Nin. Staff is too expensive mana wise for 1 extra card and 1 damage per turn. Skullclamp is much better draw.

Selfless Spirit for Gorgon's Head. Deathtouch isn't good on a voltron, seems not worth it.

Rogue's Passage for Plains if you don't already have it since you don't have lands listed.

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