|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Common|
|Fate Reforged (FRF)||Common|
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Sandblast deals 5 damage to target attacking or blocking creature.
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5 days ago
No. Combat Damage is very specifically and only damage that is assigned by attacking or blocking creatures. Sandblast will absolutely never under any circumstances deal Combat Damage.
5 days ago
Heres my prob. My opponent attacks and I play Sandblast on the declare blocker step, and would destroy his attacking creature. My opponent responds with Revealing Wind. My opponent believes that since combat damage is prevented that this would save his creature. Is that true since my instant was played in the combat phase? Need a neutral ruling...
1 month ago
2 months ago
For interaction, Demystify/Forsake the Worldly/Fragmentize, Impeccable Timing, (maybe) Legion's Judgment, Sandblast, Settle the Wreckage, Slash of Talons, Cast Out, and Ixalan's Binding all have uses.
For , there's Appetite for the Unnatural/Dissenter's Deliverance, Crushing Canopy/Stinging Shot, Blossoming Defense/Heroic Intervention, and Pounce/Savage Stomp/Prey Upon as various forms of interaction.
2 months ago
What is your experience playing against fast aggro decks like Ramunap Red? My reason for asking is that your main board has a TON of counterspells but very little board interaction before turn 4 (Gideon of the Trials and Farm making for only 4 interactive spells). If you're on the play against an aggressive deck, this counter suite may do it, but on the draw I think it may be too slow. You have a lot of options to pick from including:
Flat removal: Compulsury Rest and Thopter Arrest
I think the real standouts here are Authority, Slash, Impeccable Timing, and Compulsory Rest. Authority should live in side if you choose to run it, as it will slow aggressive decks and gain you life. Slash and Impeccable timing are both instant speed removal for small creatures, depends on your local meta but Impeccable is probably the better of the two as you can choose to either counter a spell with Censor, or kill a creature on Turn 2. Compulsory Rest on costs 2, but is a permanent solution against Red or Black aggro decks and might be worth a slot even at the loss of tempo. Rest doesn't deal with indestructible, but that's what Cast Out is for
2 months ago
Honestly I tried doing the same sort of deck, and gave up on it. I really don't like that Ixalan didn't give us lords to work with this set. But pushing that aside,
-1 Yahenni, Undying Partisan & Mavren Fein, Dusk Apostle. Both of those are Legendary creatures. You don't really want multiples in your hand since you can only have one on the field at a time. Personally, I would replace those copies with copies of Aethersphere Harvester which is also a 3 drop, a flyer (something you don't have much of and has lifelink (twice).
If Sandblast is mainboard to take out Glorybringer or something I guess it's ok? But even then I wouldn't play that many copies of it. I would take out 2 copies for Walk the Plank, Cast Out or Vraska's Contempt. I recommend Walk the Plank because it's efficient, Cast Out and Vraska's Contempt because they are instant speed answers that also can take out Hazoret the Fervent, which is relevant.
Yes, Metallic Mimic's effect does stack in multiples.
Have you considered Legion's Landing? It's front side is decent but the backside can be a mana sink when you aren't drawing anything else to use your mana on.
Also, Mark of the Vampire isn't in standard. Otherwise, your deck looks good. Hope it plays well for you!
2 months ago
Inventors' Fair for Plains. It's just good and there is no reason to have a plains rather than this. (I can trade you one)
Rogue's Passage for Plains if you don't already have it since you don't have lands listed.
3 months ago
So, I have a few ideas we could hash out for this deck, and I included a bunch of cards that I'll just give you, as well as a few cards you should pick up and plan to use, regardless. We can sit down and actually hash this out together if you'd like, or you can wing it and develop something on your own. Either way, I'm stoked you're getting so into this!
Cards You Should Pick Up
Cards I Can Give You
Mortuary MireForsaken SanctuarySeizures--There may be better enchantments, but its still not a bad optionUnhallowed PactViper's KissMolting SnakeskinDead WeightVampire CutthroatSage's ReverieLightformOrc SureshotBattle BrawlerErebos's EmissaryOrdeal of ErebosEraseDisenchantGuardian ZendikonPacifismEthereal ArmorCartouche of SolidarityEphara's RadianceRevoke ExistenceGift of OrzhovaOpen the ArmoryAccursed Witch FlipHonden of Night's ReachSentry of the UnderworldReckless SpiteSandblastDjeru's RenunciationPeace of MindOrdeal of HeliodGryff's BoonLotus-Eye MysticsUnraveling MummyWayward Servant