|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Specter
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Needle Specter Discussion
9 months ago
9 months ago
Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.
What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.
Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:
(On a budget? Do nothing with the lands!)
Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence
(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)
Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.
Not sorry about the long comment ;)
1 year ago
unfortunately the cheapest casting cost Specter in modern is 3 mana.
BUT there are a couple good ones to chose from in that 3 Mana range. you already have the Hippy, and Lili. but there are also Needle Specter and Nightveil Specter though that last one is a bit iffy, it could be fun though. there are two others in the 3 mana range but one is 3 colors Red, Black, Blue... Sedraxis Specter. the other one uses Infect Whispering Specter i personally dislike Infect, but it is a kinda nifty thing it uses infect for.
also (just as a side note) if you can keep your Specters in the 3 to 4 mana range (for the most part) you might want to add in (if you can) a couple Aether Vial that is if you already have a couple, they are a bit expensive so... but those could be good replacements for your Dark Ritual and Cabal Ritual they are not needed, just a thought if you have them, and if you dont maybe keep an eye out for a couple in trade.
1 year ago
Evidently, I can't help but give card suggestions:
Swiftfoot Boots would be a solid option to consider, or other methods of granting Hexproof. Please note, Shroud is going to be problematic--Scavenge is a targeted ability, so you would not be able to increase Varolz's power if granted Shroud.
Indestructible is another good option. That's not really Black/Green's strong-suit, so Darksteel Plate is probably your best option.
Double strike is fantastic, which you already have.
Flying is quite a good option.
Lifelink is pretty strong. Whip of Erebos is a good option, as you can grab a creature from your graveyard for a last hurrah.
Bear Umbra is a pretty neat little card, providing a power bonus and the ability to cast cards in both main phases.
Empyrial Plate is incredibly mediocre, particularly later in the game.
Mikaeus, the Unhallowed seems like a solid option for your commander, as you can sacrifice to regenerate your commander and end up getting a +1/+1 counter out of the deal. If you're running Mikaeus, there's no reason not to have Triskelion as an infinite combo/backup win condition, as it only takes up an extra card.
Needle Specter - not really a great card. It's a 1/1 for three mana that requires investment to start being more useful.
That's all I have time for right now.
1 year ago
(& to think, Needle Specter could've been good for removing resoruces...)
If Varolz is to be the only one to have +1/+1 counters, & this is Voltron, It's a shame the distractions are there regardless. I'll see what abilities would be good for Varolz, but the problem with that is that not all my tutors can net Equipment/Auras as it is. Korozda Guildmage is there at least if I have to regenerate Varolz in a pinch (Token fodder seems decent for this...)
Now what abilities, besides Trample, +1/+1 gimmicks do you recommend? I'll reread the guide to be sure what I'm dealing with...
1 year ago
Abyssal Specter and Needle Specter can be cut for Mindslicer that's much more powerfull and Mind Shatter. I dont know your budget but if you can afford Volrath's Stronghold for more redundancy would be wonderfull, otherwise Phyrexian Reclamation is another one. If you increase the number of elf Elvish Soultillercan be usefull.
1 year ago
You can also use TScarabG to get around impractical costs with powerful abilities. Herald of Leshrac and some of the Leviathan and Kraken cards fit this.
1 year ago
I was unable to find a tribe in your deck. There are some token generators, but few enough that a tribal card would be a dead draw most of the time. For those reasons, I'd recommend removing these:
A lot of the utility of the deck comes from being able to massacre your tokens in the name of -1/-1 counters (e.g. Blowfly Infestation and any of Flourishing Defenses, Nest of Scarabs, or Hapatra, Vizier of Poisons herself. Add Blood Artist (or similar) and it's an infinite wincon). Any creature with 2+ toughness will not be killable from a single counter, so anything that buffs toughness without a major benefit just weakens the deck. For those reasons, I'd recommend cutting these:Skullclamp.
Various other cuttables:
- Spread the Sickness - sorcery speed kill is pretty "meh".
- Shambling Swarm - the counters go away at end of turn, and it's likely he'll die in a boardwipe (so there won't be anyone to put the counters on anyway), and he has 3 devotion.
- Soulstinger - similar to Shambling Swarm, it's likely he'll die in a boardwipe (so there won't be anyone to put the counters on). Also, you're getting a weak creature in the hopes of doing something useful with it - better to just get a good creature in the first place.
- Decimator Beetle - moves one counter, once per turn, and it has to attack to trigger.
- Essence Warden - the lifegain doesn't get you anything
- Fume Spitter - insufficient recursion to really get a benefit from him
- Wicker Warcrawler - why include a creature that just gets worse?
- Tower Above - i'm on the fence on this one. The CMC is a bit high, but the benefits could be large.
- Needle Specter - Also on the fence. I like it more than the spell though.
- Rendclaw Trow - a 2/2 with wither and nothing else. 2 damage will just be ignored on attack until he dies in a wipe, or manages to block and get you (at best) 3 tokens.
You need to have a minimum of 37 lands. You're also playing , the color whose greatest strength is the massive ramp it can accomplish. If you swap all the cards noted for lands and acceleration, i would expect the deck to play significantly better. Also, don't use rocks for the ramp, unless land-wipe is common in your meta. It's easy and common for artifacts to die, but (usually) much harder to kill a land. I'd recommend the standard ramp:
- Cabal Coffers + Urborg, Tomb of Yawgmoth
- Kodama's Reach
- Skyshroud Claim
- Explosive Vegetation
No data for this card yet.