|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
Combos Browse all
Creature — Vampire Rogue
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Price & Acquistion Set Price Alerts
Vampire Cutthroat Discussion
6 days ago
i like the idea. the deck dose 2 things really well, drains life and keeps your opponents on the back foot.
the other thing i need to be good at but is currently stuggerling with is evasion, as without solid evasion, tempo style control your going to struggle to utilise the ninjas to there best.
some suggestions, a mix of vampire lords, general lord effects, some ninja staples
Reveillark Baleful Strix Stormscape Familiar Whispersilk Cloak Thief of Sanity Vampire Cutthroat Twilight Prophet Bident of Thassa Thassa, God of the Sea Patron of the Vein Yahenni, Undying Partisan Anowon, the Ruin Sage Captivating Vampire Blade of the Bloodchief Lazav, the Multifarious Drana, Liberator of Malakir Dictate of Heliod Sanctum Seeker Door of Destinies Whip of Erebos Always Watching Radiant Destiny
and not to forget the vampire planeswalker that makes flying vampires ;)
there are of course lots of addinal more fantastic cards that would work well with this theme but these are some of the better budget options
2 weeks ago
Amazing deck! Cool name! Personally, I would add a few copies of Felidar Sovereign and maybe some Rhox Faithmender. You might want some cheap lifegain cards, like Vampire Cutthroat or Kambal, Consul of Allocation so you can live long enough to pull out a combo. Since you will have some life to spare, maybe add a couple Phyrexian Arena. I would not run 4 of every card you need for a combo because Diabolic Tutor should get you the cards you need, and maybe take out the Vicious Conquistador because he doesn't help the deck that much. Be sure to stay updated on your mana curve when you edit the deck...
For a cooler (more original) version of this deck, check out my Tainted Immortality (W/B Infinite Combo).
1 month ago
I would turn to thing like Grafted Exoskeleton, becuse you do not have enough infect. Also, more small creatures like Vampire Cutthroat, Pulse Tracker, Gatekeeper of Malakir, Vicious Conquistador, etc. You can aso add more lords, like Stromkirk Condemned, Indulgent Aristocrat, Captivating Vampire, etc. But overall, cool tribal idea, man.
2 months ago
@lamocomp1 I appreciate your enthusiasm for the deck already.
First of all: Sleep is a new addition to the deck, so I don't have any experience with the card. Someone in my playgroup played it last week and I totaly forgot about the powerful effect of this card in multiplayer. ATM I swapped it for Equilibrium, which is a far more lategame-card. Sleep fits more into the tempo playstyle of the deck. I like the functions of letting you go through for 1-2 combats at one single player and protecting you from the strongest boardstate (which also opens the doors for other players, who are interessted in killing the specific opponent). But that's just in theory.
The thing with Prickly Boggart or even Vampire Cutthroat, which are obviously worse evasive creatures, is Notorious Throng. I just wanted to be sure, that I can get the Prowl-cost active any time. But after a few games, I already came to the point, where these guys stayed back, because they weren't evasive anymore. Also Notorious Throng is most of the time bad at generating tokens, because the aggressive amount of damage, the deck wants to provide, is lifeloss from our commander. It functioned more like a bad Time Warp. Maybe I'll try alternative cards for the Throng, so I can fix my evasive guys, because I won't need rogues anymore.
I'm honestly not a big fan of all the cmc2 dorks. Yes, they have the better utility effects and synergize better with the Ninjutsu - no doubt. But I want to swarm my board with little evasive guys much more than this "enter the battlefield-shenanigans". So the difference between cmc1 and cmc2 is a lot for the deck, because for 2 mana I am more likely to cast 2 creatures. The bigger the evasive board, the bigger is the blowout with triggers, like under a Arcane adaption or similar. Also Opposition and definitely Inkfathom Witch benefit.
I totaly agree with you on Looter il-Kor. It's gonna be changed into a Nightveil Sprite after the release of Guilds of Ravnica. I also think about playing the new split cards due to it's high total converted mana cost. The owl-plan is very innovative and funny with Yuriko. Though I'm unsure if I really want to cut other creatures. The deck isn't very interactive and has problems to disrupt high value lategame-cards or combos, most commander decks are try to reach out for. So my thought was to put pressure on the opponents as high and early as possible. So the amount of evasive 1-drops effectively secure me a turn 2 attacking unblocked Yuriko. More 2 drops would slow down the game-plan while making the deck more versatile. I'm not already interessted into that right now, while my first attempt worked out very juicy so far.
The only 2 drop I'm repine with since building the deck is indeed Tetsuko Umezawa, Fugitive, because of making Yuriko and itself unblockable. I didn't miss the effect that much in the games so far. Cavern Harpy (which is very good in my opinion) and the other guys like Shrieking Drake are fullfilling a similar use. You can't cast them early, that's the drawback, but later you reactivate Yuriko (or other Ninjas) with them, while beeing evasive themselves. But maybe I'll trade Faerie Impostor with Tetsuko (because it's the worst one of these, because it doesn't combo as good with Vela the Night-Clad or in the past with Equilibrium, which remains on the "Maybeboard"].
I watched your list and also liked your ideas. I think yours is more a control-heavy build with the ramp and sweepers. Dowsing Dagger Flip on the other hand sounds very fun to me, because it is a sustained and effective ramp (and also so much flavor...). I'd keep this one in mind - maybe I can find space for this one.
2 months ago
3 months ago
3 months ago
If you're looking to do budget ultimatum, and play grindy rather than combo, slap lifelink on your creatures.
By focussing in on B(r) with Raven's crime and extra hand disruption, and running creatures like Gifted Aetherborn/Indulgent Aristocrat/Vampire Cutthroat alongside discard outlets like Call the Bloodline, you can play like a low-key grindy creature midrange right up until you land your combo.
It also lets you go down to just two islands, vastly simplifying the manabase- which can be further eased by judicious use of Pentad Prism. You can also look at Dark Intimations as a mini-ultimatum and card advantage engine.