Vampire Cutthroat

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Vampire Cutthroat

Creature — Vampire Rogue

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampire Cutthroat Discussion

Kalavas on Ed the Bloodsucking Bully

2 weeks ago

Here are some creature cards I'd like to add soon:

Dusk Legion Zealot , Cordial Vampire , Cruel Celebrant Knight of the Ebon Legion , Vampire of the Dire Moon , Changeling Outcast , Vampire Cutthroat , Duskborne Skymarcher . Lastly Purphoros, God of the Forge for amazing damage potential when i get the spare cash.

Some other cards I would like to get are the following:

Shared Animosity , Coat of Arms , Diabolic Intent , Phyrexian Altar , Cover of Darkness , Impact Tremors

Some Cards I'm considering:

Debt to the Deathless , Sorin, Imperious Bloodlord

Finally some Wishlist cards I hope to get sooner or later, but are more pricey:

Cavern of Souls , Marsh Flats , Vampiric Tutor

SideBae on Howdy, May I have some Blood???

2 months ago

Hey N3M3S1S! Welcome to EDH. I hope you find it fun... I like this format the most. Hopefully you'll find these suggestions helpful:

  1. Card-draw is one of the most important elements of any EDH deck -- in a format with three opponents, you typically want any source of card advantage you can get. Not being in blue means you don't have access to Windfall and friends, but Mardu has its fair share of mass-draw effects. I highly suggest Painful Truths ... You'll frequently be casting it as a three-mana draw-three, and the life-loss is more than worth it. Other draw-spells to consider: Night's Whisper , Minions' Murmurs , Faithless Looting , Syphon Mind , Read the Bones , Commune with Lava , Sign in Blood ... I'm sure there're more, but they aren't coming to mind. Permanent-based card-advantage is even better, since it's... well... permanent. Consider some of the following: Twilight Prophet , Phyrexian Arena , Arguel's Blood Fast  Flip, Greed ... I love that you already have Necropotence .

  2. Multi-for-One removal is another way to build card-advantage -- cards like Go for the Throat , Anguished Unmaking , Mortify and Path to Exile are good in two-player formats, but in multiplayer I've often found them not to be good enough. Some cards to consider instead: Fire Covenant , Grasp of Fate , Wear / Tear ... Though it's a one-for-one, I think you should include Swords to Plowshares . It only removes one thing, but it's like... REALLY efficient. Path to Exile ramping your opponent is actively dangerous.

  3. Gamble is a good tutor to consider. Enlightened Tutor and Vampiric Tutor are also good, although those two tend to be very pricy.

  4. Consider Cover of Darkness as another way to capitalize on your tribal theme. Other tribal-powering cards to consider include: Cavern of Souls , Patriarch's Bidding , Vampire Nocturnus , Bloodlord of Vaasgoth , Malakir Bloodwitch and Champion of Dusk . I suggest removing Gifted Aetherborn Paladin of Atonement , Pitiless Pontiff and/or Vampire Cutthroat for some of these.

  5. Your artifact-ramp package has room for improvement. I like your signets... two-mana rocks are much better than three-mana rocks. Consider some or all of the following: Talisman of Conviction , Talisman of Hierarchy , Talisman of Indulgence , Mind Stone , Fellwar Stone , Arcane Signet , Prismatic Lens or even just Coldsteel Heart .

  6. I think Lightning Greaves is probably better than Swiftfoot Boots , if you want to be able to equip frequently. If you need to get around the shroud, you can move the boots to something else, do what you need, and then return the boots to the first creature.

  7. If you take my advice from (5), you can cut some lands. In general, if you have ramp and your curve is low, you can run 31 or 32 lands. With your current curve, I suggest 35 lands plus ramp. If you want to keep your basic land count high, you can run things like Blood Moon , Ruination , etc. Otherwise, here're some non-basics to consider: City of Brass , Mana Confluence , Prismatic Vista , Godless Shrine , Blood Crypt and Sacred Foundry .

  8. Finally, I see you're running Bloodghast . Consider Skullclamp . The combo of 'play a land, pay one, draw two' seems good.

Right. Good luck have fun!

Sorin_Markov_1947 on Sorin to victory (orzhov vampires)

2 months ago

Several of the cards you mentioned I already have, but you've also given me several good suggestions.

Indulgent Aristocrat takes away some of my creatures and mana for (in my opinion) too little benefit. Yes having a +1/+1 counter on each of my creatures is nice, but as I said to Kjartan, this deck doesn't field many vampires at once, and I have several better options for combat than Indulgent Aristocrat .

Vampire Cutthroat is a weak option as well. It can provide some hits later game, but I prefer my 1/2s better.

Lashwrithe is too heavy in mana cost for the gain it gives, but I may have to look into Blade of the Bloodchief .

Guul Draz Vampire is too situational, Shadow Alley Denizen is too low-impact, and Pulse Tracker is out-classed by Vicious Conquistador . Stromkirk Condemned is good, I've added three of him to the decklist.

Gonti's Machinations is a possibility, but it's situational as well. Bump in the Night is too low-impact; it just hits the enemy, it doesn't further my board position.

Several of the spells you mention in the "cheap effective spells" list would make a great sideboard, which I'm afraid I'll have to get to later.

lagotripha on Sorin to victory (orzhov vampires)

2 months ago

I've played a lot of modern vamps. Some of the best options are dirt cheap, so it makes for a great budget list to take to FNM. Most of the time I've been in mono black, but splashing for lietennant is fairly low-cost and low-risk for a great card.

For this list, Vampire of the Dire Moon , Vampire Cutthroat , Indulgent Aristocrat will do an amazing job filling out the one-drop slots. They are the 'best' budget setup I've found- great burn matchup and evasion/great deathtouch trades into bigger threats. They also play nice with Lashwrithe and Blade of the Bloodchief .

If your budget is tight enought that filling out with $1 1 drops seems rough, look at Guul Draz Vampire , Shadow Alley Denizen and Pulse Tracker alongside Stromkirk Condemned , Urge to Feed and direct damage like Gonti's Machinations and Bump in the Night . Playing a lot of 1 mana creatures that get pumped is really good, and evasion like intimidate makes something like mono-red burn but with hand disruption.

Two mana stronger options is Legion Lieutenant and Cordial Vampire (you can run Stromkirk Condemned , Dusk Legion Zealot or Cruel Celebrant ), and three is Vampire Nighthawk and Bloodthirsty Aerialist since you have them and want those slots for budget removal/carddraw. Gifted Aetherborn deserves a mention as it used to be cheap, but dire moon is frankly better and in print.

Next we come to the thing that makes budget mono-black king of the budget lists- cheap, effective spells. Sign in Blood is playable card-draw. Underworld Connections while far, far worse than Phyrexian Arena , and worse than bob still performs admirably. Delirium Skeins & Mind Rake devastates control players. Duress successfully hates out combo players. Standard cards like Mire's Toll & Drill Bit perform miracles. Cards like Flaying Tendrils can play at being one-sided boardwipes, and your sideboard has access to all manner of oddball cards that had too many copies to get expensive for modern- from Shadowfeed to Davriel, Rogue Shadowmage .

Grab some playtest tools and muck about- you will find a great deck within your budget that you can muck about with to perform well in your local meta.

xaarvaxus on First Vampire Deck

4 months ago

You have a bit of trimming to do in the land department. 53 is excessive for all but the most niche Commander decks plus you have quite a few non-basics that you have multiples of and that isn't allowed in a singleton format.

You'll want to cut down to 100 cards total and be around the 34-36 land count. Eliminating the multiples gets rid of 12 and I'd pull all of them that come into play tapped as Edgar is a very aggressive deck and tapped lands are slow lands.

Also because of how aggressive this commander wants to be, more one drops are your friend. I'd add both the Vampire Cutthroat and the Vampire Lacerator from your maybeboard as well as Viscera Seer and Indulgent Aristocrat .

Drana, Liberator of Malakir should keep your vamps growing.

wallisface on

4 months ago

Vampire Nighthawk is a great card for getting in damage as well as taking lives.

Gatekeeper of Malakir is a fantastic card in that it kills a threat and acts as a body.

Probably also get the full playset of Vampire Cutthroat , and Souls of the Faultless .

For what i’d remove:

  • drop all your enchantments, they’re too high a cmc to be useful.

  • drop Fumigate... you’re a creature based deck, if you’re having to board wipe you’re in a whole lot of trouble.

  • drop Call the Gatewatch, it’s kindof clumsy and you’re not likely to have 6 lands to cast your planeswalkers until turn 8 anyway, which is quite late. You have alright odds by this stage of having already drawn on naturally.

  • personally i’d also drop the planeswalkers, though i understand if you want to keep em. If you do ditch them (and the cards above), you’ll be able to go to 22 lands i reckon

dingusdingo on Aggro Tribe: Mono Black Vampires

5 months ago

The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.

Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.

Chalice of Life  Flip is nice here, gives a colorless way to inflict a loss on opponents.

With the 2x Crypt of Agadeem and the 20 lands anyways, you could definitely fit 1 or 2 X spells in here for games that go longer. Torment of Hailfire is ridiculous.

A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.

I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).

I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.

Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.

You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.

If this was my list, here's the changes I would make

In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!

bionicscull on Fancy Vampires

5 months ago

Thank you Specterforge for all of those suggestions! Vampire Lacerator definitely isn't too hard for me to take out of the deck, and I can't believe I forgot Legion's Landing  Flip!! I am putting it at 2 just to see how that goes with the Legendary part of it but I think that or 3 is definitely where I want it. Also I don't really care about having no 1 drop vampires in the deck, so taking out Vampire Cutthroat seems fine, especially with that Urge to Feed removal being so-so sweet. 12 sources of removal, one having a lord-like effect, definitely seems fine for a midrange deck, at least to me. Especially when one of the lords encourages said removal! Definitely excited to try out this updated list in the next few weeks.

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Vampire Cutthroat occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%