|Commander / EDH||Legal|
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Creature — Zombie
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Wayward Servant Discussion
3 weeks ago
Tidehollow Sculler and Wayward Servant are really the only benefits you're getting from White. When I saw Varina I thought I might look into splashing White into my U/B Zombie deck, but I honestly don't think it's worth it. I'd rather just stick with The Scarab God to get my combos out more easily.
1 month ago
You've probably already considered but Sanguine Bond is worth thinking about when lifegain is involved; Wayward Servant provides extra incremental damage while Gary, Varina and the two lifelink sources would do it in bursts.
1 month ago
I would suggesrt you take a look at Corpse Harvester. In a token deck he's an amazing tutor/ramp. You might also want to look at Wayward Servant as a way to punish your opponents. If you'd like some further inspiration feel free to take a look at my list. I went for a Token-Aristocrats strategy. Even though I still have to get all of the pieces, I think it's functioning well enough.
Commander / EDH*
SCORE: 20 | 8 COMMENTS | 2235 VIEWS | IN 11 FOLDERS
1 month ago
FiveEightFiveBC That's fair enough. I mostly use Patriarch's Bidding as a finishing move if I stacked my entire graveyard with zombies. Even more with cards like; Vengeful Dead, Wayward Servant or Plague Belcher. One of the more fun combo's would be Endless Ranks of the Dead + Tombstone Stairwell. Tokens created with the Stairwell work well with the cards managed above to ping your opponents to dead or they can function as an excellent sac outlet for cards like Nantuko Husk and Grimgrin, Corpse-Born etc
2 months ago
Maveryk and PhyrexianPreator, thanks for the suggestions, but I think you guys are not seeing the synergy I'm trying to accomplish with Plague Belcher and Blasting Station. I want to sacrifice my Gravecrawlers and Stitcher's Suppliers to trigger the self-mill, and I can trigger life-loss with Diregraf Captain and Plague Belcher. I run so many Stations because they can be discarded with self-mill, and I'd like to come across at least one during the late game if I have a Crawler on the board.
Here's an example of how I can get a combo going with the Crawlers and Stations - with a Wayward Servant or Captain/Belcher, I sac the Crawler for 1 damage, and trigger 1 life loss. If two Servants/Captains/Belchers, that's 3 net life loss for 1 mana. So if I have 3 mana available, I can inflict 9 net life loss...etc. And Aether Vial makes it easy to play Captains/Belchers without using mana.
I've avoided Endless Ranks of the Dead because it is too expensive at 4 mana for this low-mana build, and it is too slow for my taste.
Also, I'm not a fan of Unbreathing Horde. It comes into play as a 0/0, and creature cards in my graveyard won't stay there for too long. That's why I'm running the Skaab Ruinators and Prized Amalgams.
3 months ago
After playtesting the deck I think there should be 1-2 plains because if it comes to the situation where I can use Field of Ruin on your Isolated Chapel it locks you out of any Wayward Servants or possible sideboard interaction.
3 months ago
SP3CTR3_chelts I am happy that you enjoy this deck and I will try to keep it updated.
I am testing different versions on MtGo and in FNM and if this deck is good enough I may play it in Finland nationals.
But I have few things that I want to test and every suggestion may help me to remember random card or give me more ideas so I am thankful for your suggestions. And your suggestion of Wayward Servant is still in mind and will be tested.
3 months ago
Hey SP3CTR3_chelts and thanks for the comment.
I am going to keep this deck as mono Black because if white is added it may be too inconsistent but I have given Wayward Servant a thought. Anointed Procession is a different story because what I have played tokens aren't the main point and in this deck there are only 8 cards that make tokens.
Even though I love Festering Mummy I have to sadly say no. This deck has already 8 turn 1 plays and that is enough and it usually gives the -1/-1 counter to the creature that blocked it or become blocked by it.
Your suggestions could work in a different deck because BW zombies can be a thing but personally I want to stay in black (and staying in black means that I can play more nonzombie creatures if I want) and Festering Mummy could be played if you don't want to get Dread Wanderer