Wayward Servant

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Wayward Servant

Creature — Zombie

Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

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Wayward Servant Discussion

FastIsFaster on ZomBaes (M19)

14 hours ago

Now that all of M19 has been revealed, I will take some time and begin to look at cards that can fit as replacements for things that rotate like Dread Wanderer, Lord of the Accursed, Plague Belcher, Wayward Servant, Fatal Push, Liliana, Death's Majesty, and Concealed Courtyard

zAzen7977 on AETHER ZOMBIE HORDE (Orzhov Zombie Tribal)

1 week ago

I'm glad my comment was helpful TKDbeast! :) I've never seen Unclaimed Territory , but its essentially Cavern of Souls without the "cannot be countered" ability. For that reason I wouldn't run it over Cavern of Souls. If I cut white altogether, it will be much harder to deal with artifacts and enchantments and I'll have to rely on discard like Thoughtseize. If I were to run both the Caverns and the Territories it would double the odds of casting Diregraf Captain and other multicolored zombies, but it would also make it harder to cast non-creature spells.

It would be interesting to set up a giant combo with Gravecrawler + Diregraf Colossus + Wayward Servant + Nantuko Husk + Diregraf Captain! Hmm...Maybe I'll swap out the Death Barons for the Captains and stick in a Watery Grave or two. The Aether Vials may help as well. I'll think about it.

StopShot on Alesha, Who Luls at Death v2.0

1 month ago

@Rikente, I wouldn't concern myself with adding zombies. My deck only runs Wayward Servant and Gravecrawler and everything works just fine. Wayward Servant's ability is too weak to be used for anything other than an infinite combo. Gravecrawler I wouldn't mess around with unless you're bent on abusing him with Skullclamp or Grave Pact.

If you must add more zombies for value I'd suggest Taurean Mauler, Fleshbag Marauder, Liliana's Elite, Scourge of Nel Toth, and Mirror Entity since those cards are good regardless of if they're in a zombie deck or not. If you want an easy way to recur your Wayward Servant then I suggest adding Volrath's Stronghold or Unholy Grotto as a budget alternative.

StopShot on Alesha, Who Luls at Death v2.0

1 month ago

Your combo with Anarchist and Living Death is pretty ingenious, but I think a better and more effective combo could be made with Phyrexian Altar. Have you considered the Phyrexian Altar + Wayward Servant + Gravecrawler combo? It's much more straightforward and doesn't require extra cards to work.

DankStompy on Modern BW Zombies

1 month ago

Flooremoji: there is no interaction between Mutavault and Wayward Servant

Flooremoji on Modern BW Zombies

1 month ago

I like the combo of Wayward Servant and Mutavault!

ExtraEasy on BW Zombie Token DOM

2 months ago

Thanks Kev, I appreciate your feedback.

Ive played about 10 games with this list so far and Ive found it unexpectedly strong. Im 7-2 at the moment in our local. Its taken down ug merfolk, regular bw tokens, red aggro w/ phoenixes, a bonkers game against -1 counters...

I think you might have misread the operation of the deck slightly- which is understandable. In the early game I have access to chumpers who grow in value when I send them to the gy. There at 11 of them in the deck @ 1-2 cmc and if I draw one in my opener with 2 land Im pretty happy to hold the hand whatever else I draw. Wayward Servant is not one of these. Its to be protected, held back and played a turn before a token bomb. Very rarely do they attack and are usually the best targets for my opponents removal.

My experience of the deck has been @ turn 6 I can generally expect 5 land, 2 enchantments on the board, 4 zombies and an anointed priest or a dread wander or bouncing around with something useful in the gy.

The recursion from the gy is what powers this deck to finish during the mid game and lili can stabilise is against some decks moving into the late game. Cards like Never//Return and Cradle of the Accursed do feel like value when theres a procession or 2 down and my hand and gy have run dry- maybe turn 9-10.

I dont feel the need to grab any more removal (time to reflect). With the 6 spells, dusk/dawn + settles in the sideboard Im handling merfolk and Dinos fine.

I think your spot on with my landbase. Depending on whether I have a dread wanderer or cat/priest Ill often play a tapped land turn 1 to cast t2 and again looking at my enchantments ill try to prioritise a tapped land the turn before (t3/4). Shefet and ifnir are both awesome. Ill have a play to see what the balance should b.

A previous version of this deck had 6 enchantments rather than 8 and its still early days but it already feels obvious that it wasnt as consistent or strong. So Im not looking to shave off there yet.

Thanks again!

BigOldFox on Zombie Modern II

2 months ago

dennisperremans, thanks. Cartel Aristocrat allows you to sacrifice Gravecrawler with no mana cost. doing so you can play it again from your graveyard. when you play Gravecrawler you trigger the ability of Wayward Servant (oponent lose 1 life and you get 1 life) or Diregraf Colossus (you put in play a 2/2 zombie token tapped. i did not wrote a big description because is a variant of my previous deck Crowd of Bodies. you can check if you want a detailed description of some interactions. in the other hand, i dont want to lose zombies defending, so i can block with Cartel Aristocrat and sacrifice Gravecrawler to have protection from any color. Cartel Aristocrat allows me to sacrifice Tidehollow Sculler in response to its first ability. doing so it triggers the second ability with no card to return to oponents hand and then the first ability to look at oponents hand and exile a card that wont come back.an example: fourth turn yo have a Aether Vial with 3 counters. you have on the battlefield Cartel Aristocrat and Gravecrawler. you put in play Diregraf Colossus with the vial and then you could put one token for each land.

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