Creature — Zombie
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Wayward Servant Discussion
2 weeks ago
Thanks Kev, I appreciate your feedback.
Ive played about 10 games with this list so far and Ive found it unexpectedly strong. Im 7-2 at the moment in our local. Its taken down ug merfolk, regular bw tokens, red aggro w/ phoenixes, a bonkers game against -1 counters...
I think you might have misread the operation of the deck slightly- which is understandable. In the early game I have access to chumpers who grow in value when I send them to the gy. There at 11 of them in the deck @ 1-2 cmc and if I draw one in my opener with 2 land Im pretty happy to hold the hand whatever else I draw. Wayward Servant is not one of these. Its to be protected, held back and played a turn before a token bomb. Very rarely do they attack and are usually the best targets for my opponents removal.
My experience of the deck has been @ turn 6 I can generally expect 5 land, 2 enchantments on the board, 4 zombies and an anointed priest or a dread wander or bouncing around with something useful in the gy.
The recursion from the gy is what powers this deck to finish during the mid game and lili can stabilise is against some decks moving into the late game. Cards like Never//Return and Cradle of the Accursed do feel like value when theres a procession or 2 down and my hand and gy have run dry- maybe turn 9-10.
I dont feel the need to grab any more removal (time to reflect). With the 6 spells, dusk/dawn + settles in the sideboard Im handling merfolk and Dinos fine.
I think your spot on with my landbase. Depending on whether I have a dread wanderer or cat/priest Ill often play a tapped land turn 1 to cast t2 and again looking at my enchantments ill try to prioritise a tapped land the turn before (t3/4). Shefet and ifnir are both awesome. Ill have a play to see what the balance should b.
A previous version of this deck had 6 enchantments rather than 8 and its still early days but it already feels obvious that it wasnt as consistent or strong. So Im not looking to shave off there yet.
3 weeks ago
dennisperremans, thanks. Cartel Aristocrat allows you to sacrifice Gravecrawler with no mana cost. doing so you can play it again from your graveyard. when you play Gravecrawler you trigger the ability of Wayward Servant (oponent lose 1 life and you get 1 life) or Diregraf Colossus (you put in play a 2/2 zombie token tapped. i did not wrote a big description because is a variant of my previous deck Crowd of Bodies. you can check if you want a detailed description of some interactions. in the other hand, i dont want to lose zombies defending, so i can block with Cartel Aristocrat and sacrifice Gravecrawler to have protection from any color. Cartel Aristocrat allows me to sacrifice Tidehollow Sculler in response to its first ability. doing so it triggers the second ability with no card to return to oponents hand and then the first ability to look at oponents hand and exile a card that wont come back.an example: fourth turn yo have a Aether Vial with 3 counters. you have on the battlefield Cartel Aristocrat and Gravecrawler. you put in play Diregraf Colossus with the vial and then you could put one token for each land.
4 weeks ago
Hello.i avoided to play with zombie lords cause i think is kinda boring and predictable. but playing this deck it looks necessary now. so i builded another zombie deck. still working on it. I hold on to some combos like Gravecrawler + Viscera Seer with Diregraf Colossus and Wayward Servant. i added zombie lords now and replaced Smallpox with Collective Brutality. ill be very thankfull if you give me some suggestions. the current deck is Zombie Modern II.
4 weeks ago
I've been playing Alesha for a while. If you feel any of your combos are getting too slow or clunky I'd recommend possibly replacing that specific combo with Wayward Servant + Gravecrawler + Phyrexian Altar. It's incredibly easy to assemble, yet you don't see it in a lot of decks because it's so under the radar to many players.
Also I'm curious. What's your local meta like? What commanders and archetypes does your deck compete against normally? I'm trying to gain a better perspective on how other players run this commander and how they might tackle certain problems differently than how I would.
2 months ago
you should make room to include Viscera Seer.to have on the battlefield Viscera Seer and Gravecrawler allows you to put in play a lot of tokens. it helps you by making scry. this combo allows you to triggers abilities when it goes to the graveyard and/or when you play it (Wayward Servant, Diregraf Colossus.turn 4 you play Diregraf Colossus with Aether Vial and with the untapped lands you can trigger colossus ability 3 or 4 times. in the other hand, having Viscera Seer on the battlefield when you play Tidehollow Sculler you can sacrifice the tidehollow in response to its first ability. this way it triggers the second ability (with no card to return to the oponents hand, then resolves the scry and, at last, look at oponents hand and exile a card that wont come back. the tidehollow in the graveyard can come back later with Relentless Dead.With Viscera Seer you can sacrifice Relentless Dead any time you wish to use its abilities. i play a similar deck:Crowd of Bodies
hope this helps!
2 months ago
2 months ago
HAVE YOU THOUHGT ABOUT Tidehollow Sculler? IF YOU HAVE Wayward Servant, Diregraf Captain AND Gravecrawler WITH Viscera Seer YOU COULD MAXIMIZE THE TRIGGERED ABILITIES BY SACRIFICING Gravecrawler AND PLAY IT AGAIN AND AGAIN. Y HAVE A ZOMBIE DECK WORKING IN A SIMILAR WAY. IF YOU WANT TO CHECK IT:Crowd of Bodies
3 months ago
I dont understand Wander in Death. You would rather want creatures in the graveyard. Try Chart a Course instead. And you play way too many counterspells. With access to BW you should have the option to remove whatever your opponent plays, rather than counter it. In the ideal world, you have creatures to play early, so you wont hold up mana for counterspells. Try cards like Fatal Push instead. Then put some of the negates and the cancels in the sb.
The mana in this deck is awful. Not playing dual lands, and playing cards like Wayward Servant and Cancel is gonna be horrible. There are solutions that do not require you to go out and invest 50$ in lands, and I'm sure you want to know. The solution, sadly, is to cut some cards. You can choose to cut any of the colors really, but i would cut down on white a little.
Angel of Sanctions is not worth the double white in the cost. Keep one maybe, because it's great to reanimate. Neither Sunscourge Champion or Temmet, Vizier of Naktamun are super important either. What I would do however, is add 4x Unclaimed Territory. That way, you can almost ensure to cast Wayward Servant, by naming "Zombie". If you are missing white mana for Sunscourge Champion or Temmet, Vizier of Naktamun, name "Human". You can even name "Wizard", if you have plenty of black mana, or "God" if desperate. Remember to wait with playing Unclaimed Territory until you have no other lands in hand, or when you need it to hit the curve.
To finish off, this deck idea is very good overall, so have fun playing it! :)