Myojin of Night's Reach

Myojin of Night's Reach

Legendary Creature — Spirit

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you played it from your hand.

Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

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Trade

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Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Myojin of Night's Reach occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Myojin of Night's Reach Discussion

Funkydiscogod on What Cards Should I Absolutely ...

3 weeks ago

Looks like you have some pretty good ramp spells. The only other ones I can think worth adding is Gyre Sage . Honorable mention to Incubation Druid and Viridian Joiner .

You could probably make pretty good use of Myojin of Seeing Winds , especially if it lives long enough to proliferate the divinity counter.

The other three Myojin you could use are Myojin of Night's Reach , Myojin of Cleansing Fire and Myojin of Life's Web . Those are also worth considering, but not as "must have" as the blue one.

KiddCabbage on Haunt of Hightower Mono Black Discard

3 months ago

king-saproling Some of those are great, and I haven't considered them. Especially Myojin of Night's Reach and Cabal Conditioning . My current problem is knowing what to pull out of the deck to make room - any suggestions?

SideBae on Erebos, did you lose weight?

6 months ago

I generally agree with riddlemtgnerd, except concerning the Phyrexian Obliterator . In my experience, Phyrexian Obliterator tends to stay back as a powerful blocker and doesn't typically get removed RIGHT away. Unlike cards like Serra Ascendant , Phyrexian Obliterator is much more powerful as a blocker than as an attacker. It is also not a combo piece, so people don't tend to feel obliged to kill it until they feel you're threatening a lethal attack. However, meta varies -- play test is the best advice I can give.

One enchantment I strongly recommend considering is Words of Waste . Paired with Erebos, God of the Dead 's draw-ability, this card can become back-breaking. Similarly, running something like Raven's Crime allows extra lands you draw to become a problem for your opponents. When I ran Erebos, God of the Dead , I ran Null Profusion with Raven's Crime with great success.

Speaking of lands, I think you're running too many. Generally, I don't advise running more than thirty-five, and thirty-three is good enough for most decks. This is because a lot of decks I've seen are heavy on the ramp. Charcoal Diamond and Coldsteel Heart are excellent includes I don't see on your list, and they don't cost you a kidney like Mox Diamond and Mana Crypt would. Mind Stone is in your Maybeboard and should be brought in; Thought Vessel is similarly good, but is significantly more expensive. In the vein of ramp, if you choose to run Extraplanar Lens , you should be running Snow-Covered Swamp s instead of regular Swamps. This will make only Snow-Covered Swamp s tap for extra mana, and essentially makes the Extraplanar Lens one-sided. (Of course, if your meta is heavy with this trick, running regular basics is better to achieve the same effect.) I don't think Leechridden Swamp is much better than a basic Swamp ; when it works, its effect is minimal at best, while coming into play tapped is a big drawback. Lake of the Dead is a good land in mono-black, though it has gotten expensive recently. I don't like Volrath's Stronghold , as it costs you a draw to get the creature back to hand, and a reanimation package is frequently just better.

I definitely recommend bringing Night of Souls' Betrayal in from the Maybeboard. This card is excellent at hosing opposing dork-strategies, and there're a bunch of decks running a bunch of X/1s you can mess with. I've seen elf decks just scoop when I cast this card. Beseech the Queen is another card I recommend bringing into the main deck.

Smallpox is a good card in most mono-black decks, especially early-game when Erebos, God of the Dead isn't a creature yet. Pox is a similar card I've had limited success with; use it at your own risk.

Love the value Yawgmoth's Will ; every list I run it in is a storm deck, and it's sorta refreshing to see it in a non-combo context. If you're running it, consider Cabal Ritual in addition to your Dark Ritual , Lotus Petal and, if you have access to it, Lion's Eye Diamond . These all can make the Yawgmoth's Will significantly more powerful.

Reanimation packages are also good. Have you considered running Buried Alive or Entomb with a Reanimate , Animate Dead , Dance of the Dead , Necromancy or Exhume ? This would let you power out Sheoldred, Whispering One or Razaketh, the Foulblooded relatively easily, or better yet, if you bring it out of the Maybeboard, cheat out a Myojin of Night's Reach early game.

Cutting down on your creature-count would let you run something like Tainted AEther to mess with your opponents' ability to summon creatures; if you like having a lot of creatures yourself, consider Pontiff of Blight to help with your life-drain theme.

Right. I'ma go to work -- good luck man! Lemme know if you need more help.

Lenax on Go Not Into Dark Woods

7 months ago

Neato! Lots of elves and such, but I wonder if getting more opportunities to let your commander shine via creating discard opportunities would be good. I think I only count 4 things that cause discarding. Anything to make the most of your commander seems like a good strategy. If

I run Grave Pact to further have big creatures I can't handle disappear from my opponents, and your sack outlets with tokens can do that nicely. Putting some recursion like mortilus suggests will help make your token army, and thus swap some elves for discard effects. Hypnotic Specter can provide some damage and discard. Liliana's Triumph is cheap and works well with some of what you got. Mind Slash speaks for itself, sorcery speed unfortunately though. An expensive but guaranteed stranglehold on a game unless hard countered is Myojin of Night's Reach .

bushido_man96 makes a good argument for forcing draws and then they discard at end of their turns. I prefer to not allow others to draw though, usually because I see a lot of Reliquary Tower s and and the likes. Also regardless of the discard amount they get to choose which cards the keep. Limiting their options works better in the long run I find.

Also is Crypt Ghast allowed with that commander? B/W in its ability.

Hope these help!

Ruggs on Angry Elves

7 months ago

Bedlam thank you for your thoughts, sister.

  • Dark Deal does indeed make a lot of elves. I had avoided it because it let opponents draw, but you’re right that it potentially makes enough elves to almost be a wincon on its own. I’ll take another look.
  • Library of Leng . I don’t have much in this deck that forces me to discard.
  • ah Skullclamp . I agree it’s awesome. Which draw card would you replace though?
  • Bottomless Pit and Necrogen Mists are table antagonizers. I’d rather have spikey discard than per turn effects. Plus those both make me discard as well. Herald of Anguish and Myojin of Night's Reach seem more appealing.
  • I like the tribal buffs (particularly the draw effects) but what would you take out to fit them in?
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