|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Myojin of Night's Reach
Legendary Creature — Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you played it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
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Myojin of Night's Reach Discussion
2 weeks ago
Cyberseb you win with value ! With Myojin of Seeing Winds you draw tons of cards, with Myojin of Night's Reach every opponents discard his hand, with Tidespout Tyrant if you draw enough cards, you can clean the board every turn. (look at this stax version of cEDH channel
With Jodah I think you have to choose between the way of "spellsliging" or "creature". Than, you don't need to have a combo to kill all your opponents, just find some stax effects, some way to remove their permanents every turn. In my deck, i run a spellslinging (and less competitive) theme. With sunbirds invocation, Swarm Intelligence, Paradox Engine, Vial Smasher the Fierce, Omniscience. I run 10 wrath, Enter the Infinite with some Time Reversal effects.
3 weeks ago
1 month ago
1 month ago
Auramancer mainly fetches Auras. I went through your list again and realised you don't run them at all, so we can ignore this suggestion.
In EDH, I'd play redundant cards if the effects are important, so u may not cut the Annex.
I'd cut the following:
Subversion - It's a 5 drop, and at best gains you 3 life each turn. It's worst in 1 v 1 situations.
Festering Evil - Same reasons as above. 5 drops should have a bigger impact on the game imho. I'd run Pestilence if I needed the damage effect, it costs 1 mana less and you have to wait till your upkeep for it to trigger.
Screams of the Damned - Same reasons as above.
Drana's Emissary - 1 life loss/gain won't get you very far, esp when we start with 40 HP in EDH.
Myojin of Night's Reach - It's effect us powerful but it's also an 8 drop. By the time you cast him, chances are, most of our opponents would have emptied their hands and have very few cards in their hands by then.
I've a Orzhov deck, though it's not the same concept as yours, perhaps you can draw some inspirations from it too. Here's the deck link.
Commander / EDH*
SCORE: 1 | 87 VIEWS
Feel free to check out my other decks too and give me a +1 if you like them! Cheers.
3 months ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.
4 months ago
A lot of your cards are not very impactful, like the Akromas, Najeela, Treacherous Terrain. The other Myojin have powerful effects, like Myojin of Night's Reach, Myojin of Cleansing Fire, and Myojin of Seeing Winds.
Rather than Dread Cacodemon, why not In Garruk's Wake?
Grozoth is a really cool card that lets you tutor all your 9 CMC spells, which you can then cheat into play with Myojin of Life's Web (which is also 9 CMC). Omniscience would let you cast the noncreature spells as well. Iona, Shield of Emeria, Void Winnower, and Nullstone Gargoyle can stop opponents from responding. Rise of the Dark Realms is great after a wipe. Zacama, Primal Calamity is also good for untapping all your lands.
5 months ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
5 months ago
Mass bounce isn't really something I'm interested in.
I feel Grave Betrayal is on about the same level as Prince of Thralls. While they can get it back it comes at a cost, one that they can't pay forever. Although, Grave Betrayal isn't as weak to removal. Thrilling Encore is good, it's in another of the decks I've built. Totally forgot about it when it came to this deck though.
You underestimate Dragon Tempest, I don't need more dragons/fliers. The way the wording works makes it so Nicol Bolas does the ETB damage, making someone discard their hand. Bolas then also has the benefits of haste.
Thanks for the suggestions.