Myojin of Night's Reach

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Myojin of Night's Reach

Legendary Creature — Spirit

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you played it from your hand.

Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

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Myojin of Night's Reach Discussion

Cloudius on orzhov enchantment hate

15 hours ago

Auramancer mainly fetches Auras. I went through your list again and realised you don't run them at all, so we can ignore this suggestion.

In EDH, I'd play redundant cards if the effects are important, so u may not cut the Annex.

I'd cut the following:

Subversion - It's a 5 drop, and at best gains you 3 life each turn. It's worst in 1 v 1 situations.

Festering Evil - Same reasons as above. 5 drops should have a bigger impact on the game imho. I'd run Pestilence if I needed the damage effect, it costs 1 mana less and you have to wait till your upkeep for it to trigger.

Screams of the Damned - Same reasons as above.

Royal Assassin - He has a fragile body and can only kill 1 creature per turn. Perhaps Grave Pact if you need more removal, as you can churn out tokens and sac them to trigger GP.

Drana's Emissary - 1 life loss/gain won't get you very far, esp when we start with 40 HP in EDH.

Myojin of Night's Reach - It's effect us powerful but it's also an 8 drop. By the time you cast him, chances are, most of our opponents would have emptied their hands and have very few cards in their hands by then.

I've a Orzhov deck, though it's not the same concept as yours, perhaps you can draw some inspirations from it too. Here's the deck link.


Recurring Nightmare

Commander / EDH* Cloudius

SCORE: 1 | 87 VIEWS


Feel free to check out my other decks too and give me a +1 if you like them! Cheers.

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 month ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

elgosu1337 on Music of the Spheres

2 months ago

A lot of your cards are not very impactful, like the Akromas, Najeela, Treacherous Terrain. The other Myojin have powerful effects, like Myojin of Night's Reach, Myojin of Cleansing Fire, and Myojin of Seeing Winds.

Rather than Dread Cacodemon, why not In Garruk's Wake?

Grozoth is a really cool card that lets you tutor all your 9 CMC spells, which you can then cheat into play with Myojin of Life's Web (which is also 9 CMC). Omniscience would let you cast the noncreature spells as well. Iona, Shield of Emeria, Void Winnower, and Nullstone Gargoyle can stop opponents from responding. Rise of the Dark Realms is great after a wipe. Zacama, Primal Calamity is also good for untapping all your lands.

Your ramp is kind of lacking. You can try Skyshroud Claim, Nature's Lore, Farseek, Birds of Paradise, Bloom Tender, Selvala, Heart of the Wilds, Fellwar Stone, Coalition Relic.

eleventhend on Muldrotha EDH Mill/Value

3 months ago

Couple of notes up front (might just be due to ongoing edits):

  • You have 2 copies of Victory Chimes in the list
  • You only have 96 cards in the list (including the duplicate above) instead of 100

Design Strategy

Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):

Mill-Value

With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.

Potential Additions

Discard Group Slug

I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.

Your win conditions could be both mill, using cards like Keening Stone to close, or life-loss with cards like Liliana's Caress and Bloodchief Ascension mixed with some mild creature beats.

Other solid cards that support this archetype:

Graveyard Theft or Pure Recursion

This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.

Theft on Sticks examples

Self-recursion

Darkshadow327 on Schemes of the Omnipotent

3 months ago

elgosu1337

While Nicol Bolas, the Ravager  Flip would be good as the commander, I feel like the deck is more built around Nicol Bolas. Reforge the Soul is also a good wheel affect.

I don't actually like Myojin of Night's Reach, it's expensive, and only does the discard once. Hypnotic Specter also seems like a strictly worse Dreamstealer.

Mass bounce isn't really something I'm interested in.

Blatant Thievery was in here, but was cut. Might come back in though. Diluvian Primordial was also in here, but I felt it could be replaced with some better cards.

I feel Grave Betrayal is on about the same level as Prince of Thralls. While they can get it back it comes at a cost, one that they can't pay forever. Although, Grave Betrayal isn't as weak to removal. Thrilling Encore is good, it's in another of the decks I've built. Totally forgot about it when it came to this deck though.

You underestimate Dragon Tempest, I don't need more dragons/fliers. The way the wording works makes it so Nicol Bolas does the ETB damage, making someone discard their hand. Bolas then also has the benefits of haste.

Thanks for the suggestions.

elgosu1337 on Schemes of the Omnipotent

3 months ago

Have you considered Nicol Bolas, the Ravager  Flip as the commander? You could probably cast him multiple times in a game compared to the original Bolas, which means multiple discards for each opponent. Reforge the Soul could be another good wheel spell for that purpose.

You probably need more ramp for the deck. Coalition Relic gives more mana than Commander's Sphere, and Thran Dynamo also produces a lot of mana for its cost.

Myojin of Night's Reach discards all your opponents' cards if you have 8 mana. Hypnotic Specter is a good early play to start the discard.

Not sure if you would be interested in Warped Devotion and more mass bounce spells like River's Rebuke.

Blatant Thievery is one of the best blue sorceries. Also a big fan of Sepulchral Primordial and Diluvian Primordial to steal the creatures and spells discarded.

Grave Betrayal could be better than Prince of Thralls since opponents can't pay life to bypass it. Thrilling Encore can act as a second Rise of the Dark Realms.

Phyrexian Arena could be good for more card draw.

Don't think you have enough fliers or Dragons to benefit from Dragon Tempest.

xram666 on Guilt-Leaf (Needs Suggestions)

4 months ago

Nice deck so far but I would change some things. I expect you want to cast your Commander as soon as possible. So I would add more ramp to your deck: Quirion Elves ramps, fixes mana and is an elf. Also Elves of Deep Shadow and Fyndhorn Elves. Another way are aritfacts. Commander's Sphere is nearly an autoinclude for every edh deck. I would cut Shrieking Affliction, Liliana's Caress, Bloodchief Ascension and Megrim as in Commander this cards have not enough impact on the board when everyone has 40 lifepoints. Also Dark Deal as mentioned above is an absolut must have for a Nath deck. Another good card is Champion of Lambholt. Other cards to cut:

I hope this helps.

Scytec on I'm coming for your hand and library

4 months ago

Haha, I actually meant to mention Oloro to you as he seemed like something I thought you would like, I just forgot to. This will be a super slow, grindy deck. Many people will not enjoy playing against it. I'd love it, but it will be difficult to make friends as a newer player. :p

Cards like Caress and Megrim really require you to have ways to refill your opponents hand. Cards like, but not limited to Font of Mythos and Dictate of Kruphix will be your friend here. Also, look for as many recurring discard effects as you can. Look for creatures, enchantments, artifacts, and planeswalkers if at all possible. I recommend some of these:

Nezumi Shortfang

Hypnotic Specter

Siren of the Silent Song

Words of Waste

Creeping Dread

Cunning Advisor

Raiders' Wake

Cao Cao, Lord of Wei

painful quandry

Myojin of Night's Reach

Ramp is also important look for mana rocks such as Mana Vault or Thran Dynamo. Ramp on creatures can also be awesome. Talking about Nirkana Revenant and Crypt Ghast. Both of which combo exceedingly well with Urborg, Tomb of Yawgmoth.

The Rack and Shrieking Affliction will be good tools to help you ping your opponents to death.

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