|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Myojin of Night's Reach
Legendary Creature — Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you played it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
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Myojin of Night's Reach Discussion
1 month ago
Seems you can produce plenty of mana but you don't have anything to finish the job: Exsanguinate , Torment of Hailfire , Comet Storm , Earthquake , Pyrohemia , and Pestilence are able to get you there.
Need more mana? Mana Geyser has your back.
1 month ago
If MLD is acceptable in your playgroup you could run a few and play them when you stick a strong enchantment like Revel in Riches or Black Market to pull ahead. In that case play ones that destroy everything but enchantments like Obliterate and Decree of Annihilation.
Fervor and Goblin Assault aren't doing much for you in a control shell. I could see the need for a token producer if you were playing Smokestack and friends but on your current build it only creates a suicide grunt.
If you want to pursue the discard route I suggest Oppression, Painful Quandary, and Words of Waste, Waste Not, and Myojin of Night's Reach. If you're going for reanimator I'd suggest Anvil of Bogardan as well to get the plays going faster.
1 month ago
Specters are pretty lackluster (except for Liliana's Specter with flicker shenanigans). I think it'd be better to go goodstuff with demons etc. For the discard you'll have spells that affect all opponents, like Syphon Mind, Unnerve, Tasigur's Cruelty, Mindslicer, Cabal Conditioning and Myojin of Night's Reach. Better than puny overcosted flyers that only affect one opponent each time. If you really want the specter effect you can just run Larceny.
2 months ago
Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.
What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.
Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:
(On a budget? Do nothing with the lands!)
Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence
(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)
Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.
Not sorry about the long comment ;)
2 months ago
Cyberseb you win with value ! With Myojin of Seeing Winds you draw tons of cards, with Myojin of Night's Reach every opponents discard his hand, with Tidespout Tyrant if you draw enough cards, you can clean the board every turn. (look at this stax version of cEDH channel
With Jodah I think you have to choose between the way of "spellsliging" or "creature". Than, you don't need to have a combo to kill all your opponents, just find some stax effects, some way to remove their permanents every turn. In my deck, i run a spellslinging (and less competitive) theme. With sunbirds invocation, Swarm Intelligence, Paradox Engine, Vial Smasher the Fierce, Omniscience. I run 10 wrath, Enter the Infinite with some Time Reversal effects.
3 months ago
3 months ago
4 months ago
Auramancer mainly fetches Auras. I went through your list again and realised you don't run them at all, so we can ignore this suggestion.
In EDH, I'd play redundant cards if the effects are important, so u may not cut the Annex.
I'd cut the following:
Subversion - It's a 5 drop, and at best gains you 3 life each turn. It's worst in 1 v 1 situations.
Festering Evil - Same reasons as above. 5 drops should have a bigger impact on the game imho. I'd run Pestilence if I needed the damage effect, it costs 1 mana less and you have to wait till your upkeep for it to trigger.
Screams of the Damned - Same reasons as above.
Drana's Emissary - 1 life loss/gain won't get you very far, esp when we start with 40 HP in EDH.
Myojin of Night's Reach - It's effect us powerful but it's also an 8 drop. By the time you cast him, chances are, most of our opponents would have emptied their hands and have very few cards in their hands by then.
I've a Orzhov deck, though it's not the same concept as yours, perhaps you can draw some inspirations from it too. Here's the deck link.
Commander / EDH*
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Myojin of Night's Reach occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%