|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Myojin of Night's Reach
Legendary Creature — Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you played it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
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Myojin of Night's Reach Discussion
3 weeks ago
A lot of your cards are not very impactful, like the Akromas, Najeela, Treacherous Terrain. The other Myojin have powerful effects, like Myojin of Night's Reach, Myojin of Cleansing Fire, and Myojin of Seeing Winds.
Rather than Dread Cacodemon, why not In Garruk's Wake?
Grozoth is a really cool card that lets you tutor all your 9 CMC spells, which you can then cheat into play with Myojin of Life's Web (which is also 9 CMC). Omniscience would let you cast the noncreature spells as well. Iona, Shield of Emeria, Void Winnower, and Nullstone Gargoyle can stop opponents from responding. Rise of the Dark Realms is great after a wipe. Zacama, Primal Calamity is also good for untapping all your lands.
1 month ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
1 month ago
Mass bounce isn't really something I'm interested in.
I feel Grave Betrayal is on about the same level as Prince of Thralls. While they can get it back it comes at a cost, one that they can't pay forever. Although, Grave Betrayal isn't as weak to removal. Thrilling Encore is good, it's in another of the decks I've built. Totally forgot about it when it came to this deck though.
You underestimate Dragon Tempest, I don't need more dragons/fliers. The way the wording works makes it so Nicol Bolas does the ETB damage, making someone discard their hand. Bolas then also has the benefits of haste.
Thanks for the suggestions.
1 month ago
Have you considered Nicol Bolas, the Ravager Flip as the commander? You could probably cast him multiple times in a game compared to the original Bolas, which means multiple discards for each opponent. Reforge the Soul could be another good wheel spell for that purpose.
Phyrexian Arena could be good for more card draw.
Don't think you have enough fliers or Dragons to benefit from Dragon Tempest.
2 months ago
Nice deck so far but I would change some things. I expect you want to cast your Commander as soon as possible. So I would add more ramp to your deck: Quirion Elves ramps, fixes mana and is an elf. Also Elves of Deep Shadow and Fyndhorn Elves. Another way are aritfacts. Commander's Sphere is nearly an autoinclude for every edh deck. I would cut Shrieking Affliction, Liliana's Caress, Bloodchief Ascension and Megrim as in Commander this cards have not enough impact on the board when everyone has 40 lifepoints. Also Dark Deal as mentioned above is an absolut must have for a Nath deck. Another good card is Champion of Lambholt. Other cards to cut:
- Deadbridge Shaman to situational
- Myojin of Night's Reach to late. Run Bottomless Pit and\or Necrogen Mists
- Avoid Fate to situational but depends on meta. Maybe in your playgroup it is ok.
- Radiant Fountain and Zhalfirin Void because you run to many lands that only produce colorless mana.
- Prowess of the Fair because you don't need it.
I hope this helps.
2 months ago
Haha, I actually meant to mention Oloro to you as he seemed like something I thought you would like, I just forgot to. This will be a super slow, grindy deck. Many people will not enjoy playing against it. I'd love it, but it will be difficult to make friends as a newer player. :p
Cards like Caress and Megrim really require you to have ways to refill your opponents hand. Cards like, but not limited to Font of Mythos and Dictate of Kruphix will be your friend here. Also, look for as many recurring discard effects as you can. Look for creatures, enchantments, artifacts, and planeswalkers if at all possible. I recommend some of these:
Ramp is also important look for mana rocks such as Mana Vault or Thran Dynamo. Ramp on creatures can also be awesome. Talking about Nirkana Revenant and Crypt Ghast. Both of which combo exceedingly well with Urborg, Tomb of Yawgmoth.
2 months ago
After careful consideration, My next cut would be Myojin of Night's Reach, but that might be a preferential thing. It's suuuper hateful, almost worse than Jin-Gitaxias. It does set you up nicely to combo out, but it tends to hurt some decks more than others--usually the newer player without good draw mechanics. It's also just bad politics.
It's hard to find things to cut... my next one would be (and this is just math), is Angel's Grace. How often are you in a situation where you're going to lose and how often will you have this in hand? If the meta is high combo, it kills some of them, but many can just finish the job up on the next upkeep. It's also planning for failure ;).
2 months ago
Crypt Ghast would give you some ramp
Hollowborn Barghest isn't a rat, but the ability is quite good with your game plan.
Rackling same with this guy, another Rack but tied to a non-rat creature
Phyrexian Reclamation can let you re-play annoying creatures once people remove them, as well as provide draw for when you're top decking
Gray Merchant of Asphodel is a super solid black finisher and can keep you in the game a lot longer
Geier Reach Sanitarium gives you a discard trigger for everyone, and draws everyone another card which you can make them discard again
Attrition lets you use those rat tokens for repeatable removal
These are the cards that are probably under performing in your deck: Bone Splinters, Coercion, Death Stroke, Duress, Kaervek's Hex, Ostracize, Waking Nightmare, Ichor Rats, Typhoid Rats, Simulacrum, Subversion, Ordeal of Erebos,