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Said on Life Drain...

#1

gsalencar Thanks!! I have yet to pick all these new cards since I got all these suggestions, but one I do, there will be SO much play testing.

January 13, 2019 10:48 a.m.

Said on Life Drain...

#2

Darth_Savage Thanks for giving this so much attention! I'll definitely put some of these in.

Let me go through these here.

Brain Maggot - I like the suggestion to have enchantment creatures and I will definitely add one of the ones you suggested. Not sure if I can completely let go of my Fountain of Renewal though because it's an easy trigger for the infinite combo.

Semblance Anvil - Good catch on enchantment and creature discounts. Combined with Crypt Ghast this stuff is gonna get pretty cheap. Adding it.

Brainspoil - This is certainly better, but not for the reasons you mentioned. I don't think I would ever manage to use it as a kill spell unless Crypt Ghast were out. What makes it better is that fact that Beseech the Queen requires you to get a card with a CMC less than or equal too the amount of lands you have, meaning I could tutor till turn 5 at the earliest. This can be used much earlier. And you're right, I really only meant this to tutor for the game enders.

Noxious Revival - You're a hero for finding this. I can fix my freaking mana finally.

Thanks for all this it really helped my situation. Can't wait to try it all out.

January 9, 2019 11:37 a.m.

Said on Life Drain...

#3

Darth_Savage I'm definitely gonna consider switching out to Green. One thing though. The two ramp cards you suggested still don't seem like they would be as efficient or overall useful as Crypt Ghast. So I will probably still have to stick with splashing and keeping my current mana situation. If you were to narrow your suggestions down to only one or two cards, what do you think would be the priority?

January 9, 2019 1:22 a.m.

Said on Life Drain...

#4

dragonforce60 - Thanks for the comment!!

I’m on board with your suggestions, but unfortunately my mana-base can really handle anymore white. It’s really just there out of pure necessity for enchantment retrieval. If I start adding anymore dual lands or plains, my Crypt Ghast starts losing efficiency, and this deck is already slow enough. Not sure removal could really save me from how slow this would be without Crypt Ghast’s ramp. That’s the problem I’m running into. White has so many good cards for defense, but I’m being railroaded into being mono-black and splashing white.

January 8, 2019 1:04 a.m.

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Finished Decks 50
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Playing since Magic 2014
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