Ravenous Rats

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari Common
Magic 2013 Common
Duel Decks: Garruk vs. Liliana Common
Duels of the Planeswalkers Common
Tenth Edition Common
Ninth Edition Common
Eighth Edition Common
Invasion Common
Starter 1999 Uncommon
Urza's Destiny Common
Portal Second Age Common

Combos Browse all

Ravenous Rats

Creature — Rat

When Ravenous Rats enters the battlefield, target opponent discards a card.

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Ravenous Rats Discussion

lagotripha on No Lili? No Problem!

1 week ago

I have this Mono black deckbuilder's toolbox list for mono black players. I'll quietly reccomend the sideboard tools of Pithing Needle and Ratchet Bomb. They really do significant work, one hosing Lingering Souls and the other planeswalkers. Asylum Visitor has seen some success in my versions of this list, but ymmv. Lashwrithe is another option if you chose to run Ravenous Rats and Rotting Rats, with Cry of Contrition/Nezumi Bone-Reader providing some extra discard power.

Die4Dethklok on Oh, did you need that?

2 weeks ago

Black White discard is pretty fun.

I know this is a bit far from what the deck is doing, but it follows the same theme.

Have you considered creatures like Chittering Rats and / or Ravenous Rats? When paired with Eldrazi Displacer, if you get them empty handed, you can keep them that way. Chittering Rats has the bonus of making your opponents scoop because they draw the same land every turn. Lol. If you blink the rat before their main phase, they can't play it.

Good times.

BerylLasko on Rats

4 weeks ago

LeeRoy_Jenkiins glad you asked! In the case for Swarm of Rats, most of the time it's a vanilla creature that offers little in the way of tempo with no ETB effects, it will die to just about any removal. Not very good as a 4 of.

So why just one, and not none at all? I figured it's a card that can be rather bonkers in the LATE game, usually comes out as a 5/1 or 6/1 when your wide enough, can trade with a lot of heavy hitters in the meta. For now: 1x Swarm of Rats, perhaps 2 max I think. As far as opening hand, I'd rather see Typhoid Rats, Ravenous Rats, or any of the removal.

Oh yeah, a lot of the removal I have is a one-of too. Hmmm, perhaps I just can't make up my mind here. I suppose I could just jam in a set of Geth's Verdict and call it good, but for now, I'm still playing around with the variety...I kinda like variety ;)

Trtl on waste rack

1 month ago

Augur of Skulls over Ravenous Rats. Also, why not run Blackmail over Duress? Here's my 8-rack deck if you're interested; Table of Terrors.

kortioznikas on Mono Black in Pauper

1 month ago

Hi saturnosring, thanks for the comment. I prefer Crypt Rats because it forces opponent to use one of his creature removals plus works with Unearth. I might consider some Liliana's Specters due to evasion, but Ravenous Rats currently work better with mana curve, (so then I can play 1. Raven's Crime, 2. Ravenous Rats, 3. Chittering Rats, 4. Okiba-Gang Shinobi.) which would be turn slower with Specter

Von.Banamaor on Cavern Harpy Aggro

1 month ago

I have been interested in making a Cavern Harpy deck, but haven't gotten around to it yet. But I have been searching for good cards to build around it.

You may want to consider Ghostly Flicker or Displace as an instant speed effects. If used with Ravenous Rats you could do this at the end of their draw step to force a discard without a chance to play. Or use with Spellstutter Sprite to counter a spell.

I know you're mostly leaning blue here, but if something like Chittering Rats or some of the other black cards with come into play effects were on your maybe list, Escape Routes might be a worthy add.

Recoil and Soul Manipulation might be worth the consideration because they are really neat cards, but I admit they don't entirely fit the theme of the deck.

My two cents...

ConnorThompson on Real Mana

1 month ago

Update: this deck is actually awesome. I built it, minus basically all the fancy expensive cards (No man-lands, no Titania, no Valakut, no Wurm, no Omnath), and it still came off really well.

The backbone is outlined above. It's pretty important to have a Treasure Hunt (and an island) in your opening hand, but that is basically the only requirement.

This deck could easily turn into just a "landfall" deck, but that doesn't really have the twist that I'm looking for, and Devastating Summons is super fun when you have 20+ lands on the field.

Without the man-lands, there may be dry periods where you have a bunch of mana, but nothing to play. I anticipate they will make a big difference.

You WILL at some point have enough mana to hardcast Worldspine Wurm. So it should be in the deck. Period. Cause that's awesome.

It really stinks when your opponent does something to counter (Metallic Rebuke), exile (Anguished Unmaking) or make you discard (Ravenous Rats) an important play (Splendid Reclamation) or one of your few doozies (Omnath, Locus of Rage, Titania, Protector of Argoth, etc...) so that's why there are a bunch of different options for standard counter spells (Guttural Response, Negate, Mana Leak, Dispel). It's not a control deck, but it's kinda nice to feel a certain level of security. If they are using blue control, play Guttural Response because that's what it's for. If they have Void Shatter, use one of the others. Usually you need not be worried about countering creature spells, because your creatures will be bigger and/or more plentiful, but just in case, you have Mana Leak. It may be worth exploring other counterspells (Counterspell), because late-game, which is a possibility with this deck, oppontents might be willing to just pay that extra 3 mana. Also, the Abjure, Hatching Plans combo might be worth exploring if you find you want more card draw because Treasure Hunts are too few and far between.

Anyway. It's fun, and competitive. At one point I had 116 Life from 2 Grazing Gladeharts and 15 2/2s from Zendikar's Roil.

I have put it down as a modern deck, and I think it is, except for the Orcish Lumberjack. So if you want a modern-legal deck, just take him out. It's just a bummer because he is a really cool card. Lets you play a Splendid Reclamation on turn 2 or 3 (Soon after wiping your lands with Devastating Summons). (Oop, also Mountain Valley will need to go. That's a cool card too, but it's not great, just flavorful.)

Please, any suggestions are still welcome, and let me know what you think! +1s always appreciated!

Austin_Smith_of_Cards on Rats. Why'd it have to be Rats.

2 months ago

After bouncing some ideas with some Magic players at my LGS after Friday Night Magic, it was suggested that I include a playset of Skull Collector to combo with Chittering Rats for potential endless draw denial. The Collector's downside will allow me to repeatedly recur and recast the Chittering Rats to ensure my opponent will never be able to draw a new card.

It was also suggested that I include more 1-drop discard spells, and cut down on my curve. I have also never found myself pulling the Befouls from the sideboard, because they are simply too expensive to cast, and the only matchup where they're actually good is against Tron.

Decklist Changes And Upcoming Edits:

The singleton Pack Rat has been swapped into the main for an Ogre Slumlord. It's a nice card to draw into if you're grinding out the game, or if you can play it T2 and start chucking out dead draws.

Two copies of Despise have been added for a Ravenous Rats and a Swamp. More opening hand disruption was needed, and Duress won't always do the job, especially against aggro strategies. An additional Despise was added to the sideboard in place of the Pack Rat.

The two Mutilates have been exchanged with the two Victim of Nights from the sideboard. Since my new strategy will revolve more around the Skull Collector/Chittering Rats combo, boardwipe needs to be sideboarded for when I need to use it, not in the main.

The playset of Skull Collector is top of my to-buy list, since it facilitates my new strategy to grind out the game. The two remaining Ogre Slumlords and the Okiba-Gang Shinobi will be cut for these; Slumlords are too high-costing and are bad against matchups with efficient removal, and although the Rat Ninjas will be missed, their card disadvantage utility will be picked up by the interaction provided by the Collectors.

A Swamp and Beseech the Queen will be cut for two Funeral Charms. It was suggested as another 1-drop hand disruptor, but also for the instant-speed playability. I don't know if I would ever use the other two modes, but hey; utility is always welcome. The Beseech will probably be moved to the sideboard to replace a Befoul.

Lastly, two more Befoul will be cut from the sideboard for a couple Lashwrithe. It's a strong beater that is less vulnerable to creature removal since it lasts as an equipment.

The last Befoul and the Virulent Plague will probably be cut for Illness in the Ranks. Cheaper to cast, and I've been told most tokens that appear in Modern will be no bigger than 1/1s anyway.

If you have any comments or criticisms for these exchanges, let me know! This deck is incredibly fun to pilot, and absolutely ruthless to play.

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