|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Magic 2013 (M13)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Common|
|Starter 1999 (S99)||Uncommon|
|Urza's Destiny (UDS)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Price & Acquistion Set Price Alerts
|Have (7)||CAPTAINxCOOKIES , Mousemke , richardmv , ironax , NorthernCrow , MythicMeadow , frederiklw|
Ravenous Rats Discussion
3 weeks ago
I'd drop the Relentless Rats. Those are all in or nothing. Gotta run 25+ of them for it to be an even vaguely successful strategy.
I second what the other comments are saying. Drop the 12x Relentless Rats and add in 4x Chittering Rats and Ravenous Rats to keep up the hand pressure on your opponent. Swarmyard is a pretty much auto 4x of. Amazing card that only fits in this type of deck. Thoughtseize or Inquisition of Kozilek are other cards to consider, or better yet some removal like Doom Blade or Fatal Push.
If you really want the deck to get a boost, run 4x Aether Vial.
3 weeks ago
I see your point with Claim and Ratcatcher, and Urborg is just sooo good in any deck that runs black, if you can afford it. If you are finding Rotting Rats to be lacking, I would just replace it with Ravenous Rats. I assume this will be a 1v1 deck for the most part, so it really only gets worse if your opponent has hexproof/shroud. If you decide to replace Rotting Rats with removal, in my experience, Go for the Throat is the least restrictive budget single target removal spell and if you're worried about affinity you could sideboard something like Disfigure. Tragic Slip is close behind, but without a sac outlet it suffers a lot. Lastly, it is my opinion that the best spells black has to offer are Duress type spells. Looking at your opponent's hand and being able to make them discard their best card and gain some insight on their strategies all on turn 1 is just waaaay too good to pass up in my opinion.
4 weeks ago
Here's the list I wrote up not long ago: The Plague. I think the key to making rats work is to have:
Pack Rat as a 4-of, non-negotiable.
Something, actually, lots of things to make your opponent discard. I would start with Ravenous Rats and Rotting Rats if Inquisition of Kozilek, and Thoughtseize are out of budget, and would probably still add one of them even if they are.
Something to bring back discarded/dead rats. Return to the Ranks and Immortal Servitude seem like the best options to me. Note: Swarmyard can also be game over to an overeager opponent who doesn't pay attention to the lands you're playing.
I think if you have this covered, the rest of the deck should build itself pretty easily. My deck runs 12 Rat Colonys, I think more would be a little risky in case your opponent has Maelstrom Pulse or Echoing Truth.
Some other cards to consider are Marrow-Gnawer, Ogre Slumlord, and Ratcatcher. I know Marrow-Gnawer is a little expensive, but if you can afford it, he's probably the most efficient finisher you can get for this deck. Just the fact that he gives all rats fear should be enough in most situations, his other effect is just the cherry on top. Ogre Slumlord also puts a wrench in many opponents' plans by giving all your rats deathtouch. If Marrow-Gnawer is not in your budget, I would go with Ogre Slumlord as the finisher.
Lastly sorry for the long post, and sorry if I'm suggesting cards you already have in your list, I was pretty excited when I saw someone else was also interested in a rat deck so I just threw all the suggestions I had before even looking at your list.
4 weeks ago
1 month ago
@Argy: What are you going to use the in Rat Colony for? I'm legitimately curious. It seems to me like in standard would be the best combo.
Also: I don't think Typhoid Rats is likely, though that would be awesome, but I could see Ravenous Rats coming back? They're definitely going to print more rats, otherwise Rat Colony doesn't make much sense on its own in the set. We know it's going to be a rat with a simple effect that doesn't need clarification (since it's not on the release notes), and if it is a reprint, it'll probably be something iconic to Dominaria, like the other reprints we know of so far - and while Typhoid has never been in a Dominaria set, Ravenous has been on plenty, and its printing history shows that they really like to reprint it - it's also been a while since the last time. Either way it's not that exciting because Ravenous Rats is far from being the coolest rat out there. XD
Anyway, whatever they print, I'll be happy! Rats and Saprolings are my favorite things ever in Magic and this set was kind enough to bring both back after a long hiatus (those crappy Ixalan Saprolings don't count). Can't wait to see the ones that haven't been spoiled yet.
1 month ago
Big fan of budget decks and this one looks solid. Maybe Harsh Scrutiny over Despise if you're not worried about Planeswalkers too much? Couple alternatives to Black Knight could be Blood Scrivener, Nantuko Shade, Pain Seer, Ravenous Rats, Vampire Hexmage.
3 months ago
First off, I noticed that you were new to Tappedout. I wanted to assure you that the above trolling is extremely abnormal--I've been posting here for a while now, and this is, quite literally, the first time I have seen such posting. Overall, the community here has been nothing but helpful, and I apologies that you have been on the receiving end of such despicable behaviour.
Moving on to your deck:
What exactly are you trying to do? You have a number of different tools in this deck, many of which do not work well together. For example, Adaptive Automaton and Metallic Mimic are wonderful cards in a tribal deck, but your deck lacks any distinct tribe, so their utility is lessened. There are cards in here which seem to have no significant benefit to your deck, and do not fit in with your general strategy--Ravenous Rats for example.
In my experience, commander decks work best when they are a well crafted machine. Each card should advance your victory, ideally in multiple ways. I would be happy to provide more detailed feedback, but wanted to first get an idea of what you would like the deck to do.
Regarding your request for mana, I would recommend bookmarking the following page. It sorts every single land by its utility and the colour(s) of mana produced. It is a wonderful tool for deckbuilding:
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4 months ago
This deck looks dope AF. I fucking love madcap skills and I'm sure you will too. Would recommend a few changes:1) I would definitely tidy up the mana a bit, run some nonbasics 2) Thrill-Kill Assassin is an uncommon, maybe run something like Ravenous Rats to go with the discard theme or Festering Goblin or Goblin Arsonist to go with the sacrifice theme 3) opinions on Reckless Charge?