|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Common|
|Duel Decks: Garruk vs. Liliana||Common|
|Duels of the Planeswalkers||Common|
|Portal Second Age||Common|
Combos Browse all
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Price & Acquistion Set Price Alerts
Ravenous Rats Discussion
1 week ago
No problem, here is what you can do:
-4 Elixir of Immortality This is a sideboard card against mill
-3 Doubling Chant I can see why you'd want it, when it is good it is really good. But it is expensive and your board has to be good already to make this worth the mana. In long and drawn-out games with a boardstall this could be what breaks the tie, in every other game you'd probably want something else. While tempting, I think your deck is better without it. You can also dismiss your dual lands and have much better mana this way
-1 Thrumming Stone A basic rule of thumb in Magic is play 3 copies of a card you want to see once and 4 copies of a card you want to see in multiples. 1 Stone in play is enough, more is already overkill. It is generally very rare to ever run 4 copies of a 5 mana card without any mana ramp
-2 Marrow-Gnawer Good to break a boardstall or pump your Pack Rat, but 4 copies is a bit much for the high cost. I'd probably play none, but if your games go long this might be good
-2 Ratcatcher 6 Mana is too much for a card that has to survive a turn before doing anything
Cut lands to ~22
Swap Despise for Duress. Black is the color with the most answers to creatures, but you have no artifact/enchantment removal or counterspells. That is why non-creature spells are more dangerous, you want to discard the likes of Wrath of God instead of some creature. YOu can have Despise in the sideboard if your opponent runs almost only creatures
From this point on there are basically 3 ways you can take the deck
Discard and control. Chittering Rats, Rotting Rats, Ravenous Rats. Pair that with some Ninjutsu like Throat Slitter and recycle their enter the battlefield effects, have backup removal like Fatal Push or Victim of Night to keep their board under control. You kill them slowly and painfully by killing their threats and shredding their hand
All-in Relentless Rats. Close to what you already have here, maybe throw in a Metallic Mimic or 2. You basically go super-wide and try to land your rippler. Ravenous Rats, Pack Rat with Thrumming Stone, ~8 discard spells and 4-5 removal spells to keep you alive until your board is overwhelming. You'll have around 14-16 Relentless Rats in your deck this way
Aggressive Rats. Swarm of Rats, Mogis's Marauder, Typhoid Rats, Bad Moon. Probably splash Red for Gobhobbler Rats and Lightning Bolt. In this build you just try to kill your opponent as fast as you can. I can't really say Rats are very impressive as an aggressive tribe though.
4 weeks ago
I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.
Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.
In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.
So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.
1 month ago
I've always wanted to build a discard deck in EDH: I created a fun and functional discard deck in Legacy, and I've always wanted to repeat that in my favorite format, EDH.
The problem is that EDH is a singleton format, and because I can't have four Persecutes in my deck, Liliana's Specter seems like a better choice because it is consistently easier to recur than Persecute, so I naturally gravitated toward building a discard deck with a graveyard sub-theme, but I can't seem to recur Black Cat often enough to abuse it, so I'm almost ready to throw in the towel, since the alterations to this budget deck are starting to make it more expensive than I would prefer, and I'm beginning to become a bit disillusioned with it. lol
Anyhow, I don't expect you to expend all your time and energy in correcting every single issue with my deck: I would simply appreciate any amount of advice, no matter how minimal it may be. I've put a lot of time into researching this deck, and I don't seem to be getting much traction, so it seemed like it would be a good idea to ask someone who has more experience with recursion than me.
Four main reasons I want to use this commander:
His cmc cost is very low.
He can recur himself from the graveyard.
He's a sac outlet, and because of his ability to self-recur, he's the only sac outlet I really need.
How this deck is supposed to work:
I play a lot of low cmc creature spells that cause my opponents to discard when my creatures enter the battlefield or are sacrificed, and I repeat this process over and over again until they have nothing left to answer with.
In the process of saccing all these creatures, I gradually wear down my opponents' life totals.
The problems are as follows:
This deck is intended to be a fast aggro deck because I don't have enough defensive measures to keep myself alive if the game is prolonged. Forcing my opponents to discard is supposed to protect me, whilst my opponents gradually die. I also have creature/artifact removal to assist with player suppression, and honestly, it feels more effective than my subpar discard engine.
Even though I have ten recursion cards and ten card draw/tutor cards, my hand is never as full as it should be.
Even with a combined total of 15 mana rocks and land tutors, Tymaret, the Murder King's mana-activated abilities are still cost prohibitive and just don't do enough. There has to be a way to enhance what he does and/or get around the activation costs.
Considering that my overall cmc cost is actually pretty low and the fact that I have decent ramp for my colors, it's still a huge mana investment to play creatures, sac them and recur them. There has to be a way to cheat them into play, get around Tymaret's recursion costs, and/or cheat the recursion costs.
My discard engine is so abysmal that the only thing I can rely on is hoping that no one kills me before I play Sorin Markov and sac five creatures, and that's obviously a terrible strategy. My goal is to suppress my opponents by making them discard whilst gradually wearing down their life totals, but it just doesn't work that way in practice.
Ultimately, this deck needs to be faster and more efficient when it comes to discarding and dealing damage.
Here's the link to my deck: Tymaret, the Discard King
1 month ago
solar I love the Nezumi Shortfang I didn't even know that was a card! I'll make a few changes when I acquire them. I'm thinking dropping two racks for two of them. Also probably going to add at least two Ravenous Rats back in.
1 month ago
1 month ago
2 months ago
Maybe try Ravenous Rats for added creatures and discard? It will stick with the whole budget idea.