|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Magic 2013 (M13)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Starter 1999 (S99)||Uncommon|
|Urza's Destiny (UDS)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
Creature — Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
Price & Acquistion Set Price Alerts
|Have (9)||Forge , itheoryz , CAPTAINxCOOKIES , Mousemke , webdokkeren , richardmv , ironax , NorthernCrow , frederiklw|
|Want (8)||ElisabethJoan , Amon_Chakai , BrownstoneCowboy , shootersam12 , Djricci97 , N3M0 , supergm123 , mirachaya|
Ravenous Rats Discussion
2 weeks ago
17 creatures is probably far too low a number if you want to pull off God-Pharaoh's Gift at all. Even SaffronOlive's deck ran 29 creatures or so. 17 creatures means you'll need to mill on average a third of your deck to hit 6 creatures in the yard, and if you're unlucky, about half your deck. I think those are not reliable numbers.
Of course, I see that you are only running 2 Gates and 1 Gift so activating Gift's ability may be a bonus rather than the focus for the deck. However, the fact that you are running many subpar creatures just to fill the yard (such as Stitcher's Supplier and Stinkweed Imp etc.) suggest that you are actually trying quite hard to get Gift on-line...
As far as creature suggestions go - I would get creatures with enter-the-battlefield effects that can replace your removal/discard spells. This means things like Kitesail Freebooter or Brain Maggot or Ravenous Rats (pseudo-discard), Shriekmaw or Fleshbag Marauder (pseudo-removal), or the new Plaguecrafter (could be either discard or removal).
1 month ago
It depends on exactly how the cards are altered, and it's ultimately up to the head judge's discretion. You need to make it a point to ask the head judge for their opinion before the event starts. In general, an altered card:
- Must be an actual Magic card (i.e. you can't alter a Rat token or a blank piece of cardstock into a Ravenous Rats)
- Must actually be the card the alter says it is (i.e. you can't alter a Gonti, Lord of Luxury into a Ratcatcher)
- Can't obscure the name, mana cost, or rules text, or otherwise make the card unrecognizeable
- Can't cause the card to become marked (i.e. paint that makes the alter noticeably thicker and/or heavier than other cards in the deck)
It isn't required that you bring unaltered copies of the cards to prove that you own them, but they'll be good to have on hand if the judge disapproves of any of your alters and asks you to replace them.
2 months ago
In all seriousness, I love the card. When he enters, arguably the worst case scenario is that he eats two cards, which still isn't terrible. One is the discard and the other often is a single-target removal spell (granted, this is still likely the most common scenario whenever you play against anyone who knows what the card does).
That said, God help the poor unfortunate soul who has to play against the valuemongering side of this card because they can't get rid of it.
No matter if it's because you're not letting them (in which case the repeatable +2 is going to make that slope even steeper every turn by potentially refilling pesky counterspells and ways to protect it), because they're out of answers (which means that you can draw and play your other cards relatively unopposed anyway and their first removal will always have to drop onto your dragon friend), or because they've already scooped to it (in which case you print a Defeat card, write a Magic Story finale chapter for them, and then move on to someone else). I don't need to explain why they lose if it's as simple as not having any answers to the card to begin with.
Even if getting the card to stick on the board is difficult because no one wants to see a 4/4 flying Ravenous Rats barreling at their face and/or eventually ruining them with insane value, that just makes the reward of flipping him so much sweeter when it finally happens someday.
2 months ago
Modern is fairly flush with Counterspells and Removal, so I'm not sure how often you will achieve infinite rats Marrow-Gnawer (that said, hell of a commander deck).
Currently rats very much likes being a tempo version of 8-Rack, so I definitely recommend looking into that kind of strategy.
Thoughtseize, Liliana of the Veil and Collective Brutality aren't exactly budget friendly pieces, but the idea of disrupting your opponents hand with Ravenous Rats, Chittering Rats, Drainpipe Vermin etc. while beating down with Pack Rats seems like a game plan.
as for Marrow-Gnawer, he seems like a sweet transformative Sideboard plan against combo or even control.
5 months ago
There are strong cheap options out there. You're sitting a little lower on the curve than I'm used to, but I'll quietly reccomend 7-8 Night's Whisper/Sign in Blood. Its a lot more reliable than Dark Prophecy/Grim Haruspex and the consistant draw lets you focus harder on the key cards in the deck without having to 'bulk it out'.
5 months ago
Cool idea, dude. Unfortunately if you want it to be viable in Modern I think you need the normal Rock package. 3 Inquisition of Kozileks, 2 Thoughtseize, 1 Abrupt Decay, 1 Maelstrom Pulse and 3 Fatal Push. You're just not fast enough to beat the fast decks in the format. I'd also play 2-3 Collective Brutality, because discarding Rat Colony to bring the back later with Bloodbond March is the way to go.
To find room for this, I'd lose 4 Drainpipe Vermin, 4 Ravenous Rats and the Aether Vials. Using Aether Vial to dump your hand quickly doesn't seem to have the same impact as in other decks, as you don't win with great speed. Control is also not a huge problem due to the addition of discard. I'd also take out 1 Grim Backwoods for another Overgrown Tomb. 2 of those is too many.
Sideboard should be 1x Maelstrom Pulse, 2x Chameleon Colossus for black decks (and in flavour), 2x Damnations, 2x Nihil Spellbomb (card draw is relevant vs Leyline), 3x Fulminator Mage for Tron, Surgical Extraction for combo/Tron, 2x Collective Brutality, 1x Deglamer/Unravel the Aether and 1x Golgari Charm.
I don't know if this meant to be budget because those cards obviously bump up the price, but I think that makes the deck viable, haha
Sorry for the over advice. It was meant to be short, but just kept going...
6 months ago
I'd drop the Relentless Rats. Those are all in or nothing. Gotta run 25+ of them for it to be an even vaguely successful strategy.
I second what the other comments are saying. Drop the 12x Relentless Rats and add in 4x Chittering Rats and Ravenous Rats to keep up the hand pressure on your opponent. Swarmyard is a pretty much auto 4x of. Amazing card that only fits in this type of deck. Thoughtseize or Inquisition of Kozilek are other cards to consider, or better yet some removal like Doom Blade or Fatal Push.
If you really want the deck to get a boost, run 4x Aether Vial.
6 months ago
I see your point with Claim and Ratcatcher, and Urborg is just sooo good in any deck that runs black, if you can afford it. If you are finding Rotting Rats to be lacking, I would just replace it with Ravenous Rats. I assume this will be a 1v1 deck for the most part, so it really only gets worse if your opponent has hexproof/shroud. If you decide to replace Rotting Rats with removal, in my experience, Go for the Throat is the least restrictive budget single target removal spell and if you're worried about affinity you could sideboard something like Disfigure. Tragic Slip is close behind, but without a sac outlet it suffers a lot. Lastly, it is my opinion that the best spells black has to offer are Duress type spells. Looking at your opponent's hand and being able to make them discard their best card and gain some insight on their strategies all on turn 1 is just waaaay too good to pass up in my opinion.