|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Price & Acquistion Set Price Alerts
|Have (13)||corys , damo_rox , Fairseas , , rakdos24 , richardmv , Mousemke , primusinterpares , buildingadeck , Poptartz95 , ironax , dplerner , Psycheretic|
|Want (11)||Niroh , Esquire_ , vaerth , AlphaSp , Arcan52 , Nerubian , theHopp , eastly , Ariumlegion , kodie53 , mlouden03|
1 day ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
3 days ago
walruscustard, I had completely forgotten about Kami of the Crescent Moon and Arcane Denial, so thanks for reminding me about them! Secondly, the reason Jace's Archivist and Windfall are not in the deck is mostly because I originally wanted to win mainly with One with Nothing, Megrim and Hive Mind so I left them out. However, after some time playing with the deck, that combo is not all the feasible, so I would quite like having them in. I would just like to know what you recommend to take out for them.
4 days ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
6 days ago
A Bloodchief Ascension with counters + Mindcrank + any discard, and you kill someone. If you use a Dark Deal that's a win. As Megrim effects, 2/3 of those cards in play, you can pretty much kill and entire table with a Dark Deal or an Ill-Gotten Gains. I've done it a couple of times. It's pretty fun and evil. But in my experience, there's is a fine balance in the amount of cards your opponents have in their hands for this deck to work. In my deck I run some group hug cards like Howling Mine so my opponents have some cards for me to discard. It's a gamble, bur usually pays off.
6 days ago
Thank you all for the suggestions so far! I've taken a good many of these suggestions, and I can see this deck fleshing itself out more and more. Still need cards to remove to get to the legal 100 though
And yes, I agree with Thallion on the burn aspect of Liliana's Caress, Megrim, etc. At the very LEAST it's pairing with Nath who grants one discard at upkeep. I will gladly take 2 indirect damage per upkeep (With plenty of more room for discarding), and with a few of the combos in this deck, like Sadistic Hypnotist + Nath of the Gilt-Leaf and Geth's Grimoire + Words of Waste, you will not only be constantly clearing their hand full of answers, but dealing 2 or more damage for each card in the process. Then Quest for the Nihil Stone can come along to help finish the job.
I can agree it is not super fast in say a 1v1 setting where you're the only source of damage to that opponent, but in a standard 4-player game where players are also hurting eachother, I'd say these do some rather significant harm.
I also have to say I'm not necessarily excited about running Dark Deal but I will because it's just a sorcery? I feel like it kind of hurts the player too much to have them discarding as well, but for Dark Deal it is slightly more utility in that it can allow you to discard a bad hand and effectively mulligan in the midst of the game. And of course you make everyone else discard in the process.
6 days ago
I agree with most of your suggestions, but disagree on Liliana's Caress, Megrim, and Bloodchief Ascension. While the 2 life loss is minimal for each individual card discarded, you don't want to be relying solely on Nath for the discard. You want to be Dark Dealing (2 damage per card in hand), Mind Slashing (as much discard and damage as you have black mana), or Sadistic Hypnotisting (discard all opponents hands and hit them for 2 damage per card). While those are obviously the best discard outlets, even just constantly dinging people for a couple damage each turn can be very annoying. In addition, Bloodchief Ascension is frankly ridiculous, since it triggers not only off of discard, but also off of people killing things, cracking fetches, etc.
6 days ago
Nice deck so far but I would change some things. I expect you want to cast your Commander as soon as possible. So I would add more ramp to your deck: Quirion Elves ramps, fixes mana and is an elf. Also Elves of Deep Shadow and Fyndhorn Elves. Another way are aritfacts. Commander's Sphere is nearly an autoinclude for every edh deck. I would cut Shrieking Affliction, Liliana's Caress, Bloodchief Ascension and Megrim as in Commander this cards have not enough impact on the board when everyone has 40 lifepoints. Also Dark Deal as mentioned above is an absolut must have for a Nath deck. Another good card is Champion of Lambholt. Other cards to cut:
- Deadbridge Shaman to situational
- Myojin of Night's Reach to late. Run Bottomless Pit and\or Necrogen Mists
- Avoid Fate to situational but depends on meta. Maybe in your playgroup it is ok.
- Radiant Fountain and Zhalfirin Void because you run to many lands that only produce colorless mana.
- Prowess of the Fair because you don't need it.
I hope this helps.