Megrim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Browse Alters

Price & Acquistion Set Price Alerts

DPA

M10

10E

Ebay

Recent Decks

Megrim Discussion

BackwardsChart on Crosis the not sure where I'm going with this deck

17 hours ago

You're right, I'm not sure what you're doing with this deck either. A couple suggestions;

Embrace discard or dragons, I'd recommend Discard, It's more reliable and offers you more advantage. However if you did go with dragons I'd recommend going all in and chucking anything that isn't a Dragon.

For Discard, grab Megrim, Liliana's Caress, Tasigur's Cruelty and if you can get one Bloodchief Ascension. Also original Nicol Bolas is super strong in discard.

For Dragons I'd recommend Lathliss, Dragon Queen, and Demanding Dragon from M19, they are both strong picks and play into a Dragon strategy, shouldn't be too hard to trade for. Also, I know they are a bit pricey, but Herald's Horn, and Vanquisher's Banner The advantage these offer are worth it.

Anyway, good luck with this one, it's a strong foundation, just needs some polish.

Dreamweav3r on Pictures of Lily

1 week ago

Could do something in the spirit of the Lili plainswalkers. A lot of them have discard going on and theres Liliana's Caress. Could do like a EDH 8 Rack, Megrim, Raiders' Wake. Dunno, probably not great.

4doublexx on A Nightmare to Remember (Crosis, The Purger)

1 week ago

Hc_Clan My meta sounds pretty similar to yours, and that one of the issues I was trying to solve, how to get value out of cards before they get removed. I do play against a Hivelord sliver deck, a narset, an alesha stax combo, and other similar either lockdown decks or exile all your fun stuff decks. However our meta has enough different decks where no one deck is the most powerful.

I'll share my deck link, but also I'll give some of my favorite dragons.( Discarding Dragon Specters )Dragon Mage + Nesting Dragon + Niv-Mizzet, the Firemind + Thunderbreak Regent are probably my favorite dragon cards. I run a large amount of wheels in my deck to try to get reoccurring value from Megrim + Liliana's Caress and the like. Most of my other dragons are the token creator ones for more value if they can stay on the field. Usually the token creating ones receive the most hate--which allows me to plop down a Niv-Mizzet, the Firemind and wheel 5 times and close the game out.

Hopefully this help!

4doublexx on Discarding Dragon Specters

2 weeks ago

No worries about the high price suggestions, I didn't have a budget restriction really listed so all good. I wish I had those cards sitting in a binder :( HeliogabaleAnd I think you are right about relying heavily on only a couple of cards. Niv-Mizzet, the Firemind, Nekusar, the Mindrazer and Underworld Dreams I think would all be good additions--but then my question is wouldn't Nekusar just be a better commander at that point since he is a cheaper cost? Plus, for example if you have him out and Megrim you would essentially be doing double damage for a wheel effect? But then I'd be straying away from the dragon side of things and should just go full Nekusar deck at that point to be more effective. Him as a second win con sounds good and I could always use him as commander to switch things up if I wanted. So question would then be what to take out for those cards?

Again thank you for all the comments and suggestions!

MindAblaze on “I don’t like playing with ...

3 weeks ago

So...that happened...

Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)

So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)

Now comes the second game. A little background first;

I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.

Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.

Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.

So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”

On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...

What do you guys think?

Kaleo42 on Drawing Your Last Breath

1 month ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

Funkydiscogod on Hand Job

1 month ago

I've been testing a deck like this in modern, using red for Quest for Pure Flame to double the damage of Megrim for the turn I cast Burning Inquiry. I use Kederekt Parasite to activate the quest.

Chadarnook on Card creation challenge

1 month ago

Beckon

Sorcery

Activate a loyalty ability of target planeswalker you control as though none of its loyalty abilities have been activated this turn. Loyalty counters can't be put on it this way. (They can still be removed.)


I have no idea what color should get this kind of effect. White usually does planeswalker stuff but this seems impulsive enough for red.

Make a card that turns a non-damaging effect into life loss (like Megrim, Harsh Mentor, or Vizkopa Guildmage).

Load more