Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

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Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Stronghold (STH) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Megrim occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

UBR (Grixis): 0.47%

Megrim Discussion

abby315 on I've got a very tiny bone to pick with you

3 weeks ago

FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:

1) GY control, either through reanimation or exile.

2) Commander control, through sac effects.

3) Additional ramp.

Plus the recommendation of Liliana, Heretical Healer  Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy  Flip...

ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.

For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?

It's also worth noting that one could just build this deck without any GY interaction and run Leyline of the Void and Planar Void.

For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.

3) In playtesting, I haven't found much of a need for more ramp (especially because I usually want to cast Tinybones on t2), but if I do, it will probably be Coldsteel Heart or Mana Vault.

I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.

Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.

Pheardemons on Pattern Recognition #151 - Discard

2 months ago

berryjon You only dedicated a paragraph to Liliana's Caress and Megrim, but (despite being an artifact) was The Rack not worth mentioning here? Nor the fact that there is an entire modern and (if I'm not mistaken) legacy deck dedicated to this ability that black has? These decks take advantage of not only taking apart someone's hand, but punishing them further due to Shrieking Affliction and The Rack. Plus, we got a planeswalker that does all of this in one with Davriel, Rogue Shadowmage. Also, cards like Raven's Crime that can be allowed to cast multiple times but is still one mana. I'm curious as to your reasoning for leaving these out despite being huge impacts in competitive magic.

KayneMarco on Discarded Treachery

3 months ago

Since you’re using a discard strategy have you considered cards that punish opponents for having a low hand count rather than Megrim effects? Cards such as this list:

With these types of cards your opponents will be taking damage even if they haven’t discarded. The problem with megrim type cards is if opponents have nothing to discard the megrim type cards are just dead cards at that point. The cards I suggested on the other hand will be doing damage every turn. I’m not saying use all of them just saying some of them could replace megrim type cards. Myself though, I’ld make room for all of them because I go all in when it comes to certain themes.

MindAblaze on Nekusar draw for days

3 months ago

Alright fair enough. I think it’s most of the way there already.

Personally, I don’t like Niv-Mizzet, the Firemind or The Locust God from my experience with The Mad King of Tristram. I prefer Runehorn Hellkite since most of my cards end up in the yard after a certain point. You’re not running Memory Jar, Wheel of Fortune, Chandra Ablaze, Incendiary Command (which I should see if I can squeeze back in) or Reforge the Soul though. These cards make your Liliana's Caress and Megrim way more impactful. There’s also that new shade that has the same ability on it too...Fell Specter.

Barbarian_Sun_Pope on Megrim Reality

4 months ago

Have you considered Liliana's Caress as additional/cheaper copies of Megrim? Also Sphinx's Tutelage feels like it would fit here as an alternative win condition. Hope this helps.

Balinor5 on Darkness Devours

4 months ago

Megrim

enpc on Need help with a Ravos/Tymna ...

5 months ago

Straight up, Megrim does next to nothing here. Unless you're runnign lots of wheel effects, dicard trigger stuff generally isn't good.

What is your goal for hte deck? Are you wanting to play lots of graveyard recursion or are you going for life gain/loss?

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