|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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3 hours ago
Well for a deck based on Cruel Ultimatum, I'd suggest a discard theme. Use cards like Megrim or Waste Not to punish discard, along with cards like Gnat Miser and Barbed Shocker as well as _Windfall _ to maximise it. Lastly, because ultimatum isn't a cheap spell maybe Wildfire Eternal or Chandra, Pyromaster to help cheat it out. Note though that the deck should probably have 4x of the cards mentioned, budget alloying...
For Villainous Wealth I'd go for mana acceleration and mill. Green is great at mana acceleration and blue and black do a good job of milling. Use cards like Fertile Ground and Arbor Elf or Voyaging Satyr to give you extra mana along with Breaking / Entering, Tome Scour and Manic Scribe to keep eating away at your opponents deck...
I hope this helps and gives you some ideas.
2 days ago
hahaha i feel like i too have done that in the past cdkime! TBH The Rack was the First idea i had but thought that Howling Mine would fight against it too much... so i figured perhaps this would be more of a job for Megrim/Waste Not... benefiting/punishing discard over trying to keep a hand empty and abusing Isochron Scepter to keep my "Fog" ready.... more or less put the opponent in a "Use it or lose it" position.
would you say that is i were to follow through with cutting some fogs in favor of splashing for discard effects that i should just avoid those enchantments (Liliana's Caress/Megrim/Waste Not) altogether?
2 days ago
I have been tinkering with a Mono white Turbofog brew on and off for quite a bit and have seen it perform extremely well from time to time but I am looking to spice it up a bit and give it a means to combat combo decks....without adding/splashing .
SCORE: 3 | 4 COMMENTS | 646 VIEWS | IN 3 FOLDERS
As it stands the deck wins via clearing the board and then pooping out Angels to win when possible with Luminarch Ascension... and now and then hardcast Emrakul, the Aeons Torn which is far more gimmicky than actually practical...
what i am wondering... is if anyone has any thoughts/advise on perhaps adding/splashing to have access to Thoughtseize/Duress with perhaps a discard engine like Necrogen Mists to have harassment over the hand and perhaps capitalizing on the draw engines of Howling Mine/Temple Bell with having a punishing effect like Liliana's Caress/Megrim..... does this seem like a neat idea or am i falling into a trap of trying to make my deck do too many things at once?
Rahvin_dom on ZOa
2 days ago
It sounds like you want to:
- Slow down opponents' ability to cast spells, which forces opponents to keep cards in hand
- Force opponents to discard, limiting their options
- Use discard triggers to punish opponents
This sounds like it can work with Bolas. The risk I'd point out is with the discard punishers, specifically ones like Megrim and Liliana's Caress. They can be a little fragile - once the opponent no longer has any cards, you stop getting triggers. They're nice incidental damage and can add up, but you can't rely on them to actually close out the game. Bolas is also not ideally suited to the stax plan - he doesn't inherently break symmetry, so there are much better options for hard stax.
Wheels that discard are going to be excellent for you, getting a ton of discard triggers. Ignore wheels that shuffle and then draw without discarding.
Jin-Gitaxias, Core Augur would be a pretty amazing, synergistic reanimation target. You should definitely run some reanimation effects if you plan to force opponents to discard - you can grab tasty targets from your own deck or theirs. Reanimate, Animate Dead, Necromancy, Dance of the Dead are a good start.
Back to Basics doesn;t stop you from using your own fetches (even budget slow-fetches) since you only use those once - they don;t need to untap. Blood Moon works, and it sets your nonbasics to one of your actual colors, but it also turns all your fetches into Mountains. Watch out for that.
I'd also look at Ruination. It's MLD...but it only blows up non-basic lands. It's exactly what you're doing with the enchantments, but with removal.
You already seem to know the mana rock drill from your Nekusar deck. You want to lean heavily on the mana rocks - all of the 2CMC signets/talismans/Fellwar Stone. Fellwar is going to get much less useful once you land Bloood Moon though. Star Compass is useful since you'll be loading heavily on basic lands. Coldsteel Heart is useful to plug a specific color hole. Obviously Sol Ring. You're going to be looking for color fixing more than anything, so Chromatic Lantern is worth the extra mana, and any Mox you can afford are worthwhile (except Mox Amber, that one's less useful).
You need land fetching. Grixis Panorama is normally not a recommendation, but it can find any of your three colors, not just two, and you're already basically excluding fetchable duals with the stax effects. Journeyer's Kite and Thaumatic Compass Flip, Armillary Sphere, Pilgrim's Eye, Skittering Surveyor, Solemn Simulacrum, Sword of the Animist, Wayfarer's Bauble are all at least playable. The ETB creatures are useful if you plan to abuse Nicol Bolas, the Ravager Flip's ETB effect - you can use blink effects and Panharmonicon to get extra triggers.
Blood Moon and Back to Basics are great, but they likely are not enough to consistently slow opponents enough to be wroth all of this workaround by themselves. Even Ruination doesn't add enough. Unfortunately Grixis doesn;t have any of the neat land-untap triggers like Nature's Will or Seedborn Muse - if it did, you could abuse things like Stasis and Rising Waters and Static Orb more easily. Still, you could support Winter Orb with enough mana rocks. Be sure to run good one-sided artifact removal like Vandalblast to keep opponents from using their own rocks.
And of course Omniscience can let you blow up all the artifacts and lands and still play what you want. You'll be running a ton of rocks anyway, which could ramp you into it fairly early.
The big thing, though, is how you want to win. Stax doesn;t work super well on its own - you need to be using stax to slow your opponents down so that you can pull off your own win condition. Do you have any ideas on how youd like to win, even if just generally? Combat, combos, punisher effects like Megrim, mill, etc?
1 week ago
1 week ago
...And I think it could be a lot of fun. While I don't see potential to win any Grand Prixs anytime soon, I think I might have a lot of fun at some FNM's. This deck basically aims to abuse wheels with cards like Dream Salvage and Waste Not. Liliana's Caress and Megrim for the kill. The main problem with the deck is mana generation: Ideally, you'd be casting a ton of wheels in one turn, as most storm decks do (except usually not with wheels), but I can't seem to make enough mana to do so. Any suggestions are appreciated, budget isn't a huge concern, and thanks!
Deck link: wheel see about it
2 weeks ago
Sadistic Hypnotist- all your opponents lose their hands, elf triggers, good stuff. Dark Deal, more Nath triggers. Geth's Grimoire draws you crazy cards with wheels. Megrim, Liliana's Caress, Fell Specter, Raiders' Wake are all good for a discard deck. I'd throw Mind Slash in this deck too.
1 month ago
Some card ideas for ya since you have a strong discard theme going on as well. These ideas can also be used as another win con in case opponents remove your critters that poison them.