|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
Combos Browse all
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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|Have (13)||corys , damo_rox , PTsmitty , rakdos24 , , richardmv , Mousemke , primusinterpares , buildingadeck , Poptartz95 , ironax , Psycheretic , dplerner|
2 hours ago
also Liliana's Caress
14 hours ago
I would Suggest putting in a The Rack or a Shrieking Affliction, i run those in my discard deck and they are my main win condition also i would take a look at Liliana's Caress she does a lot of damage and is one cheaper than Megrim.I like the build, love how budget it is and inspired me to add a few cards to my discard focused deckt, keep it up!
6 days ago
6 days ago
One of the Megrim effects in the damage category. If you can't get there you can lock out hands with Notion Thief+Anvil of Bogardan, live with Glacial Chasm+Crucible of Worlds. One of the biggest plays is Sunder or Cyclonic Rift + any wheel effect
1 week ago
This seems like a strong Rakdos good-stuff deck with plenty of cards to trigger Rakdos's additional casting cost and lots of "each player" effects.
I wonder about sub-themes and combos that might take even more advantage of what's there now.
You could include Exquisite Blood + Sanguine Bond or Bloodchief Ascension + Mindcrank. Combos like these will speed up your game plan and force opponents to choose between disrupting your combos and fighting off your creatures and recurring triggers.
You could complement Grave Pact and your current sac outlets with Dictate of Erebos and cards like Blood Pet, Soldevi Adnate, Burnt Offering, Disciple of Bolas, Merciless Executioner, and Fleshbag Marauder and maybe both Kalitas cards.
My big piece of advice is this: pick 2 sub-themes in addition to everyone takes damage all the time from recurring triggers, maximize the interactions between those themes, and then replace all the cards that don't contribute to one or more of those lines of play, especially cards that target a single opponent.
1 week ago
Hi there, i'll share all the knowledge i've gathered after playing discard decks for more than 5 years (i've built monoblack creatureless discard, monoblack creature discard, UB discard, RB discard, Grixis discard, specter discard, etc.).
The first i see here is that you don't have anything to deal with the board, so you'll more than probably die to anything that hits the board, even a simple 3/1 two-drop. Your deck relies too much on damaging your opponent through giving him many cards and forcing him to discard not that many; the only card in your deck that punishes him this way is Liliana's Caress and that's it, it's not reliable. You also run two copies of Painful Quandary which it's ideal mechanics are to punish your opponent for having no hand, but since you are forcing him to draw so many cards, he'll always have the option to discard while playing a spell (only taking 2 damage from Liliana's Caress and only if you have the enchant on the battlefield).
You have many cards that allow you or your opponent to draw and discard cards, but you only have Alms of the Vein to exploit this mechanic, so get rid of those or stick in more madness cards.
The description says "the goal of this deck is to get your opponent as low as possible", but you can't do that quickly by relying only on 4 copies of Liliana's Caress while you'll be recieving lot's of threats and hits. Master of the Feast will for sure get destroyed by any of the thousands removal spells you'll force your opponent to draw, so it won't be dealing too much damage if any.
Let's work on the solution. First of all, you need your deck to have more consistant way to deal damage and you also need to get rid of your opponent's threats until you've reached mid-late game and you can develop your winning mechanics.
Since you have almost no creature, let's take advantage of that so that you can trade one card of yours for many cards of your opponent. Good cards to do this, depending on the money you want to spend are, for example, Drown in Sorrow , Yahenni's Expertise , Languish and Damnation.
You also need to be faster or at least to be able to delay your opponent's strategy. A way of doing this is by disrupting his early moves to wreck his plan. Cards like Inquisition of Kozilek , Thoughtseize , Duress and Despise excell at doing so.
To strenghten the draw and discard engine you have many cards at your disposal. I don't know if you want to keep the deck in the modern format or to build a casual free of legal restriction deck, so I'll recommend a variety of cards like Chains of Mephistopheles , Probe , Wheel and Deal , Ill-Gotten Gains , Urza's Guilt , Anvil of Bogardan , Whispering Madness , Dark Deal , Font of Mythos , Forced Fruition , Geier Reach Sanitarium , Memory Jar and Temple Bell.
You need more cards than Liliana's Caress to punish your opponent for discarding or drawing cards. All of these are good for the task, suit yourself: Underworld Dreams , Psychosis Crawler , Fate Unraveler , Waste Not , Megrim and Words of Waste.
Since you and your opponent will be drawing lots of cards, you will be able to discard cards too or abuse your card-drawing. This does not only work well for madness, but also with delve, retrace and other cards. Consider some of these: Chain of Smog , Last Rites , Big Game Hunter , Raven's Crime , Syphon Life , Cunning Lethemancer , Necrogen Mists , Psychotic Haze , Call to the Netherworld , Dark Withering , Gibbering Descent and also Sphinx's Tutelage.
You'll be forcing your opponent to draw many many cards, so you'll need cards that make him discard more than one to win the trade. Consistant massive discard cards are for example this ones: Brink of Madness , Mindstab , Mind Twist , Mind Shatter or Delirium Skeins.
Which ones and how many
Pick the ones you like the most according to their mana costs and their price. Also consider the ammount of black mana symbols in their cost, because you'll be playing a two colors deck.
Try to keep it as balanced as you can in terms of cards functions. Maybe 30% draw/discard engine - 30% draw/discard punishment - 20% massive discard - 10% 1drops quality discard - 10% board whipe. You'll have to test and adjust the numbers.
I know most of those cards are black, but you can keep it UB if you want to. Best version I've made of this strategy was using Grixis (Blue Black and Red) because there's a lot of red cards that force both players to discard and draw like Burning Inquiry and Reforge the Soul for example. Grixis also enables the use of Nekusar, the Mindrazer , Blightning , Sedraxis Specter , Blazing Specter and Dack Fayden.
I hope it's helpful! Best wishes!
1 week ago
Pretty old school. Nice! Maybe replace some of your spells and effects that target single creatures or players with some discard effects since you have a strong discard sub-theme.
1 week ago
This is certainly an interesting idea, but I feel that if you know the opponent will have cards to discard, then there's less of a need to have self discard and pay off effects from that, as there is having forced discard and more punishments for the opponent discarding since you're more likely to trigger them. As in why play Anthem of Rakdos when you could wheel twice and trigger Megrim 10 times?
Since you're meaning to have this pair up with a partner, and then also be facing down 2 foes, I see 2 routes of play. One is a shift of all the punishment effects, both discard and draw pain, are placed into a single deck, and then the other deck is the one that forces both of their partners enchantments to trigger (I'm assuming the card types). This would be like have a min-max build in most video games I imagine.
Alternatively, you have one build be exclusively the draw pain, and the other is forced discard, but you emphasize one sided effects instead of group hate. This creates more of a dual control shell in your decks, where each one might even have similar cards, but just the punishment effects have changed. This latter sounds fitting since you say you're a twin, so then it creates a less asymmetrical play-style between each deck.