Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Stronghold (STH) Uncommon

Combos Browse all



Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Browse Alters

Megrim Discussion

austintayshus on Sugar Daddy

3 days ago

I remember playing a janky-ass Megrim and Underworld Dreams deck during shards/Lorwyn standard, and the MVP of that deck was definitely Burning Inquiry . Might be fun in this deck?

Steelspike on New to EDH and would ...

3 weeks ago

Mill is pretty hard in EDH, since there's at least 40 more cards in libraries than normal and you usually have more than one opponent.

Also, most folks hate playing against mill, and then there's those folks who play "graveyard matters" decks like Meren, or Muldrotha that you end up helping.

I would honestly add red and run Nekusar, the Mindrazer as your commander. Almost the same concept, but it mills to your hand, then yard. Plus, you can run cards like Sire Of Insanity , Library of Leng , Black Vise , Skullcage , The Rack , Megrim and whatnot.

dude1818 on Yidris, Wheels of Chaos

3 weeks ago

I also have a Yidris deck with a wheel subtheme, although it's mostly built around storm. My wheel wincon is looping Wheel of Fate and Elixir of Immortality with Megrim in play, since Wheel is my only non-permanent with CMC<3. That is a problem with running a bunch of super cheap spells, that you'll essentially whiff on good cascade hits to just cantrip when you could be doing something better. A very powerful move I like is giving Yidris double strike, to get double cascade triggers.

MitchyT on Nekusar’s spellbook

1 month ago

Added note I had the idea to use cards like Megrim or Fate unraveler with Jace Beleren to drop their health fairly fast. (Wouldn’t Jace Beleren last ability combined with Megrim one shot someone?)

sacroscant on Kyoki Extreme Budget

1 month ago

This deck is amazing!

Honden of Night's Reach


These two cards make it a little better.

TheMillKid on Sedris The Unearther | Please Help

2 months ago

Hi! I'd glad to see that you've discovered the interaction between Unearth and flicker effects (pretty great, isn't it?)

In terms of discard effects (and the wheels that make Megrim cards great), you might want to consider Nekusar, the Mindrazer . You could build an entirely separate deck dedicated to the effect, or combine the themes and switch between the two generals depending on how you feel.

As for cards to support blinking and Sedris. Nephalia Smuggler is another repeatable blink effect, with the added bonus of being a creature that can be unearthed (although the ability is a bit expensive). Nezahal, Primal Tide provides strong card advantage and also can circumvent the Unearth exile.

Lands like Safe Haven and Endless Sands are good lands to save an Unearthed creature for another turn.

Happy brewing!

Minathia on Its a Graveyard Smash

2 months ago

I wanted to stay away from as much combo potential as I could, so I left out Necrotic Ooze .

Torment of Hailfire is always a good card, but I wanted to stay more on the creature plan if I can.

Malfegor is awesome, I need to find a cut for him I think.

I stayed away from the Megrim effects as I wanted this to not have a heavy discard focus (you'll see I cleand up a good amount of the discard). The goal is more of play good threats, and evenutally when they and other creatures die, bring out the commander for a second round.

Cut: Tree of Perdition , Smallpox , & Ill-Gotten Gains

mrdehring on Its a Graveyard Smash

3 months ago

Looks like fun. Just wanted to put my comments in a place you can find them easier.

Not a fan of Ill-Gotten Gains , it allows your opponents to get back the good cards you forced them to discard earlier in the game.

Strongarm Tactics and Smallpox are card disadvantage for you. You lose two cards and your opponents each lose one.

Tree of Perdition seems bad, but might be pretty good with negative power creatures like Death's Shadow .

Adds? Necrotic Ooze , because activated abilities happen Angrath, the Flame-Chained , Burglar Rat , and Arterial Flow make your opponents' discards happen Sire Of Insanity and Mindslicer are pretty mean, but at least everyone is stuck in topdeck mode. If you want to be "fair" you could play Awaken the Erstwhile so at least people get some creatures when they discard.

Malfegor , enables your discard and kills stuff.

Liliana's Caress , and the more expensive Megrim , Waste Not , and Geth's Grimoire , since you are making people discard you should trigger something in the process.

Torment of Hailfire .... Oh, I made you discard your hand and you have no permanents left? I guess this is a Fireball .

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Megrim occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

U/B/R (Grixis): 0.47%