Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Stronghold (STH) Uncommon

Combos Browse all



Whenever an opponent discards a card, Megrim deals 2 damage to that player.

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Megrim Discussion

Funkydiscogod on Handful of Hate

7 hours ago

Exactly. I think running both of them will make the deck inefficient.

Cards like Megrim and Liliana's Caress and Raiders' Wake want the opponent to discard as many as possible. Mass discard spells like Stupor and Mind Sludge work better here.

Cards like Shrieking Affliction and The Rack and Quest for the Nihil Stone don't really care whether the card was cast or discarded, so pinpoint discard works better--just take their most threatening things, and let them play the nonthreatening ones. Discard like Inquisition of Kozilek or Duress is what you want with this strategy.

This is just a few general ideas; obviously, both types of discard will work with both strategies, but this subtle difference is why you won't want to split your strategy.

cdkime on Kekusar

3 days ago

You should add a lot more wheel effects to this deck. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, Windfall, and Winds of Change are incredibly powerful, and deal massive amounts of damage to everyone in the game. Further, they disrupt players' hands, making their tutors/carefully calculated draws useless. Add Hive Mind to the mix, and suddenly there are myriad wheels in play, destroying your opponents' life totals.

Teferi's Puzzle Box nets a considerable amount of damage at the start of each players' turn.

The big problem with wheel effects is discarding your own hand. Library of Leng fixes that problem, allowing you to discard dead cards, while preserving in your hand the cards you want to keep (discard to top of library, draw them immediately).

Alongside wheels, discard synergies, such as Liliana's Caress, Megrim, and Sangromancer can be quite powerful.

Curiosity nets you a substantial number of additional cards.

I think Niv-Mizzet, the Firemind is better for this deck than Niv-Mizzet, Dracogenius. You are already generating considerable card draw, so its ability is both easier to utilize and provides an additional damage outlet.

Helm of the Ghastlord is quite powerful on Nekusar, and goes infinite on Niv-Mizzet, the Firemind.

Sigil of Sleep is delightfully mean. Every time they draw a card, you bounce one of their creatures.

If you really, really, really hate your friends, enchant Nekusar with Phyresis. Played alongside a wheel effect, you can effectively kill all opponents instantly.

I would also recommend cutting Spiteful Visions and any cards that deal damage to yourself. In my experience, Nekusar works best when everyone is drawing massive numbers of cards, including yourself. Self-burn is incredibly dangerous in this situation.

brandonsperry25 on Moskstraumen

1 week ago

No problem at all sir. I tend to take things with a grain of salt. Can never be to sure of peoples intention without knowing the tone they are speaking in.

My fault for not checking the accordions. I assumed they were links to other deck lists. Entropic Uprising being the Yidris, Maelstrom Wielder precon if I remember correctly.

So, I have looked at them now and if I was going to give any sort of constructive criticism I guess it would just be titles so people know exactly what they are looking at. I appreciate the creativity though so don't scrap them just to please me or others for that matter.

While I'm at it, I thought of another card. I use it in a black red discard deck that has no creatures working with Megrim and Liliana's Caress. Burning Inquiry. It might help here with all the discard you have going on. Only drawback being the random discard on your end. You may be wanting something in hand and discard it away by chance. Then again, you could run Library of Leng to prevent the card loss. Something to think about.

EmperorNexys on Look Ma, No Hand! Malfegor EDH

1 week ago

I like it! What do you think of Liliana's Caress and/or Megrim? With all this discard power, that damage will really add up.

unredemption on Discard Bounce Walls: Please Comment!

1 week ago

put in a few ways to search out your needed enchantments (caress and warped devotion). put in more bounces. UnsummonVapor SnagCyclonic Rift should do you well to trigger your warped devotion.

look up some of the dimir cards that have transmute. Muddle the Mixture can be used to search your deck for liliana's caress. since your win condition is damage through discard, add in a few Megrim, a bit worse on the mana curve, but it is your win scenario. you need to get it in your hand.

Force_of_Willb on let's play a draw game?

2 weeks ago

I would remove Learn from the Past since you have ulamog you don't have to worry about decking yourself. Also Day's Undoing does not work with your general as the effect to end the turn stops any damage on the stack from Nekusar.

With all the wheel effects, I would try adding more effects that work with discard or from the graveyard: Geistblast, Shattered Perception, Call to the Netherworld, Dark Withering, Megrim, Liliana's Caress, Raiders' Wake

Collective Defiance, Dragon Wizard , Barbed Shocker, Shocker, and Robber Fly are additional discard/draw effects for opponents.

brandonsperry25 on Blessed Black/Red Wings

2 weeks ago

Burning Inquiry and Megrim would fit into this deck pretty nicely I think.

Infiniteomniscience on I'll Kick You In The Shin cause' Got a Turn 3 Win

3 weeks ago

LeaPlath 1. Standstill works for me to, and I'm completely willing to wait and not play cards until the opponent plays cards, and if he doesn't then I can wait. 2. Not trying to be rude, but how is Necromancer unfocused, it's just more flexible, because at best its a 1/1 who can recur my magus, and at worst it's a creature that still could recur my magus. Yeah it could be exiled or it could lose it ability for some reason, but that's just the opponent using removal on something that not even a key part of my deck. 3. I tried Megrim in an earlier build of the deck, but I didn't like it so I just removed it. 4. The only thing i'm unsure about is the Archmage Ascension and Blustersquall but they are temporary

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