Dead Weight

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Shadows over Innistrad (SOI) Common
Innistrad (ISD) Common

Combos Browse all

Dead Weight

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

Dead Weight Discussion

GamingInTheDark on B/G Fun with deathtouch (3-1 at FNM)

2 weeks ago

I like the concept that you're going for here. I got a few ideas to help improve the deck. I do love me a good list so sorry if this post seems a bit long.

To get the obvious thing out of the way I think you should improve the mana base ever so slightly. Just throw in some Overgrown Tomb and maybe a set of Woodland Cemetery and call it a day.

I would take out Gnarlwood Dryad and put in a Foulmire Knight . You don't have a consistent way of turning on delirium so Gnarlwood Dryad is just gonna be a 1/1 deathtoucher (and nothing else) for most of the game if not all of it. Foulmire Knight at least gives the versatility of giving you card draw and/or providing a deathtoucher.

I like Ambuscade and Clear Shot as cards but since Clear Shot is an inherently better card (because it gives +1/+1 rather than +1/+0) you should be running 4 of it before you start adding copies of Ambuscade .

Moving on to the sideboard, I think you should drop Dissenter's Deliverance in favor of Return to Nature . You lose the cycling ability but gain the power to answer not only artifacts but also enchantments and graveyard strategies.

Would also take out the Majestic Myriarch and throw in a copy of Blossoming Defense to round out your playset and make fighting removal based decks easier.

Between the deck currently consisting of 19 deathtouchers (23 if you count Hissing Quagmire ) and 7 one-sided fight spells the deck has no shortage of creature removal. Because you're in black you should have at least some level of hand disruption for when you end up fighting either control or combo decks. To this end, I would go down some number of the Grasp of Darkness / Dead Weight / Fatal Push in your side and replace them with Thoughtseize (Or Duress if you don't feel like paying $120+ on those).

SP3CTR3_chelts on Are you delirious

1 month ago

grisly salvage and Grapple with the Past are similar cards. Early game GS is better and if you are adding one of the suggested recursion cards i would therefore ditch grapple. doom blade is a good swap out for nameless inversion.

I think your creature count is probably a little high:

Moldgraf Scavenger - is not the most active creature in the deck a 0/4 isn't great early game and a 3/4 is not great late game

Ghoultree & Nemesis of Mortals do not have any evasion or trample so i'm not sure how often they will win you the game in a deck that cant give them either.

Soo long story short my recommendations would be:

Doombladex3-> Nameless Inversion x3

Moldgraf Scavenger x4 & Dead Weight x2-> Traveler's Amulet x4 & Satyr Wayfinder x2

Grapple with the Past x3-> Return from Extinction x3

Ghoultree x2 & Nemesis of Mortals -> Mindwrack Demon x3

Skulloelegy on $5 Black Aggro

2 months ago

Predator's Gambit doesn't seem great here in a deck full of unblockables, not the most effective choice unless it's purely getting the price as low as you can (which I'll always respect) -- I'd be more inclined to go with Feebleness or Dead Weight as pseudo-removal, Demonic Vigor or Kaya's Ghostform for effects like Supernatural Stamina style recursion effects, or Dark Favor / Eternal Thirst for big beats.

+1 for budget builds!

Ziusdra on Alela - Brawl to EDH Upgrade l The Command Zone

2 months ago

Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.

th0r44 on Mono Black Aggro

3 months ago

Have you ever thought of using Walk the Plank in place of Dead Weight ?

BioProfDude on Mono-Black 19 Relentless Rats!

7 months ago

marcello627, thank you for the suggestions! I have found Victim of the night to occasionally not be able to target creatures, so I prefer Grasp of Darkness as it kills a significantly high proportion of threats with significant efficiency, and Echoing Decay is used far more that I had expected to kill two or more targets. Way more than I expected, to be honest. I think both have performed well.

Cower in Fear is absolutely worth the sideboard card spot. That card is GREAT against so many decks.

Another Gray Merchant of Asphodel is fine, but I'll stick with 3. It definitely swings games wildly. I don't know, 3x just seems like a good fit for now.

I like Barren Moor quite a bit, but I think 2x is enough (currently have 1x and have been toying with 2x). There is an element of speed needed for this deck, and tapped lands aren't helpful. Barren Moor is definitely a useful card, so I'll definitely be tinkering with that one.

Sign in Blood is really good; I just haven't needed it and prefer to stick with the removal instead. Personal preference based on play with this so far. That's another card that may make it eventually. At this point, I haven't needed the extra cards. I prefer to keep the creatures and removal higher for now. Still, 2 cards for the casting of a single card is pretty efficient, so it's definitely a card on my radar.

I tried Unearth and found the removal was better to have.

Dead Weight is extremely underrated! That card is amazing for slowing down Gurmag Angler , killing faeries, killing delvers, slowing down other threats, AND it is a permanent (if it didn't kill the target) that helps with devotion. I like Chainer's Edict a lot, but in this case (because of devotion) dead weight synergizes a bit better.

Thanks again for the suggestions!

marcello627 on Mono-Black 19 Relentless Rats!

7 months ago

This is silly in the best way possible, that being said I think these changes would help. -2x Grasp of Darkness and -2x Echoing Decay for +4x Victim of Night , put the decays in the sideboard replacing the Cower in Fear . Decay is good in certain matches and a single target removal in others, making Victim better in most situations. I'd also put in +3x Barren Moor s and -3x Swamp s. I'd try and work in another Gray Merchant too since it's just too good not to have 4 of them. 4x Sign in Blood could also help with card draw and using the big life total to your advantage. Unearth ing the rats sounds like just the right amount of wackiness this deck needs, not sure what to cut though. I'd also remove the 2 Dead Weight s for 2 more edicts. Really cool deck idea, I'll have to try this out sometime.

graycattt on Pretty Grim

8 months ago

Yeah, I'd like to get Stab Wound in but not sure what to cut. Perhaps go down to 1 Dead Weight and add 2 Stab Wound ?

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Dead Weight occurrence in decks from the last year

Standard:

All decks: 0.07%