Dead Weight

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) None
Shadows over Innistrad (SOI) Common
Innistrad (ISD) Common

Combos Browse all

Dead Weight

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

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Dead Weight Discussion

Unamused_Pupper on Budget Dimir Tempo

6 days ago

I ended up revamping the deck a lot, replaced Dream Eater with Thief of Sanity then adding better removal though cards like Duress and Dead Weight.

Dropped a Curious Obsession for a fourth copy of Siren Stormtamer, and just made the deck more streamlined by getting rid of Disinformation Campaign. It's a cool card, but a 3 mana draw 1 is way too slow when compared to Notion Rain, Discovery / Dispersal and Curious Obsession

TKM1984 on Sultai Sorta Control (The Choice Is Yours)

1 week ago

Hey i might move Fungal Infection and maybe the Dead Weight to the sidebord and get a counter spell or somting.

Ps. Do you haf any sidebord plan at all?

xhuggels on Dimir surveil(discard theme)

1 week ago

I started out with 26 lands, but i lowered it cause i wanna get them out of the way faster so when i exile Enhanced Surveillance the deck is that much stronger.the lowered landbase is also why Syncopate doesnt work in this build. Waiting for a land past the 4 mana mark is fine, since discard spells tend to he cheaper on mana than counter spells are. Im willing to go to 24 though. Will think on that one.

I was thinking the same thing about creatures sticking. My answers for creatures only start at turn 4 or 5. Etrata, the Silencer, Phyrexian Scriptures, Discovery / Dispersal, Dream Eater. Been thinking Cast Down, but i really like the Dead Weight idea too. Also been looking at Mephitic Vapors, as it also surveils while dealing with tiny creatures.

Pilfering Imp is the only card that does what i want it to do other than Thought Erasure. And i really need to ensure that play on turn 2. I play it as a chump blocker during the rest of the game for the most part. As an opening play i dont think it takes effort at all. There is nothing else i can play turn 1, so its not like it takes more mana than it should.

The sideboard is a bit wonky right now, so its all up for change.ill add another copy.

Argy on Dimir surveil(discard theme)

1 week ago

I've tested this against Aggro and I have some thoughts.

  1. For a Control deck 23 Lands feels a bit light. I usually go with 25 or 26. There were times I was waiting for a land.

  2. Aggro gets away with too many early hits against this, and its Creatures tend to stick. This could be remedied with some early removal such as Fungal Infection or Dead Weight.

  3. Pilfering Imp feels like a lot of work to look at an Opponent's hand. If it was a 1/2 it would be more viable, as it could also trade with early Creatures. One Fanatical Firebrand and it is gone.

  4. More Ritual of Soot in the Sideboard would help against Aggro. Maybe a playset?

Hope that helps.

Argy on Grixis Control

1 week ago

The other thing I dislike is when someone will just suggest a card for a deck because you are using a certain colour, without taking into consideration whether or not it suits the theme of that deck.

"You're playing ? Better use Rekindling Phoenix."

"? Play Teferi."

"? You need Saproling Migration."

"? History of Benalia."

"? Fungal Infection (a lot of the time Dead Weight is better)."

multimedia on Mono-Black Midrange (Seeking Post Rotation Help)

2 weeks ago

Hey, mono black midrange has many good cards for post rotation. I suggest Ravenous Chupacabra, Plaguecrafter, Doom Whisperer and The Eldest Reborn. These are four powerful cards for a midrange strategy. You already have 4x Contempt and Isareth which is great. Two drop options that can give you value are Dusk Legion Zealot and Seekers' Squire. Dead Weight and Cast Down are good early game creature removal. Find / Finality is a good card for recursion. Find can be cast with only black mana and recurring any two creatures from your graveyard for two mana is value.

Current black midrange decks in Standard are turning toward Golgari instead of mono black because recursion can be much better with Golgari. Overgrown Tomb and Woodland Cemetery, green gives lots of good options that mono black can't provide mostly both sides of Find / Finality, Golgari Findbroker, Assassin's Trophy, Vraska, Relic Seeker, but also Wildgrowth Walker with the explore creatures (Merfolk Branchwalker, Jadelight Ranger, Seekers' Squire).


Argy on Esper Control Rotation

2 weeks ago

See, now you've got me thinking all about this deck.

I think that Dead Weight might actually work better than Fungal Infection. It's not only the same cost for more "damage" but you can also use it to nerf a big Creature in the late game.

I used it in a Control deck and everyone thought I was crazy ... until they saw all their x/2 Creatures dying horrible deaths.

It's a shame we don't have Fatal Push any longer. That thing was killer.

Rednif_tap on Avail, Dimir Surveil!

2 weeks ago

That's a nice one! I also played Dimir at prerelease and I absolutely love the archetype. I don't have the whole deck in paper yet, but I've got it in MTG Arena and I do have something to share with you (though the meta in Arena and in paper might slightly differ — so bear in might that what I say might be more relevant there).

Disinformation Campaign is an all-star. I play 3x, and 1x in sideboard for control matchups. As for the other enchantment - Enhanced Surveillance - I tried it, and the additional surveil is fine, but other than that it doesn't do much on the board and I decided to cut it entirely.

I also cut Barrier of Bones - best-case scenario is that they stop an opposing creature from dealing you damage once and then die. In that regard I find Unexplained Disappearance much better - it's an instant speed surveil trigger, and it can also remove a blocker standing before your 10/10 phantasm. Also, combined with Disinformation Campaign it becomes a 5-mana hard removal (return the creature to hand, surveil, disinformation campaign returns to your hand. play campaign for 3, the creature is discarded). I play all 4 of them and I there have never been a time I was disappointed to see it in my hand.

Thief of Sanity is just too good a card not to play it in this deck. It robs the opponent of their bombs and provides card advantage, and is a first-priority threat for them (so they waste their removal on the Thief instead of your Spybug). I suggest moving Nightveil Predator to sideboard - it's a good card against red and/or white, where the Thief dies to Shock or Seal Away, but it's too expensive to cast otherwise.

The same can be said about Sinister Sabotage - I find it very hard to play this deck without any countermagic, so I always run all 4 of them.

Dream Eater is scary, but eventually I opted for lower curve and faster tempo play with Unexplained Disappearance (and with that I could play fewer lands and more cards :) ). If you play tempo, Discover /Dispersal shines against planeswalkers or Carnage Tyrants you can't remove otherwise, but I'd suggest swapping one with an extra Price of Fame - simply because the latter triggers surveil.

What I found from playing this deck, is that you can fix your draws, but it is weak in card advantage. That's why I run 2x or 3x of Notion Rain, even though initially I was more inclined to cut it entirely. If you can get your hands on Search for Azcanta  Flip, it can save your late game almost by itself.

Also, did you know that if you have a Phantasm or Spybug in your graveyard, you can transform your Lazav, the Multifarious the moment it comes to the battlefield, before its own ETB ability resolves - and put a +1/+1 counter on it from its own surveil?

As for sideboarding, Creeping Chill is superb against aggro, so I suggest playing all 4 copies. It is fine if you draw one or two - once you've both ran out of gas, you can alow to hard-cast it. Dead Weight is also a good sideboard card against half of the meta (and the fact that it can remove opposing Thief of Sanity is also extremely important).

And that seems to be all. Some of the suggestions are simply a matter of personal preference, but I hope that helps anyway :)

Have fun and good luck with your games!

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