Dead Weight

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Shadows over Innistrad Common
Innistrad Common

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Dead Weight

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

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Dead Weight Discussion

Rhyno52 on Mono-black weenie speed deck

1 week ago

Some considerations for making your creatures more dangerous and the game shorter: Lashwrithe, Grafted Wargear, it may seems to slow down but by the amount of creatures that you play, you could easylie cut some for them to make them hard hitters. Also Stab Wound would be more effective as slow down as Dead Weight because of the constant damage.

iglasty on budget dimir control

3 weeks ago

Talent of the Telepath isn't legal in this format, but otherwise this is a pretty good deck construction. I'd recommend adding a few 1 drop spells like Fatal Push, Dead Weight, or Pacification Array to speed the deck up a little.

mack10k on Phobophobia

1 month ago

Transgress the Mind is better than Lay Bare the Heart, specifically because it can get Aetherworks Marvel. You might want to put Dispossess in your sideboard as well. Yahenni's Expertise is also good for weenie board wipes. Murder or Ruinous Path over Final Reward. Ob Nixilis Reignited would also be good here. Fatal Push over Dead Weight. You would get more value out of Oath of Liliana than Trial of Ambition if you put in Ob. Also Grasp of Darkness needs to be in here as well. I would even consider putting in Harsh Scrutiny

jacobef on Mono Black Suffering

1 month ago

I would definitely replace Dead Weight with Tragic Slip, replace Butcher Ghoul with Gravecrawler and get rid of Trespasser's Curse sense it seems pretty random in this deck and maybe replace it with Dark Prophecy or something like that because you don't have any other card draw.

monoblack79 on Budget Mono Green +1/+1 fiesta

1 month ago

Removal would be a good idea, if zombies becomes a serious thing I am going to sideboard Yahenni's Expertise into my deck, you could try Grasp of Darkness, Never//Return, or Dead Weight depending on the removal you are looking for. I run a g/b delirium deck, I would link it but I don't know how to do that and I run a weird variation of it.

Chris3778 on Deathtouch Arrows

1 month ago

What you said I should take out Dead Weight and put in three Clear Shot

BioProfDude on Deathtouch Arrows

1 month ago

I think this looks pretty good, but I would strongly suggest at least 3x Clear Shot. You have no cards in the 3 mana spot and Clear Shot is instant speed-- which is occasionally very important. Note that Nature's Way and Rabid Bite are sorcery speed.

Look at it this way: you have some removal in the deck (Dead Weight), but what most people overlook is that Clear Shot and Nature's Way (and your Pathway Arrows) are also removal, and when using deathtouch creatures they are exceptionally effective removal. Thus, you can replace the Dead Weight with Clear Shot. I'm not against Fatal Push or Grasp of Darkness. Indeed, both are excellent for removal (so is Dead Weight in the era of +1/+1 counters, and now also -1/-1 counters!). They are good options for the sideboard, but getting a bit more of your main idea into the deck will be helpful.

Looking at your land, I would argue that 25 is too many for your curve. I would bet that you can pull off 23 (probably 22), and the frees up some space.

Don't bother trying for revolt or delirium very intentionally-- revolt is a bit easier to hit (e.g., with your 3x Evolving Wilds). Rather, just focus on the deathtouch aspect. Entire decks can be built around revolt and delirium. That's not your focus-- you are after good value deathtouch creatures, and if you happen to trigger revolt or delirium, so much the better.

Looks like you probably have enough artifacts in the deck to help Dhund Operative. If you're finding that you don't get the Dhund Operative's deathtouch activated enough, you might need to find a different deathtouch creature.

Hope this helps! +1 from me!

Zero2001 on Deathtouch Arrows

1 month ago

Typically, Fatal Push and Grasp of Darkness are much better, because of the instant speed and just being able to get rid of larger creatures, but Dead Weight can be used to enable Revolt, or Delirium. Even though you do have some Revolt and Delirium triggers, you should try playtesting and seeing how consistently you end up getting these abilities with Dead Weight, and ultimately seeing how useful it is. If it isn't useful, or you aren't able to get it within a decent amount of turns, then you should probably switch them out.

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