|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Common|
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets -2/-2.
|Have (2)||, orzhov_is_relatively_okay819|
Dead Weight Discussion
2 months ago
marcello627, thank you for the suggestions! I have found Victim of the night to occasionally not be able to target creatures, so I prefer Grasp of Darkness as it kills a significantly high proportion of threats with significant efficiency, and Echoing Decay is used far more that I had expected to kill two or more targets. Way more than I expected, to be honest. I think both have performed well.
Cower in Fear is absolutely worth the sideboard card spot. That card is GREAT against so many decks.
Another Gray Merchant of Asphodel is fine, but I'll stick with 3. It definitely swings games wildly. I don't know, 3x just seems like a good fit for now.
I like Barren Moor quite a bit, but I think 2x is enough (currently have 1x and have been toying with 2x). There is an element of speed needed for this deck, and tapped lands aren't helpful. Barren Moor is definitely a useful card, so I'll definitely be tinkering with that one.
Sign in Blood is really good; I just haven't needed it and prefer to stick with the removal instead. Personal preference based on play with this so far. That's another card that may make it eventually. At this point, I haven't needed the extra cards. I prefer to keep the creatures and removal higher for now. Still, 2 cards for the casting of a single card is pretty efficient, so it's definitely a card on my radar.
I tried Unearth and found the removal was better to have.
Dead Weight is extremely underrated! That card is amazing for slowing down Gurmag Angler , killing faeries, killing delvers, slowing down other threats, AND it is a permanent (if it didn't kill the target) that helps with devotion. I like Chainer's Edict a lot, but in this case (because of devotion) dead weight synergizes a bit better.
Thanks again for the suggestions!
2 months ago
This is silly in the best way possible, that being said I think these changes would help. -2x Grasp of Darkness and -2x Echoing Decay for +4x Victim of Night , put the decays in the sideboard replacing the Cower in Fear . Decay is good in certain matches and a single target removal in others, making Victim better in most situations. I'd also put in +3x Barren Moor s and -3x Swamp s. I'd try and work in another Gray Merchant too since it's just too good not to have 4 of them. 4x Sign in Blood could also help with card draw and using the big life total to your advantage. Unearth ing the rats sounds like just the right amount of wackiness this deck needs, not sure what to cut though. I'd also remove the 2 Dead Weight s for 2 more edicts. Really cool deck idea, I'll have to try this out sometime.
2 months ago
4 months ago
5 months ago
Raise Dead isn't a bad graveyard retrieval card, but there isn't much that's better in Standard right now; options would be Recover , Soul Salvage , and FinD. Cast Down hits non-legendary creatures, and Price of Fame hits legendary creatures for cheaper than non-legendary creatures, so they complement each other nicely. If you're willing to ramp your opponent and splash green, you can pick up Assassin's Trophy , although probably not on a budget. Moment of Craving is not a bad card; it's one of the few things that get rid of Adanto Vanguard cheaply (since a creature with zero or less toughness is removed from the battlefield even if it's indestructible). You might consider replacing some or all copies of it with Vicious Offering if you're willing to sacrifice creatures sometimes, or with Dead Weight for a persistent effect without the life gain. A strictly more powerful but also more expensive option is Vraska's Contempt . None of those cards synergize especially well with Sengir Vampire because Sengir Vampire is a 4/4, which means that most of the time it will either kill a creature by itself or die to it, rendering the later death of the creature meaningless since you no longer control Sengir Vampire. If you're looking for that type of synergy I recommend Kazarov, Sengir Pureblood , although he's very expensive mana-wise for a Standard deck (which is probably not horrible in casual play but might bite you in the butt at a tournament when he gets killed with Price of Fame or similar after sideboarding). As an additional recommendation that's kind of like Moment of Craving thematically, you might consider Arterial Flow (both are useful in your deck but serve different roles); there's also Moment of Triumph as another vampire-themed combat trick. If you like all these vampire-themed cards for flavor reasons, search through the Ixalan and Rivals of Ixalan sets; they were tribal sets with Merfolk, Pirates, Vampires, and Dinosaurs as the tribes, so probably about 20% of the cards are vampire-themed in those two sets.
5 months ago
It feels like your main way to win is using Edge of the Divinity so wouldn't running maybe a copy or two of Auramancer would benefit the deck a lot. It also works with Journey to Nowhere and would be great if you ran Dead Weight because if it kills the creature then you can play Auramancer and do it again.
6 months ago
Hey, I'm actually playing a pretty similar deck in MTGA right now (or at least I think so ^^). The main difference in my deck is that I go heavy on the Muldrotha, the Gravetide game plan with a lot of permanents to cast from my graveyard once Muldrotha is on the field.
Some exaples which you don't have in your list are: Show
Evolving Wilds: Thinning your deck from basics every turn seems nice... (well I'm also playing much more basics than you)
Burglar Rat: Hand destruction, replayable from graveyard
Dusk Legion Zealot: Card draw, replayable from graveyard
Connive / Concoct: this card is great, it let's you steal your enemies small stuff and also enables you to pull important creatures from your graveyard (Ravenous Chupacabra; Doom Whisperer; Carnage Tyrant, Muldrotha, the Gravetide). Also from my experience most players seem to not "know" this card or don't expect it
Whisper Agent: another mostly unexpected card, goes well with the "get good stuff into the graveyard for later" plan and triggers Disinformation Campaign, I mostly use it as a 3cmc "deal 3 damage to target attacking creature" spell
As mine is a Bo1 List and there are no permanents working as boards-wipes I usually struggle with decks going wide with creatures. Also from my experience Hostage Taker underperforms a bit compared to Ravenous Chupacabra as for me it mostly comes "online" after the 6+cmc mark so you can actually play the stolen creature/artifact the same turn to avoid removal.
6 months ago
If I were in a spot to play Unmoored Ego, I'd much rather play Sorcerous Spyglass. Period. I've had this argument with many people, and I think the deck has enough ways to deal with Teferi. Now, nothing is too slow in the current standard as long as it impacts the board. Literally. As long as you have some early tempo going on, you shouldn't worry about Dream Eater or Lazav being too slow, and Lazav blocks fairly well on turn two against aggressive decks, having three toughness. (Also notice that this is NOT a tempo deck but a midrange deck.) And if anything is too slow for this deck, it's Disinformation Campaign, since it's often very clunky in aggressive matchups and should be in the sideboard at max. Thief of Sanity always gets killed, because it has to be killed before anything else. Just getting one hit with it is often enough to swing a game in our favor. I've considered Fungal Infection in the sideboard but ended up choosing Dead Weight over it since it kills a lot more stuff.
Dead Weight occurrence in decks from the last year
All decks: 0.07%