Spike Jester

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Dragon's Maze (DGM) Uncommon

Combos Browse all

Spike Jester

Creature — Goblin Warrior

Haste

Spike Jester Discussion

rjphilla on Owy ow ow

4 months ago

Awesome! You could call it 12 Balls

heckproof on

7 months ago

Travis15973 Hey, sweet deck! I’m not super sure how or if I can help, as my brewing history with B/R in Modern is pretty limited to super-grindy midrange decks. That being said, let’s plunge right into it!

I think the main thing to consider with this deck is which way you want it to go. For example, the inclusion of Fireblade Artist and Judith, the Scourge Diva leans in a more Aristocrats-esque direction, while Goblin Guide and Goblin Bushwhacker suggest a more 8-Whack style of play. I would pick one theme and build the entire deck around that, as there are tons of ways to build aggro and so focus is key.

Spike Jester seems really weak for Modern. I’d replace it, just because it’s super outclassed by many of the common two-drops ( Tarmogoyf , Thing in the Ice  Flip)) and dies to literally everything, without any extra incentive as a sac outlet. Likewise, while I personally love the card Guul Draz Vampire , I don’t think it’s particularly good, just because the situations where it will be a measly 1/1 are more than you think, particularly if the opponent manages to stabilize and pick off the rest of your guys.

If I were to recommend some cards, here are some that could work in an aggressive B/R shell: - Bump in the Night (it’s basically a Lava Spike with flashback) - Bloodsoaked Champion (it’s a recurring threat that works particularly well in an aristocrats build) - Dark Confidant (an excellent source of card advantage, considering that the cmc of your deck is super low) - Fatal Push (gets rid of bigger creatures like Tarmogoyf) - Kolaghan's Command (as a one or two-of, this card seems great just as a zap opponent, get a dude back, or whatever the situation requires)

Also, in terms of sideboard, consider what your bad matchups would be (control, fast combo come to mind). Build your sideboard to counter these decks. Some cards to consider include:

2x Damping Sphere to deal with both Tron and Storm

2x Relic of Progenitus or Tormod's Crypt to deal with graveyard shenanigans

Some number of Dragon's Claw to survive the Burn matchup

And then fill in the rest as you see fit. The meta changes depending on where you are, as the local meta might favor Jund or Jeskai while another might favor Dredge or Tron.

I hope this was of help (and I’m sorry if it wasn’t). Feel free to ask any questions if I wasn’t clear on anything.

forneyt on Vexing Devil Burn

1 year ago

I'm not sure if you have any specific budget, but Deathmark should definitely be switched out for Fatal Push if you are going to keep removal in your sideboard, as it hits a much larger percent of Modern creatures and is an instant. My first suggestion would be to remove all the basic swamps from your deck and replace them with 4 spells. Since your average cmc is about 1, 24 lands is way too many and you will most likely flood every match. I would replace them with Abbot of Keral Keep because it fits well with your reanimator theme and helps you dig through your deck for more damage, plus it has prowess so he can be a decent beatstick as well if your opponents don't keep an eye on it. A fun card could be the newish Olivia, Mobilized for War, as she can give Vexing Devil +1/+1 and haste for the small price of a discarded card AFTER your opponent decides whether or not to take the damage. However, she does cost 3, so it may be awkward to play her. Instead of Spike Jester, I would put in either Shattering Spree (against Affinity), and instead of Rain of Gore I would put in Skullcracks because they aren't dead cards if your opponents end up not gaining life. That's all I can think of right now, otherwise this deck looks really fun to play!

Wallamin on Rakdos Burn

1 year ago

Hi, as a fellow Rakdos Burn Player I'd like to offer a couple of suggestions to improve the deck, while still staying low on budget. I would cut most of the Three-Drops to improve the overall speed of the deck, killing the opponent quickly is the main advantage and appeal of playing any Burn List.I would especially lower the number of expensive creatures, the Guttersnipes in particular, but I think the Elementals and the Shredfreaks could be replaced as well.

Suitable replacements include Bloodsoaked Champion, Vicious Conquistador, Firedrinker Satyr, Zurgo Bellstriker, Soul-Scar Mage, Harsh Mentor and maybe Spike Jester.

I personally also feel that a Dark Confidant-like card benefits the Strategy and is one of the main draws to include Black in Burn. There are a variety of creatures that provide a similar effect and are very budget-friendly: Blood Scrivener, Asylum Visitor, Pain Seer, Ruin Raider. However, I had the most success with Glint-Sleeve Siphoner, which has menace to boot, supported by Gonti's Machinationss and Aether Hubs. Removing these creatures will be a high priority for your opponents, making Claim to Fame very powerful, bringing back your card advantage-tools.

I would also relegate the Terminates to the Sideboard and instead play Searing Blood in the Main, especially since you are running a playset of Graven Cairns. On a similar note, Sign in Blood could also be considered, since it does not only provide further provide card draw, but can be aimed at the opponent to deal 2 damage to the opponent in a pinch.

In terms of spells, I would definitely improve the number of Lightning Bolt-Effects. Shard Volley, Collateral Damage and Burst Lightning are fine options. And since you are willing to also play Sovereign's Bite, you might want to look into Two-Drop Burn Spells as well: Lightning Strike, Searing Spear, Incinerate, Incendiary Flow are all serviceable Burn. I would not cut the Bump in the Night for Sovereign's Bite, though. One Mana Burn is so much more important than the three Life gained. Playing both should be good, though.

And finally, I would drop the Lootings and Duresses from the Sideboard. You rarely have the time to spend your first turn looking at their hand, despite it being basically the only answer Rakdos has to cards like Worship or enchantments in general. I feel it is just too much of a tempo loss. And you can just make them lose life with Bump instead of dealing damage to them anyways. Instead I would propose you look into Molten Rain to fight Tron- and Utopia Sprawl-Decks and add more Rakdos Charms or Smash to Smithereens to fight artifacts.

derka_07 on Sadistic Fury

1 year ago

Garchomp98 not sure if i should replace Goblin Deathraiders or Jund Hackblade with Spike Jester. I'm kind of leaning toward hackblade because they both have haste but Spike Jester doesn't have a requirement to meet first.

derka_07 on Sadistic Fury

1 year ago

Garchomp98 yeah Spike Jester is better but when i made the deck list i don't think it was pauper legal, and i haven't really updated it since then. I shall do so now

Garchomp98 on Sadistic Fury

1 year ago

Love this deck!

Spike Jester over Goblin Deathraiders?

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