|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Common|
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Creature — Goblin Warrior
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Spike Jester Discussion
1 week ago
Kjartan Sorry I meant to type turn 4. Well it depends what I draw but usually turn 2 I have Spike Jester on the battlefield and turn 3 I have either Reckless Brute or Rakdos Shred-Freak or another Spike Jester then when I attack and deal damage to the opponent on turn 4 it'll either be a 5/5 or 6/6. Like I said, depends on what I draw but this does usually happen and even if it doesn't happen early game it still gives me an insanely tough creature.
1 week ago
running so many 1-of's in your deck means you will never consistently draw what you want to. I like the approach you took, but you really want to have mostly 3 ofs and 4 ofs of your best cards; like you did with Spike Jester.
I'd recommend checking out this older list Rakdos aggro deck 1st!!!. you might get some good ideas.
3 weeks ago
Depends if you want a play set of Spike Jester in the deck or not. I'd suggest removing one or two of either Carnophage and/or Vampire Lacerator. The one drop for 2/2 is nice but if you really want to smash your opponents face in, you gotta be quick and haste does that trick. Also, I'm not a huge fan of losing life via my own card effects, that's another reason why I would remove them.
3 weeks ago
Spike Jester is pretty sweet. What do you suggest I take out to make room for it. Elaboration would be greatly appreciated.
1 month ago
Have you thought about adding Spike Jester? I have a similar Rakdos pauper deck and he works wonders. Also I don't know if you are looking for any synergy but Rubblebelt Maaka adds some spiciness to the mix.
2 months ago
Wouldn't let me suggest so many at once but here are the rest of the cards i mentioned
2 months ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
2 months ago
Ok, so competitive modern aggro. I'd reccomend running a set of Boros Charm for mixed protection and burn. Your curve is a little high- more stuff like Foundry Street Denizen/Goblin Bushwhacker, or rely on the ever present Path to Exile/( Oust/Condemn for budget ) Lightning Bolt, Thoughtseize ( Duress for budget) to stall for 3-5 mana drops.Brighthearth Banneret/Bramblewood Paragon are core warrior tribal for R/G, Gatekeeper of Malakir is strong if you can support the cost, Goblin Wardriver/Keldon Marauders/Mogg War Marshal/Spike Jester are all pretty playable and fairly cheap, higher on the curve there is a bunch of stuff- warrior is a core creature type so thats a thing. Shared Animosity and Coat of Arms are cards.
Rhys the Redeemed is a card, as is Mercy Killing and Non standard modern decks survive on their sideboard Mardu Woe-Reaper/Ash Zealot will deal with some major threats and isn't super high cost. Mogg Sentry can really mess with some counterspell and combo decks. There are examples on the site that work well, so have fun and happy brewing.