Creature — Rat
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
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Stronghold Rats Discussion
1 month ago
chaosumbreon87, Um... you missed the bit where you're wrong on more than half of that...
Bontu the Glorified - T4. Sac outlets are good when they affect the board or give you card advantage. If I wanted this effect I'd play Zulaport Cutthroat and only have to pay once. Also, if I wanted a commander that's just a sac outlet in the command zone, Ayli, Eternal Pilgrim is way better. (Hell, even Yahenni, Undying Partisan is better.)
Oketra the True - T4. I don't understand how people are slapping a T5 label on her when Heliod, God of the Sun is T4. They're practically the same, but with warriors instead of clerics. (Also Oketra doesn't get a neat interaction with Skybind, which is sad, but it can't be helped.)
Temmet, Vizier of Naktamu - T5. Good colors but literally no effect on the game.
Neheb, the Worthy - T4. Even if he's just a Stronghold Rats in the command zone, stripping your opponents' hands while setting up madness and reanimation is good a 3 mana. I play all of the following in black, Oppression, Necrogen Mists, & Bottomless Pit, so Neheb should be able to function just fine.
Hapatra, Vizier of Poisons - Tentatively T2.5. Even if you just load up on tutors, stall and draw with snake tokens, and try to combo out, being half of a low-cost infinite combo in the command zone is good competitive points.
Hotcake_Gotsyrup: I mean, it doesn't stop all infinite combos, but that's a good way to look at it. Are there any Hatebear/Stax commanders in red that would like this guy?
1 month ago
DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:
- Anthem of Rakdos, Gratuitous Violence is practically the same thing, but all the time.
- Grave Upheaval is a highly overpriced effect when Reanimate, Dance of the Dead, Animate Dead, Necromancy, Coffin Queen, Feldon of the Third Path, and Dread Return all exist, and Dread Return even functions from the graveyard.
- Dark Withering, just because discard is your theme doesn't mean you have to include mediocre removal spells just because they fit your theme. You don't see me running Irradiate in my artifact decks for the same reason. Dark Withering can basically only be cast when you can discard a card, making it a pseudo-sorcery, and is outclassed by other all around good removal in these colors, like Terminate, Tragic Slip, and Malicious Affliction.
- Kolaghan's Command, I know it's a beast in 60 card formats, but all of those modes are pretty useless in EDH, except the artifact removal, but that's outclassed by Shattering Spree, Vandalblast, and Goblin Welder.
- Library of Leng, capitalizing on the cards you're discarding being in the graveyard is a million times better than basically guaranteeing you're not going to draw any new cards.
- Pain Magnification, this one is actually pretty good, but this is a friendly reminder that Larceny exists and is amazing.
- Megrim, Liliana's Caress, and Quest for the Nihil Stone, unless you have a full set of Wheel of Fortune effects, these guys end up having way less of an impact than you'd think they do in a 40 life format. Same goes for The Rack. Bloodchief Ascension on the other hand, is typically strong enough to include anyway.
- Necrogen Mists, this one's also not bad, but you forgot all of its siblings: Bottomless Pit, Oppression, Stronghold Rats, and Creeping Dread.
As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.
2 months ago
Rotting Rats I think would be better. Again, the ETB thing is nice and Unearth gives you another way to get them in. Stronghold Rats is another card, since it will be guaranteed to hit. Sure its not "at random", but it also fuels yourself. I really like Liliana, Heretical Healer Flip. One really fun thing I did was sac Viscera Seer to itself, flip Lilly, then used her -X to return Seer. Or I mean you can do stuff like this at EOT, flip her and then hopefully use the +2 rather than the minus.
2 months ago
There's also Night's Whisper but you can't finish your opponent off by playing it and as long as you're playing mono, it's cmc doesn't bothers you. Read the Bones is nice but costs more and when your deck is like 90% discard source, you don't really need to draw a specific card. Besides in my opinion it is better to play Sign in Blood + e.g. Raven's Crime than just Read the Bones in round 3 (having in mind that rack can be triggered).
I like my creatures, so I can perform some blocks against aggro decks and use their attack aginst them (Drainpipe Vermin or Cry of Contrition that you mentioned). Also sometimes I got some problems with getting rid of my opponents hand. So I put Stronghold Rats into my deck (Specter's Shroud is an alternative).
2 months ago
There are a lot of odd card choices here, no offense intended - I assume that's just because this is composed from cards you had laying around? Regardless, I'd eventually end up removing most of the cards unless they 1) aid in making opponents discard, 2) give you enough resources to justify their inclusion, or 3) help you make the opponent dead. I can give a more complete list of cards that I find subpar here if you want :)
Of your maybeboard, I'd add Animate Dead, Beacon of Unrest, Cabal Coffers, Cunning Lethemancer, Demonic Tutor, Expedition Map, Extraplanar Lens, Geth's Grimoire, Hypnotic Specter, Larceny, Memory Jar, Mind Slash, Mind Sludge, Necromancy, Noetic Scales, Stronghold Rats, Syphon Mind, Thousand-Year Elixir (Magewright's Stone works too), and Words of Waste
Hope that helps a bit!
3 months ago
None of the PW's are banworthy as commanders.
Liliana of the Veil is nowhere near as powerful as Braids in the command zone. She can only make one player sac one creature every turn cycle, and she can't even keep that up indefinitely. Her +1 is in no way problematic, since it doesn't actually effect people's board investments, just cards they haven't spent mana on yet. To compare: Necrogen Mists, Oppression, Creeping Dread, Cunning Lethemancer, Stronghold Rats, and Painful Quandary are all cards already in Black's wheelhouse, and none of those are banworthy, despite the fact that you could tutor up Necrogen Mists or Oppression up every game by running Zur as your commander if you wanted to.
In contrast, Braids hits creatures, artifacts, and lands, effects everyone the turn she comes down, and requires no upkeep or extra investment, which is pretty oppressive for a single card's effect, and dominating to have in the command zone.
Ajani Vengeant's +1 doesn't effect enough of the board to really be effective as a stax commander, and ult'ing him is a pipe dream. (Actually ult'ing most any planeswalker in commander is a pipe dream. No one is going to let that happen when you can pick up free card advantage just by swinging into them. You should just ignore any PW's final ability when evaluating them for this list if you can't get it within 2 turns or you have a really worthwhile reason to tutor up Doubling Season every game.)
Sorin Markov also doesn't really do enough to be banworthy, at least from a competitive standpoint.
And I really don't see how Ashiok does anything relative to commander. There are much easier ways to steal your opponent's creatures in blue/black.
unos on Top Decker
7 months ago
Quick and dirty "everyone discards" cards could be Rotting Rats or Stronghold Rats or Delirium Skeins or Rix Maadi, Dungeon Palace (no match against Sire Of Insanity; that fatty gets a better job done).
You might have noticed that every "discard" card is a sorcery or if it's an ability must be used during your turn exclusively. Namely you have a hard time making your opponent discard the card he just drew (unless you Quicken your favourite dicard spell (Raven's Crime)). Here's the Rakdos approach: if you have a consistent way of dealing 3+ damage to an opponent during THEIR turn, then consider Pain Magnification (you can force them to discard every time they draw as long as you can instant 3+ damage them (as a naive example of a card like that i'm thinking Pyrohemia but there must be much better). You would have achieved the fabled "instant discard": if they have no cards in hand at a point in the game, you can deny every successive card draw at the beginning of their turn. No hand = game half lost)
These are by no means all good cards. Just a random bunch that may work well with your style
7 months ago
For other unblockable spirits in various budgets, Ghastlord of Fugue, Nether Traitor, Tormented Soul, Hunted Phantasm are worth a look. The big trick is managing to pump out the damage with the unblocked creatures or get other fun effects- I've seen Curiosity, Tainted Strike, Phyresis, Drana, Liberator of Malakir, Oona's Blackguard, Paranoid Delusions, Call of the Nightwing Skullsnatcher, Stronghold Rats, Helm of the Ghastlord, Mephidross Vampire/Necropolis Regent, you name it. Its all about deciding how you want to make that unblockable damage into an unstoppable advantage