Renowned Weaver

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Common

Combos Browse all

Tokens

Renowned Weaver

Creature — Human Shaman

{1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.)

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Renowned Weaver Discussion

hydrothermia on Spider Safari

2 months ago

Welcome to Tapped Out!

You can have a lot more fun with this if add a few other cards, specifically something like Conspiracy to make everything a spider subtype. Ishkanah, Grafwidow, Frostweb Spider, Graverobber Spider, Juvenile Gloomwidow, Renowned Weaver, Penumbra Spider and Spider Spawning would be good additions to this. I'd also use Elves of Deep Shadow with your Llanowar Elves so you have another mana producer. You could also use Blowfly Infestation or Crumbling Ashes go with the -1/-1 counters.

lagotripha on

2 months ago

Personally, I'd run Zombie Infestation as extra one with nothing copies. If its worth discarding your hand, its worth running infestation.

Dropping the CMC will do a hell of a lot. Gonti's Machinations in particular is efficient damage that can sit on the field, and Sinister Concoction is also cute, which combined with Seal of Fire points to an 'enchantments matter' list.

Some Genju of the Fens/Genju of the Spires might work, as might Demonic Vigor/Necromancer's Magemark. But thats not where I'm going.

B/G Strength from the Fallen/Wreath of Geists with Stitcher's Supplier.

Commune with the Gods/Kruphix's Insight, Nighthowler/Renowned Weaver, Boneyard Wurm etc. This also gives access to Seal of Primordium in the sideboard.

I envisage it looking something like this- One Challenge.

Mono black deckbuilder's toolbox is my big list of cards which I tend to brew from. feel free to take a look, see if it sparks anything.

lonely1 on Ishkanah, Grafwidow

3 months ago

might i suggest Graverobber Spider. Obelisk Spider and Juvenile Gloomwidow might be okayish. Gloomwidow's Feast, Renowned Weaver, and Swarmyard might also be good for this deck.

TankyHamster on Screams from the Fallen

1 year ago

For cutting, I have two suggestions. One, this may be a bit risky, but you could take out the liliana. I know it's really great when she flips, but because she is a one-of, you either don't get her into your hand or it ends up getting milled. Second, you could take out the Renowned Weavers. She is a really good combat trick, but I feel as if she would be better in a more mid-range deck. This deck is very aggro, and has no problem getting there fast, so I personally feel as if she is not really fulfilling her full potential in this deck.

Also, you were concerned about not having a pump spell. Most of the time, the Fauna Shaman can tutor out the Nighthowler? So throughout the game, you would either have a pump spell or the fauna shaman to tutor out that pump spell, increasing your chances of being able to make a super strong Invisible Stalker if you get it into your hand.

The only reason I even suggested the Invisible Stalker was because of fear of someone being able to just strip all of the Splinterfrights from the deck. The game is lost right there. I know there's mill, but it's really hard to win off of that strategy if the deck is still in graveyard mode. I would feel more confident if, when Splinterfright is no longer an option, to use mill as a stall and to get out the pumped Invisible Stalker when the opponent is running out of answers. Side note, if both Splinterfright and a pumped Invisible Stalker is on the board, the opponent is basically scooping on the spot.

I really liked your deck, and I plan on making it my first real modern deck in paper. Remember how I asked for more budget options? Well, I actually went ahead and made a budget version of this deck! It would be great if you could check it out and give me some pointers; I'm not a deck building savant yet: The Fallen Are Screaming To Be More Budget!

Ledian on Graveyard Shenanigans

1 year ago

Freezingfist Thank you for your imput! After going through the deck again because the one I had up wasn't the version I was using, I realized that I don't actually have 60 cards in here. Probably going to add more lands.

The way the deck works is that its supposed to come out of left field with a 28/28 flying lifelinker and 1 shot someone. Or at least that's how it has been working. Before I end my turn I cast Kin-Tree Invocation and get a huge token.

Over all I haven't really had a problem closing out games. I think that having some more removal like Sinister Concoction would be good or Sanguine Bond to ensure that I can close out the game.

I also like the Renowned Weaver idea, not sure where any of these card would fit in though.

Freezingfist on Graveyard Shenanigans

1 year ago

Interesting build, Ledian.

There are a few things I would suggest, if you'd allow me.

I think you need more lands. Thirteen seems like way too few. The likelihood of being able to consistently get a land per turn is low at this count, and you have 4 and five drop creatures you may not be able to get to without more.

Also, the deck seems to be missing a 'finisher'. You have ways to gain life, but if they have a lot of blockers, you have no way to close out the game.

That's where Sanguine Bond would come in very handy. Another idea is Ghoultree. With all the yard-filling, you could have a 10/10 very cheap.

I would also add something useful on Turn 1, like a playset of Renowned Weaver. Gives you early presence, and can be sacrificed later to give you another enchantment+creature and puts another body in your graveyard. Another idea is Sinister Concoction, giving you another enchantment on the board, and options to later kill an opposing creature, while furthering your own plans to fill your graveyard.

Just some quick thoughts. What do you think?

lagotripha on turn one token win! (selesnya)

1 year ago

If you're looking for small changes, cut the Armada Wurm and doomed traveller for Nest Invader, then run Eidolon of Countless Battles in place of Acrobatic Maneuver and Favored Hoplite instead of become immense.

The issues you're facing are a little bigger than that kind of tweak I feel- the deck is working at odds with itself. You have some creatures that want creatures on the board to stall to midgame, spells dedicated to ending the game asap, voltron-type enchantments and flicker effects that destroy those enchantments. You'll probably need to drop some things to make room for the bits to join it all together, and that will take testing.

Flickering the enchantments is awesome, but felidar is pretty much the most efficient option without animating them. Most of these in blue but there are surprisingly few that just read permanent (because it gets sorta broken with Reality Acid) Venser, the Sojourner is memorable but its usually U/W/g for Momentary Blink Eerie Interlude and big, enter the battlefield creatures (stalling forThragtusk or Akroma, Angel of Fury).

The theros-theme enchantment matters cards provide some nice options for searching them and easing casting. Herald of the Pantheon in place of soul warden leaves casting them substantially easier and Starfield of Nyx provides some resilience in place of armada worm. Heliod's Pilgrim is a repeatable tutor able to be used alongside Tallowisp for a decent shot at enchant creature card advantage, with Auramancer but lacks a lot of the resilience of boggles (which you may want to look at for cards like Kor Spiritdancer, Spider Umbra etc). You won't be able to take advantage of that archetype due to being hit hard by targeted removal, but spells like Rancor with built-in protection should always be considered. Retether may be worth looking at if you see boardwipes.

Broadly speaking when making decisions about what to swap I'd look at three things- what do I want to do turns 1-2-3. Doomed traveller is difficult to utilise in the first few turns as you're not running Viscera Seer type stuff, and Soul Warden while providing nice resilience through lifegain doesn't have the turn two-three cards to back her up. Enchanting her with fists or cartouche is fantastic, but very vulnerable to disruption. I would not feel confident in a burn player not using lightning bolt given how long it takes to get everything else online, and countering your own aura with cloudshift the turn after feels so bad. However, if you have substantially more low cost cards it may be worth it- running a soul sisters package (Martyr of Sands/Soul's Attendant) will take most decks to midgame, Favored Hoplite/Herald of the Pantheon/Eidolon of Countless Battles/Gatherer of Graces/Evershrike/Hero of Iroas/Hopeful Eidolon/Sram, Senior Edificer/Sigarda's Aid Renowned Weaver/Strength from the Fallen/Wreath of Geists are all pretty effective if focussing on the go wide/cast auras plan, so long as you make sure they all work well together, and cards like Auramancer and Heliod's Pilgrim work to fix a couple of larger spells in the midgame Sage's Reverie/Spectra Ward perhaps. If you need to cement a board presence (t1 creature, enchant creating tokens) Umbra Mystic is worth a try.

Leonin Relic-Warder is an interesting sideboard option, especially alongside Oblivion Ring to loop herald, but if you find yourelf with decently sized tokens Sundering Growth is strictly better. Flickerform is only worth trying as a one-of.

MattStar on Screams from the Fallen

1 year ago

Hey Chino90! That's a lot to consider, thanks a lot for the input.

My build definitely tries to go big as fast as possible these days going all-in on aggro in the mainboard, but it's tough when the most consistent threats are hovering at 3CMC without haste and ALSO need to rely on filling the graveyard on turns 1 and 2. At one point early on I tried diversifying the playstyle of the build to allow for removal and counterspells and protection, but all the viable options like Trickbind weren't creatures, and in running them I would get dead mills all day and I would rarely reach lethal damage before turn 6 and 7. These days, I'm fully committed to running creatures and aggro as heavily as possible in the mainboard for a number of reasons:

1) I don't care if the opponent counters or kills my creatures, it's fine. that's just eating up their mana and their cards to stall my game with a larger graveyard later. (Path to Exile is pretty rough though unless I'm lucky enough to have Hedron Crab out and a spare basic in the library)

2) I have a huge number of targets for them to worry about between mana dorks, Fauna Shamans, Splinterfrights, and Strength from the Fallen boosts. If they can literally take care of all of my threats between Splinterfright, Nighthowler, and anything that gets boosted, then they are probably not doing much of anything else that's productive, aside from protecting some [email protected]#$ 2-card combo or some such.

3) In keeping the mainboard highly creature-aggro fucussed, I've narrowed the lethal damage window down to around turn 5 or 6 on average, with turn 4 doable and turn 3 pretty unlikely but possible.

The big reason I run 2 Plaxmanta in the mainboard is just to push through a final attack and it curves out well. I only really need 1 to get the final push, I just run 2 because 1 is pretty likely to get milled. I know it's something to consider to try and protect my creatures after I play them, but why bother? If it's killed or countered, then I'll just fetch up another bigger one with Fauna Shaman later, and the following turn I'll swing, draw out removal, and fetch and flash out plaxmanta with the kill spell on the stack.

All that being said describes the mainboard pretty well, but now we're getting into dealing with the graveyard and graveyard-hate which is largely sideboard tech for most decks unless their doing something pretty wonky. Thanks to the popularity of decks like modern dredge, GY hate is a consistent sideboard threat almost everywhere which makes it consistently predictable. Most decks are going to run it except for dredge and probably most reanimators. so as long as we're up against anything else that likely will run GY hate then we board out 4 Splinterfright, 3 Strength from the Fallen, 3 Renowned Weaver, 2Dryad Arbor, some Gnaw to the Bones and whichever of Liliana, Heretical Healer  Flip, Nyx Weaver, and Soul of Innistrad you prefer. Then board in the entire sideboard and go HAM on milling out the opponent, hopefully with their Rest in Peace out. The only reason this actually works, and yes, it actually works, is because of the predictability of the meta and the versatility of Hedron Crab. Heck, Phantasmal Image is only included in the side to act as crabs 5-8.

Game 1 will usually be a blowout in either direction, either the mainboard matchup is good or it isn't. If it's good and I don't suspect GY hate that I can't deal with, then I make no changes and push for game two. If I'm coming off of a loss from either game 1 or 2, then the next game is usually a steal for me when I board in the sideboard. Basically the deck flips modes entirely and is always fully committed in one direction or another, and for either purpose I'm mostly just looking to make it faster and more consistent. To that effect, you're right, Lightning Greaves is pretty rad. I've always known it was rad, but I never really considered it for this build due to not being fetchable with Fauna Shaman and also being a dead mill for me, but now I'm going to consider it.

You've definitely given me some food for thought, and I really appreciate your input. Thanks a lot :D

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