Tap up to two target creatures.
Cycling (, Discard this card: Draw a card.)
Printings View all
|Mystery Booster (MYS1)||Common|
|Hour of Devastation (HOU)||Common|
Combos Browse all
|Commander / EDH||Legal|
Djeru's Renunciation Discussion
3 weeks ago
I originally had the two lands you mentioned, but since the addition of Fluctuator and Tectonic Reformation, I switched for the others. The idea is that if I have flucuator out, I can cycle for free, but if need be I would have tectonic for 1 mana cycle on any of my lands.
I like Djeru's Renunciation looks really good! I'd like to pit it in sideboard and switch it in against quick creature decks.
I was on the edge with Astral Drift. I know I can cycle to flicker a blocker and fizzle out the attack. Hmmm I'll have to think more on it.
Thanks so much for the suggestions!
3 weeks ago
I’ve always loved cycling and the decks built around the mechanic. In fact, one of my favorite competitive decks of all time was built around cycling. (Of course, that was during a time where affinity had first appeared on the seen and the Gw deck was built to strictly hose those early affinity decks) have you considered Secluded Steppe Barren Moor Forgotten Cave they should all be modern legal. I would also suggest more cards that cycle for utility Djeru's Renunciation follows the game plan by being able to cycle but it’s a cheap utility card in a pinch. Astral Drift may give you a some decent utility as well. Gilded Light might be a good sideboard option. Overall a very fun looking deck!
3 months ago
The cycling sub-theme seems like a lot more investments than payoffs.
1 year ago
I've been running this deck for a few weeks now on MTG online ( 90% identical ) and my only problem is getting out of a stalemate which Suspicious Bookcase fixed for me.
1 year ago
Thanks for commenting!
Dropping Sacred Cat is a no-go. It's a good card in its own right (even if Legion's Landing Flip would be slightly better), plus we need a high density of 1-drops to be able to drop our hand efficiently. Sunscorched Desert is basically not a land for us since so few of our cards use colorless mana. If it doesn't come into play untapped and make White mana, we can't run it as a land. I've been consistently unimpressed with Oketra the True. She just gets chumped or hit by Vraska's Contempt, and 4 mana is too much to put into her for that. Suspicious Bookcase doesn't really work with our plan; it's too slow and not aggressive enough, plus few of our creatures are big enough to be worth it. I'd rather just have any of our other 2-drops. I could see a case for Djeru's Renunciation but since we usually need a few hits to punch through for the win, I'd rather just have Cast Out. It's more versatile.
1 year ago
I would just drop Cast Out and Sacred Cat and add some Sunscorched Desert, 1 or 2x Oketra the True, Djeru's Renunciation ( cycle 1, can't go wrong ) and Suspicious Bookcase is a great finisher / defender.
2 years ago
21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure
2 years ago
Looks like a fun build! I have a similar deck, and here's some things I would suggest adding:
Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan. I notice you have a lot of spells at CMC's 2, 3, and 4, so they should be a great fit!
Compulsion: You can now cycle any of your cards!
Cast Out: Cycles, and is a versatile removal spell.
Tortured Existence: All you need is one creature in your graveyard and one creature in your hand to get an insane amount of discard triggers with this card. It's a lot of fun!
Phyrexian Reclamation: This can get back a good creature, or at the very least allow you to cycle something again in a pinch.
Spirit Cairn: Another good token maker on discard in case you feel you need more benefits when you do cycle.
I've suggested 8 cards to add. If I was going to suggest as many to cut, here's what I would say:
Unburden: One player having to discard two is not very helpful in a multiplayer game. This will mostly just make one person your enemy.
Lurching Rotbeast/Sanctum Plowbeast/Winged Shepherd/Djeru's Renunciation: These will mostly end up being part of the deck simply because you can cycle them, which is a good sign that there are better options.
Absorb Vis: Same problem as Unburden. If you want to make one opponent your enemy, great. Otherwise, it exists because you can cycle it.
New Perspectives: When cycling, you typically do not end up ahead on cards. This means that you will rarely end up at max hand size, so this is an expensive draw spell.
Plea for Guidance: You have 4 enchantments, 3 of which your commander can go get you. It is not very helpful here.
Regardless of what you end up doing, this looks like a fun deck. Good luck!