Djeru's Renunciation


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Djeru's Renunciation


Tap up to two target creatures.
Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts



Djeru's Renunciation Discussion

PedroMarcello on Getting there with Griffins

2 months ago

21 Plains works, but you can add Secluded Steppe to cycle the flood every once and a while.
I guess Slash of Talons is more flavorful than Righteous Blow? I belive Sunlance is a better removal, but you can at least use them in the sideboard.Alley Evasion really benefits decks that have more ETB effects, you're better off with Gods Willing and Emerge Unscathed.
Expose Evil could be an upgrade to Djeru's Renunciation.
But, instead of that, let's captalize on the Griffin's Vigilance.Try Lashknife, Ramosian Rally and Orim's Cure

GaryofAshpodel on Esper Cycling EDH

4 months ago

Looks like a fun build! I have a similar deck, and here's some things I would suggest adding:

Dimir Infiltrator/Drift of Phantasms/Dimir House Guard: These guys can all be discarded in order to get important cards to your game plan. I notice you have a lot of spells at CMC's 2, 3, and 4, so they should be a great fit!

Compulsion: You can now cycle any of your cards!

Cast Out: Cycles, and is a versatile removal spell.

Tortured Existence: All you need is one creature in your graveyard and one creature in your hand to get an insane amount of discard triggers with this card. It's a lot of fun!

Phyrexian Reclamation: This can get back a good creature, or at the very least allow you to cycle something again in a pinch.

Spirit Cairn: Another good token maker on discard in case you feel you need more benefits when you do cycle.

I've suggested 8 cards to add. If I was going to suggest as many to cut, here's what I would say:

Unburden: One player having to discard two is not very helpful in a multiplayer game. This will mostly just make one person your enemy.

Lurching Rotbeast/Sanctum Plowbeast/Winged Shepherd/Djeru's Renunciation: These will mostly end up being part of the deck simply because you can cycle them, which is a good sign that there are better options.

Absorb Vis: Same problem as Unburden. If you want to make one opponent your enemy, great. Otherwise, it exists because you can cycle it.

New Perspectives: When cycling, you typically do not end up ahead on cards. This means that you will rarely end up at max hand size, so this is an expensive draw spell.

Plea for Guidance: You have 4 enchantments, 3 of which your commander can go get you. It is not very helpful here.

Regardless of what you end up doing, this looks like a fun deck. Good luck!

xhuggels on treasures test

4 months ago

gosh i do hate Ghalta, Primal Hunger so much. Trample is the only thing creature-wise this deck struggles against, as chumping isnt an option. That and The Scarab God ...but i dont think this deck does any worse than any other deck against that one. What about more attack disruptive stuff? I really like how Djeru's Renunciation plays against dinos.

The problem with dino decks is there simply is too many large tramplers to focus down, and too many rage effects that make chumping in-efficient. Dino's are the water to this fire. its the very worst match-up. I dont think any deck does well against its natural counter though, and trying to make an unbeatable deck isnt truly realistic.

rhine0 on Daxos

10 months ago

So, I have a few ideas we could hash out for this deck, and I included a bunch of cards that I'll just give you, as well as a few cards you should pick up and plan to use, regardless. We can sit down and actually hash this out together if you'd like, or you can wing it and develop something on your own. Either way, I'm stoked you're getting so into this!

Cards You Should Pick Up

Windborn Muse Blind Obedience Noxious FieldUnderworld Connections

Cards I Can Give You

Mortuary MireForsaken SanctuarySeizures--There may be better enchantments, but its still not a bad optionUnhallowed PactViper's KissMolting SnakeskinDead WeightVampire CutthroatSage's ReverieLightformOrc SureshotBattle BrawlerErebos's EmissaryOrdeal of ErebosEraseDisenchantGuardian ZendikonPacifismEthereal ArmorCartouche of SolidarityEphara's RadianceRevoke ExistenceGift of OrzhovaOpen the ArmoryAccursed Witch  FlipHonden of Night's ReachSentry of the UnderworldReckless SpiteSandblastDjeru's RenunciationPeace of MindOrdeal of HeliodGryff's BoonLotus-Eye MysticsUnraveling MummyWayward Servant

pantsbot on WG cats

10 months ago

Prepare indeed! Could try the djeru tricks; Djeru's Renunciation, Djeru's Resolve.

RazortoothMtg on Ixalan Spoilers

10 months ago

clayperce: The art is real. The first one is the art of Tishana, voice of thunder, the second is obviously vraska. Only thing off is the first art on the second boosters looks like the RW walker from the leaked sheet. Maybe they moved cards around afterward, or perhaps the art on there is of some instant/sorcery depicting the RW walker (similiar to Djeru's Renunciation)

Deepstriker29 on Super Chicken

1 year ago


You may want to consider Djeru's Renunciation as a contender for a sideboard slot. It's super cheap to cycle and can shut down opposing Gods fairly well, as well as shutting off a Gearhulk or other flash creature that may enter to block.