Jungle Weaver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jungle Weaver

Creature — Spider

Reach (This can block creatures with flying.)

Cycling (2) ((2), Discard this card: Draw a card.)

Spell_Slam on

3 years ago

Jungle Weaver is surprisingly good in this deck, since you can cycle it early for card draw and Delirium. It's also one of the bigger spiders printed so far.

Solemn Simulacrum is budget-friendly now. It's ramp, card draw AND two card types for Delirium in the graveyard.

Commander's Sphere is pretty similar. It ramps, fixes and can be sacrificed to draw a card and add delirium.

You aren't running any tutors. Mwonvuli Beast Tracker is like a Worldly Tutor in this deck. Increasing Ambition is slow, but it's a great card to mill and still feels fine at 5 mana.

Deadbridge Chant pretty much guarantees Delirium. Otherwise, it's an extremely powerful enchantment. At worst, it returns a random card to your hand every turn. Putting creatures directly into play can be back-breaking.

Pestilence is a great board wipe when you are running creatures with high toughness.

Nullmage Shepherd works super well with Ishkanah. It gives you repeatable removal for free and lets you do some damage at instant speed.

In terms of cuts, you don't need Whirlwind with a deck made of mostly reach creatures. Sign in Blood and Night's Whisper are fine, but I think repeatable card advantage will get you farther than cheap, efficient cards. Perpetual Timepiece doesn't do much for you other than mill and maybe shuffle cards back. Second Harvest doesn't do enough in your deck, as it only copies 1/2 spider tokens, which you can't reliably produce en masse. I don't think Arachnoid is worth running. It's really inefficient and only benefits you by being an artifact creature and a spider.

Spell_Slam on Spoidahs

3 years ago

Good start. I think Spiders can be pretty scary when they get set up. The real advantage of this tribe is the defense they offer, making it very hard to attack you.

You are really low on lands. I think 36 would be a minimum, but 37-38 might be ideal considering how slow spiders are. I would recommend Oran-Rief, the Vastwood to make your spiders bigger. Bojuka Bog could also easily make an appearance here. A few more dual and tri-lands to smooth out your mana wouldn't hurt, either.

Since you're in Green I think you should take advantage of the great ramp. Sakura-Tribe Elder, Cultivate, Kodama's Reach, Sol Ring, etc. would help you a ton.

You're missing a few spiders I would consider important, notably Silklash Spider, Spider Spawning, Arachnogenesis, Hatchery Spider, Nyx Weaver, Jungle Weaver (cycling and a fatty is nice) and Blightwidow. There are also the anti-flying spiders Oran-Rief Recluse and Stingerfling Spider that will often have good targets. In a format where Lightning Greaves is a staple, I like having access to Acid Web Spider.

In terms of synergy with Thantis, Obscuring Haze seems great, Crawlspace seems good at directing combat elsewhere, and Sight of the Scalelords gives your team vigilance and they also get pretty beefy.

In terms of cuts, I would start with the large amount of tricks you are playing. They are okay 1v1, but start to look a lot worse in multiplayer. Some number of Dark Dabbling, Undying Evil, Without Weakness, Kaya's Ghostform, and Minion's Return would be fine.

You also have a series of instants and sorceries that don't offer enough value in my opinion, such as Crash Through and Pyretic Ritual. Explore won't work too well with only 32 lands, either.

I would also think about cutting Viper's Kiss and Atarka's Command.

I don't know if you mistook her for a spider, but Xira Arien is an insect. You could be playing much better card draw instead of her.

Hope this helps!

Ziusdra on Card creation challenge

4 years ago

Here is a card I've been wanting for a while. Not necessarily on a god, but at least on a legendary creature.


Yu Ren Szi, the Power of Thought

Legendary Creature - God

Flying, haste, prowess

Cycling noncreature spells from your hand triggers Prowess abilities on your creatures.

Whenever you cycle a card, you may Scry 1.

4 / 5


I have wanted a commander for Cycling effects for a long time, and keying it to Prowess also gives it some power and flexibility, but it doesn't deliver you that win-con unless you go wide, which isn't easy to do with prowess, since those bodies aren't cheap and don't always replenish themselves.

Other prospects for cycling commanders that I can imagine would be rakdos (who likes it when you discard) and abzan (who will reanimate the creatures you cycle). Let me show you this Abzan commander I've been sitting on for a while (it's been ages since I've seen a wildcard so indulge me ;) )


Azranath, Master of Life's Cycle

Legendary Creature - Demon Angel Avatar

Vigilance

Creatures with cycling you control enter the battlefield with an additional +1/+1 counter on them.

Whenever you cycle a creature card on your turn, until end of turn you may cast another creature card from your graveyard by paying its cycling cost and paying 3 life.

2 / 4


Not only is it card advantage, but it's a very cheap reanimator recursion of Abzan flavor that keeps it solidly in a cycling theme. (You can't break it with the big green or white creatures that you want to; instead you're limited to the ones that have cycling, like Krosan Tusker , Barkhide Mauler , Elvish Aberration , Greater Sandwurm , Jungle Weaver , Shefet Monitor , Pale Recluse , Horror of the Broken Lands , Archfiend of Ifnir , and Street Wraith ) ( Ruthless Sniper also goes in that deck, though it can't be reanimated or cycled). Access to white and green means you can remove those artifacts that keep you from accessing your graveyard.

Looking at Cycling as a commander theme thus far untapped, what would you do? Rakdos seems the other obvious choice for its wide discard mechanic applicability, but maybe you have another idea with bant, boros, orzhov... show me!

TheSimikBOat on "Nascent Delirium"

4 years ago

Here are my suggestions:

  • Life from the Loam : To get delirium, but with some fetchlands (or Ash Barrens , that is less efective) also can help you to get the 5 lands you need for Ishkanah, because with 22 lands sometimes you won't be able to cast it.

  • Nyx Weaver : Delirium enabler, and a good card for spider tribal.

  • Obelisk Spider : Another effective spider.

Also I think that you can cut Jungle Weaver , because it feels bad here, and I think that as I mentioned above Nyx Weaver is a better option.

I hope this helped you :)

PickleNutz on

6 years ago

That's my suggestion, sometimes tutoring mana in decks like this can be super important for cycling. I would also replace some of the lands with actual dual named shock lands because Valley can Tutor those dual lands, which can save you from playing fetchlands.

+1

mrs.whatsit on My Living End

6 years ago

Snap157 that Wurm is nice but the issue is it doesn't handle fliers.. Jungle Weaver can block flyers and with Archfiend of Ifnir cycling for 2, the Wurm is outplayed by the Spider and whatever Archfiend is.

Snap157 on My Living End

6 years ago

Hobbez9186, Waste Not wouldn't work due to the possibility of cascading into it rather than Living End, and Dark Deal doesn't really refill your hand, because cycling cards already replace themselves, and once you've got no more cycle creatures, you've already spent your mana casting the previous ones.

With that being said, have you tried Greater Sandwurm as a better Jungle Weaver? Looks amazing dude, thanks for uploading it!

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