Sight of the Scalelords

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Sight of the Scalelords

Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Sight of the Scalelords Discussion

Vlasiax on Karrthus, Tyrant of Jund

1 month ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

ThePerilousRealm on Karrthus, Tyrant of Jund

1 month ago

Also, was thinking about Sight of the Scalelords . Expensive at 5 cmc, but vigilance and +2/+2 for almost of my attacking creatures would be nice, wouldn't it?

goldmark25 on Arcades

1 month ago

So it looks good, however, it looks like you are kinda low on any win conditions. You should really take out some of the creatures that aren't helpful in relation to your walls/Defenders. For example, Riddlemaster Sphinx does not really serve much purpose in your deck especially because it has such a high mana cost. I would recommend adding cards like Assault Formation , High Alert , and Sight of the Scalelords . You should also change out the Planeswalker for Ajani, the Greathearted as he will add Vigilance to your walls

mrdehring on Sir Mix-a-Lot

3 months ago

High Alert is a redundant new addition to this deck to allow you to have more redundancy.

Also Sight of the Scalelords is pretty good. It doesn't combo well with Tetsuko Umezawa, Fugitive , but it does give most of your team vigilance. I would imagine that blocking isn't really the issue for you since you will likely have more creatures in play than most other players so this might be better than Brave the Sands . Other cards for vigilance Always Watching and Loyal Unicorn

Love the Slagwurm Armor what are your thoughts on Magebane Armor ?

mrdehring on Home Alone (Thantis Defensive Deck)

4 months ago

I always find that my Thantis, the Warweaver deck ran into issue of not being able to play defense and my creature getting killed in combat so I did a few things to fix that. I like all the walls as a way to keep you from attacking but when you do have to attack there are a few cards that help you survive. Akroma's Memorial is amazing. Bow of Nylea usually means they don't get blocked by the bigger creatures. Dolmen Gate and Stonehoof Chieftain make them survive combat anyway. Sight of the Scalelords may also work to make your creatures stay back on defense.

As for fun cards to add, I really enjoy my Assault Suit in this deck and Vaevictis Asmadi, the Dire is great removal and a fun political card.

I know you want to get attacked so you can play "traps" to stay on flavor so Nemesis Trap , Slingbow Trap , and Stone Idol Trap seem to fit. You may also think about Baloth Cage Trap , Cobra Trap and Needlebite Trap .

As an additional comment I will mention that if you need to stop getting attacked No Mercy and Dread keep people away.

Luarviq on Surrak Dragonclaw Angry Mongol Horde

4 months ago

hkhssweiss, you are totally correct about Circuitous Route . I was planning to throw in guildgates in it, but that will be a massive tempo loss, so I took them out and forgot about circuitous route. Took it out for Draining Whelk (though I feel like Perplexing Chimera might be simply better since it makes opponent think twice before casting anything), and took out Sight of the Scalelords in favor of Reins of Power .

Luarviq on Surrak Dragonclaw Angry Mongol Horde

4 months ago

hkhssweiss

I decided to go creature counterspell path for now, since they can be surprise blockers as well, need they be. I removed Bane of Progress , since I use a lot of enchantments, and he will hurt me too much, and Pattern of Rebirth . Maybe I need to remove Evolutionary Leap as well, not really sure. Added Mystic Snake , Frilled Mystic , Deadeye Navigator and now I need to remove 2 more to fit in Draining Whelk and Perplexing Chimera . Maybe I should switch Sight of the Scalelords with Reins of Power ?

Luarviq on Surrak Dragonclaw Angry Mongol Horde

4 months ago

hkhssweiss

You have a good point. I might need to run a counterspell package, after all.

So far I plan following:

To be removed:

To be added:

And Gyre Engineer is questionably to be swapped with Incubation Druid , since latter can be pumped to give 3 mana and become 3/5 to survive small wipes.

What do you think? I definetely need to clear some space, but right now I am not sure what to remove. So this is what I have: Counterspells:

Only 4 counterspells in 100-card deck... I am really not sure. Maybe Mystic Snake or Frilled Mystic would be better? Boardwipes: Other stuff

I don't run tutors not because they are expensive (Though Wordly Tutor, Gamble and Mystic Tutor are fairly affordable as an upgrade), I don't want to make deck too (uhh) strong. I made Lavinia, Azorius Renegade deck which revolves around getting Knowledge Pool out, and if I draw one of the artifact tutors and have anti-counter in hand, I win, it's only a matter of time. Which is nice to spook new players, but not that great when I play N'th game with same people.

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Sight of the Scalelords occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%