|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Counter target spell.
Draw a card.
2 weeks ago
I want to add Salt Road Ambushers as well but am not sure what to cut right now.
2 months ago
ok, casual format it is then (you can manually change the format in the deck edit pretty much at the top, being tagged in the wrong format also makes the suggestion system not work properly), my questions were more to figure out what I can suggest for upgrades and less actual questions to build as I have U/W control (what I got edition).
For a bit of a power boost both Narset, Parter of Veils and Ashiok, Dream Render dig you over halfway down to recast that same approach, Fact or Fiction will dig you even deeper and most casual groups no one has any clue how to make a good pile. Ponder is a beast of a cantrip compared to Opt in digging for that 2nd sun.
Now if you're in casual and it's multiplayer, Soul Snare can do wonders in keeping people from attacking you. you have the depute, but why not just have the Detention Sphere so you don't board wipe it?
Speaking of board wipes Planar Cleansing will destroy everything and Day of Judgment is 1 mana cheaper, sure you have a kind of chance to bounce a moat back to your hand or gain some life off the other board wipes, but wiping everything or being lower cmc are overal just better.
now more counterspells are rather strong, Spell Pierce and Dispell can directly protect your approach, but just a simple Mana Leak , Dovin's Veto , or Syncopate can greatly aid you in stopping some non creature things you don't want to happen Dismiss can also be rather spicy as it's just the 2 most common choices of Cryptic Command locked together.
2 months ago
I enjoy the Kefnet Turns build, haven't seen it before for this commander and I think its rather neat. You should focus exclusively on assembling your win and remove the extra side cards, like your mill sub-theme. I also think you should replace expensive removal and interaction with cheaper pieces, as you're less likely to cast them off the top with Kefnet. I also think you should add in more ways to discard and also tutor to top of deck. Your combo requires a handful of specific cards and also to be in a specific spot in your library, so topdeck manipulation and tutors help immensely.
My complete list of changes would be
Zndrsplt's Judgement -> Vapor Snag (That card is hard to link to :O )
I think its worth noting
That to combo off, you need Library + Aminatou's Aug + Dino + Turn card + Commander. That requires 4 cards outside your commander, 3 of which are exactly specific. Finding another enabler or outlet to reuse your turn spells or another way to put cards on top would help the consistency of this deck a lot. Running more draw and tutors to topdeck also lets you value copy a turn spell to start chaining turns, and even if you don't hit an infinite loop getting 3 or 4 extra turns will get you much closer to establishing the lock. You should shave off alternate wincons and focus on getting infinite turns, because once you have them you've won.
2 months ago
Isochron Scepter with Dramatic Reversal can go infinite mana when you have at least 3 mana in artifact ramp on the board and with you running both drain x spells it definitely can be a combo worth building, it likely would require running all the talisman's as well as your current mana rocks in the budget sense Talisman of Hierarchy for example.
100% support getting that Dawn of Hope and ashiok in your maybe in here, dawn quickly gets your oloro draw engine running before you have his easier to remove body on board. Ashiok is just too good utility in commander to not run when you have the color identity, shutting down tutors and having the power to exile graveyards is good, Bojuka Bog is also usually worth the slot for that reason as well.
The guild bounce lands in more experienced tables more often than not can get punished, so it's often not worth the tempo loss when playing them.
Now I too have recently rebuilt my own oloro deck, Oloroloro, and it's more aimed to be an all controlling list and currently I like it's current sitting in the power level, but looking it over can give you many ideas of various removal/counters you can run, currently I kind of like Dismiss as it's essentially just the most common choice made on Cryptic Command to the point I wouldn't be surprised if a budget modern deck wouldn't run it if it was legal there.
2 months ago
I don't think you need more combos... I think you need better mana, tutors and card draw to make your current combos more consistent. Running one or two combos is probably good enough, especially since zombie decks tend to be good at the beat-face plan, too. Counter-magic is worth considering, though not everyone likes running it.
Mana: Ramp is a big part of EDH. Having fast, reliable access to your colors is indispensable -- this is part of the reason two-cost rocks are better than three-cost rocks. I think Talisman of Dominance is probably better than Commander's Sphere . It comes down a turn earlier, and it allows you to cast your general turn three. Cards like Charcoal Diamond , Sky Diamond and Coldsteel Heart are also good, though their coming into play tapped is a real setback. Underground River is a land you should consider, as are Morphic Pool and Drowned Catacomb .
Tutors: Demonic Tutor and Vampiric Tutor are the gold-standard here, though they're also rather hard to get ahold of. I like Dark Petition and Diabolic Tutor ; you might want to consider Entomb or Buried Alive to get your Gravecrawler and friends into the 'yard. If you include Animate Dead , Reanimate , Necromancy , Exhume and/or Dance of the Dead you can get out your Grave Titan or Overseer of the Damned real fast. Reanimation packages are good.
Card Draw: There're a few cards I think you either didn't know about or overlooked in this area.
Graveborn Muse : This card is BUSTED in zombie decks. Even staying out for just one turn cycle can get you four or five cards easily, making it a way better Phyrexian Arena . If you choose to run something like Whip of Erebos , you can pretty easily recoup the life.
Cantrips: Ponder , Preordain and Brainstorm are all excellent cards; in Vintage, these are signatures of Xerox-decks. They'll dig you to lands if you need them, and get you past lands if you don't. Note that Brainstorm goes from OK to really good with the inclusion of shuffle-effects, like your Evolving Wilds . Running more of these lands, like Prismatic Vista , Flooded Strand , Polluted Delta , or even just Bad River or Rocky Tar Pit is a good idea.
Treasure Cruise / Dig Through Time : These are good ways to utilize lands or similar non-functional-in-graveyard cards you mill with Gisa and Geralf . Depending on how full your yard typically ends up, running one or both of these is probably a good idea.
Distant Melody : I'm not sure how many zombies you have, but having an average of four or more zombies will make this worth including.
Undead Augur : This card will help you out-draw opponents.
Corpse Harvester : While not technically card-draw, it is a good form of card-advantage. It'll get you both swamps and whatever creature you need. If you include Fetid Pools , Sunken Hollow or Watery Grave , you can fetch those, too.
Fact or Fiction : This is card-draw and self-mill all packed into one card.
Patriarch's Bidding : This is a great way for tribal decks to come back from a boardwipe.
Coat of Arms : This is a lot of mana to invest in an easily-killed artifact, though it is worth considering. This can rather easily pump your guys with +5/+5.
Gray Merchant of Asphodel : This is a good way to recoup life, while at the same time pressuring your opponents' life totals.
Rot Hulk : I'd run this in any zombie deck.
Exclude : In a creature-heavy meta, this is probably worth running as it does not cost card advantage.
Right -- that's all from me. Good luck!
2 months ago
I'd also suggest some of the more expensive CMC instants/sorceries that are normally bad, but become great when their cost is reduced. Cards like Contradict , Desertion , Dismiss , Dominate , Lost in the Mist , Blatant Thievery , and Volcanic Vision , to name a few.
Inexorable Tide is also great for the proliferating.
2 months ago
I had once bought a bunch of the prerelease hebrew Glory and I find it somewhat nice.
I also admit to running Isochron Scepter in nearly all of my blue decks ever since I bought every Dramatic Reversal at one of the stores nearest me, even if the mana combo for the deck only works with maybe a burn spell.
3 months ago
Dismiss occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%