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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Welding Jar
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
wallisface on
Modular Affinity
6 days ago
Some thoughts from my own time playing this archetype
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you really need mainboard Welding Jar (ideally 3) for todays highly-interactive meta.
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Steel Overseer is too slow and too fragile to be of much use imo. It’s a liability.
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i’d heavily suggest a playset of Inkmoth Nexus to give you a ton more ways to get off a turn-3 kill.
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your mainboard should prolly have a few more toolbox options for Urza's Saga to go grab
Icbrgr on Temporary Lockdown
2 months ago
I am wondering what peoples opinion is on Temporary Lockdown for Modern.
I have a Jeskai homebrew that is looking for a one sided sweeper effect and this seems like its could be a nice fit.
But regardless of the synergy with my own deck list I was wondering if this effect would be better than something like Anger of the Gods/Sweltering Suns due to it being able to hit noncreatures like Wrenn and Six/Welding Jar ect ect. as well as BIG RHINO TOKENS
wallisface on
Thopters!
2 months ago
Also just something else i’ve noticed, Sword of the Meek won’t work with Tempered Steel or Chief of the Foundry, as the buffs will mean the creature is no longer a 1/1.
Keeping that in mind, here’s an example list incorporating my suggestions:
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4x Glimmervoid
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6x Island
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7x Plains
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3x Welding Jar
wallisface on
Thopters!
2 months ago
Some thoughts:
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i think you might want another playset of 1-mana cards. At the moment you have very little to do turn 1, and effectively starting a full turn behind your opponent is a really dangerous place to be.
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instead of Sparring Construct i’d suggest Arcbound Worker and/or Arcbound Javelineer.
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Chief of the Foundry and Etherium Sculptor are both kindof “meh” because neither particularly helps your board state in any meaningful way. Better options could include Welding Jar (protects the stuff that matters), Throne of Geth (lets you sac the Walker to make thopters, importantly lets you sacrifice to avoid your creature being exiled), and Emry, Lurker of the Loch (helps you assemble your combo a lot more reliably).
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i think your list can get away with only 22 lands.
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personally i’d only run 3 copies of Sword of the Meek, particularly if you end up playing Emry. Drawing one is great but the second one is almost never helpful.
Macaronigrill5150 on
Misery is waiting at the gates of Armageddon
4 months ago
Just a few ideas to help with the destruction, but mostly preventing your things from being destroyed. Akroma's Memorial, and Eldrazi Monument. Maybe Archaeomancer's Map, I'm probably blind because I'm not sure if anyone suggested this one but Wrath of God classic board wipe. Welding Jar, get back that good artifact that you want to keep. Helm of the Host for them Eldrazis, and Leonin Abunas just simple artifact protection.
Love the mono white deck, definitely my favorite color.
Delphen7 on
The Technomancer 【Trazyn, the Infinite CEDH】
5 months ago
zAzen7977 Glad you like it :D
In my testing thus far, barring interaction, it usually plays Trazyn t2-t3 and wins the following turn.
- Between the lines being somewhat unintuitive and being able to win on top of interaction, the deck is hard to interrupt.
In general
- Interaction before we're set up hurts, but there are so many ramp effects we can usually pay command tax once or twice before getting truly stuck.
- Counterspells/removal on nonTrazyn cards usually don't matter as it just sets us up better to combo (ie an opponent counters a Mana Vault while we're sitting on a Pili-Pala kind of thing).
That said:
Counterspells
- These are pretty bad if they're aimed at Trazyn, but between discard, spells that draw counters (like Oppo Agent) and a lack of knowledge about his power, I usually see them deployed on the wrong cards.
- I play online (and thus against random people), but if you wanted to run this in a dedicated pod, more hand check would probably be good over Rocket Launcher and a couple other duplicate combo pieces to help clear the way for Trazyn once others know what's up.
Stax
- Stax is an interesting matchup. They can usually shut us out of comboing pretty quickly, but Trazyn is a 4/6 deathtouch, and the deck runs many big critters, so I can usually beat them to death and immediately win at instant speed.
- If anyone ever kills the stax pieces stopping us Trazyn can combo over anything opponents could do given we have Farmstead Gleaner or Pili-Pala. Even if we don't it's unlikely anyone has multiple piece of removal after removing stax pieces.
- It is worth noting that Drannith Magistrate and Collector Ouphe completely shut us down, but other common pieces are blank cardboard (like Grafdigger's Cage).
Removal
- As it's CEDH you don't really see much removal, but Patchwork Gnomes, Welding Jar and multiple haste effects mitigate what little there is
- If he is removed, it's usually pretty easy to recast Trazyn given how many ramp cards in the deck.
Turbo
- This is probably the worst matchup. If an opponent goes off before Trazyn is set up, there's nothing we can do about it. I usually hope that another opponent has interaction.
- Amusingly, Brain Freeze wins us the game if Trazyn is on the field, but Thoracle lines usually end poorly.
- When using discard to fish out counterspells, I try to target blue black players over other blue players to try and mitigate the risk of dying to Thoracle/Consultation if casting Trazyn goes poorly.
I think of the couple dozen games I've played thus far, my only losses were to a t2 Thoracle/Consultation, Gitrog with Collector Ouphe on the battlefield, a Chisei, Heart of Oceans playing way too many counterspells, and a wild game where no one drew anything until t30ish.
The best comparison for this deck is probably Turbo K'rrik. On average this list is slightly slower than K'rrik, but more resilient and less familiar, which gives us a slightly better game against interactive decks.
This was a lot, but I hope it answers your question!
Andramalech on
'Manaless' Affinity
5 months ago
wolfhead thank you so much for the feedback!
I think I'll replace 1x Welding Jar for 1x Moonsnare Prototype.
Feel free to comment further if you have more recommendations, this is a relatively new build for me and I've been enjoying it a lot.
Zorawar123 on
Modern Affinity (a tier one deck)
6 months ago
I don't think that is how Arcbound Ravager works, but I think you can get away with 3-4 copies of Urza's Saga, and that could really make your deck cancer. I would add some counterspells with improvise to. Some cards you should look into are Thought Monitor & Thoughtcast(staple Affinity cards) and Springleaf Drum(lots of mana) and Treasure Vault (excess of mana for more artifacts to sack :)) you should also think about running a few more Welding Jars in the mainboard
Here's my deck list for reference: https://tappedout.net/mtg-decks/u-artifact-affinity-1/?cb=1667744832
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