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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Sacrifice Welding Jar: Regenerate target artifact.
3 weeks ago
I don't think that is how Arcbound Ravager works, but I think you can get away with 3-4 copies of Urza's Saga, and that could really make your deck cancer. I would add some counterspells with improvise to. Some cards you should look into are Thought Monitor & Thoughtcast(staple Affinity cards) and Springleaf Drum(lots of mana) and Treasure Vault (excess of mana for more artifacts to sack :)) you should also think about running a few more Welding Jars in the mainboard
Here's my deck list for reference: https://tappedout.net/mtg-decks/u-artifact-affinity-1/?cb=1667744832
1 month ago
This is indeed a very funny affinity deck. I can help here, friend. (:
Mystic Forge is going to give you pretty much as much freedom with playing stuff as you want. Unless you hit a land, that is. Taking out Gingerbrute and Aether Spellbomb for two of these is probably all you'll need.
Mycosynth Golem is going to make everything absurdly cheap.
I also think that you should replace Welding Jar, Shadowspear, and Gingerbrute either wil three copies of Welding Jar or three copies of Shadowspear, putting three copies of the other into your sideboard.
1 month ago
1 month ago
2 months ago
3 months ago
You’re currently running 2x each of Inkwell Leviathan and Sharding Sphinx, but you probably just want 4x of the Leviathan, and ditch the Sphinx entirely. The leviathan is just soo much stronger than the Sphinx in every way that I just don’t see the point in running both.
the plan of using Riddlesmith and Containment Construct feels super awkward to assemble, and really fragile to disruption. I would have thought just using drawspells like Thought Monitor and Thoughtcast to be much more efficient and resilient, even if they individually can’t dig as deep.
something like Scarecrone might be useful for providing additional ways to get your big creatures out.
The idea seems pretty interesting, i’m just worried that the deck currently gets hosed by any kind of board interaction, right up until the point you get your finisher out. I’m not sure if there’s an easy way to solve that problem. Welding Jar should help a ton for at least keeping Master Transmuter alive long enough to do its thing
4 months ago
Personally, i’d ditch all of Remove Soul (too situational), Silent Departure (bad card that gives you card-disadvantage), Anointed Procession (too slow, limited usefulness in this deck), Myr Matrix (far too weak for its mana cost), and Myr Reservoir (not particularly useful).
cards that might be worth considering include Welding Jar (your mana dorks aren’t cheap to cast so you don’t really want them to die), Aether Spellbomb (can act as a cantrip or used to stall), Thoughtcast (card advantage). I’d also suggest running the full playset of Emry, and also raising your land count to around 23 (20 feels waaay too low considering how dependant you’ll be on playing lands for the first 3-4 turns)
5 months ago
The word "target" doesn't show up in Necromantic Selection's text box, so it's not a targeted effect and can't be affected by Spellskite, or anything else that changes a target. (I'm assuming the Spellskite survived using a Welding Jar or Sheltering Light or something.)