Mind Sculpt

Mind Sculpt

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

Latest Decks as Commander

Mind Sculpt Discussion

plakjekaas on Why Does Mono-Black Have So …

1 month ago

I think milling as a winning strategy is pure mind magic, pursuing theoretical knowledge (cards in library) by catching glimpses of it as it passes by, which feels very blue to me, with a touch of black if used destructively (destroying all their available knowledge, decking them out like Glimpse the Unthinkable). Attacking your opponent mentally is destroying their active knowledge (cards in hand), which feels like a more brutal and amoral act, and thus very black (Thoughtseize ) Most of the names of blue milling cards seem to suggest influencing the way your opponent learns. Mind Sculpt, Psychic Corrosion, blue representing affecting the way the brain works, vs black just interfering with opposing plans.

keksoe666 on Mill Modern V2

2 months ago

This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.

ConsumingKiribo on Mill,mill and mill....

2 months ago

You should probably switch out Hedron Crab with Ruin Crab and Mind Sculpt with Maddening Cacophony

ConsumingKiribo on Mill 3000

2 months ago

I'd say replace Mind Sculpt with Maddening Cacophony. Ashiok, Nightmare Muse clashes with what Consuming Aberration and many other cards. It's a better idea to maybe replace Ashiok with something else. Someone else also said Fraying Sanity, which is a really good idea.

Is this meta? No, Burn Mill is a horrible idea in the end, I have had some experience with it.

It kinda seems a bit like a budget burn deck in the end, which really isn't a good idea for mill, but that may be what you're going for with this. It looks decent, but heavy changes need to be made.

(Oh yeah, and change format from Standard to Modern, most of the cards aren't Standard Standard legal)

Arktaurous on Milling Rogues

3 months ago

These ones made it into my blue/black mill deck. They were pretty useful.

Startled Awake  Flip

Archive Trap

Compelling Argument

Mind Funeral

Mind Grind

Mind Sculpt

Tome Scour

Keening Stone

Ashiok, Nightmare Weaver

Hedron Crab

Phenax, God of Deception

Nephalia Drownyard

This one would have made it if it wasn't so expensive at the time.

Glimpse the Unthinkable

DragonSliver9001 on

3 months ago

you can cut anything cmc 4+, and i'd recommend Hedron Crab, fetchlands so you can trigger the crabs twice in a single turn, Glimpse the Unthinkable, Mesmeric Orb, and Fraying Sanity.

i almost recommended Mind Sculpt, then saw you mentioned Maddening Cacophony which would be a strict upgrade. stay away from lands that enter tapped. you'll want Polluted Delta, some other fetch that can get an island (to prioritize turn 1 crab), Watery Grave, and Drowned Catacomb. you can skip the planeswalkers and enchantments in favor of more efficient removal and counterspells like Fatal Push and Mana Leak

DragonSliver9001 on BUG Mill

4 months ago

i'd probably replace the green cards with Fraying Sanity, Mind Sculpt, and Opt.

casual_competitive on crab tribal mill

4 months ago

god im trying to figure out if i should splash in black for Glimpse the Unthinkable or leave in Iceberg Cancrix for a weaker mill but nice blocker. might even use Mind Sculpt or Tome Scour just in fear that if i splash in black i wont draw into the black mana.

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