Mind Sculpt

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Mind Sculpt

Sorcery

Target opponent puts the top seven cards of his or her library into his or her graveyard.

wallisface on Hard miller

1 month ago

Some thoughts:

  • don’t remove the Hedron Crab. Competitively speaking, Hedron Crab and Ruin Crab are the only 2 creatures ever worth playing in a mill deck! Jace's Phantasm is not a helpful card as it doesn’t do any milling, and is just diluting the primary goal of milling your opponent.

  • a game should never go so long that Fleet Swallower can be cast… i would suggest ditching it

  • A good way to evaluate mill spells is to compare them to burn spells. In burn, 3 damage (aka Lightning Bolt) is the bare minimum damage a spell needs to do. Spells like Shock, doing 2 damage, aren’t helpful, as you run out of resources in-hand well-before the game is close to being won. Mill cards, in a similar vein, need to generally mill at least 8 cards to be worthwhile. So stuff like Overwhelmed Apprentice, and Tome Scour just aren’t worth it (Mind Sculpt is borderline).

  • Psychic Corrosion is also not great for similar reasons as above. By the time its cast you’re unlikely to be drawing enough cards in the remainder of the game to make it worthwhile.

  • Fraying Sanity is a trap card, and i wouldn’t suggest playing more than a single copy, if any. By the time its down your opponent should already be heavily milled, so oftentimes the card only equates to milling as much as a single millspell anyway. Drawing a second copy of this card is prettymuch a dead draw and can often cost you the game.

  • both the planewalkers are just too slow, imo.

  • i think you need more interaction. Mill can’t rely on winning races, so you need ways to throw the opponent off-kilter

wallisface on Modern Mill-Castic

2 months ago

Some thoughts:

  • the bare minimum you want a mill-card to mill is 8 cards. Any lower and it starts becoming not-worth the resource (card) loss. I’d suggest ditching all of Mind Funeral, Mind Sculpt, and Tome Scour. There are much better options in Maddening Cacophony, Fractured Sanity, and either Archive Trap, Mesmeric Orb or Tasha's Hideous Laughter.

  • Mill decks typically only want to run Ruin Crab and Hedron Crab as their creatures. Other creatures often slow them down more than help them. I would also suggest investing in some fetchlands to double the crab-triggers.

  • your land count feels really low and i personally think 22 might be a better number.

  • Fraying Sanity is a bit of a trap card, in that the first copy is usually only as-good as drawing a single mill spell, and drawing a second copy is usually disastrous - because they do nothing on their own. I could see justifying running a single copy of this card, but never more than that (and really, i’d suggest ditching it).

  • if you end up using Archive Trap, then you’ll want to run Mission Briefing instead of Snapcaster. I’d also suggest running Field of Ruin to both force a search, and help your crabs.

  • I think you need some more interaction, namely Fatal Push and/or Drown in the Loch to help keep the board safe. A few copies of Crypt Incursion would do wonders also

Cyberbolt21 on Mono Blue Midrange

1 year ago

psionictemplar yeah believe me i know. XD i have a habbit of always adding a bunch of cards that look interesting. This use to be way more clutered before i put this here. For the theme, like title says, im going for more of a midrange style. Mix of aggro and control. So im trying to aim for a balance of creatures and spells. I've been watching youtube videos for guidance and pull some cards from various build from Tolarian Professor, strickly better MTG and Giant monster games. In a way id like for this deck to be a jack of all trades type, can do several things but not excelling in one particular area. This is well suited for the group of friends i play with. I know abilities matter more but ive always been a person who likes to use cards that have artwork i enjoy, not solely run stuff just cuz they are objectively the best, it depends. This applies mostly with creatures for me, an old habit i have from my yugioh days XD but i digress. Thats why mono blue has been difficult for me to make, cuz a lot of creatures are meh to me. However i did find some stuff i like. So creatures like Callaphe, Beloved of the Sea Cloudfin Raptor and Thoughtbound Phantasm can get bigger over time. And for Thoughtbound Phantasm uses surveil so i threw in Narcomoeba in so i can a free creatures out. Id prefer if i could get a creature that has this same ability but with some added stuff idk. Also threw in some surveil cards like Dream Eater and Dazzling Lights to boost Thoughtbound Phantasm . Also have one Rise from the Tides for a token flood if i need it and some milling options like Mind Sculpt and have Sacred Excavation to use on Compelling Argument for more mill options. Cryptic Serpent can get out quick and cheaper with all the instants and sorceries played. And for Phyrexian Revoker i already have a full set of 4 irl cards so i might throw them here, can be good control to block card abilities, and have the other Phyrexian Metamorph to copy a creature if needed. Like i said id like this to be a jack of all trades kinda deck. I just need to get a good ratio of cards to balance out this deck.

Unenlightened on Landfall mill

1 year ago

I just copied this and modified it. I took out the handful of green cards and the expensive lands and replaced them with Burnished Hart s and Evolving Wilds . Evolving Wilds gives you two landfall triggers for one land play at the cost of slow mana, but as long as you've got crabs (ba-dum-tsh) you're basically paying 1 for an extra landfall trigger. I also ditched the snow lands and ice crabs in favor of Merfolk Secretkeeper and Mind Sculpt . Also added a couple of Counterspell s because, really, it's blue.

Take a look

plakjekaas on Why Does Mono-Black Have So …

1 year ago

I think milling as a winning strategy is pure mind magic, pursuing theoretical knowledge (cards in library) by catching glimpses of it as it passes by, which feels very blue to me, with a touch of black if used destructively (destroying all their available knowledge, decking them out like Glimpse the Unthinkable). Attacking your opponent mentally is destroying their active knowledge (cards in hand), which feels like a more brutal and amoral act, and thus very black (Thoughtseize ) Most of the names of blue milling cards seem to suggest influencing the way your opponent learns. Mind Sculpt, Psychic Corrosion, blue representing affecting the way the brain works, vs black just interfering with opposing plans.

keksoe666 on Mill Modern V2

1 year ago

This is an interesting list although I personally would suggest a few changes: Since you're running a playset of Hedron Crab I would suggest playing fetches, even cheap fetches such as Evolving Wilds andTerramorphic Expanse would be additions your deck could greatly benefit from due to the double Landfall-triggers and the way you'd thin out your deck (also, since your running the crabs I would suggest playing more lands in general, about 24 or so) Keening Stone and Traumatize are two other cards I would suggest replacing, if possible with Fraying Sanity and Archive Trap. Both would be cheaper, faster and over-all more efficient, I think. I'm also not too sure about the Nemesis of Reason... I think it might be too expensive and too easily removed I'm quite conflicted about Mind Sculpt and Tome Scour... I don't really think they work as well as they might seem in Modern, compare it to burn: if you're playing mill you have an enemy reserve of 60 to deal with, rather than 20 and while taking 5 cards out of a deck for 1 Mana might seem a lot, I don't think it really does much since you only hit once and that's that, once once scour has been used it's empty. I would suggest replacing them with permanents such as Curse of the Bloody Tome, Sphinx's Tutelage or, heck Jace's Erasure. That way you would only pay once and still mill every round.

ConsumingKiribo on Mill,mill and mill....

1 year ago

You should probably switch out Hedron Crab with Ruin Crab and Mind Sculpt with Maddening Cacophony

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