Sanctum of Ugin

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Profet93 on The Monochrome Rainbow

3 weeks ago

Hall of the Bandit Lord - Haste

Miren, the Moaning Well/High Market - Prevent theft and exile effects while netting you life. Can be useful depending on the meta given that your deck is commander reliant.

Sanctum of Ugin - Tutor

Profet93 on Bello Bello, Trash Panda

3 weeks ago

JAPuckett85

For tempt with discovery, what are your targets aside from cradle and nkythos? Seems like most people would just tutor for strip mine and given you dont appear to have a lot of land recursion, I feel like it might be hurting you depending on your meta. What ur experience with the card been like?

Ancient Tomb > Temple of false?

What is the purpose of exotic orchard in a 2 color deck? Perhaps im missing something.

Sanctum of Ugin - ? Super niche but worth noting

Deserted Temple - Untap cradle, nykthos or use a political tool

Yavimaya Hollow - Protection + politics

Buried Ruin - Recursion for artifacts.

Help me understand the purpose of God-Pharaoh's Statue in this build? I havent slept at all, nor played MTG recently so perhaps I'm missing something obvious. From my perspective, while it does activate your commander, it's expensive for what it does. At best, you could ramp into it early so that it's effective but for 6 mana, its not that impactful.

How do you get rid of the one ring?

Sylvan Library - Top deck filter, useful with shuffling effects but most useful in synergizing with Abundance for the 3 custom draw no life loss.

Why run signet and talisman over more land ramp, is it the ability to produce mana the same turn for tempo?

Profet93 on

9 months ago

ImNotTylerAllen

Sensei's Divining Top + Rings Basalt Combo = Draw your entire deck

Buried Ruin - Recursion

Blinkmoth Well - Synergy with winter moon

Sanctum of Ugin/Inventors' Fair/Urza's Saga - Tutor

Mystic Forge - Useful for over 25% of your deck.

Mystic Forge + Top + Artifact Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Metalworker - Ramp (if budget permits)

Profet93 on Gingerbread Beatdowns

1 year ago

Cloud Key/Semblance Anvil/artifact cost reducer/Ugin, the Ineffable + Mystic Forge + Sensei's Divining Top = Draw ur entire deck. Each piece is useful on it's own.

U already have basalt + forsaken = infinite colorless. Add in a Rings of Brighthearth for forsaken redundancy. Moreover, basalt + rings + sensei's = draw and cast ur entire deck. Not saying to add rings per say in this deck, just worth noting.

Sanctum of Ugin > Environmental sceience - Environmental sucks, its just a land and life for mana. Ur not running emrakrul so there is no benefit of cost reduction that I see. Sanctum, while not needed, is a nice land to have. Don't even need sanctum, perhaps just more card draw.

Blinkmoth Well and Blinkmoth Urn are a superb synergy u should look into.

U can also go the super spicy risky route with Mycosynth Lattice + Karn, the Great Creator = Lattice is super risky but might be worth it if you wanna switch things up. Karn is great because he can help recur important pieces.

Profet93 on Speedy Eldrazi EDH

1 year ago

Meat_Face

Basalt + Forsaken = mana

Doubling Cube + Rings + Voltaic Key = mana. - Personally, I would remove doubling cube as it's winmore.

Basalt + rings + Sensei's Divining Top = draw and cast your entire deck.

Everflowing chalice (4x) + voltaic key + rings = mana

Metal worker + voltaic + rings = mana

Mystic forge + top + artifact cost reducer/ugin ineffeable/Cloud Key/Semblance Anvil = Draw ur entire deck

Sanctum of Ugin - Tutor

Replace half ur wastes with snow-covered wastes to more easily trigger field of the dead.

Speaking of lands, I would swap out a lot of wastes for additional nobasic lands given you are colorless. I understand the need for wastes given path to exiles, and other effects but you have a lot of room for additional utility. Something like Scorched Ruins + rings + Deserted Temple + rings could work. Not an entirely serious suggestion but just noting potential future utility. If you wanted to go more into the lands route, Crucible of Worlds could be helpful, especially with buried ruin.

Loxodon Warhammer - Nice to have but not necessary, your creatures are already threatening enough

Doubling Cube - Winmore IMO, how has it been for you?

Quicksilvert Amulet/B Portal - Nice to have, maybe keep 1, not both. Some of your eldrazi have cast triggers which get lost when utilizing these.

Mana Vault + Grim Monolith - Nice to have to help you ramp early. Even better with voltaic key, helps key become more useful outside of your current rocks + combo potential.

I notice you mention stealing creatures is an issue for u and miren moaning well is in maybeboard. I would put Miren in, as well as High Market - Can be useful to stop stealing + game life. Bonus points for using on ur shuffle eldrazi in response to grave hate.

Not a serious suggestion, but Hall of the Bandit Lord could be fun with eldrazi.

Lastly, idk all the new eldrazi cards but there was like a 6 mana (tribal?) enchantment that seems helpful 2 ur deck. Moreover, having an enchantment type in the deck helps fuel turn stealing emrkarul. Furthermore, enchantments are harder to wipe that artifacts.

I hope these suggestions help or at least provide you with an alternate viewpoint. Looking forward 2 ur response.

Profet93 on War of the Machines

1 year ago

z2aaa - Pardon the delayed response

z2aaa

Rings of Brighthearth + Basalt + =

Basalt + forsaken =

metalworker + Voltaic Key + rings =

Everflowing Chalice (4 counters) + rings + voltaic key =

scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.

Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck

Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.

Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.

If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.

Potential Cuts

Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.

Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.

Profet93 on Karn, Collector of Trinkets

1 year ago

CrazyDanPsycho

Basalt Monolith + Forsaken Monument =

Basalt + rings of brighthearth + 2 mana = + Sensei's Divining Top = draw

Mystic Forge + Top = Synergy. Top + Forge + = draw

Ugin ineffable/artifact cost reducer + top + forge = draw

Everflowing Chalice (4 counters) + voltaic key + rings =

Metalworker + voltaic key + rings =

Sanctum of Ugin - Tutor

Karn, the Great Creator + Mysconsith lattice = Hard lock

Blinkmoth Well - Politics

Blinkmoth Urn - Ramp + Well = One sided ramp

Profet93 on Tentacles 2.0

1 year ago

ipwnsall

Ancient Tomb - Ramp

U already have 2 combos.

Basalt + Forsaken = mana

Top + Forge + Ugin Ineffable = draw

Sanctum of Ugin - Tutor

Rings of Brighthearth + Basalt + 2 mana = mana

Rings + Metalworker + Voltaic Key = mana

Everflowing Chalice (4 counters) + Voltaic + rings = mana

Blinkmoth Urn = Ramp

Blinkmoth Well - Disrupt artifacts + turn off urn on opponent's turns

Load more
Have (1) metalmagic
Want (0)