Sanctum of Ugin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sanctum of Ugin

Land

: Add to your mana pool.

Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.

Profet93 on War of the Machines

2 months ago

z2aaa - Pardon the delayed response

z2aaa

Rings of Brighthearth + Basalt + =

Basalt + forsaken =

metalworker + Voltaic Key + rings =

Everflowing Chalice (4 counters) + rings + voltaic key =

scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.

Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck

Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.

Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.

If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.

Potential Cuts

Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.

Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.

Profet93 on Karn, Collector of Trinkets

3 months ago

CrazyDanPsycho

Basalt Monolith + Forsaken Monument =

Basalt + rings of brighthearth + 2 mana = + Sensei's Divining Top = draw

Mystic Forge + Top = Synergy. Top + Forge + = draw

Ugin ineffable/artifact cost reducer + top + forge = draw

Everflowing Chalice (4 counters) + voltaic key + rings =

Metalworker + voltaic key + rings =

Sanctum of Ugin - Tutor

Karn, the Great Creator + Mysconsith lattice = Hard lock

Blinkmoth Well - Politics

Blinkmoth Urn - Ramp + Well = One sided ramp

Profet93 on Tentacles 2.0

5 months ago

ipwnsall

Ancient Tomb - Ramp

U already have 2 combos.

Basalt + Forsaken = mana

Top + Forge + Ugin Ineffable = draw

Sanctum of Ugin - Tutor

Rings of Brighthearth + Basalt + 2 mana = mana

Rings + Metalworker + Voltaic Key = mana

Everflowing Chalice (4 counters) + Voltaic + rings = mana

Blinkmoth Urn = Ramp

Blinkmoth Well - Disrupt artifacts + turn off urn on opponent's turns

Profet93 on Hold your colour

1 year ago

Kagiyama

Buried Ruin - Recursion

Sanctum of Ugin - Tutor

Basalt Monolith + Forsaken monument =

Gerrard's Hourglass Pendant + Emrakul = Good synergy. Hourglass helps with recursion from a vandablast.

Maybe a Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada for flash so you don't overextend as easily? Colorless decks almost always have high cmc and lots of artifacts so any opponent worth their salt after a few games should recognize this and adjust their plan. This helps keep them guessing. Not necessary but nice to have.

Rings of Brighthearth + Basalt Monolith + 2 mana = + top = Cast your entire deck

Rings + Voltaic Key (swap out manifold) + everflowing chalice (4 counters) =

Metalworker + Rings + Voltaic key =

Card Draw - Colorless doesn't have too much, you already run both kozileks which is great. Commander is a value engine which is nice. You could add a Staff of Nin for more but IMO it's not needed. How do you feel your card situation is?

Removal - Colorless has expensive removal options, you have all the good ones. Everything seems solid.

Mana Curve - A bit high but understandable for a colorless deck, especially with your commander. You could add more ramp should you feel you need. I usually recommend the most ramp in Kozilek commander decks because your commander is a draw source but here I'm unsure. Your ramp seems sufficient, how do you feel?

ALostWanderer on Karn Mono

1 year ago

Profet93 Eh, Cursed Totem actually is probably a hinderance to my deck but i've mainly been playing against friends who it helps against. So recently it's been a necessary evil. I'm probably going to get rid of it though in favor of an Sanctum of Ugin. Also thanks for the combo's. I dont try to rely too much on them but theyre nice to have. The main feature I like in this deck is psuedo control. Nobody can cast really but I have a good amount. Its been working well. I could also probably do better by working in colored mana but I like to stick to my gimmick of mono deck builds

Profet93 on Karn Mono

1 year ago

ALostWanderer

Voltaic Key + Rings of Brighthearth + everflowing chalice (4 counters) =

Forsaken Monument + Basalt =

Rings + Basalt + 2 mana = + top = Draw and cast your deck

Mystic forge + Top + artifact cost reducer = Draw your deck

Metalworker + Voltaic + Rings =

Mycosynth Lattice + Karn Creator = Hard Lock

Sanctum of Ugin - Tutor

Gerrard's Hourglass Pendant + Emrakul, the Promised End = Fun times

Mystic forge + aetherflux + top + artifact cost reducer = Kill everyone

Cursed Totem has anti-synergy with 8 of your creatures, how has it been working for you?

Profet93 on Liberator of Cinnamon Rings

1 year ago

Sanctum of Ugin - Tutor

Eye of Ugin - Tutor + Ramp

Buried Ruin - Recursion

Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck

Basalt Monolith + forsaken monument =

Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck

Rings + voltaic key + Everflowing Chalice (4 counters) =

Metal worker + voltaic key + rings =

Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.

Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)

Karn, the Great Creator + lattice = Hard lock

To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.

Profet93 on

1 year ago

Add Sensei's Divining Top to combo with basalt + rings to draw and cast your entire deck.

mystic forge + Cloud Key/Ugin, the Ineffable/Semblance Anvil/artifact cost reducer + sensei's divining top = Draw your entire deck

Sanctum of Ugin - Tutor

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