Sanctum of Ugin
: Add to your mana pool.
Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
|Have (3)||torterrapizza , abby315 , CatLord9001|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Sanctum of Ugin Discussion
2 months ago
Sol Ring, Worn Powerstone, Sisay's Ring, Thran Dynamo Mind Stone, Hedron Archive, Dreamstone Hedron Hedron Crawler, Manakin, Palladium Myr Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble Eye of Ugin, Eldrazi Temple, Sanctum of Ugin
5 months ago
I would also run more Sanctum of Ugin so you can chain Deep Fiends together and keep tapping stuff.
6 months ago
1 year ago
Thanks for the suggestions! Zendikar Resurgent is going in soon when I meet up with a buddy for a trade! I dont know how I forgot about Sanctum of Ugin but thats going on my buy list! the rest of these as well too! cavern and prismatic may be a bit since the price tag but absolutely need gotten! I havnt had much play test with her yet but card draw most definitely is needed more of haha
1 year ago
Sanctum of Ugin - Tutor
Eternal Witness > Nature's spiral
Field of the Dead - Who doesn't love zombies flooding the field just by playing lands?
Fabled Passage > Evolving Wilds
Prismatic Vista > Terramorphic expanse
Yavimaya Hollow - Protection
Zendikar Resurgent > Foresaken Monument - Costs 2 more but works for all your lands. Provides inherent card draw which the deck needs.
Hedron Archive > Dreamstone hedron, you want ramp that comes down earlier than T6. I understand you are playing Azusa so it can be faster, but it's a very expensive mana rock.
Nylea's Intervention - Find tron or whatever utility land you need
Cavern of Souls - Meta dependent
I would cut some of the less impactful cards and add in some more card draw and you should be good to go.
1 year ago
Hey, good start. Several nice cards here especially the tutors, but you've neglected the manabase in favor of everything else which is not good when playing five colors.
Some staple cards within the budget for five colors to consider adding:
- Mana Rocks: Sol Ring, Chromatic Lantern, Arcane Signet
- Lands: Command Tower, Cascading Cataracts, Exotic Orchard
- Draw: Mystic Remora
- Removal: Swords to Plowshares, Beast Within, Dovin's Veto
- Other: Lightning Greaves
Some cards that would go well with your version:
- Color fixing/ramp: Dryad of the Ilysian Grove, Golos, Tireless Pilgrim
- Tutors: Idyllic Tutor, Crop Rotation, Eladamri's Call
- Eldrazi: Conduit of Ruin, All Is Dust
- Other: Mystic Forge
31 lands is not enough land for such a high avg. CMC of 5.4 and consistently needing one of each color to cast spells. This avg is however deceiving since you will be casting cards for five mana, but five mana is still a lot of mana to want to make consistently with only 31 lands. I suggest 36-38 lands and at least 12 sources of ramp to get the required color fixing you'll need for one of each color.
The main reason to add more lands/ramp is to help your deck function without Jodah. The second Jodah is on the battlefield he will be a target to be removed, for this reason you want to consistently count on him not being around to help with casting costs. Without Jodah this deck will struggle to function without more lands and ramp.
Shores, Promenade, Vestiage, Regular ETB tapped lands, Guildgates, Life lands and Bounce lands are all for low budget decks, but with a $400+ budget there's many better options.
The current manabase doesn't have any basic lands which is strange. At least one of each basic land is wanted. Bounce lands (Simic Growth Chamber) are fine on a budget if you include more basic lands, but they're too slow when the majority of the lands in the manabase will always ETB tapped. With a Bounce land you want to consistently be able to return a land to your hand that will ETB untapped since it can give you an actual advantage, but if you're returning a land that will ETB tapped then the advantage is gone.
You want to avoid playing lots of lands that will always ETB tapped. For five colors Triomes (Ketria Triome) and Tri lands (Frontier Bivouac) can be exceptions; both are better than Bounce lands. The prices of Triomes are displayed wrong; they're not $11 or more instead can get them for around $6 each at TCGPlayer. Tri and Triome lands making one of three different colors is worth the land ETB tapped for color fixing. Triomes are better especially Forest ones because they're three different land types meaning some land ramp spells such as Farseek can search for one of them and Nature's Lore/Skyshroud Claim can search for Forest ones.
I offer more help for the manabase. Would you like more help? Good luck with your deck.
SynergyBuild on None
1 year ago
For recursive lands: Mystic Sanctuary (Dumb Good), Witch's Cottage, Mortuary Mire all work once, but with flickerable effects it's all fine, and you can sacrifice Buried Ruin, Petrified Field, Sequestered Stash. Hall of Heliod's Generosity/Academy Ruins are insane in the right decks, and Emeria, The Sky Ruin is busted in the late game. Mistveil Plains sort of works as recursion, and is repeatable, but is best with tutors and tutor chains. Even Unholy Grotto works amazingly in zombie decks!
(Nonbudget versions would be like Volrath's Stronghold)
Removal is plentiful on lands, but pretty specific. Blast Zone is a favorite of mine, and is dumb good. Ghost Quarter, Field of Ruin, Dust Bowl, Encroaching Wastes, Memorial to War, and Tectonic Edge all deal with lands. Arena, Barbarian Ring, Blighted Gorge, Cabal Pit, Desert, Keldon Megaliths, Keldon Necropolis, Mouth of Ronom, Rath's Edge, Grasping Dunes, Ifnir Deadlands, and Quicksand are good against creatures, and some walkers.
1 year ago
Hi Azusa lost but Found, I'm Azusa, Lost but woke
Winding Canyons > Emergence zone IMO , plus it's reserved list
Yavimaya Hollow - Protection, plus it's reserved list
Field of the Dead - Add this, now
Sanctum of Ugin - Works nicely to find a big eldrazi without losing tempo. I use it in my build after an All is Dust or Ugin to find my Kozilek for card draw.
Fabled Passage > Evolving wilds
Tireless Tracker - Decent card draw
I notice you run the Slyvan Library/Abundance synergy, how has that been working for you? Same with Thespian Depths synergy.
Elixer of immortality seems weak. If you're using it as Anti-grave hate, why not just add Survival of the Fittest to discard a creature, find Kozilek, discard kozilek, shuffle library and find creature?
Perilous vault is just Eh, Ugin already does the job and All is dust is another good one. I feel a third wipe isn't needed? I know we lack removal in green, but still.
Craterhoof is good in a tokens deck primarily. You say you make tokens, but don't add Avenger of Zendikar or Regal Force? T&N Avenger + Force = Card draw but if you had a haste outlet, then Avenger + Craterhoof = GG. If not the avenger, then the regal force for card draw?
+1 You gave me the idea to possibly run Rishadan Port, I like that