Devour in Shadow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Devour in Shadow

Instant

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

Devour in Shadow Discussion

dingusdingo on Vilis, The Edge Lord

1 month ago

Ad Naus with the commander out it doesn't matter if the average CMC is high, you're still getting as many life points as you lose from your commander, plus the ones you get from Ad Naus. A lower average CMC will give more cards, but just consider that Ad Naus gets so much extra mileage anyways with this commander.

Lower CMC will make more explosive early plays, which is important when you can't reliably get your commander for the first couple turns. I would swap spells for permanents, and add more engine cards to help ensure the commander comes out.

Suggested Swaps

And if budget allows

Mindblade grinds value and can block/swing better than Read da Bonez. Etchings draws you the same amount of cards as Ancient Cravings after 2 turns but gives more the longer it stays and causes combotastic lifeloss. Shriekmaw is removal on an evasive creature if you want it, and it ups creature density while keeping a removal slot. Hatred is a nice burst card, but leaves you vulnerable after using it and is expensive to cast and easy to interrupt via counters/combat tricks/blocking, reclamation will let you grind value in longer games and has more of an impact earlier. Medallion outpaces the vesper ghoul immediately, coming out cheaper and being more useful with more spells per turn, and no summoning sickness. Temporal Extortion isn't great because it gives your opponents the choice, and they will always choose the better one for their situation. An extra turn is great, but half life of one player isn't all that important in combo-driven EDH. The rock changes come out earlier and help you dump your hand faster, meaning you have stronger presence sooner in the game, pretty standard in most serious decks.

Also worth checking out Loxodon Warhammer in tandem with with swamp equippers to add some life gain back in. You should also consider having a go-infinite combo for winning once you've drawn your deck. Paradox Engine fits in extremely well with Citadel or Ad Naus, and a Sensei's Divining Top + Voltaic Key gives another way to draw through the deck with Paradox. Use with a mana sink like Torment of Hailfire and you're golden

ClockworkSwordfish on Rogue Throng

1 month ago

You might like Changeling Outcast over Prickly Boggart, just for that extra assurance against any black decks.

Murder also seems pretty slow for a deck this fast-paced. Something cheaper like Devour in Shadow , Vendetta or even Snuff Out might be preferable to take its place. Or you could just forget removal entirely and go completely all-out, putting in something like Morsel Theft as a cheap way to whittle down your opponent's life without losing a card.

pokeylop on Yawgboss, Thran Kingpin

2 months ago

I think it's worth pointing out that you need 2 creatures with undying on the board at the same time with at least 1 of them not having a +1/+1 counter on it for this combo to work (or, as you said, 1 Undying creature with Nest of Scarabs). Just worth explaining the combo somewhere in your primer so people understand how the combo works, imo.

Beyond that, I don't see many definitive wincons once you draw your whole deck. A Blood Artist or Zulaport Cutthroat makes the most sense as you have a sacrifice loop, but it's complicated by the fact you must draw a card with Yawgmoth's ability so you're limited by the size of your library. Some kind of a discard outlet to allow you to keep discarding Kozilek to shuffle the yard into your library would allow this to be a definitive loop. If this was why you included Awaken the Erstwhile , note that this will not work as the trigger to shuffle your graveyard resolves before Awaken the Erstwhile finishes resolving (I would suggest getting rid of this unless there's an interaction I'm missing). Some discard outlets I would recommend:

  • Sadistic Hypnotist - Though limited to sorcery speed and needing a creature to sacrifice, you're bound to have small creatures and tokens to sacrifice and this can be used equally well against opponents while you're grinding out the game.
  • Putrid Imp - One of the cheapest repeatable discard outlets you can find. Probably my top pick.
  • Olivia's Dragoon - More expensive than the Imp, but still repeatable at instant speed.

Though I know you're not including it for budget reasons, Lion's Eye Diamond is quite possibly the best discard outlet you can run as it also allows you to create infinite mana through this loop allowing for a huge Exsanguinate or Torment of Hailfire (which, by the way, I would also suggest adding somehwere). I'm not expecting you to add LED, just felt I should mention it for others hoping to make a spin on this!

If you want to push this into being more cEDH, I would swap out some of your mediocre cards (e.g. Weaponcraft Enthusiast , Sengir Autocrat , Big Game Hunter , Awaken the Erstwhile ) for some of the following:

I like the idea for this, though, and hope you enjoy the deck!

Funkydiscogod on Budget-ish deck to compete with ...

3 months ago

One thing you can do, to make a cheap anti-Infect deck, is by finding and using spells that cause you to pay or lose life. Since Infect doesn't care about your life total, this negates the one drawback of these spells. This was traditionally called "suicide black" and (depending on your era) featured spells like Devour in Shadow , Raving Oni-Slave , Imp's Mischief , and other spells that are unreasonably effective for their manacost, because you lose life when you play them.

Since most of their creatures are 1/1, and need pumping, Night of Souls' Betrayal or Curse of Death's Hold win instantly. And don't forget that infect hates Gut Shot and Quicksand .

If you're good at brewing, Immortal Coil shuts down infect as long as it's on the battlefield: those decks are basically designed to deal exactly 10 damage, and can't handle the prevention effect very well. Cracking Polluted Delta , and Thought Scour ing yourself, is a good start to padding your "life total" out of range of infect and burn (bonus points if you're trying to Harmless Offering it to your opponent and pack mainboard graveyard hate , because you beat dredge and phoenix, too). This strategy is basically a metagame answer, because traditional grixis control does better against a wider board.

Occasionally, an infect player might forget that Darkness is a modern legal black Fog , and walk right into it, but your friend will only ever fall for that once.

hkhssweiss on Weaboo extravaganza

8 months ago

nenfz

You thought about running Geth's Verdict, Vendetta, Price of Fame, Entomb, Victim of the night, Go for the Throat, Snuff Out, Cast Down, Bile Blight, Murderous Cut, Sudden Death, Devour in Shadow

Revel in Riches can also be a good win con since your focusing on targetted removal or creatures dying.

Hope that helps!

Milesfuzz on 99 Ways to lose (Nihilist)

9 months ago

I'm just going to list some self harm cards at you because i don't have anything better to do :D

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