Devour in Shadow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Devour in Shadow

Instant

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

kamarupa on Ally Do Is Win

1 month ago

Why Bone Splinters? It just seems like a bad option for this build. The more Allies you have, the better, so saccing one is kind of painful. AND it's only sorcery speed? Vendetta seems aligned with the deck's strong suits - you don't have any spells like Speaker of the Heavens that has a lifegain threshold, so whatever life you gain is just insurance anyway, right? There's also Path to Exile, Fatal Push, Cut Down, Cast Down, Devour in Shadow... so many more. I know some of those are over $1, but really, the added cost isn't that significant, and there are def plenty of instant speed removal spells for under $1.

Flodder on Vilis gives and Vilis takes

7 months ago

These cards are great for constantly losing life. I used to play some of those. Unfortunately when I play this deck with friends, they would mainly target me. Therefore my life total goes down very fast. No need to accelerate it even more. Usually I set everything up for one big turn, draw 20-30 cards at once and then win with whatever combo pieces I just drew. For example I used to play even City of Brass just for the life loss, but eventually had to remove it from the deck. I often ended up killing myself.

However, I totally missed that Cruel Tutor exists, I will absolutely add that one, thanks! Also I will consider Devour in Shadow and Ulcerate

thank you!!

wallisface on B/U Land Mill

1 year ago

This isn’t too far off competitive mill decks, and i think it should fare fairly well tbh. Here’s some thoughts for improvements though:

  • 20 lands is pretty low, especially when you benefit from them so much with the crabs. I’d say 22 lands is generally a more optimal count for Mill.

  • You probably want a playset of Field of Ruin as part of your land base. It can help get more crab triggers, and forces your opponent to search so lets you Archive Trap them.

  • Devour in Shadow feels like a really odd choice as its going to hurt you an unreasonable amount (and the double-black casting cost is rough too). I’d suggest Infernal Grasp as a strict upgrade, though also Fatal Push should just serve you better in almost all situations anyway.

Dead_Blue_ on Budget Death's Shadow Help!

1 year ago

I used to run a Mono Black Death’s Shadow deck before Death’s Shadow was a real deck. I’d run spells like Vendetta and Devour in Shadow with creatures like Sangrophage …dunno how viable it is today. It just some ideas

Infernal Grasp is probably the way to go

Coward_Token on Innistrad: Midnight Hunt and Crimson …

2 years ago

huff puff

pwew

So a sneak peek dropped. Do you still want to use this thread?

Show

legendofa on Darkest Darkness

2 years ago

If you're still looking at Death's Shadow and thinking about flavor (from a comment from four years ago), Devour in Shadow has both the mechanics and flavor to be worth considering.

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