Nightmare Unmaking

Nightmare Unmaking

Sorcery

Choose one —

  • Exile each creature with power greater than the number of cards in your hand.
  • Exile each creature with power less than the number of cards in your hand.
Browse Alters

Trade

Have (1) Redbeard09
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Nightmare Unmaking Discussion

Strangelove on Big lifegain, big creatures - Willowdusk

1 month ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

RambIe on Are there any old cards …

2 months ago

absolutely Nightmare Unmaking is a fantastic wipe
But the wipes in question is for a white/green token weenie deck with alot of anthem and some populate effects

CaptainToll on Are there any old cards …

2 months ago

Y'all do the talkin', while my Nightmare Unmaking do the walkin', when it comes to creatures and boardwipes. One of the only recent 5 cmc wipes I considered for my decks.

Spell_Slam on EVERYONE LOVES TO DRAW

8 months ago

Arcane Laboratory seems like it would work quite well, since it will keep your opponent's hands full, slow them down and force them to discard to hand size, which works with your cards like Raider's Wake and Nath.

Darigaaz, the Igniter could be a cool way to deal tons of damage.

Dreamborn Muse could easily mill opponents by 10 or more every turn.

Jace's Archivist lets you Windfall every turn.

Multani, Maro-Sorcerer seems like a perfect fit for your deck.

Meishin, the Mind Cage can make pretty much any creature useless at attacking.

Nightmare Unmaking seems like a decent boardwipe that you could control to some degree.

Price of Knowledge could be a cool way to deal tons of damage.

Realm Seekers will usually be huge and provide you with as much ramp as you'll ever need.

Sword of War and Peace is amazing, but is even better in your deck.

Vicious Shadows can combo with a board wipe to kill a whole table at once.

ilovemydoghisnameistuna on <PRIMER> Shirei, Guiding the Dead </PRIMER>

1 year ago

I'm surprised I don't already have Mutilate in the deck!

I also own several Tragic Slip and at least one Nightmare Unmaking, so I'll add those to the list. Drag to the Underworld is a good idea.

RiotRunner789 on <PRIMER> Shirei, Guiding the Dead </PRIMER>

1 year ago

Tragic Slip is a great budget removal and with the amount that stuff should be dying, should kill almost anything.

Drag to the Underworld should be a kill any creature for a BB.

Then their is also Terror. Simple and effective.

As far as board-wipe removal there is Nightmare Unmaking, Mutilate, and Dead of Winter. Though Dead of Winter isn't quite budget since you would need to change to all snow-covered swamps.

Load more