Hey, thanks for the upvote on my deck! I always appreciate it.
October 6, 2020 2:41 p.m.
Thanks for playing mediator on Deino’s post. I was worried I’d have to, and I’d probably get accused of bias. Glad someone else stepped in. You are the unsung hero, so here’s a socially distanced pat on the back.
October 2, 2020 9:03 p.m.
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Basically, this ability for recursion is similar to Athreos, Shroud-Veiled, Praetor's Counsel, and Tamiyo, the Moon Sage. I would word it like Athreos's ability, when it dies or gets exiled "return it to it's owner's hand." You don't need to say instead. You also don't need to say "if one or more" since it doesn't matter how many times the ability triggers since the result will be the same in the end. "If one or more" is a phrase meant to nerf an ability like The Ur-Dragon so you don't get ridiculous. Also, you can't put opponent's creatures into your hand, so you have to say it goes to it's owner's hand. I would also add that the dryad only triggers off of "other" creatures dying or being exiled. It would be very difficult to remove otherwise if it could eternally recur itself. I think it fits a green-white ability well. Green gets it from the yard, white gets it from exile.
October 25, 2020 2:32 a.m.
I like it, but it does seem odd that it makes a green token instead of a green and white token. It can either make a token that's both colors, or one token for each color. What if it made a green saproling and a white spirit token, then populated? It won't be too far off from other equipment like Sword of Body and Mind, Captain's Claws, or Moonsilver Spear.
October 25, 2020 12:14 a.m.
I'm just going to clear up some rules stuff for Bolt cost. It is not an additional cost like kicker, so you don't need to say "if it's bolt cost was payed," rather you say "if it was cast for its bolt cost." This reflects the reminder text in cards with dash or flashback, like Sprinting Warbrute and Defy Gravity. By phrasing the Bolt ability like flashback is worded, i.e. you may cast this card for its bolt cost, then the timing of when you can cast a flash creature or instant/sorcery will remain the same.
Something weird to note, as I researched alternative casting costs, not a single one was as good as your Bolt cost. Literally every single alternative casting cost has some kind of extra requirement, costs extra mana, or has some drawback. Flashback, madness, miracle, prowl, surge all require some condition to be met. Assist and convoke require help, too. Overload and awaken cost extra mana. Evoke and dash have a drawback. But Bolt is just something you can choose to do for extra benefits, which seems to behave more similarly to kicker abilities. Just some food for thought, but remember that basically every new set has new mechanics that tread new rules territory anyway (like mutate just a few months ago). I like the Bolt ability.
October 24, 2020 11:31 p.m.
Sword of the Paruns works well when put on Arcades because of the vigilance.
October 24, 2020 6:30 p.m.
You can hide the cards under accordians so that they don't take up tons of space.
October 24, 2020 6:03 p.m.
An important thing to note about the phoenix is that this will return itself to your hand as a free card in any self mill deck. Perhaps even multiple of them. You can even bring them back every single turn and pitch them to Faithless Looting every turn for a continual discard outlet for card advantage provided you don’t cast any of them. It’s just a continual discard for value effect.
October 24, 2020 12:12 p.m.
Here's my idea for Jadmere. I hope it works with the idea of a machine oriented plane. I would take off the lifelink part of her ability and add a new ability. Tap three untapped dwarves you control: return target Equipment card from your graveyard to your hand. It helps mitigate the discard effect while also showing the dwarve's ability to reuse trashed equipment. Or maybe tapping 5 dwarves and putting it straight into play like Gravespawn Sovereign does could work.
Scaled Scholar and Incendiary Rager seem fine. The Berserk ability is a nice nod to a famous card. It's balanced enough. You'd have to try harder to break the berserk ability. Like putting it on infect. I think a fun way to use the berserk ability is to tag it into a pheonix card that can keep coming back from the graveyard and berserking again.
October 24, 2020 3:15 a.m.
You're fine, VampDemigod. Some people just aren't familiar with how you talk on Tappedout, is all. I was already prepared for a harsh remark, so I didn't get offended by it. I have little experience commenting in forums, so it was a good thing to point out that I should check the forum of what I'm commenting on.
I don't know standard too well, but the only things that haven't been mentioned for enchantment removal are Stern Dismissal into Negate. Since blue has counterspells, which are universally good at dealing with spells, they nerf blue's ability to handle permanents to balance it.
Concerning the Ashiok's Erasure trick, it's rather hard to pull off. You need a card that can bounce an enchantment you control back to your hand at instant speed, and I think Into the Roil is the only card that can do it. Here's how you can permanently exile any spell your opponent casts. First, they cast their spell. You play Ashiok's Erasure on the stack. When it enters, its first ability triggers to exile target spell (the opponent's spell). Before that trigger resolves, bounce Ashiok's Erasure back to your hand using Into the Roil. Then, it's leave the battlefield trigger will go on the stack. It will resolve first, returning nothing because it hasn't exiled anything yet. Then, it's enters the battlefield trigger will resolve, exiling your opponent's spell you targeted at the very beginning. It no longer has any way to return from exile. This type of loophole only works for cards that have two separate paragraphs of text with an "enters" and "leaves" the battlefield ability. This is why Oblivion Ring is different from Banishing Light. Lots of cards can be abused this way, and it's a trick I learned from commander.
October 23, 2020 2:36 p.m.
October 22, 2020 6:55 p.m.
When it comes to reanimation targets, you want creatures that function identically to spells. Removal spells, draw spells, etc. That way you can go all-in on the reanimation strategy while also pulling off interaction at the same time. With that in mind...
Solemn Simulacrum for ramp and draw
Etali, Primal Storm because he's just straight value
Flayer of the Hatebound can deal lots of damage in a reanimator style deck
Worldgorger Dragon goes infinite with Animate Dead, Dance of the Dead, and Necromancy very easily. Then you have infinite mana to do stuff with. It's worth the price tag and is a wincon in reanimator cEDH decks.
Phylath, World Sculptor can make tons of tokens and is more budget friendly
Vilis, Broker of Blood is surprisingly budget, and takes over any game
Gray Merchant of Asphodel is designed to be reanimated as many times as possible
Any of the eldrazi that shadow63 mentioned
I'm mostly familiar with mono-red reanimator because of my commander Feldon of the Third Path. He would work great in a reanimator deck, too. Especially one with lots of creature-based shenanigans. Also, Chainer, Nightmare Adept is great at reanimating. He also gives Korvold haste and any creature you have in hand (provided you discard it and cast it from the yard).
October 22, 2020 1:17 a.m.
It seems like a pretty balanced card to me. The only thing overpowered about it would be the last ability. It basically gives it Hexproof, or is really annoying when it goes off. The Raze ability is like a balanced version of annihilator, one of my favorite abilities.
The only critiques I have on this card are that it seems to be doing too many things. There’s no reason for it to have affinity, and the last ability is just obnoxious. It also should synergies with Raze, so having everybody sacrifice would make more sense. Sacrificing nonlands sounds less frustrating to me as well. Otherwise, people can pull all kinds of Worldfire type shenanigans since this creature can easily be reanimated from the graveyard. There’s a reason every busted, gigantic card shuffles itself somehow when it hits the graveyard.
October 20, 2020 6:12 p.m.
I took a quick look, and your curve is there. It seems to be a bit heavy at CMC 5. If you're having issues with being able to play your cards, I'd suggest you replace 5 CMC cards with more ramp spells. Since it's an aristocrats deck, Gold Myr and Leaden Myr may be useful. Other than that, you have Fellwar Stone, Everflowing Chalice, Skyclave Relic, Worn Powerstone, and Wayfarer's Bauble should help you ramp better. Land Tax is sort of like ramp, and it's a very strong card. It also lets you shuffle your deck any turn you want to.
October 19, 2020 3:39 p.m.
October 19, 2020 2:05 p.m.
Considering I've been wanting a Consecrated Sphinx and wouldn't mind getting a Teferi's Protection, it's already worth it there. Then you add on Collected Company and Amulet of Vigor and it's even better. It's the one Secret Lair I've actually been impressed by in a while. Even better yet, for those people that don't feel like giving Wizards their money right now because of the Walking Dead SL, $30 is going to charity anyway so they can be satisfied that their money is going elsewhere. At least partially.
October 19, 2020 2:03 p.m.
Banding is the jankiest ability in the whole game. Sounds like a great jank commander. Bird banding tribal. Not that banding is even useful for an evasive creature, but we do anything for the memes.
October 18, 2020 3:29 a.m.
October 16, 2020 2:15 p.m.
October 16, 2020 1:15 p.m.
Considering this card is somewhat comparable to Skithiryx, the Blight Dragon, it's underwhelming at the moment. In my opinion. Wither is a decent ability, but it's only relevant when hitting creatures, so it's not always relevant. Double strike along with evasion is what makes this card strong. It's untap ability is interesting and balanced because it'll be very difficult to activate it more than once a turn (if you even do it that often). I think making it a 2/2 would be fine. It is a card that's heavy on the color requirements so it can be strong to make up for that. If you make the reanimate cost only then the total cost to reanimate and untap it will be the same as it's original mana cost, which feels flavorful to me.
October 15, 2020 5 p.m.
After facing decks like Zurgo Helmsmasher board wipe tribal, I eventually decided to make decks that function without the commander. The reason I waited so long to make decks that can function without the commander is because it usually involves starting from scratch. People put a lot of time into their decks, so starting over, or choosing a new commander just so you can make a deck that doesn't even need said commander, is a hurdle you have to decide to jump over.
October 15, 2020 3:33 p.m.
Commander / EDH
SCORE: 85 | 89 COMMENTS | 10989 VIEWS | IN 24 FOLDERS
Commander / EDH*
SCORE: 3 | 3 COMMENTS | 926 VIEWS | IN 3 FOLDERS
|Playing since||Rise of the Eldrazi|
|Avg. deck rating||19.60|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||842|
|Last activity||1 day|