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Adding on to what Doombeard1984 said, you can hyperlink a username the same way. [ [ username ] ]. Without the spaces. There’s a thing that says “comment tutorial” below the box you type a comment in that’ll give you even more tips.
Crop Rotation is good if you have multiple tutor targets, such as Ancient Tomb, Gaea's Cradle, Cavern of Souls and whatnot. Otherwise, I wouldn’t run it. I love Distant Melody. It’s great, but not as good as consistent card draw like Phyrexian Arena. Still great since the thing you need with The First Sliver is more slivers to cascade with.
January 17, 2021 4:21 a.m.
January 14, 2021 7:36 p.m.
My suggestion? Wheel of Fate. It's fantastic with cascade. The second you hit any 1 cmc sliver and cascade, you can get this card and refill your hand. Or, if you don't want to do that yet, then you can choose to not cast the card and just put it back into your deck for a later cascade.
Your deck still needs some cuts, so here's what I have to say. I would go down to 40 lands. The curve of your deck isn't even all that high, so you'll be fine even going down to 38 lands. Since you have a good fetch/shock/triome mana base, you can cut some of your situationally bad lands such as Thran Quarry, Ancient Ziggurat, Gemstone Mine, Meteor Crater, and Unclaimed Territory. I would also cut out 2 mountains and 1 plains. That should get your deck closer to the right size.
I play slivers, so I second the idea of redundancy by adding Toxin Sliver.
January 14, 2021 7:35 p.m.
Welcome to the format! I hope you like it.
I do want to start off with an important clarification. Commander damage is specifically combat damage only, so R&S’s ability won’t contribute any of the 21 commander damage necessary to kill a player. I hope that knowledge may help you with some of your cuts and deck edits.
Other than that, I noticed your deck list has lots of equipments and auras that give life link. I think lifegain is useful to take advantage of if the commander makes it easy, but it’s not the best strategy to focus on. If you’re including some cards only for the purpose of gaining life, I would remove them. If it has a second advantage to it, such as card advantage or cat synergy, then it’s considerably stronger and may be worth keeping.
Practice makes perfect, though. For commander, ramp and card draw are king. Everything else is built to either kill opponents or stop them from ramping, drawing, or killing.
January 12, 2021 12:48 a.m. Edited.
Soul of the Harvest is fantastic for Xenagos. It smooths out draws and tramples.
Quartzwood Crasher does nasty stuff, making bigger and bigger tokens.
You've got a couple of X spells, so I'll suggest running Reap the Past. Put enough into the X and you'll recover nicely from a boardwipe.
Hunter's Insight is fantastic draw and got reprinted recently.
January 8, 2021 6:51 p.m.
Since you're new, I'll give some more general feedback first.
Mill was one of the first decks I ever made myself, as well. Your deck, however, appears to be going in too many different directions. Cards like Consuming Aberration and Mind Funeral care about milling the opponent to death, whereas cards like Gravepurge, Gravedigger, and Grimoire of the Dead care about self-milling. The most effective decks always capitalize on one main strategy. Your deck, however, is trying to do 2 very different things at once: milling the opponent and milling yourself. It's hard enough to mill an opponent's library out completely in the first place, so unless your entire deck focuses on just doing that, you may be killed before you get the job done. By doing multiple things at once, you'll do none of them well.
So my feedback at this point is to decide what direction your deck wants to go. Then it can be improved and fine tuned. At the very least, no matter what you decide to do with your deck, Ghoulcaller's Bell and Elixir of Immortality are just not that good.
January 8, 2021 6:43 p.m.
January 6, 2021 1:53 p.m.
From experience and what I’ve learned from others, if you take out spells to use the spell lands, then you’ll generally cast them as spells. If you take out lands to put them in a deck, you’ll generally use the land half of the card. Having the option is really powerful, though.
January 6, 2021 8:25 a.m.
Wow! Thanks !! It’s a pleasure and an honor. I’m sticking with the Abzan reanimator idea. My understanding is that you’ll be putting the deck together, so I look forward to it. If that’s not entirely the case, let me know. Thanks, again! Cheers to the new year!!
January 6, 2021 12:59 a.m.
Commander / EDH
SCORE: 87 | 91 COMMENTS | 11485 VIEWS | IN 23 FOLDERS
Commander / EDH
SCORE: 2 | 35 VIEWS | IN 1 FOLDER
SCORE: 4 | 2 COMMENTS | 771 VIEWS | IN 2 FOLDERS
|Playing since||Rise of the Eldrazi|
|Avg. deck rating||13.50|
|Favorite formats||Commander / EDH, Modern|
|Good Card Suggestions||856|
|Last activity||6 days|